On May 13, 6:45 am, fizmo <
fizmo_mas...@yahoo.com> wrote:
> Hi all,
>
> I would like to present you an idea regarding a self-resetting core, that might have the potential to add new behaviors to corewar without changing the instruction set and the game-play.
Just random thoughts...
Code evaporates if not used :-)
To make a difference in the play, the limit would be set fairly low.
You would need include reading in the list of actions that reset the
counter - basically anything that references a byte. Otherwise things
like dat-bombs and increments would disappear.
For replicators, it would be a bit similar to setting the number of
processes low, with the addition of un-coloring the core.
The Five Musketeers might make a comeback, it is designed to monitor
and rebuild itself indefinitely.
Scanners would seem to gain an advantage and decoys would be less
effective.
If reading a byte does not reset the counter you could use flags as
absolute timers, something we've never had before.
P. Kline