Apocalypse
Arch Magic
Demons
Demons II
There are others, but I'm not sure of the titles...
They claim to replace the denizens of the outer planes in the AD&D
game, and provide rules for extra-planar campaigning.
Any comments, particularly a description of the contents, would be
helpful.
Thanks in advance...
EYE OF BOCCOB
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Demons: contains basic information establishing the Demons campaign
universe (it really should be considered a "game world" like Greyhawk,
FR, Dragonlance, etc., since it's basis is so specific, but it does not
detail the world itself, only the first causes that underlie it),
and the first Demons MC descriptions. These include the Infernal Court,
the Five Princes (one for each order of the Demons, the Heart, the Mind,
the Soul, the Flesh and the Blood), the twenty Dukes (four for each
Prince, marking the relation of each order with the others -- i.e.,
a Duke of the Heart and the Mind, or the Soul and the Flesh), as well
as the more generic lesser demons. A good way to begin the set.
Demons II: more campaign information for the DM -- use of half-demon
characters, the Inquisition, etc. Two scenarios, and a few new spells.
Less material to work with than Demons, but good if you intend to run
such a campaign.
Denizens of Vecheron: Details the subordinate Demons of the Heart --
the Marshals who serve Grand Anthraxus, the Generals who serve those
Marshals, and the Governors who serve the Dukes.
Denizens of Verekna: As above, only for the Demons of the Mind.
Denizens of Og: Demons of the Soul.
Denizens of Diannor: Demons of the Blood. The artwork begins to get
shoddy by this supplement (the one most recently released to the best
of my knowledge) but the material is still good.
(Unreleased) Denizens of Thanis: the Demons of the Flesh.
All in all, I am personally quite impressed with this series,
and intend to use it somewhere along the line in a campaign. It will
require a bit of work on the DM's part (it seems as if it works best
in a home-brew world, as it won't fit very well within any of the
standard TSR worlds) but can be very enjoyable if he places a higher
value on Role-playing than on hack'n'slash. I should probably add that
the tenor of this campaign would most likely be rather dark, which is
a matter of taste. If you like dark campaigns, it can be very well-
suited to your taste.
By the way, I have a question as well regarding this series.
Denizens of Thanis was scheduled to be released in January, according
to a local hobby store. It has not yet arrived. According to Dragon
magazine, Mayfair Games is letting it's RPG staff go, in order to
concentrate on board games (a real shame, as Mike Nystul has put a lot
of creativity into the Demons series). Does anybody know if RoleAids
will release Denizens of Thanis before closing up shop in the RPG field?
Adelheyde
i would give the package about 5 on a scale of 1 to 10. the stuff that
they include is midly interesting, but there is very little detail. if
you have ever read the inferno, or arthurian legends, etc., you could
create the same descriptions in a short amount of time. kindof neat,
but i'm not sure it was worth the $20.
just my humble opinion.
kevin serafini