Source: 
https://theconversation.com/50-years-on-dungeons-and-dragons-is-still-a-gaming-staple-whats-behind-its-monumental-success-223085
50 years on, Dungeons & Dragons is still a gaming staple. What’s behind 
its monumental success?
Published: February 9, 2024 5.15am CET
Authors
  Lisa M. Given
	Professor of Information Sciences & Director, Social Change Enabling 
Impact Platform, RMIT University
     Sarah Polkinghorne
	Research Fellow, Social Change Enabling Impact Platform, RMIT University
Disclosure statement
Lisa M. Given is a Fellow of the Academy of the Social Sciences in 
Australia. She receives funding from the Australian Research Council, 
the Social Sciences and Humanities Research Council of Canada, and the 
Australian Library and Information Association.
Sarah Polkinghorne does not work for, consult, own shares in or receive 
funding from any company or organisation that would benefit from this 
article, and has disclosed no relevant affiliations beyond their 
academic appointment.
Partners
RMIT University
RMIT University provides funding as a strategic partner of The 
Conversation AU.
Half a century on from its creation, Dungeons & Dragons (D&D) continues 
to attract millions of players across demographics.
The tabletop role-playing game truly has cemented its position in an 
increasingly competitive market, valued at more than US$15 billion (A$23 
billion) in 2022.
How is a fantasy game from 1974 still capturing the imagination of so 
many people?
How to play
Tabletop role-playing games are driven by players’ own imaginations. 
They are a collaborative form of storytelling where players collectively 
control the narrative and “play” their characters through their words 
and actions.
In D&D, each player creates a character (such as a human, elf or dwarf, 
to name a few examples) with unique qualities. Do you like spells? You 
can be a wizard. Interested in sabotage? Become a rogue. Enjoy combat? 
You may be a barbarian at heart.
Guided by a dungeon master, your party narrates a quest-filled campaign 
filled with sticky situations and perilous encounters.
Players roll dice, including a 20-sided die, to dictate what actions 
they can take. The numbers they roll decided their successes and 
failures, whether they’re casting spells, picking locks, or attacking 
monsters.
There are abundant rules, minutiae and lore. But, at its heart, D&D is 
simply a collective effort to tell a great story.
A global success
More than 50 million people worldwide are estimated to have played D&D. 
This is immense reach for a game that emerged in the 1970s as a fantasy 
spin-off from strategic war gaming, where predominantly male players 
used miniatures to simulate military operations.
D&D’s increased popularity, over the past decade in particular, has been 
driven by the success of the game’s current version (the fifth edition, 
released in 2014), the growth in online gaming culture, as well as 
increased social acceptance of what have historically been considered 
“nerdy” or “geeky” interests.
Franchises such as Game of Thrones and Lord of the Rings have also 
helped bring fantasy narratives into the mainstream.
The current D&D edition hits a sweet spot. It’s complex enough to 
sustain long-standing players, but approachable enough to draw in new 
people. Following its 2014 release, celebrities such as Vin Diesel and 
Joe Mangianello made online appearances playing D&D.
In 2016, Netflix’s Stranger Things introduced the game to a massive new 
audience, as a portrayal of 1980s suburban nostalgia for carefree 
creative adventures.
Cultural representations of the game are plentiful, including in the 
2023 film Dungeons & Dragons: Honour Among Thieves, 2023 videogame of 
the year Baldur’s Gate 3, podcasts such as Critical Role, and 
live-streamed D&D campaigns available on YouTube and Twitch.
Sophia Lillis, Hugh Grant, Chris Pine, Michelle Rodriguez, Rege-Jean 
Page and Justice Smith at the 2023 premiere of Dungeons & Dragons: Honor 
Among Thieves. EPA/Mohammed Badra
But as D&D became mainstream, scrutiny followed. The subculture has its 
share of controversies, including an element of toxic fandom that 
expresses hostility towards the game’s evolution and diversifying fan base.
As with any growing community, some fans have been concerned with 
gate-keeping. Some players experience bullying and exclusion, while 
others find themselves in awkward conversations around the table. This 
has been a recurring concern for women trying D&D for the first time.
On balance, however, the vast majority of people play to have fun, 
express their creativity and engage with others. The flexible nature of 
the game means fans have found endless ways to turn their campaigns into 
something highly personal and treasured.
D&D continues to evolve through the rich contributions of its fan base, 
for whom it has become an important outlet for creativity and 
self-expression.
We all need connection
In challenging times, tabletop games provide inexpensive entertainment, 
escapism and a way to stay connected to friends and family.
One recent Australian study, of community members playing the game over 
an eight-week period, found playing D&D decreased players’ depression, 
stress and anxiety, and increased self-esteem. The authors suggest the 
game could be used as a wellbeing intervention tool or to prevent mental 
health issues from arising.
Role-playing games in particular offer psychological support to people 
of all ages, helping to combat anxiety and build confidence.
This is particularly valuable at a time when social isolation is 
plaguing communities. Australia’s social cohesion index dropped to its 
lowest level in 2023. People were concerned about rising household 
expenses and the state of the economy, with almost half of respondents 
feeling socially isolated some or all of the time.
During the COVID pandemic, many households in lockdown introduced game 
nights to entertain themselves. Now, even with restrictions lifted, 
Australia continues to experience a thriving role-playing and board game 
movement.
The campaign continues
Around the world, shared public spaces, cafés and pubs offer tabletop 
gaming spaces to foster community engagement. Public libraries have 
included spaces for gaming since the 1850s, starting with billiard 
tables and puzzles, and now including video games.
New social media communities, such as the Latrobe Valley Boardgamers 
Facebook Group, are frequently popping up for people with shared gaming 
interests.
In April, the British Library will host a live-streamed event to 
celebrate D&D’s 50-year legacy – one of many events to be held this 
year. A new rules update is expected later in the year and is sure to 
entice fans new and old.