> I got a lot of great tips in my previous two postings...how about
>creative spell use far any and all spells?
This combo works well for a party that has a cleric and Mage in it --
Sphere of force + Create Water = Drowned bad guy
Create Water + Call Lightning = Max Damage
Trap the soul + "Think fast... ::throwing gem::" = Lot's of fun for
the DM
Prismatic Sphere + Darkness 15' r = "Look before you leap"
those are just a few of the good ones off the top of my head...
--Cael
If it was that heavy, how could he pick it up in order for it to fall upon
him?
-Pinhead
-GT
Cael (sni...@ix.netcom.com) wrote:
: Trap the soul + "Think fast... ::throwing gem::" = Lot's of fun for
: the DM
IIRC, don't you have to know the targets name, and speak that as the last
two words of the spell? i seem to recall that being brought up the last
time someone mentioned this combo...
--
Jason
http://www.cris.com/~towonder/
RPG stuff at http://www.cris.com/~towonder/rpg.html
featuring Sailor Moon V at http://www.cris.com/~towonder/fanfic.html
Cleric: Create Water +Mage: Ice storm= Ice cube enemies!
Jod
He read the spell description for Weighty Chest.
--
The Amorphous Mass If I knew what I was doing,
amo...@avalon.net it wouldn't be research.
: If it was that heavy, how could he pick it up in order for it to fall upon
: him?
RTFM. Weighty Chest is a spell to prevent thieves from walking
away with things. Once it is cast on something, if anybody but the caster
tries to lift it or move it, it suddenly weighs a LOT.
In the above example, the PC cast the spell on a book, and put it
on the enemy mage (the caster is not affected). When the mage tried to
MOVE the enchanted book, it suddenly became too heavy for him to lift, and
pinned him.
I just wish I'd thought of that trick before now...:)
(No, I wasn't there, but I have spell descriptions memorized :)
--
Berg Oswell, SP3 with Clam Cluster, KoX
Member: ARSCC, DNRC, Pope of Sector6
Email: be...@eskimo.com
"FUCK THE CDA!!!!!"
Here's a simple one. Sleep - no good against the high level bad guy,
right? Try casting it on his horse while he's charging at you. One
downed, hurt and at least stunned bad guy as he crashed to the ground at
full speed, not to mention the horse on top of him. Works good on other
mounts too - giant lizards fall off the walls or ceiling, and a must
against those nasty diving attacks from giant eagles, pegasi and
hippogriffs.
raydium
" Vertigo is not the fear of falling.... rather, it is the call of the
depths, the lure of the void, the temptation to cast oneself into the
pit, against which, terrified, we defend ourselves. "
Yet another attempt to use create water as an attack spell. The created
water appears in a *vessel* .
DMGorgon
--
Lawrence R. Mead (lrm...@whale.st.usm.edu)
ESCHEW OBFUSCATION ! ESPOUSE ELUCIDATION !
http://www-dept.usm.edu/~scitech/phy/mead.html
Not if the created water is pure. :-)
> I got a lot of great tips in my previous two postings...how about
>creative spell use far any and all spells?
Forgot your caltrops?
That OK just cast Heat Metal on all those worthless copper/silver coins you've
been carrying around and scatter them behind you - 5-7 mins in which only
fire-walkers will be keen to follow.
R. Boleyn
Military Intelligence: A highly refined organization of overwhelming
generalities based on vague assumptions and debatable figures
drawn from undisclosed activities pursued by persons of dirverse
motivation, doubtful reliability, and questionable mentality in the
midst of unimaginable confusion.
>Cael (sni...@ix.netcom.com) wrote:
>: Trap the soul + "Think fast... ::throwing gem::" = Lot's of fun for
>: the DM
>IIRC, don't you have to know the targets name, and speak that as the last
>two words of the spell? i seem to recall that being brought up the last
>time someone mentioned this combo...
Of course you do, that's why it's a good opportunity for a PC to go
out and find that real name and/or if you've got a beef with someone
else in the party, well... use your imagination...
David
According to the spell description, "The water is clean and drinkable
(it is just like rain water)."
Based on this, you don't get a choice as to how useful the water is to
the task at hand. You simply get rain water, like it or not.
Tim
>>Create Water + Call Lightning = Max Damage
> Not if the created water is pure. :-)
All kind of irrelevant, because being wet would reduce damage, not
increase it.
You're already getting hit by the bolt, whether you're wet or not.
The damage comes from resistance in your body creating heat as the
current flows, thus the burns. If you're wet, less resistance, so
less damage.
That combo makes about as much sense as the "I cast shocking grasp
in the water and shock everyone standing in the water" trick.
--
Greg Bernath gber...@oucsace.cs.ohiou.edu
>Cael (sni...@ix.netcom.com) wrote:
>>
>>Create Water + Call Lightning = Max Damage
> Not if the created water is pure. :-)
True but why would somebody intentionally create water that would not
Are these within the dice limitations of sleep (4+ hd)?
Dig a pit, fill with spikes, cast illusion to appear as 10 ft deep no
spikes with treasure chest in center of pit...
--
|\_ _/|
{ O^O }
\ /
o_o
/| |\
/ | | \
(_-) (-_)
Kneel Mortals
Not quite, HM only affects ferrous metals. This would work with dragonlance
steel pieces, but not copper/silver/electrum/gold/platinum. It would,
however, affect a handful of chain mail links, which would be much lighter
than a similar bag of caltrops.
Cast it someone standing up in a small boat or dingy in the ocean.
It is not a good idea to be standing rigidly in a swaying boat, you might
just fall over.
Thus my petty third level cleric kill Brahnn, the mighty fifth level orc
fighter. (I didn't even do it on purpose.)
JaCO'B <Job...@odin.cbu.edu>
"What the hell, you only die once."
-Barbara Hambly
> I inadvertantly came up with a creative use for Hold Person
>
> Cast it someone standing up in a small boat or dingy in the ocean.
> It is not a good idea to be standing rigidly in a swaying boat, you might
> just fall over.
>
> Thus my petty third level cleric kill Brahnn, the mighty fifth level orc
> fighter. (I didn't even do it on purpose.)
>
> JaCO'B <Job...@odin.cbu.edu>
> "What the hell, you only die once."
> -Barbara Hambly
>
That should say killed Brahnn.
Doug Smith (des...@primenet.com) wrote:
: Go look for a Brontasaurus and polymorph it into a horse. Now you got
: a 20HD horse. A little training and you're set.
No you don't. You have a 2hd horse. Polymorph Other (which is the only
one of the P.spells that can be cast on someone else) actually turns them
into the chosen creature.
Actually, you both have a small grain of truth to your arguments, though Doug
has the thing closer to the truth. Jason... ever read the spell description?
I quote, 2nd Ed Players Handbook... Page 161, Center Column
The ploymorph other spell is a powerful magic that completly alters the form
and ability, and possibly personality and mentality, of the recipient...
It continues in the next paragraph (Unimportant info was deleted)...
The ploymorphed creature gains the form and physical abilities of the creature
it has been polymorphed into, while retaining it's own mind. FORM INCLUDES
natural Armor Class (That due to skin toughness, but not due to quickness,
magical nature, etc.), physical movement abilities (walking, swimming, flight
with wings, but not plane shifting, blinking, teleporting, etc.), and attack
routines (claw/claw/bite, swoop, rake, constriction, but not petrification,
breath weapons, energy drain, etc.). HIT POINTS AND SAVING THROWS DO NOT CHANGE
FROM THE ORIGINAL FORM.
The emphasis above was mine. So, though the newly 'created' horse will
eventually become a horse mentally, and can be trained as a warhorse, attacking
like a war horse (And we're assuming same THAC0 as a Warhorse because it's
never said in the spell they retain their natural to hit rolls) it still saves
as a 20 HD creature and has 90 hitpoints on average (20 * 4.5). Now, that's
not too bad at all. I though would be reticent to ride this mount for one
very particular reason...
Quoting again from the spell...
If slain, the polymorphed creature reverts to it's original form (it's still
dead though).
This seems to me that it could be very bad... Say you are a Knight, riding
in formation with your fellows and your mount is slain and then your mount
reverts back into a Apatosaurus, retaining it's forward momentum possibly
rolling and crushing you in the tumble and certainly damaging your allies
too, the only good is that it may do some damage to your foes.
Theron AKA Gaelin
> I got a lot of great tips in my previous two postings...how about
>creative spell use far any and all spells?
Go look for a Brontasaurus and polymorph it into a horse. Now you got
a 20HD horse. A little training and you're set.
DES
"Ooops. So much for a live arrest." Yuri
Michael Dallin (mda...@holly.ColoState.EDU) wrote:
: Actually, you both have a small grain of truth to your arguments, though Doug
: has the thing closer to the truth. Jason... ever read the spell description?
Think I'm going to have to re-read the spell appendices. This is the
third time in about a week that I've been wrong on a spell I used to know
by heart...8P
: breath weapons, energy drain, etc.). HIT POINTS AND SAVING THROWS DO NOT CHANGE
: FROM THE ORIGINAL FORM.
HIT POINTS do NOT equal HIT DICE. Since you suggest that you keep the
Thaco (in the next paragraph), and Thaco is related to hit dice, then when
you polymorph someone into a creature, THEIR HIT DICE CHANGE.
Can't have it both ways. Either their hit dice change to match the THACO,
or they keep the THACO, possibly becoming an inept member of the
species... --
>According to the spell description, "The water is clean and drinkable
>(it is just like rain water)."
>Based on this, you don't get a choice as to how useful the water is to
>the task at hand. You simply get rain water, like it or not.
So true. But rain water isn't pure (free from minerals and such) and
thus will work to conduct the electricity for max damage as desired.
>Tim
I love this idea. And you know, at 90HP, i think i'd be willing to risk
it. Cause if my mount just took 90HP damage, i'm gonna assume that i'm
already dead :-)
However, what if you were riding into a castle, passing under the guard
house/wall. Across the entrance the mage/protecter has cast a permanent
dispel magic....
DM- What do you do?
PlayerA- I ride in.
DM (rolls dispel %)..., um, everything goes black and you die.
PlayerA- What? Like a darkness spell?!! What?!
PlayerB- What do i see.
DM- well, it seems like the A's horse just exploded into a massive
dinosaur. By the looks of it he's probably crushed against the ceiling.
The dinosaur looks stuck in there, and it's howling in pain.
PlayerB- Howls too, but not in pain....
;-)
odragon
Joe--
>In article <5blohg$1...@chronicle.concentric.net> Towo...@cris.com (Jason Hatter) writes:
>>
>>Doug Smith (des...@primenet.com) wrote:
>>: Go look for a Brontasaurus and polymorph it into a horse. Now you got
>>: a 20HD horse. A little training and you're set.
>>
>>No you don't. You have a 2hd horse. Polymorph Other (which is the only
>>one of the P.spells that can be cast on someone else) actually turns them
>>into the chosen creature.
>>--
>>Jason
>>http://www.cris.com/~towonder/
>>RPG stuff at http://www.cris.com/~towonder/rpg.html
>>featuring Sailor Moon V at http://www.cris.com/~towonder/fanfic.html
>Actually, you both have a small grain of truth to your arguments, though Doug
>has the thing closer to the truth. Jason... ever read the spell description?
>I quote, 2nd Ed Players Handbook... Page 161, Center Column
>The ploymorph other spell is a powerful magic that completly alters the form
>and ability, and possibly personality and mentality, of the recipient...
>It continues in the next paragraph (Unimportant info was deleted)...
>The ploymorphed creature gains the form and physical abilities of the creature
>it has been polymorphed into, while retaining it's own mind. FORM INCLUDES
>natural Armor Class (That due to skin toughness, but not due to quickness,
>magical nature, etc.), physical movement abilities (walking, swimming, flight
>with wings, but not plane shifting, blinking, teleporting, etc.), and attack
>routines (claw/claw/bite, swoop, rake, constriction, but not petrification,
>breath weapons, energy drain, etc.). HIT POINTS AND SAVING THROWS DO NOT CHANGE
>FROM THE ORIGINAL FORM.
>The emphasis above was mine. So, though the newly 'created' horse will
>eventually become a horse mentally, and can be trained as a warhorse, attacking
>like a war horse (And we're assuming same THAC0 as a Warhorse because it's
>never said in the spell they retain their natural to hit rolls) it still saves
>as a 20 HD creature and has 90 hitpoints on average (20 * 4.5). Now, that's
>not too bad at all. I though would be reticent to ride this mount for one
>very particular reason...
>Quoting again from the spell...
>If slain, the polymorphed creature reverts to it's original form (it's still
>dead though).
>This seems to me that it could be very bad... Say you are a Knight, riding
>in formation with your fellows and your mount is slain and then your mount
>reverts back into a Apatosaurus, retaining it's forward momentum possibly
>rolling and crushing you in the tumble and certainly damaging your allies
>too, the only good is that it may do some damage to your foes.
If your 90 hp. horse is killed everyone around you (and probably you
as well) are probably already dead anyway.
Will agree that there are some dangers to this route, but they're
worth it, if nothing else for the look on an opponent's face or
another PC who doesn't know what you did as the horse get's it's coat
somewhat singed from that 10 hit die fireball.
I just think it is one way to get around the ever-dying mount. In
some games I played we started naming the horses things like orc-bait,
goblin-chow, glue-boy, troll-munchies, and so forth. After a while we
game up and used Mount spells figuring it was kinder.
>Theron AKA Gaelin
> I just think it is one way to get around the ever-dying mount. In
> some games I played we started naming the horses things like orc-bait,
> goblin-chow, glue-boy, troll-munchies, and so forth. After a while we
> game up and used Mount spells figuring it was kinder.
>
> DES
Ah, but does the _mount_ spell "conjure" a creature (i.e. create it out
of magical energy), or "summon" it (bring it from somewhere else)? I
know the text of the spell says "...the caster conjures a normal
animal...", but the texts of the _monster summoning_ spells say the same
(and they're supposed to "summon" by virute of their names alone).
(Note: These are _my_ definitions of conjure and summons; others may
vary (or be completely different).)
So, the question is, if a mount is summoned, how is it kinder to allow
someone else's animal die than your own? If it's conjured, is is kind
to bring a creature into existence just so it can die?
Just some thoughts that may generate some interesting discussion. This
is in no way an attack on the poster of the quote above.
Tim
It seems the spell description has been altered from the AD&D1 version.
UA was very clear on that point, it states that "the caster calls a
normal animal to serve...", "at the expiration of the spell it will
disappear, returning to its own place."
If the PHB2 is ambiguous on this point (whether the mount is summoned or
conjured), I'd go with the original description.
--
-Hierophant
-------------------------------------------------
Christian Kringstad Kielland <ch...@follonett.no>
University of Oslo, http://www.uio.no/
Bill
maxpot46
"There is nothing noble in being superior to another. True nobility
arises from being superior to one's past self."
Agreed. Actually, that's the way I rule it in my own campaigns.
Tim
>`twas messy.
I believe somewhere the rules say if you try to reduce the armor etc
it falls off for some reason...the straps or something can't hold
up...
Good thing your DM didn't read the spell description for Create Water!
Otherwise he'd know that the water has to be created in a CONTAINER that
is no bigger than one cubic yard, and you'd still be a prisoner.
-- Tim
http://personalweb.lightside.com/Pfiles/breen1.html
" The Red Queen shook her head. "You may call it 'nonsense'
if you like," she said, "but _I've_ heard nonsense, compared
with which that would be as sensible as a dictionary!" "
- Lewis Carroll, Through the Looking-Glass
It shouldn't have been. The spell specifically states that a creature
cannot be crushed by this spell, and that items will only shrink so far
as they are not damaged.
Didn't we have this discussion before? The description of the spell
mentions _nothing_ about having to be created in a container (PHB2R
p.253).
Tim
-The Logrus
Polymorph your enemies into carpets so you can walk all over them.
Alistair
--
Arkane Systems Ltd. Sysimperator, dominus retis deusque machinarum.
e-mail: ava...@arkane.demon.co.uk WWW: http://www.arkane.demon.co.uk/
The opinions above ARE my company's, because I OWN it! [Team OS/2]
------------------------------------------------------------------------------
"Once you open a can of worms, the only way to recan them is to use a larger
can." - Underwood's First Law of Evolving System Dynamics
>Doug Smith wrote:
>> I just think it is one way to get around the ever-dying mount. In
>> some games I played we started naming the horses things like orc-bait,
>> goblin-chow, glue-boy, troll-munchies, and so forth. After a while we
>> game up and used Mount spells figuring it was kinder.
>>
>> DES
>Ah, but does the _mount_ spell "conjure" a creature (i.e. create it out
>of magical energy), or "summon" it (bring it from somewhere else)? I
>know the text of the spell says "...the caster conjures a normal
>animal...", but the texts of the _monster summoning_ spells say the same
>(and they're supposed to "summon" by virute of their names alone).
>(Note: These are _my_ definitions of conjure and summons; others may
>vary (or be completely different).)
>So, the question is, if a mount is summoned, how is it kinder to allow
>someone else's animal die than your own? If it's conjured, is is kind
>to bring a creature into existence just so it can die?
>Just some thoughts that may generate some interesting discussion. This
>is in no way an attack on the poster of the quote above.
The GM who had a propensity for killing our mounts had ruled the
mounts brought forth by the Mount spell were creations of magical
energy. They could be dispelled and so forth.
Another GM ruled that the Mount spell summoned the beasts, but they
were summoned from a field of potentiality instead of actuality. (We
were big on quantum physics and Greek concepts of ideals of things
existing on a mental plane so to speak.) End result of this
gobbledygook is that the summoned creature was real but had never
actually existed before, and ceased to exist after the spell. It was
one of the horses that 'might have been.' The real reason we did this
is that otherwise any summon spells would be by definition evil.
(Theft, forced servitude.)
>Tim
I can only quote the book I have, so your edition might be different.
However, in my book the spell description says,
"Water can be created or destroyed in an area as small as
will actually contain the liquid, or in an area as large
as 27 cubic feet (1 cubic yard)."
Since a maximum size area is listed, it is pretty clear that the liquid
_cannot_ be created in the open air, or on the floor of a big room, or
in any other uncontrolled, uncontained space. Apologies if the spell
description has changed since 1989, but in the first printing of the 2nd
Edition rules quoted above, it seems pretty clear to me.
That is exactly what it says in my edition. To me, however, this simply
defines the _maximum_ limits of the spell. It still does not say it
_has_ to be in a container. You can create a maximum of 27 cubic feet
of water, regardless of level (this is what the spell is saying). I
think that this portion of the description is referring more to the
reverse of the spell, though (you can't destroy an ocean). Which brings
up another point, are you saying that destroy water cannot be cast on
any water that is not in a container? They use the same description for
both spells.
Tim
As a (very) long time DM, let me comment that the *intent* of the spell
is far more meaningful here than the precise wording of the spell. This
was not intended to be an attack spell which could do in an opponent.
The spell has existed since the beginning of Dnd in 1974; even then DMs
understood this. Thus, I would not allow the use of the spell as stated.
DMGorgon
--
Lawrence R. Mead (lrm...@whale.st.usm.edu)
ESCHEW OBFUSCATION ! ESPOUSE ELUCIDATION !
http://www-dept.usm.edu/~scitech/phy/mead.html
Way back when (70's and early 80's) players tried to make an attack spell
out of create water. Early Sage Advice in the Dragon Mag continually
reminded players and DM's of the original intent of this spell which was
to make drinkable water. Thus, the intent of the spell is to create water
within a confined area - it is OK to create it as a pond, say, over the
maximum area given. When the spell is finished, the water oozes into the
specified area seemingly out of an invisible faucet. No problem. The bit
about a container (the pond is essentially a large container) was to
prevent clerics from creating a couple of cubic feet of water over someone's
head (out in empty air away from any confinement, like a pond depression)
so that it would drop on someone (the attack version) - something never
intended by the original spell designer. The Adnd2 designers presumably
know this.
I thought that Reduce or Enlarge only caused shrinking or expanding
until resistance is met. I'll have to check my books.
Kevin
I agree with abiding by the spirit of the rules. However, there has
been a huge trend lately (even more so than in the past) to come up with
alternative uses of spells, proficiencies, and abilities. These are
usually combined with another effect to produce an unusual result. All
of this is probably a result of the CCG craze, where one interprets a
card as literally as possible (or as loosely, if written vaguely) to
come up with an entirely different use than what was intended.
I guess my point is, "If it is to have only one specific effect, then it
should be written that way to avoid such misuses." Using create water
to splash water over someone's head and lowering the temperature in the
area (which is the situation that started all this), is definitely one
of those abuses.
Your explanation of the water coming from an invisible faucet is a
plausible definition of the spell's effect. I like it, and will
probably use that in the future.
However, if the spell is meant to have the water created in a container,
it should say so. The current explanation (2nd ed.) does _not_ specify
that. So, all in all, I would say that, since the spell does not
clarify the point, it is up to individual DMs to adjudicate the
situation.
Tim
Yes, but there is a difference in what pure means here; pure, as in,
holy, sacred, fresh, clean water or pure as in *no* minerals. I
wouldn't think that the god(dess) would necessarily worry about
whether or not it had minerals.
Otis.
--------------------
On the advice of my attorney, my .sig has no comment at this time.
Otis H. Viles, cier...@ic.net, http://ic.net/~cierhart/
> TSR ought to release a compendium of FAQ, for instance from Sage
> Advice, so that we can finally get these arguments over with as far as
> the way TSR intended them..
One would _think_ such problems would be corrected with reprintings of
the books. However, as has been demonstrated by this (and other)
discussion, this is not the case.
I really don't see the reason for a company that has been around for
almost thirty years to still have structural and editorial problems with
a product they have been creating (over and over, again, in various
incarnations) for twenty years.
Not that it is my desire to sit here and bash TSR into eternity, but,
come on!!! How about a little better quality control and editing? Many
of the arguments on this newsgroup have been brought up before.
Sometimes TSR has issued errata or clarifications. It would be hoped
they could stick to these and incorporate them into the next printing of
a product.
Just my 40% of a nickel.
Tim
>Way back when (70's and early 80's) players tried to make an attack spell
>out of create water. Early Sage Advice in the Dragon Mag continually
>reminded players and DM's of the original intent of this spell which was
>to make drinkable water. Thus, the intent of the spell is to create water
>within a confined area - it is OK to create it as a pond, say, over the
>maximum area given. When the spell is finished, the water oozes into the
>specified area seemingly out of an invisible faucet. No problem. The bit
>about a container (the pond is essentially a large container) was to
>prevent clerics from creating a couple of cubic feet of water over someone's
>head (out in empty air away from any confinement, like a pond depression)
>so that it would drop on someone (the attack version) - something never
>intended by the original spell designer. The Adnd2 designers presumably
>know this.
>
If you think that was never intended, how about this. I've played
with people who wanted to use the spell as an attack by using their
opponent's lungs as the container in which to create the water. Needless
to say, our DM overruled that one right quick.
-Packrat
--
`,''`. `, ; : pac...@ecst.csuchico.edu
: ; .''`. .''` :,,' `.''`. .''`. ,.:., "...a stranger and exile
;`'' : : : ;``. : : : : on the earth."
,' ``' ` `.., ,' ; ; ``' ` ;
No spells, voice attacks etc. work on him, and no magical weapons, which
are needed
to hit him, work on him.
1 turn/level of almost total immunity...
(Magic resistance helps, IF it works and IF you have it...)
Guess who just had an encounter with a lich like that... And was fresh out
of artifacts or
demigod-like friends... ;-)
Any solutions for a future encounter like this? (I'd just looooove a
vampire with this spell.)
--
.signature has been summarily executed for treason...
"We shall slaughter their women and rape their cattle!"
Mika Elmeranta * mik...@netti.fi * www.netti.fi/~mikelm * Ni!
Well, no wonder. The spell description explicitly states that 'water
cannot be created inside a living thing'.
--
-Hierophant | Bury me at sea, where no
| murdered ghost can haunt me
Christian K. Kielland | If I rock upon the waves
<ch...@follonett.no> | no corpse can lie upon me.
<chri...@ifi.uio.no> | -S. MacGowan
Wait though. None of the liches spells (including paralysis touch and any
fear aura) will work either. He has been reduced to an unhittable
*skeleton* - not so scary. While you cannot damage him, you can grapple,
hold or otherwise weigh him down. Once that is done, he's no threat
anymore.
: Guess who just had an encounter with a lich like that... And was fresh out
: of artifacts or
: demigod-like friends... ;-)
:
: Any solutions for a future encounter like this? (I'd just looooove a
: vampire with this spell.)
DMGorgon
--
Lawrence R. Mead (lrm...@whale.st.usm.edu)
: Wait though. None of the liches spells (including paralysis touch and any
: fear aura) will work either. He has been reduced to an unhittable
: *skeleton* - not so scary. While you cannot damage him, you can grapple,
: hold or otherwise weigh him down. Once that is done, he's no threat
: anymore.
While he couldn't cast any spells, paralysis and fear is an integral part
of his undead state and would so not be lost.
--
Truls Rostrup / ss...@alf.uib.no
>1 turn/level of almost total immunity...
>(Magic resistance helps, IF it works and IF you have it...)
>
>Guess who just had an encounter with a lich like that... And was fresh
out
>of artifacts or
>demigod-like friends... ;-)
>
>Any solutions for a future encounter like this? (I'd just looooove a
>vampire with this spell.)
>
If there is a martial artist with Chi Attacks, he could damage the
Lich. Since such characters tend to be pretty rare, I would probably
try to use a Monster Summoning to get a 4+ HD creature (who can affect
creatures with non-magical weapon protection). Though IDHTPHIFOM, and
AMS might hedge conjured creatures, I'm not sure. If you can't summon
any monsters of high enough HD, summon as many as you can to gangpile
the Lich (it can't do diddly under an AMS either). Hell, if you're in
a hurry, gangpile him yourself (just be ready to kill him as soon as he
Dispels the AMS). However, if you could kill him before he could
Dispel it, that should kill him permanently (i.e. no phylactery).
Hmm... what else... I usually carry around an Itemed boulder or
two--drop one on the Lich, it reverts to normal on contact with the
AMS, and boom--if it's big enough, you've got him pinned. Oil might
work, depending on DM ruling, and acid probably would.
Actually, I just can't see a Lich using this (or a Vampire).
Negates most of their powers, making it a fair fight of one vs. many.
Also prevents their magical methods of avoiding permanent death. Way
too risky, IMO. Even with the protection from non-magical weapons,
wrestling, pinning, or overbearing would capture the Lich pretty
quickly.
Also, a lot depends on the actual circumstances of the encounter.
Above are a few things I've tossed off that may or may not be feasible
depending on the situation, but there's ALWAYS a way to defeat a
defense, you've just got to look hard enough :)
> "Mika Elmeranta" writes:
> >
> >How about an 6th level wizard spell, Anti-magic shell on a lich?
> >
> >No spells, voice attacks etc. work on him, and no magical weapons,
> which
> >are needed
> >to hit him, work on him.
How about a cleric turning the beast? (that is not magical)? Or vials of
holy water (also not magical)? How about a lit torch? Or a vial of acid?
A response to Bill Mullen, who says a lich would not use AMS: You are
probably right, the lich would not want to hose his spells, but his
paralyzing touch still works!! (hold the flames, guys. I am referring to
High Level Campaign of the DM options line, page 69.) Also, a vampire with
AMS could still energy drain (again, HLC page 69).
Blake A. Duffey
bl...@luna.moonstar.com
One reason why a Lich wouldn't use this spell is that they are
sustained by magical energy. Until he actually cast it, he wouldn't
know if he'd accidently snuff himself out. Only a Lich who encountered
an Anti-Magic Shell used by someone else might use this tactic.
Michael Sandy
No martial artists, though we play in an oriental campaign we did a little
plane, body and geographical hopping... ;)
> Since such characters tend to be pretty rare, I would probably
> try to use a Monster Summoning to get a 4+ HD creature (who can affect
> creatures with non-magical weapon protection). Though IDHTPHIFOM, and
> AMS might hedge conjured creatures, I'm not sure. If you can't summon
Conjured monsters don't work against AMS.
> any monsters of high enough HD, summon as many as you can to gangpile
> the Lich (it can't do diddly under an AMS either). Hell, if you're in
> a hurry, gangpile him yourself (just be ready to kill him as soon as he
> Dispels the AMS). However, if you could kill him before he could
> Dispel it, that should kill him permanently (i.e. no phylactery).
Try to gangpile someone who has a paralyzing touch...
Which works after AMS.
> Hmm... what else... I usually carry around an Itemed boulder or
> two--drop one on the Lich, it reverts to normal on contact with the
> AMS, and boom--if it's big enough, you've got him pinned. Oil might
> work, depending on DM ruling, and acid probably would.
Acid definitely, but we were fresh out of that just as we were
out of them damn boulders... ;-)
Actually what gripes me, is that my fighter's got 19 strength
and he can't tear apart a measely lich with his hands.
(He wasn't in his own body at the time, but in past occasions.)
But a measely 12HD monster could bite its head off...
Cheesh... ;-)
> Actually, I just can't see a Lich using this (or a Vampire).
> Negates most of their powers, making it a fair fight of one vs. many.
> Also prevents their magical methods of avoiding permanent death. Way
> too risky, IMO. Even with the protection from non-magical weapons,
> wrestling, pinning, or overbearing would capture the Lich pretty
> quickly.
Our DM ruled that the lich's paralyzing touch still worked, as would a
vampire's level draining ability.
> Also, a lot depends on the actual circumstances of the encounter.
> Above are a few things I've tossed off that may or may not be feasible
> depending on the situation, but there's ALWAYS a way to defeat a
> defense, you've just got to look hard enough :)
If you have time to prepare...
If nothing else helps, grovel... ;-)
Turning the thing was out, as it paralyzed the priest after casting
the AMS, so OUR DM ruled the paralyzing touch worked.
Holy water and normal fire would be out, as they don't do THAT
much damage in short enough time?
All we had standing at the moment were:
1 9th level fighter (with a magical weapon)
1 10 th. level thief (- " -, just try to back stab an undead, yeah...)
1 9th level mage, mostly out of spells
1 Paralyzed ~10th level priest and one dead ~10th level fighter.
Now in our NORMAL bodies (_don't_ ask whose bodies we were occupying),
we may have succeeded in killing it. We were happy just to get out alive.
(The lich really didn't have a gripe with us, as it owed a service to a
vampire.)
The +1 of a magic sword is also an integral part of *its* state. Would you
then argue that its magic is retained in the AMS? I think all magic abilities
whether a spell or not must cease in the AMS; otherwise, you will have
to go through literally hundreds of effects and decide one by one whether
or not they are "on" or "off".
:
: --
: Truls Rostrup / ss...@alf.uib.no
:
> Kevin Douglas Ausman (aus...@rice.edu) wrote:
> : Dragon...@worldnet.att.net wrote:
> : : > I cast a Reduce on a Drow Priestess' METAL armor once... :)
> : : >
> : : > `twas messy.
> :
> : I thought that Reduce or Enlarge only caused shrinking or expanding
> : until resistance is met. I'll have to check my books.
> :
> : Kevin
> You are correct. In v1, the armor would just fall off.
> DMGorgon
How about this:
Cast levitation.
Pick up the gnome (with MV:6)
Lasso the NPC running along the ground (with MV:12)
Run away from the troll chasing you instead of leaving the gnome to die.
(Couldn't out distance it, but it lost interest)
Orly Canlas
Founder of the Frosted Total Coalition
can...@andrew.cmu.edu
http://www.contrib.andrew.cmu.edu/~canlas
Lawrence R. Mead <lrm...@whale.st.usm.edu> wrote in article
<5cftip$956$4...@thorn.cc.usm.edu>...
> Truls Rostrup (ss...@alf.uib.no) wrote:
> : Lawrence R. Mead (lrm...@whale.st.usm.edu) wrote:
> :
> : : Wait though. None of the liches spells (including paralysis touch and
any
> : : fear aura) will work either. He has been reduced to an unhittable
> : : *skeleton* - not so scary. While you cannot damage him, you can
grapple,
> : : hold or otherwise weigh him down. Once that is done, he's no threat
> : : anymore.
> :
> : While he couldn't cast any spells, paralysis and fear is an integral
part
> : of his undead state and would so not be lost.
Hi guys. Our group uses the DMO book High Level Campaigns, because it
gives much clarifications. In its description of Anti-Magic shell goes
something like this:
"An antimagic shell suppresses special attacks and inate abilities that
function over a distance, including breath weapons, gaze attacks, sonic
attacks, and psionics, but not touch-delivered special attacks such as
energy draining or the corrosive effects of green slime. A lich, for
example, cannot employ spells within an AMS and its ability to cause fear
is suppressed, but its paralyzing touch is still effective. Note that holy
water is not magical and is fully effective within an AMS."
Hold the flames guys. I am just giving TSR's opinion (is at is described
in this tome). Many will argue about the inclusion of psionics, and the
above contributors will argue 'why is fear suppressed, but the paralysis is
not!?!?!?". Opinions are welcome, as always, but this is NOT my
interpretation, 'just the facts, ma'am'!
--
Blake A. Duffey
bl...@luna.moonstar.com
>
"Go look for a Brontasaurus and polymorph it into a horse. Now you got
a 20HD horse. A little training and you're set."
If I were GM-ing, I might rule that a 20HD horse might need to eat as much
as a bronto. The character might have the toughest horse in the world,
but the hay bills would send him to the poorhouse.
--Scott
_________________________________________________________Free trade with free people!
>des...@primenet.com (Doug Smith) wrote:
>"Go look for a Brontasaurus and polymorph it into a horse. Now you got
>a 20HD horse. A little training and you're set."
>If I were GM-ing, I might rule that a 20HD horse might need to eat as much
>as a bronto. The character might have the toughest horse in the world,
>but the hay bills would send him to the poorhouse.
Certainly you could do that, but you would be making a vast change to
the spell. It also would be pretty silly. The horse would have to
somehow eat many times it's body weight every day - not possible
unless you say the spell facilitates this. Also breathing and
drinking are aspects of metabalism. Would the horse have to breath at
a hundred times it's normal possible volume and drink a hundred
gallons a day? If the spell doesn't facilitate this then it becomes a
quick death spell. Also does this mean a polymorphed creature ignores
the metabolism of the creature it is changed to? Does a human
polymorphed to a dragon only have to eat 3000 calories to be ok? It
raises a lot of messy questions for you as GM to answer just because
you don't want your players to have tough horses.
There are other ways of handling it if you don't want your players to
have polymorphed horses than rewriting the spell.
>--Scott
>_________________________________________________________Free trade with free people!
DES
"Ooops. So much for a live arrest." Yuri
I had a psionicist who would do something similar. Whenever he was running
after or from something and failed his constition check. He'd levitate and
grab onto a hardier player. Giving him a chance to catch his breath.
Another one of his favorite tactics was to use his Animate Objects power to
animate the clothing of an enemy. The distraction usually made them an
easier target to hit. (Try fighting with a cape flapping around your head,
or your pants falling down and gathering around your ankles. The time this
spell proved the most useless was when he used to spell to attack a giant
with its own comb! It didn't do much against the giant but the players were
rolling around the floor laughing.
John Lyons
>Orly Canlas wrote:
>> Cast levitation.
>> Pick up the gnome (with MV:6)
>> Lasso the NPC running along the ground (with MV:12)
>I had a psionicist who would do something similar. Whenever he was running
>after or from something and failed his constition check. He'd levitate and
>grab onto a hardier player. Giving him a chance to catch his breath.
I had a character who used to travel using boots of levitation and a
decanter of endless water (set to 'geyser' mode for a powerful jet). It
took some practice to get the best posture and grip on the decanter to
avoid looking like a complete idiot (spinning wildly around the sky like
some sort of animated flying water-sprinkler :-). It did tend to attract
attention - not exactly a discreet way to go cross-country...
Andrew Williams
Perth Observatory, and
Physics, Uni of Western Australia.
Minor research on this cantrip to make it vocal only, and cast it on a
garrote that's in use. <wicked grin> Step back and watch the antics.