Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

The semi-official list of PK rationalizations

1 view
Skip to first unread message

Dundee

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

'PK' in the following list is used to denote the kill-on-sight
mass-murdering players. Some roleplay, most don't. Some are
kewld00ds, some are GMs. Some travel in mobs, others travel alone.
Some are 'Red' and some are 'Blue'.

They all have this in common: Killing other players is the object of
the game. The more people they kill, the better they are doing.
Killing people means they are are "winning" and their victims are
"losing". And their victims may or may not enjoy PvP combat, they
don't care.

Fighting guildwars does not make one a PKers. Killing thieves and
agressors does not make one a PKer. Being a Dread Lord does not make
one a PKer. The distinction is that the PKer couldn't care less
whether his opponents want to fight him or not.

Many PKs try to rationalize their antisocial behavior.

For those who are sick of rehashing the same old issues to someone
that clearly just doesn't 'get it', isn't ever going to 'get it', and
for that matter doesn't even want to 'get it', and probably didn't
stick around long enough to see the replies to their assertion that
PKs are A Good Thing anyway, here is a list. Now you can put as
little thought into your reply as they put into their original post,
simply by saying, "Look, it's PK rationalization #1" - or whatever is
appropriate.


The Semi-unofficial List of PK Rationalizations


#1 - PKs make the game more exciting. Without PKs the game would be
boring (or "Now that I'm a Grand Master Everything, what else is there
to do?" and "Monsters are too easy").

#2 - People that don't like PvP combat just don't know how to play and
should go play Lemmings or SimCity.

#3 - PKs roleplay as much as or more than anyone else.

#4 - PKing is realistic. In real life there are murderers, so there
should be murderers in Ultima Online, too.

#5 - PvP combat was built into the game, therefore PKing is the object
of game.

#6 - Getting killed by a PK is no different than getting killed by a
monster.

#7 - It's only a GAME! (a.k.a. 'Mantra of the Mean')

#8 - The world is *meant* to be dangerous. If you don't want to die,
stay in the cities.

#9 - Everyone in this game is just out for themselves. I'm just being
honest about it.

#10 - heheh I rule u!

--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
Townstone proposal and Other Stuff:
http://dundee.uong.com

Labuser

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

I know I'll get spammed like mad for this, but you're really acting like a
wimp. I know I know, not a thoughtful post.

Dundee

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

On Wed, 10 Jun 1998 17:04:29 -0500, lab...@fas.harvard.edu (Labuser)
wrote:

>I know I'll get spammed like mad for this, but you're really acting like a
>wimp.

In what way?

Because I listed all the "standard" rationalizations that we hear in
this newsgroup over and over and over?

Don Sheppard

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

No dewd, cuz u don't like fightin PKrs.......u r lame.....sunday me and the
tribe will b showin u and tha rest o the lamrs what OU is all about....no
whinning......

Tha Evil Lord MiZtA PooPyPaNtZ
Journeyman Beggar
Hekawi Tribe


Dundee wrote in message
<15EF95D901582371.0831D3DE...@library-proxy.airnews.ne
t>...

Damocles

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

On Wed, 10 Jun 1998 18:16:17 GMT, Dun...@LakeSuperior.Shard (Dundee)
wrote:


>
>
>The Semi-unofficial List of PK Rationalizations
>
>
>#1 - PKs make the game more exciting. Without PKs the game would be
>boring (or "Now that I'm a Grand Master Everything, what else is there
>to do?" and "Monsters are too easy").

Like it or not, this is definitely true for some people. Obviously it
isn't for everyone, but you can't deny that for some people the game
is made exciting by the threat of a pkiller attack.

>
>#2 - People that don't like PvP combat just don't know how to play and
>should go play Lemmings or SimCity.

Obviously this is stupid, but I do think it's true that everyone
should be aware of the basic precautions that will keep you from
getting PK'ed 90% of the time. Learn recall, learn to hide, and if you
can buy a horse. These three things will almost always keep you alive
if you keep your wits about you.

>
>#3 - PKs roleplay as much as or more than anyone else.

This is absolutely true. No one roleplays, pkiller or not. Can't be
any lower than zero.

The whole roleplaying issue is irrelevant outside of a few small
enclaves of players.

>
>#4 - PKing is realistic. In real life there are murderers, so there
>should be murderers in Ultima Online, too.

This is the most comical rationale, for pkilling or anything else.

>
>#5 - PvP combat was built into the game, therefore PKing is the object
>of game.

There is no object to the game, therefore different people create
their own objects. Some choose pkilling, others choose fighting
pkillers.

>
>#6 - Getting killed by a PK is no different than getting killed by a
>monster.

Depends entirely on the person.

>
>#7 - It's only a GAME! (a.k.a. 'Mantra of the Mean')

For a lot of people it is. For some it isn't. No one is right...it's
totally subjective.

>
>#8 - The world is *meant* to be dangerous. If you don't want to die,
>stay in the cities.

The world is meant to be dangerous. I do think, however, that setting
aside certain areas for newbies would be beneficial. Modify Despise so
that it really is a newbie dungeon (instead of the goldless dying
ground it is now) and eliminate PvP combat within its walls and the
outlying area.

>
>#9 - Everyone in this game is just out for themselves. I'm just being
>honest about it.

Another subjective point.

>
>#10 - heheh I rule u!

The IRC mentality is everywhere, I'm afraid.


Janus

unread,
Jun 11, 1998, 3:00:00 AM6/11/98
to

Dundee wrote in message
<8E0E5CADE4A8983A.512F23B9...@library-proxy.airnews.ne
t>...
>'snip>

I'd like to join in on your list, if you please. I too am anti PK, ergo wimp
and feel the need to addenda.

>
>The Semi-unofficial List of PK Rationalizations
>
>
>#1 - PKs make the game more exciting. Without PKs the game would be
>boring (or "Now that I'm a Grand Master Everything, what else is there
>to do?" and "Monsters are too easy").


addendum...."Now that I have achieved Grandmaster after using EZ macro for
one straight day (whew!), what else is there to do? Monsters are too poor."

>#2 - People that don't like PvP combat just don't know how to play and
>should go play Lemmings or SimCity.

Don't forget Barbie's Trip to the Mall! Hmmm...either anti-PKers dont know
how to play or they have risen above caveman mentality. Which one could it
possibly be? Since anti-PKers routinely kick PK's ass, it couldnt be the
former...so it must be the latter. Unfortunately, though, since PKing is the
route of the bored and the unimaginative (a large part of the population),
those who actually want the game to be enjoyable are few and far between.
Come on, admit it PKers...you had to use a cheat code to play SimCity too.
Have you hacked Pong yet?

>#3 - PKs roleplay as much as or more than anyone else.


Some do, some don't. Some honest lumberjacks roleplay, others dont. I dont
have too much of a problem with this rationalization of theirs.

>#4 - PKing is realistic. In real life there are murderers, so there
>should be murderers in Ultima Online, too.

Woo hoo! This is my favorite from the southern French caves of the PK homo
erectus. People murder in real life, so UO should include it...and not only
that, even though murder is a horrible crime, we will dedicate every hour of
our playing day to it...because it is reality! If it is real, it can't be
wrong! We can't wait for UO to introduce the rape and pedophilia patch. That
happens in real life too...ergo, it should be included in UO...according to
this argument.

>#5 - PvP combat was built into the game, therefore PKing is the object
>of game.

Hmm...an interesting comment. I always thought that since Cooking was built
into the game, it was the object of the game. I guess I was wrong.

>#6 - Getting killed by a PK is no different than getting killed by a
>monster.

True, as far as the exact split second of the death goes. But monsters are
few and far between (your argument, PKs, you cannot deny it...it is one of
your justifications) and a player can easily walk from Britain to Yew to
Skara Brae without seeing a single one. Monsters also don't run home to mama
when they are faced with more powerful than a newbie or a poor miner or
lumberjack. They attack everyone, not just the weak. Their conversation,
"you fight bad!," "ouch!" and many others quips are, evolutionarily, leap
years ahead of the "DoOd I Keel U" PK conversational jibes.


>#7 - It's only a GAME! (a.k.a. 'Mantra of the Mean')

Then why are you passionately defending your cause? That is all we are
doing.

>#8 - The world is *meant* to be dangerous. If you don't want to die,
>stay in the cities.

I didn't buy the game to stay in cities. And UO knows this, which is why
they are trying to hinder you with the new rep system. Do you think they are
implementing measures to lessen PKing because they care for us deeply? Hell
no. It is a big bucks issue.

>#9 - Everyone in this game is just out for themselves. I'm just being
>honest about it.

Speak for yourself, buddy. Not everyone is as self centered and ego oriented
as you. Most children pass this "me me me stage" after the age of 2. As a
matter of fact, most children stop projecting their own personal problems
and beliefs on people after the age of 10. Why are you still there? Put down
Mein Kampf and start searching for some humanity.

>#10 - heheh I rule u!

Well your leadership is amazing. If Churchill had only had the insight to
replace "you" with "u," WWII would have been over in a couple days.


Janus "the wimp" .

George

unread,
Jun 11, 1998, 3:00:00 AM6/11/98
to

Damocles<PHAE...@YAHOO.COM wrote in message
<75BC18601EB9BE57.825E361A...@library-proxy.airnews.ne
t^...^On Wed, 10 Jun 1998 18:16:17 GMT, Dun...@LakeSuperior.Shard (Dundee)
^wrote:
^
^
^^
^^
^^The Semi-unofficial List of PK Rationalizations
^^
^^
^^#1 - PKs make the game more exciting. Without PKs the game would be
^^boring (or "Now that I'm a Grand Master Everything, what else is there
^^to do?" and "Monsters are too easy").
^
^Like it or not, this is definitely true for some people. Obviously it
^isn't for everyone, but you can't deny that for some people the game
^is made exciting by the threat of a pkiller attack.

The above may be true, but is irrelevant. What you are saying then is the
game is only for PK players. Those of us who do not like PK should leave???
I think not... I think maybe the PK'rs should leave and find a game that
more suits their game play desires.
^^
^^#2 - People that don't like PvP combat just don't know how to play and
^^should go play Lemmings or SimCity.
^
^Obviously this is stupid, but I do think it's true that everyone
^should be aware of the basic precautions that will keep you from
^getting PK'ed 90% of the time. Learn recall, learn to hide, and if you
^can buy a horse. These three things will almost always keep you alive
^if you keep your wits about you.
^
Apparently you have not run into the large PK groups that travel around the
Land.

^^
^^#3 - PKs role-play as much as or more than anyone else.
^
^This is absolutely true. No one roleplays, pkiller or not. Can't be
^any lower than zero.
^
^The whole roleplaying issue is irrelevant outside of a few small
^enclaves of players.
^
Where did you come up with that one? A good many UO players came up through
the ranks of Ultima 1-8. We learned to role-play long ago. We try in UO,
but due to the PK'ng adolescents we are unable to role play our chars the
way we want to.

^^
^^#4 - PKing is realistic. In real life there are murderers, so there
^^should be murderers in Ultima Online, too.
^
^This is the most comical rationale, for pkilling or anything else.
^
^^
^^#5 - PvP combat was built into the game, therefore PKing is the object
^^of game.
^
^There is no object to the game, therefore different people create
^their own objects. Some choose pkilling, others choose fighting
^pkillers.
^
Others choose no PvP combat at all.
^^
^^#6 - Getting killed by a PK is no different than getting killed by a
^^monster.
^
^Depends entirely on the person.
^
It certainly is.. And you don't get killed by monsters that much. My main
char has never ever been killed by a monster, except when client froze.
^^
^^#7 - It's only a GAME! (a.k.a. 'Mantra of the Mean')
^
^For a lot of people it is. For some it isn't. No one is right...it's
^totally subjective.
^
^^
^^#8 - The world is *meant* to be dangerous. If you don't want to die,
^^stay in the cities.
^
^The world is meant to be dangerous. I do think, however, that setting
^aside certain areas for newbies would be beneficial. Modify Despise so
^that it really is a newbie dungeon (instead of the goldless dying
^ground it is now) and eliminate PvP combat within its walls and the
^outlying area.
^
^^
^^#9 - Everyone in this game is just out for themselves. I'm just being
^^honest about it.
^
^Another subjective point.
^
^^
^^#10 - heheh I rule u!
^
^The IRC mentality is everywhere, I'm afraid.
^


ti...@enteract.bottblock.com

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

Janus <Janpott...@rlc.net> said...

> >#4 - PKing is realistic. In real life there are murderers, so there

> >should be murderers in Ultima Online, too.

> Woo hoo! This is my favorite from the southern French caves of the PK homo


> erectus. People murder in real life, so UO should include it...and not only
> that, even though murder is a horrible crime, we will dedicate every hour of
> our playing day to it...because it is reality! If it is real, it can't be
> wrong! We can't wait for UO to introduce the rape and pedophilia patch. That
> happens in real life too...ergo, it should be included in UO...according to
> this argument.

Only if you closely follow it with the Capital Punishment patch.

Which is where this whole "well it's like real life" garbage falls apart.
In real life there are severe penalties for anti-social behavior like
murder. (Well, okay, semantics aside about "getting caught", "getting
convicted" - the computer is watching your every move, and it records
your transgressions. It acts as witness, judge, and jury.)

If the PKers are so adamant about saying it's "like real life" then fine,
once you hit your fifth murder count and are officially a murderer, then
the next time you die, poof. That's it. You're dead. No stat loss. No
rezzing. You're toast. The computer goes from being witness, judge, and
jury to being executioner, as well. We could even have a really cool
death animation of frying the PKer in the electric chair, or have him
drawn and quartered in the village square, or put his head on a pike as a
warning to others.

Hmmm... in retrospect, that's not such a bad idea. Is it too late to
petition for an addendum to the Rep system? :)

Tirya
Farren, Apprentice Miner, Catskills.

The Master

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

ti...@enteract.bottblock.com wrote:

> If the PKers are so adamant about saying it's "like real life" then fine,
> once you hit your fifth murder count and are officially a murderer, then
> the next time you die, poof. That's it. You're dead. No stat loss. No
> rezzing. You're toast. The computer goes from being witness, judge, and
> jury to being executioner, as well.

Why wait for five? One. That's it.


> We could even have a really cool
> death animation of frying the PKer in the electric chair, or have him
> drawn and quartered in the village square, or put his head on a pike as a
> warning to others.

And if that character slot dies too, then the player has only four left on that
shard. Then three, two, one, and that's it. He's gone and never coming back.
Start on another shard (with everyone knowing all about you in advance).


_ _ _ _ _ _ _ _ _
Remove the NOSPAM_ to reply.

0 new messages