>OK, something that is bothering me for as long as I'm playing UO (1 1/2
>years).
>I think magery is overpowered. As a GM warrior, you won't stand a chance in
>combat with a GM mage. (in general)
>This makes it very hard for non-magic players to prevent dying when you
>encounter a PKer (almost all of them are mages).
>
>My question to the group: Should OSI make the two groups of players more
>equal in strength?
>
>I could imagine a thing like: The possibility to make a choice for a magery
>or non-magery based character which makes the Non-magery based character
>less easy to kill by a mage (not completely impossible though).
>
>Greetz,
>The New Asa-Loki
>
I have found to my uttermost joy that the easiest way for a GM Warrior
to beat a GM Mage is for him to dismount his horse. Then when the
Mage kills the horse the Warrior and the Mage put aside their battle
and both of them pop along to SnM's shop for a whip/fishing rod and
return to the dead horse. They then procede to flog/whip/beat the
horse until they are both satisified.
Hey works everytime I'll have you know.
__
oh and dont forget you can always hide under the bed.
Parsley®
>>
>I have found to my uttermost joy that the easiest way for a GM Warrior
>to beat a GM Mage is for him to dismount his horse. Then when the
>Mage kills the horse the Warrior and the Mage put aside their battle
>and both of them pop along to SnM's shop for a whip/fishing rod and
>return to the dead horse. They then procede to flog/whip/beat the
>horse until they are both satisified.
>
>Hey works everytime I'll have you know.
>
>
>__
>oh and dont forget you can always hide under the bed.
>
>Parsley®
What is it you are trying to say?
Austin of Siege Perilous
When I've captured my adversary and he says, "Look, before you kill me,
will you at least tell me what this is all about?" I'll say, "No." and
shoot him. No, on second thought I'll shoot him then say "No."
maybe you use the wrong tactic to fight a mage
Catweazle of Moonglow
Asa-Loki <monom...@hotmail.com> schrieb in im Newsbeitrag:
7s4ovc$qkh$1...@yggdrasil.utfors.se...
>On Mon, 20 Sep 1999 10:13:27 GMT, sp...@spamcity.spam (Parsley®) wrote:
>
>>>
>>I have found to my uttermost joy that the easiest way for a GM Warrior
>>to beat a GM Mage is for him to dismount his horse. Then when the
>>Mage kills the horse the Warrior and the Mage put aside their battle
>>and both of them pop along to SnM's shop for a whip/fishing rod and
>>return to the dead horse. They then procede to flog/whip/beat the
>>horse until they are both satisified.
>>
>>Hey works everytime I'll have you know.
>>
>>
>>__
>>oh and dont forget you can always hide under the bed.
>>
>>Parsley®
>
>
>
>What is it you are trying to say?
>
>
>
>Austin of Siege Perilous
Surely _you_ can tell Austin *grins*
>From: "Asa-Loki" monom...@hotmail.com
>Date: Tue, 21 September 1999 03:43 AM EDT
>Message-id: <7s4ovc$qkh$1...@yggdrasil.utfors.se>
>
>OK, something that is bothering me for as long as I'm playing UO (1 1/2
>years).
>I think magery is overpowered. As a GM warrior, you won't stand a chance in
>combat with a GM mage. (in general)
>This makes it very hard for non-magic players to prevent dying when you
>encounter a PKer (almost all of them are mages).
>
>My question to the group: Should OSI make the two groups of players more
>equal in strength?
>
>I could imagine a thing like: The possibility to make a choice for a magery
>or non-magery based character which makes the Non-magery based character
>less easy to kill by a mage (not completely impossible though).
>
>Greetz,
>The New Asa-Loki
>
>
>
>
>
>
>
>
-Agent of Satan, but my duties are largely ceremonial.
ROFL, how funny!!!
.../Baja
It's called a magic reflect item. Go get one. Oh yeah, it makes you
almost completely impossible to kill by a mage ... so enjoy!
Combat is balanced at an acceptable level for everything but archery at the
moment.
-Queso
"All generalizations are dangerous, even this one.
-Alexandre Dumas
http://members.aol.com/lordqueso/main.html
Can you give some advice on defending myself against this tank mage pkers?
Corwin of Amber (WE/LS/ATL, SBR/rtd) <cor...@wind.atlantic.com> wrote in
message news:37e6b012....@news.mnsinc.com...
- Jacob Fuller
- Ultima Online Player
- The Noble Sundown, Grandmaster Mage, Atlantic
Austin <007...@direct.ca> wrote in message ...
>On Mon, 20 Sep 1999 10:13:27 GMT, sp...@spamcity.spam (Parsley®) wrote:
>
>>>
>>I have found to my uttermost joy that the easiest way for a GM Warrior
>>to beat a GM Mage is for him to dismount his horse. Then when the
>>Mage kills the horse the Warrior and the Mage put aside their battle
>>and both of them pop along to SnM's shop for a whip/fishing rod and
>>return to the dead horse. They then procede to flog/whip/beat the
>>horse until they are both satisified.
>>
>>Hey works everytime I'll have you know.
>>
>>
>>__
>>oh and dont forget you can always hide under the bed.
>>
>>Parsley®
>
>
>
>What is it you are trying to say?
>
>
>
>Austin of Siege Perilous
- Jacob Fuller
- Ultima Online Player
- The Noble Sundown, Grandmaster Mage, Atlantic
Asa-Loki wrote in message <7s4ovc$qkh$1...@yggdrasil.utfors.se>...
>OK, something that is bothering me for as long as I'm playing UO (1 1/2
>years).
>I think magery is overpowered. As a GM warrior, you won't stand a chance in
>combat with a GM mage. (in general)
>This makes it very hard for non-magic players to prevent dying when you
>encounter a PKer (almost all of them are mages).
>
>My question to the group: Should OSI make the two groups of players more
>equal in strength?
>
>I could imagine a thing like: The possibility to make a choice for a magery
>or non-magery based character which makes the Non-magery based character
>less easy to kill by a mage (not completely impossible though).
>
>Greetz,
>The New Asa-Loki
>
>
1) Break the paralyze
2) Interrupt the mana dump
3) Heal the mana dump
That's basically all there is for a warrior to defeat a mage pk. PvP,
as in duels, require a bit more, but I don't feel like going into that.
Breaking the Paralyze. This is important because you don't want to be
stuck at one spot, you want to be chasing around the mage. Anything
that does any amount of damage to you will break paralyze. Magic
trapped boxes, weak tinker traps (30 or so tinkering, carry around some
chests, ingots, and potions/darts, advantage in being able to make move
traps in the midst of combat), purple potions, weak poison. In
addition, any offensive first circle spell works too. If you see An Ex
Por, hit the disarm button and cast clumsy, feeblemind, magic arrow, or
weaken. Target yourself after being hit by the paralyze.
Interrupt the mana dump. This is where the mage burns most of his/her
mana in an attempt to kill you fast. Typical mana dump might be:
paralyze (optional), explosion, ebolt/flamestrike, ebolt. One way of
surviving this relies on interrupting the sequence. Purple potions at
the mage's feet, magic reflect (spell or items), a wand or staff of some
offensive spell, if close to the mage, get up there and use that
kryss/katana/qstaff, if some distance from the mage, run offscreen.
Remember, a casting mage can't move.
Heal the mana dump. Bandages work only if you've some way of
interrupting the mana dump, otherwise, 15 seconds is too slow. Greater
heal spell, potions, wand or staff of healing. Magic resistance.
Pick and choose, whichever method(s) work better for you. Also, dealing
with 2 or more mage pks is much harder. Keep in mind that you'll have
to be able to deal with synchronized explosion/flamestrikes, that's 4
spells doing damage to you simultaneously, if you let them.
I'd like to put some emphasis on the fact that a mage can't move while
casting. In the midst of casting, the mage can't run from the warrior,
or a purple potion or anything else for that matter. While casting, the
mage can't chase his/her target.
Now think on this. With the various functions provided by UO's built-in
macros and UO Assist, a warrior doesn't need to stop moving, ever. So
how does a mage defeat a warrior pk?
-Smedley, Daemon Summoner
Thanks.
> Hes saying the magery is overpowered thing is like beating a dead horse, its
> been brought up so much.
Until something is done to change the fact that magery is the single most useful
thing in the game, it needs to be brought up again and again and again and again
and again and again.
If nothing is done before something like NWN hits, the great ostrich of OS may
pull its head out one day to find everyone gone.
> They don't know what balance is. If they had a clue what
> balance means, archery wouldn't have been wayyyy too powerful
> to begin with. OSI has proven, time and time again, that they are
> incapable of doing projections.
OS is not equipped to handle the concept of Adjustment. To them, Adjustment
means Rip out the whole thing and hurl it in the trash and totally wreck
everything associated with it.
>What is it you are trying to say?
>
*giggles* i think this means i'm generally accepted...beloved even...*blush*
wow...the love...it just flows...
:)~
SnM Tomato
*in the secret dimly lit backroom of the produce department, usually tied to
some kind of fruit....*
Lord Queso <lord...@aol.comREMOVEME> wrote in message
news:19990920191457...@ng-ch1.aol.com...
> >I think the game is nicely balanced now, you just dont know how to kill
> >mages. I kill them all the time with my 100 dex 100 str GM fencer. Its
> >actually too easy sometimes.
> >
> >
> >
>
Rhwbullhead <rhwbu...@aol.com> wrote in message
news:19990920195844...@ng-ba1.aol.com...
> >
> >>I think the game is nicely balanced now, you just dont know how to kill
> >>mages. I kill them all the time with my 100 dex 100 str GM fencer. Its
> >>actually too easy sometimes.
>
Well, yeah. You must admit that archery was wayyyy to powerfull though. I
just don't comprehend why they must NERF and not balance.
>Well, yeah. You must admit that archery was wayyyy to powerfull though. I
>just don't comprehend why they must NERF and not balance.
They don't know what balance is. If they had a clue what
balance means, archery wouldn't have been wayyyy too powerful
to begin with. OSI has proven, time and time again, that they are
incapable of doing projections.
A few examples. Housing. How hard would it have been to
take the total size of the world, figure the total number of players
per shard, and *project* how many houses the world can hold, and
make them small enough for a reasonable percentage of players
to own one? Oh, sure for you and me, it wouldn't be that hard, but
for the 'professional design team' it was totally beyond their capabilities.
Fishing. How hard would it have been to figure out the time
it takes to macro up to GM fisherman, and figure the total SOS
bottles per hour of macroing, and compute the amount of time it
would take for the hoarding of items from SOS bottles to cause
back-ups to take a full 24 hours, thus causing 24 hour time-warps
every 24 hours, and bringing the entire game to a choking halt?
Oh, sure, for you and me, it wouldn't be that hard, but for the
'professional design team', it was totally beyond their limited
cranial capacity.
Combat. How hard is it to understand that force multipliers
have a significant impact on how games are played? Since they
put in blade spirits, energy vortex, and deadly poisoned blades,
we can assume that the 'professional design team' does not have
a clue what a force multiplier IS, let alone how it impacts a game.
What you need to keep in mind, is that OSI is just barely
capable of determining that archery needed to be made less
powerful, instead of more so.
--Zaphkiel
What's wrong with magery being the most useful skill? Magic being the
very basis of Ultima lore....
Overpowered? Hmm. A weapon skill would be a better choice for damage.
A craft skill would be a better choice for money. Then there's taming.
Now there's a powerful skill.
-Smedley, Daemon Summoner
On Tue, 21 Sep 1999 01:47:47 GMT, "ML" <ml...@home.com> wrote:
>Amen to that. I can remember when it meant something to be a GM archer
>*sighs*
>
>Lord Queso <lord...@aol.comREMOVEME> wrote in message
>news:19990920191457...@ng-ch1.aol.com...
>> >I think the game is nicely balanced now, you just dont know how to kill
>> >mages. I kill them all the time with my 100 dex 100 str GM fencer. Its
>> >actually too easy sometimes.
>> >
>> >
>> >
>>
>> Combat is balanced at an acceptable level for everything but archery at
>the
>> moment.
>>
>>
I ran into maybe 3-4 of them in the game, they would fire a regular bow that
did 40-50 points of damage faster then you could cast recall. Normal GM
archer misses about 1/2 of their shots, but these guys seemed to never miss.
All it took to get archery to even or worse in duels was not drinking
potions with a bow equiped. The arming delays, the damage decrease, were
gross overkill.
I maintain that the heavy xbow code is so bad it is broken. Heavy now does
same damage per bolt as a regular bow as far as I can tell, with less range
and slower rate of fire.
If you recall, back when we were all talking about sorting bows to get the
best ones via vendor pricing, my standard test was seeing if I could drop a
boar with a single bolt. Same characters now, same heavy xbow, they can't
even consistantly kill a pig.
Exactly.
>The arming delays, the damage decrease, were
>gross overkill.
Or maybe add in ONE of these.
> Well, yeah. You must admit that archery was wayyyy to powerfull though. I
> just don't comprehend why they must NERF and not balance.
One designer can balance. Maybe two. When you have design by committee, if
balance is ever achieved, it is purely by accident. The committee is expected
to produce "balance" through compromise. What actually happens is a
combination of deal-making and dominance, neither of which is likely to produce
the desired result (in games or government, as we see every legislative
session).
Solution: Fire the dev team and hire one person.
> All it took to get archery to even or worse in duels was not drinking
> potions with a bow equiped. The arming delays, the damage decrease, were
> gross overkill.
Q was a GM Armsman with Master tactics, and archery in the 70's when the nerf
came. He could always kill anything faster with a regular bow than a warhammer
of force. The damage reduction had to come. Even now the damage is not that
bad, although an average of a point or two more would be good. What is the
killer is the time delay, especially when arming. It's just too long. Again,
OS cannot adjust, they can only slam things this way, then slam them that way.
I hope by fire you mean burn at the stake.