I figure one player would need 100 Tinkering skill to build a castle.
He would need a huge ammount of materials. Friends would have to carry all the
materials up to the site since he/she could not possible walk with a castle's
worth of lumber,iron ore, gold, and stone were on his/her character.
The gold might not be needed but it could represent sub contracted out work,
like plumbing/electrical :)
The player would then have to click on his skill and if he has enough stuff on
him/her the castle would appear on his list. He or she would then place the
castle as normal. No more of this deed stuff.
Empower the players, not the NPCs. Make tinkerers the builders they are
supposed to be.
On the same note:
Players with high levels of magery and another skill should be able to make
magic items (again with lots of money and ore/wood/ whatever is appropriate).
Programming shouldn't be hard. There should be a new command called CREATE.
The player types CREATE VIKING SWORD, RUIN, ACCURATE.
The game checks the words against a matrix and checks the minimum requirements
in skills and stuff. If all there, the player starts grinding/clanking etc.
The character would have set 5% chance modified by extra ammounts of money on
the character. Possible 100 gold per 1% or something like that.
If a player wanted to make a god awful weapon/item he/she might need 100 in 3
or maybe 4 different skills. VERY HARD, but shouldn't it be?
You could make swords of healing, heals the wielder of course.
Also, Shields of Magic Reflection, Wands of destruction(Fireball and Lightning
at the same time, ouch!), and even Heavy XBows if lightning.
With a mage/bard, wands of Bear summoning.
Put in a RECHARGE command and you got your self a new magic item system.
Come on, the engine is there, use it.
My 2 cents.
Eric
To ensure folks don't simply "land-grab" the construction could be a timed
event (depending on the building size) 5 days for a house, 10 for big
forge, 15 for a keep and 20 for a castle - alternatively something needs to
be contributed to the crate every 3 days? "Under Construction" deeds could
also be sold.
BlueBottle of Napa
ERobert483 <erobe...@aol.com> wrote in article
<199806091731...@ladder03.news.aol.com>...
Months ago I posted my thoughts on this. At the time I wanted
periodic propert tax on dwellings. That way people who have all those
extra towers from the duping days would prefer to sell than pay property
tax. Also, the houses were placed horridly. Most of Brittania looks like
a ghetto. So I suggested 1)OSI place homes initially, artfully etc
2)People place bids on homes, 3)Highest bid owns home, 4)property
tax a percentage of that bid value, 5)Property tax periodically
reappraised. Thus you have fluctuating house prices based on where they
are located; no more paying 44k for a house whether it is in the middle
of nowhere or next to Vesper. Things are also attractive. These
homes would be indestructible as now.
Second I proposed that carpenters be able to construct dwellings
with 'hitpoints' which could be attacked and destroyed. Thus you could
use ballistae etc. Go ahead and build that house, but watch out- there
are no guarantees. Note that since OSI could only auction its
indestructible homes to people with good karma 'bad people' would have
to have their fortifications destructible and thus vulnerable to antis
or forces of justice (as it is now, PKs simply recall to their homes
and log out if antis show up, dropping their loot in chests at home.)
Thus you could have guild wars involving sieges and fortifications
and yet have attractively laid out towns.
John Wagner, Moonbat, ii, Catskills, BenUziel Ches, xor GL,
Spinoze Baja
Suggestion: why don't you become stronger?
Because we're smart enough to know that fighting the bad guys is
a sucker's game.
Dennis F. Heffernan UO: Venture (Catskills) df...@worldnet.att.net
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"You bitch about the present and blame it on the past/I'd like to find your
inner child and kick its little ass!" - D. Henley/G. Frey, "Get Over It"
> Roman Yazhbin wrote in message ...
> |As far as I see it everybody want to make all the bad guys weaker.
> |
> |Suggestion: why don't you become stronger?
>
Fighting the bad guys is a sucker's game? Meaning you think pker
fighting is impossible? They don't have access to resources you don't.
They don't have computers better than yours. I've seen anti-pks whack
tons of pkers. Are they just a lot smarter than you? I guess they must
be suckers.
It's almost impossible to fight against surprise guerilla attacks
without a LOT more resources than your enemy when the enemy
jumps in, kills a few people, then withdraws extremely quickly. You
have to put your forces in all of their raiding places in enough
quantity that if the PKs went to any of the places they would
be defeated. That means at LEAST 7 times as many anti-PKs as
PKs to keep just the dungeons clear during peak times.
They do have the most important thing in UO that no anti-PK group
can have(effectively): surprise.
--
. . Lemur Dragon
* oo www.udic.org
* / \./\ Let's Play 'Save Those Lemurs!'
*/_()_()\ - ("Frink! Woo! P'tang!")
Yep.
|Meaning you think pker fighting is impossible?
No, just pointless.
|They don't have access to resources you don't.
Yes, they do. They have magic and/or pre-patch weapons I can't
get.
|They don't have computers better than yours.
A lot of them have better Internet connections than I do. I've had
PKs outrun me on foot while I'm at full gallop on horseback -- that means
they have a better line than I do, and that in turn means I just can't
fight them and win.
|I've seen anti-pks whack tons of pkers.
To no end, as the number of PKs never went down.
|Are they just a lot smarter than you? I guess they must
|be suckers.
Yep, USDA Grade A Prime Suckers.