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Elven magic resistance to sleep and charm-related spells

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Chuck Chopp

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Jun 30, 2000, 3:00:00 AM6/30/00
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Elves in the AD&D 2ed rules are documented as having 90% magic
resistance to sleep and charm-related spells. I'm a little gray as to
how far "charm-related" extends w/respect to how many different spells
and spell-like effects this magic resistance. Specifically, there is
the wizard spell "Charm Person" in the "Enchantment/Charm" school of
magic. For priests, there is the "Hold Person" spell that is listed as
being in the "Enchantment/Charm" school and is in the "Charm" sphere of
influence. There is also the priest spell "Charm Person or Mammal"
which is in the "Enchantment/Charm" school of magic and the "animal"
sphere.

There are several other higher level wizard spells that are in the
"Enchantment/Charm" school of magic that have effects on the mind in a
similar manner to "Charm Person" in that the spell target's wisdom is a
primary factor in determining their resistance to the spell. There are
also additional priest spells at higher levels that have charming
effects and they are either directly in the "Charm" sphere of influence
or they are in a different sphere of influence but are classified in the
"Enchantment/Charm" school of magic.

Now, my problem is that I'm trying to determine just how far the elven
resistance to "charm-related" spells goes. I suppose that the liberal
interpretation is that if the spell affects the mind and has "Charm" in
either the sphere of influence or school of magic description then the
elven magic resistance to "charm-related" spells and effects is
applicable. However, there are some situations when a more conservative
approach to this would be acceptable and then the range of spells that
this magic resistance applies to would be narrowed down in some ways.

I've gone through the Complete Book of Elves and it has nothing to add
in the way of detail to the discussion of elven magic resistance to
sleep and charm-related spells.

What are other DM's doing with this? The reason that I ask is that the
party I'm DM'ing has 8 characters, 4 of which are full blooded elves and
1 is a half-elf. There are some combat situations coming up in the
future where they are going to encounter priests who like to make
extensive use of the "Hold Person" spell. The characters are also going
to encounter a spirit naga who has already used its charm powers to
charm the aforementioned priests and their followers (N1: Against the
Cult of the Reptile God). I just wanted to make sure that I'm properly
balancing the party's foes before I set them loose on each other so that
the game play is not overly in favor of either side. The last time I
ran this module was back in '84 and it was under 1ed rules, so the whole
sphere's of influence and strict attention to schools of magic did not
really apply back then in the same way that it does under 2ed.


--
Chuck Chopp

Ken Mellon

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Jun 30, 2000, 3:00:00 AM6/30/00
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Chuck Chopp <Chuck...@rtfmcsi.com> wrote in message
news:395CA6FE...@rtfmcsi.com...

> What are other DM's doing with this? The reason that I ask is that the
> party I'm DM'ing has 8 characters, 4 of which are full blooded elves and
> 1 is a half-elf. There are some combat situations coming up in the
> future where they are going to encounter priests who like to make
> extensive use of the "Hold Person" spell. The characters are also going

We've played it that any spell (wizard or priest) that is described
as a "Charm" spell, elves have 90% resistance to that spell. If they fail
the resistance, then they get saving throw (if applicable).

We had one battle situation where Hold Person was used as well - the
humans died, the elves didn't - only because of their resistance.

Chuck Chopp

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Jun 30, 2000, 3:00:00 AM6/30/00
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Ken Mellon wrote:

Thanks for the feedback. That pretty much matches up with how I was thinking
that I would handle the issue. My players are all still running 1st level
characters and they may very well need to have every possible advantage if they
are going to have a reasonable chance at succeeding.

Of course, every once and a while my DM dice pick an odd time to fail. I
recently had a PC cast a sleep spell at an NPC who was an elf. For some reason,
the dice failed and the NPC elf not only failed his magic resistance, he also
failed his saving throw and was put to sleep by the spell. Then again, in that
same combat I also had one of the bad guys roll a natural 20 followed by a
natural 1. So, apparently, he made a really powerful strike with his weapon
which he then promptly lost his grip on because it was stuck in the back of one
of the PC's.


--
Chuck Chopp

avat...@my-deja.com

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Jun 30, 2000, 3:00:00 AM6/30/00
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LOL. Reminds me of one of our sessions a couple months back. We were
crossing a stretch of sea in what could best be described as a large
rowboat (hey, it was all we could find). The world in that area is
controlled by your typical evil empire. A troop ship of said empire
spotted us and was moving to intercept. No way we could run. So we
fought. My character and our War Mage (custom class made by our DM,
sorta a multiclass fighter/MU) were the only ones that were armed with
bows. The ship had three sails. As soon as they got within bowshot,
we light up some flaming arrows and started shooting at the sails.
Don't ask me how, but we managed to get 3 20's in a row shooting at the
sails, easily lighting them all aflame and the ship. I belive I also
managed one shooting at the archers on the ship who were shooting at us
up until this point. The entire ship started going up in flames and
everyone who could started jumping overboard. Quite a few survived as
we understood. You think any of them would tell their buddies about
the time their warship got taken out by a bunch of guys in a rowboat?


> Of course, every once and a while my DM dice pick an odd time to
fail. I
> recently had a PC cast a sleep spell at an NPC who was an elf. For
some reason,
> the dice failed and the NPC elf not only failed his magic resistance,
he also
> failed his saving throw and was put to sleep by the spell. Then
again, in that
> same combat I also had one of the bad guys roll a natural 20 followed
by a
> natural 1. So, apparently, he made a really powerful strike with his
weapon
> which he then promptly lost his grip on because it was stuck in the
back of one
> of the PC's.


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Before you buy.

Brian

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Jul 1, 2000, 3:00:00 AM7/1/00
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Don't forget that elves are also immune to the paralyzing effects of ghouls
as well (it's in the monster description, and bullettes don't care for them
either)


<avat...@my-deja.com> wrote in message news:8jiugh$pga$1...@nnrp1.deja.com...

flintwizard

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Jul 1, 2000, 3:00:00 AM7/1/00
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I agree fully. 90% no matter how you look at it is still 90%. It seems very
cut and dry.
Ken Mellon <kme...@magma.ca> wrote in message
news:zl275.1957$cc3....@news.magma.ca...

Peter Lubke

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Jul 4, 2000, 3:00:00 AM7/4/00
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Chuck Chopp <Chuck...@rtfmcsi.com> wrote in message
news:395CA6FE...@rtfmcsi.com...
> Elves in the AD&D 2ed rules are documented as having 90% magic
> resistance to sleep and charm-related spells. I'm a little gray as to
> how far "charm-related" extends w/respect to how many different spells
> and spell-like effects this magic resistance. Specifically, there is
> the wizard spell "Charm Person" in the "Enchantment/Charm" school of
> magic. For priests, there is the "Hold Person" spell that is listed as
> being in the "Enchantment/Charm" school and is in the "Charm" sphere of
> influence. There is also the priest spell "Charm Person or Mammal"
> which is in the "Enchantment/Charm" school of magic and the "animal"
> sphere.
<<SNIP>>

> What are other DM's doing with this?

Spells with "Charm" or "Sleep" in their names or effects, I regard as charm
or sleep spells, including any effect caused by items, artefacts or special
module or campaign items/areas. i.e. rings of human influence, sleep
potions/poisons, soporific gases etc. On another note, it isnt a "magic"
resistance just a resistance.


The Sigil

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Jul 4, 2000, 3:00:00 AM7/4/00
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I know I have a reputation for hating elves, but IMC elves don't get any magic
resistance crap - if you're magical, IMO, you're MORE susceptible to magic, not
LESS. Dwarves, OTOH, being utterly non-magical, get bonuses.

Actually, the part about dwarves isn't true, I just HATE elves. Mostly because
they are munchkin IMO in 2E. But that was another thread entirely.

The Sigil

Peter Lubke

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Jul 5, 2000, 3:00:00 AM7/5/00
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The Sigil <the_...@hotmail.nospam.com> wrote in message
news:3962463C...@hotmail.nospam.com...

> I know I have a reputation for hating elves, but IMC elves don't get any
magic
> resistance crap - if you're magical, IMO, you're MORE susceptible to
magic, not
> LESS. Dwarves, OTOH, being utterly non-magical, get bonuses.
>
> Actually, the part about dwarves isn't true, I just HATE elves. Mostly
because
> they are munchkin IMO in 2E. But that was another thread entirely.

well they can be...if you want to see real powerful elves try Birthright,
they are the only race able to cast wizard spells innately, and they get to
live forever (unless you poke a sword through them)

Michael Romes

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Jul 16, 2000, 3:00:00 AM7/16/00
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Hello!

Peter Lubke schrieb:

> The Sigil <the_...@hotmail.nospam.com> wrote in message

[snip]

> > Actually, the part about dwarves isn't true, I just HATE elves. Mostly
> because
> > they are munchkin IMO in 2E. But that was another thread entirely.
>
> well they can be...if you want to see real powerful elves try Birthright,
> they are the only race able to cast wizard spells innately, and they get to
> live forever (unless you poke a sword through them)
> > The Sigil

But OTOH they have lost their infravision in Birthright and their special attack
bonus (to swords and bows).

And considering the size of the elven (sidhelien) kingdoms compared to the human
kingdoms they certainly will
not live forever ;-)
bye
Michael Romes


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