On Wednesday, February 21, 2018 at 17:17:43 UTC-5, Gurth wrote:
> Is it just me, or does 1e's use of Good Karma for re-rolls & such
> make way more sense than the Karma Pool form 2 & 3e? (or have I
> misread something?)
I like having players spend Good Karma rather than Karma Pool.
Good Karma you can burn as much of it as you have/need to get the job
done, but every point of it hurts... after leaning on that mechanic a
few times to dodge assault cannon shots or make sure a doc brings you
back from the dead, you realize that you could have bumped up a skill
level / stat / learned some spells / etc.
Karma Pool is safe, you're not really paying a cost for getting away
with pushing your limits if those points just come back every game
session. At the same time you lose the mechanic that lets you dig
yourself out of those really deep holes.
There's nothing quite as Shadowrun as earning a pile of Karma one week
saving a petting zoo from being bulldozed, and spending all of it the
next on successes for some incredibly selfish paydata run.