Is there a way to hack fairland to perform such a
task? Maybe a script to run as deity? Maybe 1 BIG
island in the middle that all sancs start on,
surrounded by ocean - but everyone has costal
sectors to start?
Thanks.
Scott
Excellent tips - especially the elevation one. Speaking of which, I see that elev can
be used as a selector, however, what command displays the elevation of a sector?
I've tried comm, cen, reso, sinfra and peek - and none of them seem to display the
elev of a sector. The only thing I can get to show the elevation is a 'survey elev
<SECTS>' command - but that's a map, and seas sectors seem to just be "blank" and I'm
not sure how specific the numbers are. Better than nothing, I guess.
Scott
That's really good stuff. My guess is you could use that in conjunction
with GIS data - like DEM files and such to generate real world terrain
in Empire - if someone wrote a converter.
Anyway, playing with des and a variety of elev and des types post
fairland would likely do the trick. What are the ranges of elev?
-100 - 100? -1000 - 1000?
I ran an interesting generation whereby I created the standard fairland
- execed newscript, then piped xdump through bigstart, then did
something like: des * ?des=.&elev<0&elev>-50 -
I think maybe -50 was not the right number - maybe -30 would be better -
but I have no idea how elevation numers are distributed - min; max; avg,
etc, but the idea was there. 50 sect sanctuaries - but with explorable
land outside of that and very little water - in this case it was a
little too scattered, I think, but could be interesting.
Which begs the question:
How is coas=1 determined? if I run fairland - but then mod the map to
add land, will I have coas=1 sectors where they're not actually coas=1 -
or is coas=1 formulaic?
Scott C. Zielinski
Gemini
P.S. Used awk - never wrote in awk - would be an interesting project to
learn awk. I'd love to create a *nix xdump to mysql parser - would be
helpful in the empire tutorial server I'm thinking about.