http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/
--
Tetsubo
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Agreed, thanks!
--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]
Actually very impressed with the NPC generator. Tossed together an
NPC very quickly, equipped him, and had him ready to fight within
about 4 minutes.
I gotta try a spellcaster next.
It's not too bad but doesn't do anything with spells. Here's a Sorcerer
I just created:
Name:
Human (Medium )
Sorcerer level 11 (skill points 70) Sorcerer
Hit die: 0d8+11d4+22(49hp)
Init: 6
Speed: 30
AC: 12 + No Armour + Shield, none
AC flat footed :10
AC Touch: 12
Base Attack/Grapple: 5/4
Attack: +4 Quarterstaff 1d6+-1
or +8 Crossbow, light 1d8
Full attack: +4 Quarterstaff 1d6+-1
or +8 Crossbow, light 1d8(range )
Space/Reach: 5/5
Special Attacks:
Special Qualities:
Summon Familier 1
Saves: Fort +5, Ref +5, Will +8
Abilities: Str 9, Dex 14, Con 14, Int 14, Wis 12, Chr 18
Skills: Bluff 18, Concentration 16, Diplomacy 6, Gather Information 4,
Hide 4.5, Know arcana 16, Listen 1, Move Silently 4.5, Ride 2,
Spellcraft 18, Spot 3,
Feats: Improved Initiative, Leadership, Simple Weapon Proficiency, Spell
Focus, Weapon focus(ranged),
CR: 12
Spells Known:
Spells:
Sorcerer
level 0 (6) (DC 14)
level 1 (7) (DC 15)
level 2 (7) (DC 16)
level 3 (7) (DC 17)
level 4 (7) (DC 18)
level 5 (4) (DC 19)
OK, I take that back. If you generate an "NPC" instead of a "monster"
it will do spells.