1) In Skara Brae, Quenton's daughter is called both Delancey and
Marney. Are they the same person or did he have two daughters? If
they're the same person, was there some way you were supposed to figure
that out, i.e. somebody who told you so, or were you just supposed to
kind of "get it"?
2) As every walkthrough on the internet says, the Rune is in a chest
in Marney's house. Was there some specific clue that's supposed to
lead you to look there that I completely missed? Are you just supposed
to think to yourself, "Well, I don't know where he hid the rune so I'll
start searching his daughter's house, as if his own daughter wouldn't
think of searching her own house after the Rune got lost?
3) Are you really supposed to be able to communicate with Quenton?
The healer says that he communicates by blowing or rustling a branch or
whatever. I did get him to point to his eye when I said KILL. Will he
eventually give you enough clues to figure something out?
Thanks!!!!!!!!!
The Ultima series is the best game series in computer gaming history.
>Thanks!!!!!!!!!
I don't recall the exact clues given, but you are supoposed to ask Marney about
her name, and she will give details leading to the locket.
Quenton does communicate with you by manipulating the environment. And you can
make sense out of what he is trying to say. He is part of a murder mystery that
was not completely coded in the game. Do you want the full spoiler for Quenton,
or just a hint to help you uncover the mystery?
Hint: Consider the house halfway between Britain and Skara Brae to be part of
Skara Brae. Michael lives there. Talk to him as though he is a Skara Brae
resident. Ask Quenton about Michael.
Spoiler (ROT13 encoded): Zvpunry zheqrerq Dhragba. Lbh pna svther vg bhg sebz
gnyxvat gb rirelbar vaibyirq, ohg gurer vf abguvat lbh pna qb gb oevat uvz gb
whfgvpr.
--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice - Lego Compatible Flex Track,
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http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.
It was the word POEM that was supposed to trigger it - asking about the
locket reveals that she only read half the poem and then the second
half of the poem refers to a basket, which when you ask her about it
gets her to refer to the chest. I guess you're just supposed to take
it on faith that taking the rune isn't stealing ;).
I only got Quenton to actually do anything by typing Marney, Gargoyle,
Murder, Kill, and eye. Michael, Micheal, Mike - no response but the
leaves. Gargoyle made him do a whirlwind of twigs stones and leaves.
Anything else you can think of that I should ask him? I didn't try
elisabeth or locket - I'll try those after work.
Still seems weird that she's called both Delancey and Marney - I wonder
if this was a bug.
>Thanks Ken!
I habve a list of the characters in U6. Delancey is not listed, so it must be a
bug.
Charting out the conversations with Quenton is something I wanted to do, but
never did. I also wanted to make a list of the keys in the game. Each key is
identified by a letter.
> Charting out the conversations with Quenton is something I wanted to
> do, but never did. I also wanted to make a list of the keys in the
> game. Each key is identified by a letter.
Here's what I have from an old text file. It's incomplete.
A Castle Gate Lord British
B Room in Wine Cellar Skara Brae Winery
C Whitsabre's Treasure Whitsabre's Magically Locked Closet
D Nomaan's Armour Chest in Nomaan's house
E Loubet's Weapons Chest in Loubet's house
F Gherick's Armoury Chest in Gherick's house
G Yew Jail Cell NW Pridgarm (Jailor)
H Yew Jail Cell NE Pridgarm (Jailor)
I Yew Jail Cell SW Pridgarm (Jailor)
J Yew Jail Cell SE Pridgarm (Jailor)
K Yew Jail Solitary Pridgarm, with permission from Lenore
L Beyvin's Crypt Manrel
M Stonegate (?) Papa Cyclops
N LB's Observatory Lord British's chamber
O
P
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That's a great list. Thanks very much.
I remember that if you misplaced key A to the castle, Lord British would visit
you to give you a replacement. Once when he did that, he somehow ended up
inside my knapsack. I had a ready source of free healing for the rest of the
game.
Do you by any chance recall the F. E. Inn thread from the Prodigy days?
> In article <Xns97D5A33D279A0sp...@127.0.0.1>, -@.-.
> says...
>>
>>With a deafening roar and a whoosh of spray, Ken Rice swings about and
>>addresses the awaiting newsgroup...
>>
>>> Charting out the conversations with Quenton is something I wanted to
>>> do, but never did. I also wanted to make a list of the keys in the
>>> game. Each key is identified by a letter.
<SniP list>
> That's a great list. Thanks very much.
You're welcome. I can't even remember whether there were more keys I found
ingame, or whether the last two are just ones I created by the cheat
options, which never existed as a legitimate part of the game.
> I remember that if you misplaced key A to the castle, Lord British
> would visit you to give you a replacement. Once when he did that, he
> somehow ended up inside my knapsack. I had a ready source of free
> healing for the rest of the game.
That sounds like a Doug the Eagle kind of thing to do. :-)
Here's the speech for Quenton. I got it using an old and incomplete U6
worldeditor - latest version is about 3 years old.
http://3e8.org/hacks/ultima6/
// Decompiled actor conversation script for Ultima 6
identity {
num 91; // npc number
name "Quenton"; // npc name
}
look {
[a vaporous form hovering before you.]
wait();
[\n]
}
converse {
if (flag(SELF,F_MET)) {
[A shiver runs up your spine as you feel a chilling ]
[draft...\n]
} else {
[The form is that of a man.]
wait();
[\n\nHis mouth moves, yet no words can be heard...\n]
set_flag(SELF,F_MET);
}
L1:
ask();
answers {
keywords "murd,kill,die,dead" {
[You speak the word and the spectre responds by ]
[pointing a boney hand to his @eye.\n]
JUMP L1;
}
keywords "eye" {
[A wind from behind blows your hair, covering ]
[your eyes.\n]
JUMP L1;
}
keywords "garg" {
[A whirlpool of leaves, twigs and stones whips up ]
[around you.]
wait();
[\n\nYour clothing is yanked by the strong wind ]
[forcing you to grip it tightly in your hands.\n]
JUMP L1;
}
keywords "marn" {
[A cool breeze blows through your hair.]
wait();
[\n\nYou suddenly smell the scent of a storm ]
[approaching.\n]
JUMP L1;
}
keywords "how" {
[The ghostly image shimmers for a moment and then ]
[he points a boney finger to his neck.\n]
JUMP L1;
}
keywords "who" {
[The spectre's arm thrusts out, pointing to the ]
[@sea.\n]
JUMP L1;
}
keywords "sea" {
[The spectre's arm thrusts again, this time.]
wait();
[\n\nThis time you see it points towards the ]
[pier.\n]
JUMP L1;
}
keywords "bye" {
[A strong breeze suddenly assaults you with twigs ]
[and leaves.\n]
bye();
}
keywords "*" {
[You hear no answer save the rustle of the leaves ]
[on the ground around you.\n]
}
}
JUMP L1;
}
> Do you by any chance recall the F. E. Inn thread from the Prodigy
> days?
I'm afraid I got online years too late for the Prodigy era. :-(
> With a deafening roar and a whoosh of spray, Ken Rice swings about and
> addresses the awaiting newsgroup...
>
>
>> I remember that if you misplaced key A to the castle, Lord British
>> would visit you to give you a replacement. Once when he did that, he
>> somehow ended up inside my knapsack. I had a ready source of free
>> healing for the rest of the game.
>
> That sounds like a Doug the Eagle kind of thing to do. :-)
I've never seen that happen, although he would sometimes get
added to the party under the codename 'zeta', usually after killing
Dupre in one of my assassination attempts. We never actually had control
over him, but you were able to strip off all his goodies before he killed
you. It wasn't very repeatable.
I would love to have been able to carry him around.
--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- j...@it-he.org
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