Here's how I think about it: in theory many of the leaders are priests and
they seek to persuade Tharizdun to support their claim to superiority.
Now, Tharizdun is imprisoned so thoroughly that he can't give spells, but
the priests DO get first and second level spells due to their extreme
faith.
That's all fine and good, but the leaders which are priests are not listed
as multi-classed. Why would they choose to become priests (aside from
blind faith) of Tharizdun if they don't get the benefits? The answer:
they prepare themselves for Day of Return (which if it happens a la
Shattados will be a big disappointment) by training their minds and bodies
to a state of perfection. So I have created this synthesis of the first
edition monk and 2nd edition rules (using some players option stuff).
I must confess, I have never play tested this and have no idea how it
would play out; Does it look too munchkin?
Class: SB Monk
Races: Human (Usually restricted to Suloise heritage, but it is
conceivable that a rogue agent could escape and train
someone else)
THAC0: Advances as per priest class
H Ps: d8 (+2/level after 9th)
Armor: Never heavier than chain. Special abilities not possible when
wearing any armor.
Weapons: Bo Stick, Chain, Sai, Sang Kauw, Three Piece Rod
All of these are taken from the Player's Option series and are
chosen for their 's' classification (can be used in martial arts
attacks). Clearly, the Brotherhood has been in contact with a
society of some kind which is different from any on the Flanaess.
SB Monks can be proficient in other weapons (e.g., for the sake of
disguise or advantage), but gain no experience points for killing
with them while acting in the name of the Brotherhood (or in the
name of some other affiliation). The use of these weapons is in
some ways, a matter of honor and self-identification.
Spells: As per priest, but none beyond 2nd power level.
Special Abilities:
Thief abilities (start w/ 20 percentage points to distribute and add 10
points per level; use thief bases)
-Climb Walls
-Hear Noise
-Hide in Shadows
-Move Silently
-Escape Bonds
Natural Armor Class
-[10-Floor((Level-1)/2)]
-Must be unencumbered
Martial Arts (as per PO: C&T)
-First Level: Proficient in Style A
-Second Level: Proficient in Style B
-Third Level: Proficient in Style C
-Fourth Level: Specialist in Style A
-Fifth Level: etc.
The characters will eventually attain Grand Mastery.
Proficiencies
Required: Tumbling
Advance as per priest. Choose from thief and priest classes.
Levels gained by using table on page 23 of the DMG and
a multiplier of 15.
Anonymous wrote:
>
> Well, I understand WHY first edition monks were phased out, but I thought
> they give the Scarlet Brotherhood a VERY unique feel. Thus, I have
> all Scarlet Brotherhood priests be monks after a fashion. I did not,
> however, ever like the first edition version.
>
> Here's how I think about it: in theory many of the leaders are priests and
> they seek to persuade Tharizdun to support their claim to superiority.
> Now, Tharizdun is imprisoned so thoroughly that he can't give spells, but
> the priests DO get first and second level spells due to their extreme
> faith.
>
> That's all fine and good, but the leaders which are priests are not listed
> as multi-classed. Why would they choose to become priests (aside from
> blind faith) of Tharizdun if they don't get the benefits?
Because the SB don't worship Tharzidun. Bralm, and Wee Jas arer the two
I can
remember as being noticible.
The Tharzidun Slander is spread by various people for various reasons
but is
basically untrue.
> The answer:
> they prepare themselves for Day of Return (which if it happens a la
> Shattados will be a big disappointment) by training their minds and bodies
> to a state of perfection. So I have created this synthesis of the first
> edition monk and 2nd edition rules (using some players option stuff).
> I must confess, I have never play tested this and have no idea how it
> would play out; Does it look too munchkin?
There is one in the SB handbook along with the regretable 2nd ed
Assassin.
Adam
Actually, the assassin included in the Scarlet Brotherhood is a vast
improvement over the 1st edition version. And if you don't like assassins
because your nose is turned up too high, don't turn your back on my character
:>.
DAn.....
my AD&D stuff: http://members.aol.com/~danbuter/Page1.html
Why is answering the phone to talk to someone more important than talking to
the person you are with?
The 1st and 2nd ed Assassins have all the same skills. The only major
change is in how the assassination skill is handeled. Hardly a "vast
improvement".
> because your nose is turned up too high, don't turn your back on my character
For me, it has nothing to do with where my nose is positioned. I just feel
that it is an unnecessary character class - better suited to being a kit if
you want to use them at all. The class description and its prime objective
do not lend itself well to being a party member. If your Assassin is really
going to make a living as an assassin it would require far too much "alone
time" with the DM and take away from the party. If you're playing him as
a bad-ass thief with some "killer" powers, then you are not really playing
an assassin and I would question why you have chosen the Assassin class.
--
David R. Klassen voice: 856-256-4500 x3273
Department of Chemistry & Physics fax: 856-256-4478
Rowan University
201 Mullica Hill Road kla...@rowan.edu
Glassboro, NJ 08028 http://elvis.rowan.edu/~klassen
>you want to use them at all. The class description and its prime objective
>do not lend itself well to being a party member. If your Assassin is really
Unless it's a party of assassins. It's fun. You ought to try it.
Planning out how to assassin the local lord is a great change from
delving into the latest dungeon.
jbs
--
Will the last person to be eaten
by the Fnord please turn the light out?