Tetsubo wrote:
> A blog post I ran into recently got me thinking about the Monk and
> whether the classes fits in D&D or not. I am in the pro-Monk camp. I
> think it adds an element that no other class does. What are your thoughts?
Flavour-wise, I like it. Aescetic hermits trying to find self-perfection
away from the normal means of the aristocracy, church, or forbidden lore, is
a fine thing. Adventuring for personal enlightenment through mortal danger.
Mechanics-wise, not so much. Competing without armour, weapons, or
spells? That's tough in a game based around those things being awesome. The
little book of calm just gets you hospitalised.
So I'm the opposite of that guy. I don't care much for elegant and
interesting mechanics that fail to get the job done. I guess running around
while being hard to kill is a thing, mechanically, and it works: I just
don't care for it.
Or, I do, they just need an /active/ ability as well. Too passive of a
thing to be the best at. Like a 4e defender, no one cares.
That automatic transcription service they're running is hilarious, but
it gets me the idea without waiting an hour on the download. 8]
--
tussock