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David Muir Sharnoff

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Oct 13, 1989, 1:45:24 AM10/13/89
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v e r s i o n s o f e m p i r e (10/12/89)

There are many games that go by the name of empire. Here are the
details on some of them...

name: UCB Empire
version: 1.1
how to get: ftp out of pub/ucb-empire on ucbvax.berkeley.edu
history: Starting with UCSD Empire 0.9.10, the source code was
cleaned up and reorganized by Dave Pare and the Experimental
Computing Facility of U C Berkeley.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, nukes, satellites, ships, market, distribute
+ hexmap
+ actively supported
limits: 128 players, 256x256 world
cpu impact: minimal
os required: BSD Unix
contact: Dave Pare (mr-...@scam.berkeley.edu)

name: UCSD Empire
version: 0.9.32
how to get: ftp out of pub/empire on ucbvax.berkeley.edu
history: starting with PSL Empire 2/26/85, Dave Pare, Keith
Muller, and Jim Reuter decompiled PSL's object
files and redesigned the process model. Later, David
Muir Sharnoff coordinated work on the code by many people.
features: + multiplayer
+ fixed update
+ internet server based
+ planes, nukes, ships, market, distribute
+ hexmap
limits: 32 players, 256x256 world
cpu impact: small
os required: BSD Unix
contact: David Muir Sharnoff (mu...@postgres.berkeley.edu)

name: Buck Empire
version: (?)
how to get: send email to John Buck (jo...@polyof.poly.edu)
history: John Buck enhanced and debugged a version of PSL Empire. (?)
features: + multiplayer
+ individual updates
+ ships
+ hexmap
+ supported
restriction: requires unix source license.
cpu impact: large (?)
limits: 32 players, 128x128 world (?)
os required: Unix
contact: John Buck (jo...@polyof.poly.edu)

name: Old Empire
version: 1.1 & 1.2
how to get: ftp out of games/{empire.tar,empire1.1-1.2}.Z on uunet.uu.net
history: seems to be derived from a decompilation of an OLD PSL Empire
features: + multiplayer
+ (?)
os required: Unix
limits: (?)
contact: (?)

name: PSL Empire
version: 3/29/86
how to get: ftp out of pub/psl-empire on ucbvax.berkeley.edu ***
history: written by Peter Langston long ago. Ask him for history.
This is the version of empire that started it all. It
was distributed in binary form for many years.
features: + multiplayer
+ individual updates
+ ships
+ hexmap
limits: 32 players, 128x128 world
cpu impact: large
os required: Unix
contact: David Muir Sharnoff (mu...@postgres.berkeley.edu)

name: xconq
version: 5.1
how to get: comp.sources.games (v5) or ftp out of pub on cs.utah.edu
history: Written by Stan Shebs
features: + multiplayer round-robin play
+ short games
+ X-based user interface (X10, X11 & curses)
+ multiple scenerios
+ hexmap
+ unsupported (volunteer requested)
cpu impact: small
os required: Unix
contact: Stan Shebs (sh...@cs.utah.edu)

name: galactic bloodshed 2
version: .975 (GB2/patchlevel 3)
how to get: comp.sources.games or ftp out of pub/games on ssyx.ucsc.edu
history: starting with GB, Rob Chavsky created GB2
features: + multiplayer
+ under development
+ exploration, terraforming, self-replicating machines,
communication, co-existence, combat
limits: (?)
cpu impact: (?)
os required: BSD Unix
contact: Rob Chavsky (s...@ssyx.ucsc.edu)

name: conquer
version: 4, patchlevel 6
how to get: comp.sources.games or ftp out of src/conquer/ on bu-cs.bu.edu
history: A multiplayer fantasy wargame written from scratch by Ed
Barlow and released to comp.sources.games. Not really empire,
but close enough to be easily understood by those used to
empire. Currently supported by co-author Adam Bryant who
has been working with conquer for almost two years.
features: + multiplayer
+ multiple scenerios (with multiple administrators)
+ screen based user interface
+ rectangular map
+ magical powers, spells
+ large variety of unit types
limits: 256x256 world
cpu impact: medium to large
os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
contact: Adam Bryant (a...@bu-it.bu.edu)

name: C Empire
how to get: ftp out of games/empire[1-6].ar.Z on uunet.uu.net
history: based on the VMS version of empire, Chuck Simmons recoded in C
features: + single player
+ rectangular map
cpu impact: large
os required: Unix
contact: Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470
Sunnyvale, CA 94088-3470

name: VMS Empire
how to get: (?)
history: (?)
features: + screen based interface
+ written in fortran
os required: VMS
cpu impact: (?)
contact: (?)

*** Not available yet: PSL hasn't given me explicit permission to distribute it.

Please send corrections and additions to mu...@postgres.berkleye.edu.
(In particular, I would like all the '(?)'s filled in and I would like
some information on micro-computer empire games.)

Thanks,

-Dave

Randell Jesup

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Oct 20, 1989, 3:40:39 AM10/20/89
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In article <891013054...@postgres.Berkeley.EDU> mu...@POSTGRES.BERKELEY.EDU (David Muir Sharnoff) writes:
>name: Old Empire
>version: 1.1 & 1.2
>how to get: ftp out of games/{empire.tar,empire1.1-1.2}.Z on uunet.uu.net
>history: seems to be derived from a decompilation of an OLD PSL Empire
>features: + multiplayer
> + (?)
+ fixed updates
+ rectangular
+ ships, planes
>os required: Unix
>limits: ? players, ?128x128 world?
>contact: (?)

name: Amiga Empire
version: ?
how to get: from one of the Fish PD disks (or a Fish disk archive site)
history: Written from scratch based on Old Empire 1.2 in Draco (from
documentation, no use of the OE source).
features: + multiplayer
+ fixed updates
+ rectangular
+ ships, planes
+ fractal worl generator
+ supported (I think)
+ modem support
os required: AmigaDOS
limits: 32? players, 128x128 world?
contact: Chris Gray (he's on Usenet, don't have his address at the
moment.)

--
Randell Jesup, Keeper of AmigaDos, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, je...@cbmvax.cbm.commodore.com BIX: rjesup
Common phrase heard at Amiga Devcon '89: "It's in there!"

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