Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Game art and Design

0 views
Skip to first unread message

Poobah8

unread,
Mar 14, 2000, 3:00:00 AM3/14/00
to
Is the art institute a good place to go to learn about game art and design?
Would it be good to help me break into the gamming business


--future game designer
jh

Brent P. Newhall

unread,
Mar 15, 2000, 3:00:00 AM3/15/00
to
On 14 Mar 2000, Poobah8 wrote:

> Is the art institute a good place to go to learn about game art and design?
> Would it be good to help me break into the gamming business

What art institute? Any one in particular, or just art institutes in
general?

(To break into the gaming business, you need a LOT of skills from all over
the place, with writing being slightly more important than everything
else.)

--
Brent P. Newhall
About.com "Focus on BeOS" Guide, beos.about.com
Official comp.sys.be.help FAQ maintainer, www.other-space.com/be/faq.html
Personal homepage: www.other-space.com/brent/


Poobah8

unread,
Mar 15, 2000, 3:00:00 AM3/15/00
to
oh sorry I meant the Art Institute in Phoenix.

Lorr

unread,
Mar 21, 2000, 3:00:00 AM3/21/00
to
The Minneapolis College of Art & Design dealt with game design in
"Foundation Studies." You could probably hunt around the Phoenix campus. Do
without the classes. Ask students about their studies and use your energy
probes to syphon the intellectual knowledge of the staff into your knowledge
pool to suit your needs... don't kill all the Earthlings, or you'll have no
followers...

All the college is going to do is give you resources. I library would be a
good place to start. Don't waste your time paying for classes. There are
more productive outlets. Search on-line, use libraries, search yellow pages
in your area, and talk to people. It's a great way to learn, and more
practical than college tuition. You could start your own business for less
money than college.

With meddlesome charm,
MegaData


Poobah8 wrote in message <20000315183229...@ng-co1.aol.com>...

Kyle

unread,
Mar 21, 2000, 3:00:00 AM3/21/00
to
I think start writing a game is probably the best way to get into it.
No school will teach all of art, music, sound, programming, gameplay,
etc. You may later know what field of game making you are good at
(art, music, programming, etc.)


Kyle
-----------------------------------------------------------------------
http://www.shinestudio.com/ with the art of Myst

EmpHair1

unread,
Mar 23, 2000, 3:00:00 AM3/23/00
to
I have talked to one person that said that going to classes about game
designing is the best thing you can do. Personally going for a job and they
see that you have no experience at all, they will probaly laugh in your face.
An Education, for any field you go into, is the best thing anyone can do. I
bet you guys didn't get too far. I have created acouple games online, which
are alright but mostly are board game like. Anyways how can you guys say that
just to start writing and forget about the school would be the best thing?
School will probaly teach me the stuff I need to know and the rest of the
things I will learn through experience.

Future Game Designer,
Justin Hair

www5.50megs.com/evoid/endless.htm--this is one of the games that I made up and
yes the www5 is right.

Steve Hemmesch

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Well, I broke into the computer game industry about 2 years ago as a game
designer. I am finishing my second game and doing preplan work for the
third. I personally had no "official design schooling", but I did major in
anthropology in college. This helped me in numerous ways, relating to game
design and getting the job. So I would say a good (read relevant) education
is very helpful, but it isn't necessary to sign up at an art institute.
(unless you plan on being an artist/designer) The skills that I see
companies looking for are creativity (and I don't mean the all too common
"ooh, I played Starcraft and I have a ton of ideas to make it better" type
of creativity), knowledge of programming languages (you don't have to be
able to program to be a designer, but the more you know the better), writing
skills, and a very underappreciated skill - the ability to communicate
effectively. The single most impressive thing on a resume though is a
finished game. You participate in completing a game, even a shareware or
dice/paper game and you have an advantage over 99% of the other people
trying to get their foot in the door. Enough rambling on, I hope you found
some of this useful, and good luck.

Steve Hemmesch
TimeGate Studios, Designer

EmpHair1 <emph...@aol.com> wrote in message
news:20000322213527...@ng-fq1.aol.com...

0 new messages