On Tue, 17 Apr 2012 00:02:54 +1200, tussock <
sc...@clear.net.nz>
wrote:
OK, you might still be talking about the artwork in the books - but
I've got no control over that. What I DO have control over is the
characters I play.
>How about some fat-ass women as detailed characters.
Check. In 1st edition the druidic change shape to animal form was
limited to double the weight of the druid. I played a female druid who
weighed 350 lbs. in her normal form. I'll admit that there was an
in-game reason for the choice, but I nonetheless played her in her
normal form much more than in any animal form. That included plenty of
interactions with townsfolk - I even gave her a secondary skill as a
dancer (from before she gained weight for the druidic change shape
ability). What I did NOT do is play her as a weak-willed character
unable to control her appetite. She was more like a sumo wrestler in
attitude - it was simply part of the job. (Most sumo wrestlers are
people who would be of reasonably normal weight if they weren't
forcing their weight up by eating much more than they want to. After
they retire, the great majority go back down to a much more normal
weight.) She really wanted to enjoy a decent social life when she
came to town, but she lived with the consequences of the job choice
she had made.
>How about a short character who isn't a criminal.
Check. Many, in fact. I admit to a weakness for gnome illusionists
that dates to 1E, but there were halfling fighters and various others.
But when the game rules gave significant advantages to halfings when
they chose to be thieves, it's true that many people took the
advantageous path. I did myself, several times. I just didn't
restrict myself to ONLY choosing such a path. I played against type
fairly often.
>How about a character who clearly drinks a lot of piss.
OK, if you mean that literally then you got me on that one.
If you mean it in the Australian fashion (someone who drinks a lot of
beer) - I've played drunkards. One of them (a fighter, quite strong)
was always broke when he joined a group. (He thought he was a skilled
gambler - but he wasn't. He also commonly got drunk and got rolled by
prostitutes.) No armor, no weapon other than maybe a broken dagger,
no "Dungeon Kit" when he joined up (as high as 8th level, as I
recall). Usually the group would spring for some "up front" share of
the treasure out of their own pockets so their meat shield would last
longer - and of course, all the low level items found in treasure that
the others might disdain ("What, ANOTHER +1 weapon?!?") were
immediately sent his way.
If instead you mean a person with a certain abrasive attitude - that's
a tough one. Such an attitude can really slow down a game, and in
general it's easy for such a character to ruin the fun of the other
players. I'll sometimes bring in a character with some attitude, but
not one that I'd say would match what you might mean above.
>A man with a beard who isn't Evil.
Plenty. Also some women with beards that weren't evil <g>.
>How about some hobgoblins who aren't the "yellow peril", or the
>old variety of skin and hair colour in Orcs, Goblins, Ogres, and every other
>fantasy species.
OK, now we're out of the "common PCs" area. Usually playing such an
unusual character was ENOUGH diversity without trying to ALSO make it
an example of Orc, Goblin or Ogre diversity.
> A matriarchy, a peaceable nation based on some non-european medieval
>culture (or at least something other than the late Norman dynasties), a gay
>hero, people with accents (*and other languages*!) who aren't evil or
>needing to be saved, ....
Varying social structures, yes. And our games had plenty of PCs with
accents. In general, the other PCs would gradually adopt some of the
vocal mannerisms. It just seemed an inevitable thing. So we ran an
"All Accents" dungeon where EVERY player brought in a character with a
different accent. It was surprisingly difficult for everyone to keep
true to their own accent - even though these were all characters that
they had played many times before, people switched over to a different
accent quite often.
I've brought in Elves who had refused (from Elvish Pride) to learn
Common. I even had a character with a learning disability who had an
EXTREMELY limited vocabulary ("strong like bull, smart like tractor")
and would only react to the words he actually understood (I think it
was 65 words to begin with, it got up to 87 before he was retired).
I do tend to play humans more than others because the extra feat and
skill points tends to mean more to me than the racial abilities of the
other races (especially at medium levels and above). I did a count
once on my PCs and found I had chosen almost exactly a 50/50 ratio on
male/female. As for color - I'm currently playing in 3 games (a) a
black human female, (b) a brown human female, and (c) a male changling
(their natural form is pasty white, but he's almost never IN his
natural form). Backup characters in these games are (a) a white male
human, (b) a female half-elf and a male dwarf, and (a) a female shadow
gnome.
As for sexual orientation - of the above list of my 7 current/ready
characters, the brown human female is a lesbian and the male changling
is bisexual (and can change form enough to appeal to the desires of
any partner). None of them have actually HAD any sexual encounters
during the games (these groups aren't particularly heavy on
roleplaying, and we don't tend to focus on that aspect of roleplaying
when we DO roleplay) - but I know how they'll react if the situation
comes up.