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Markus Armbruster

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Apr 30, 2008, 12:45:34 AM4/30/08
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Hvy-Metal - Special rules for Hvy Metal

Level: Basic

Ship types are customized. Better check show for the details.

Dreadnoughts are more heavily armored. Frigates are more fragile.

More ships can carry choppers, and jf2 count as choppers. Some ships are not
ideal for this, and this is reflected by the lack of large petrol and shell
storage. But it gives players yet another interesting avenue to explore, and
reflects the ships better. Also helps simulate irregular forces desperately
equipping what they can for a role. A chance for a creative player to spring
surprises.

New assault ship type: Think Tarawa or Iwo Jima class ships. These put the
ASSAULT back into landings. Huge mil capacity, can operate choppers and Har-
riers. Able to drop 12 marine units and a horde of mil onto a shore, or sus-
tain para drops and air strikes inland with its aircraft. Go ashore in a
hurry, Big Time. A fat target too, so guard it carefully.

Ships can navigate bridge sectors regardless of owner.

Ships can assault the sector they're in.

Land unit types are heavily customized. Better check show for the details.
Non-mechanized units are slower and more vulnerable, infantry units have capa-
bility security, marines can have amtraks, artillery firing ranges differ, few
units are light (but troop transports and landing ships can carry non-light
units), food capacities are reduced.

Tanks and AAA can fire. "Hey guys, why don't we shoot this big gun on this
tank at those d*mn elves on that hill instead of hanging our laundry on it"?
Don't expect the range of an artillery unit, which specializes in this and has
forward observers built in to the unit cost. Watch your magazines too!

Artillery units with capability heavy can only fire at sectors and fire offen-
sive support. They can't target ships, return fire, interdict, or fire defen-
sive support.

Artillery units in mountains receive a range bonus of +0.5.

New experimental option RAILWAYS is enabled: trains run on highways and sec-
tors next to highways. Use sinfra to find out mobility costs. Try sect #
?track>0 to visualize your track. Check "info Railroad" for details.

There are more train types, BIG siege guns, etc.

Infrastructure is disabled.

New experimental option LIMBER is enabled: slow guns and heavy railway guns
use mobility to unlimber. Limbering and unlimbering is completely automatic.
See info "Unit-types" for details.

Planes are tweaked somewhat. show is your friend.

Che age just like military reserves: 1% decay per 24 ETUs. In sufficiently
loyal sectors you don't own, however, a full half of them (rounded up) vanish
each update. The anti command is disabled.

Mountains, fortresses and cities provide a respectable defensive bonus.
Cities cost real money to build. Banks cost some money, too. Ever seen Fort
Knox? Bridges cost only half as many hcms as usual.

There is no bridge head sector type. Highways can serve as bridge heads.

New sector type freeway. You can turn plains into freeway and back, but you
can't turn either into anything else. Freeways can serve as bridge heads.

Plains produce food.

Food is much harder to grow. Expect 20% of your population to be farmers.

Sectors without any food get one unit of food for free to avoid starvation.
In Hvy Metal, that free food is always completely consumed.

New sector type biofuel plant lets you make oil from food, at a cost.

Your refineries make less petrol from each barrel of oil than usual.

Natural resources gold, oil and uran deplete much slower than usual. Fully
depleting a sector will take you several updates. Oil production does not
depend on tech; you don't have to micro-manage to conserve oil. Resources are
scarce. Expect to fight over them.

Oil derricks need to set up shop before they produce: no production while
mobility is below maximum.

Automatic shell supply for sector flak and ship missile defense is disabled,
because its bugs interfere with Hvy Metal modifications.

Missed updates due to server problems will be forced if caught within 15 min-
utes of planned update time or skipped otherwise.

Everything you do in this game is logged by the deities for their own nefari-
ous purposes. However, the logs are treated confidentially.

Make the deities laugh and get up to 5 gold bars. 5 bars per week up for
grabs.

Source code and configuration is available from
http://www.stdio.com/~rhyatt/empire/hvy_metal_II/

SEE ALSO
Introduction, Server

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