Divination is the opposite of illusion, because divinations try to see
through illusions while illusions try to stop divinations or make
their results misleading.
Conjuration is the opposite of necromancy, because healing spells are
conjuration, while Inflict spells and those that cause afflictions are
necromancy.
But that leaves transmutation as the opposite of enchantment. Does
that make any sense?
Hm.
Transmutation alters the pyhsical universe, while enchantment only
alters one's perception of it.
Maybe?
--
C.
Does it need to? The concept of opposition schools was done away with when
3.5e updated the specialist wizard, and even before that they weren't
exactly characterised as opposites.
Do you have an in-campaign reason for wanting them to be?
--
Mark.
Well... Conjuration (Healing) is opposite, but I don't see how Conj
(Teleportation), (Creation), (Calling), and (Summoning) can fit there.
> But that leaves transmutation as the opposite of enchantment. Does
> that make any sense?
Abjuration could as well be opposite to enchantment, and transmutation
is somewhat opposite to Conj. (Creation) perhaps?
> Transmutation alters the pyhsical universe, while enchantment only
> alters one's perception of it.
So transmutation alters matter, while enchantment alters mind. I like
this, but it would mean reschooling Fox's Cunning, Owl's Wisdom and
Eagle's Splendor.
Enchantment means nothing more or less than imbuing something with an
ongoing magical effect. It could be mind affecting. It normally
isn't. That's why magical bonuses on weapons and armor are of school
"enchantment".
Transmutations make a permanent change in matter *now*, and then going
forward the effected item is no longer "magical". Invocations/
Evocations make instantaneous bursts of energy. Necromancy is magic
directly related to life force.
Illusions create appearances that differ from reality. (Like
enchantments, they are sometimes mind affecting. But normally, they
are not.)
There really is no explicitly "mind affecting" school.
It is best to discard simple "oppositional duality" when thinking
about the schools of magic as they exist in 3e.
Gene P.
>Enchantment means nothing more or less than imbuing something with an
>ongoing magical effect. It could be mind affecting. It normally
>isn't. That's why magical bonuses on weapons and armor are of school
>"enchantment".
Are you playing the same game as we are? This is the D&D newsgroup, in
case you'd forgotten. Every single enchantment spell in the 3.5 SRD is
mind-affecting. Armour (unless otherwise specified) is Abjuration.
Weapons (ditto) are Evocation.
That's not to say that all Mind-Affecting spells are Enchantment. Some
are Necromancy, Illusion or Divination.
>There really is no explicitly "mind affecting" school.
True-ish, but Enchantment pretty much nails it.
>It is best to discard simple "oppositional duality" when thinking
>about the schools of magic as they exist in 3e.
This is true, though (in RAW 3.5).
--
Jim or Sarah Davies, but probably Jim
D&D and Star Fleet Battles stuff on http://www.axsm89.dsl.pipex.com
becaue pipex's technical support is crap and so http://www.aaargh.org doesn't work.
--
Posted via a free Usenet account from http://www.teranews.com
> Enchantment means nothing more or less than imbuing something with an
> ongoing magical effect. It could be mind affecting. It normally
> isn't. That's why magical bonuses on weapons and armor are of school
> "enchantment".
No, they're en*hance*ment bonuses, which isn't the same thing at all.
> Transmutations make a permanent change in matter *now*, and then going
> forward the effected item is no longer "magical".
Not true; permanent but dispellable transmutations exist (Polymorph
Any Object).
In 2e, making stuff magical was under enchantment.
This is not 2e, of course, but the thought could linger.
Keith
--
Keith Davies "History is made by stupid people
keith....@kjdavies.org "Clever people wouldn't even try
keith....@gmail.com "If you want a place in the history books
http://www.kjdavies.org/ "Then do something dumb before you die."
-- The Arrogant Worms
Better yet, there are also temporary transmutations that
create a continuing magic effect for their duration, such
as... (drumroll) The spell /magic weapon/.
Funny, that.
So, I've been gone for a while, with only sporadic reading/
posting... Is Gene here the new Marshall, or what?
--
Nik
> Abjuration could as well be opposite to enchantment, and transmutation
> is somewhat opposite to Conj. (Creation) perhaps?
Transmute vs Abjure. To change or not to change.
Conjure vs Evoke. To bring the thing or the effect.
Divination vs Illusion. Seeing the truth or the lie.
Enchantment vs Necromancy. Command over life or death.
Also attached to alignments as you see fit, seeing as how there's
eight of them with Universal for NN.
LG: Div LN: Abj LE: Evo
NG: Ench NN: Univ NE: Necro
CG: Con CN: Trans CE: Illu
With interesting limits for Clerics and such possible. Better still,
leave it alone.
--
tussock
No blogs and no usenet make tussock something something.
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