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Gemini

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Sep 28, 2009, 1:21:01 PM9/28/09
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The Doppleganger Slow Blitz has begun!
Connect at:
EMPIREHOST=gamesagacity.net
EMPIREPORT=6665
Coun 1-10 PW 1-10
visitor account: visitor visitor
The deity *WILL* be playing in this game. You'll have to trust that I wont
cheat. GODNEWS *IS* own. Deity wants to learn more about playing, so, that's why
he's playing. :D

Updates are every 8 hours.
*NOTE* The server clock has changed to CDT. The server is no longer in PDT. This
has moved the server clock's time up by 2 hours.

*ALL* sectors on start islands are SANCTUARY - that means we wont be having any
start countries taken over - feel free to long on at any time with any country -
you won't be surrounded - however, if you start too late, you may not have any
expansion islands....
Once you break, they'll all be Highway w/ 1 civ. Very much like you Explored the
entire island w/ 1 civ per hex, and then desed is +. Difference is these will
all be Work 100, Eff 0% and the civs are extra - so you will have an additional
48 civs to start with.

First update is 9/28/09 @ 8:00pm CDT

Special Notes:
fairland run as
NC SC NI IS SP PM DI ID
fairland -i 10 50 25 15 15 1 5 3

-i=Islands may merge
NC=Number of Continents (players)
SC=Size of Continents (in hexes)
NI=Number of Islands (Usually=NC - we have 2.5 that amount - but...)
IS=avg Island Size (usually SC/2 - we have slightly smaller islands)
SP=Spike Percentage (default 10), we have slightly more spiky islands
PM=Percentage of land that is mountain (normally 0)
DI=Min Distance between continents (usually only 2 - we're spread out more)
ID=Min Distance from islands (usually 1 - we're spread out more)

VERSION

Wolfpack Empire 4.3.22

The following parameters have been set for this game:
World size is 128 by 64.
There can be up to 99 countries.
By default, countries use their own coordinate system.

Use the 'show' command to find out the time of the next update.
The current time is Mon Sep 28 12:00:00.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
No food is needed!

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.

Sectors Ships Planes Units
Maximum mobility 127 127 127 127
Max mob gain per update 60 90 60 60
Max eff gain per update -- 100 100 100
Maintenance cost per update -- 6.0% 6.0% 6.0%
Max interdiction range 8 8 -- 8

The maximum amount of mobility used for land unit combat is 5.00.

Ships on autonavigation may use 6 cargo holds per ship.
Fire ranges are scaled by 1.00.
Flak damage is scaled by 1.75.
Torpedo damage is 2d40+38.
The attack factor for para & assault troops is 0.50.
12% of fallout leaks into each surrounding sector.
Fallout decays by 28% per update

Damage to Spills to
Sector People Mater. Ships Planes LandU.
Sector -- 100% 100% 0% 4% 30%
People 10% -- -- -- -- --
Materials 10% -- -- -- -- --
Efficiency 10% -- -- -- -- --
Ships 10% 100% 100% -- 0% 0%
Planes 10% 0% 0% -- -- --
Land units 10% 0% 100% -- 0% 0%

You can have at most 640 BTUs.
You are disconnected after 15 minutes of idle time.

Options enabled in this game:
ALL_BLEED, AUTO_POWER, BLITZ, BRIDGETOWERS, EASY_BRIDGES, FALLOUT,
GODNEWS, INTERDICT_ATT, LANDSPIES, NOFOOD, NOMOBCOST, NO_PLAGUE,
PINPOINTMISSILE, RAILWAYS, SAIL, TREATIES

Options disabled in this game:
GO_RENEW, GUINEA_PIGS, HIDDEN, LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS,
NO_FORT_FIRE, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP, TRADESHIPS

See "info Options" for a detailed list of options and descriptions.

The person to annoy if something goes wrong is:
Scott C. Zielinski aka Gemini
(sco...@websagacity.com).

You can get your own copy of the source from http://www.wolfpackempire.com/

Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Scott C. Zielinski
Gemini
]G[

Gemini

unread,
Sep 28, 2009, 1:44:25 PM9/28/09
to
Gemini wrote:
> The Doppleganger Slow Blitz has begun!
> Connect at:
> EMPIREHOST=gamesagacity.net
> EMPIREPORT=6665
> Coun 1-10 PW 1-10
> visitor account: visitor visitor
> The deity *WILL* be playing in this game. You'll have to trust that I
> wont cheat. GODNEWS *IS* own. Deity wants to learn more about playing,
> so, that's why he's playing. :D
>
> Updates are every 8 hours.
> *NOTE* The server clock has changed to CDT. The server is no longer in
> PDT. This has moved the server clock's time up by 2 hours.
>
> *ALL* sectors on start islands are SANCTUARY - that means we wont be
> having any start countries taken over - feel free to long on at any time
> with any country - you won't be surrounded - however, if you start too
> late, you may not have any expansion islands....
> Once you break, they'll all be Highway w/ 1 civ. Very much like you
> Explored the entire island w/ 1 civ per hex, and then desed is +.
> Difference is these will all be Work 100, Eff 0% and the civs are extra
> - so you will have an additional 48 civs to start with.
>
> First update is 9/28/09 @ 8:00pm CDT
<snip>

For some reason, updates will occur at 3 min before the hour. I guess that's bc/
that's when I executed the setup script. Wasn't thinking that it would start the
game - was thinking it start when I ran the start script.

Revised:
First update is 9/28/09 @ 7:57pm CDT

I'm a new deity, so, help is appreciated: anyone know how to fix this?

Message has been deleted

Scott Zielinski

unread,
Sep 28, 2009, 11:56:06 PM9/28/09
to
On 2009-09-29, Markus Armbruster <arm...@pond.sub.org> wrote:

> Gemini <sco...@websagacity.com> writes:
>
>> For some reason, updates will occur at 3 min before the hour. I guess
>> that's bc/ that's when I executed the setup script. Wasn't thinking
>> that it would start the game - was thinking it start when I ran the
>> start script.
>>
>> Revised:
>> First update is 9/28/09 @ 7:57pm CDT
>>
>> I'm a new deity, so, help is appreciated: anyone know how to fix this?
>
> You specify updates in the schedule file, which sits right next to your
> econfig. Try this one:
>
> 2009-09-28 20:00
> every 8 hours
>
> To test it, run "empsched -e wherever/you/have/econfig".
>
> The server automatically reloads the schedule file after an update. You
> can make it reload manually with deity command "reload", or by sendig it
> SIGHUP.

AH! Thanks! That worked *perfectly* Much appreciated!

Scott

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