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DESTROY ITEMS ON DEATH

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Dundee

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Jun 9, 1998, 3:00:00 AM6/9/98
to

This really is the best idea yet for taking the incintive (or at least
the profit) out of PKing. Only when the 'report for murder' query
pops up, of course.

NPC hirelings do it. Why can't we?


--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
Townstone proposal and Other Stuff:
http://dundee.uong.com

Radnor

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Jun 9, 1998, 3:00:00 AM6/9/98
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In article <2B5A41918D21F51E.7BECEFF4D1CA6A26.1EAD3ECE2C633F38@library-
proxy.airnews.net>, Dun...@LakeSuperior.Shard says...

> This really is the best idea yet for taking the incintive (or at least
> the profit) out of PKing. Only when the 'report for murder' query
> pops up, of course.
>
> NPC hirelings do it. Why can't we?

Hmm. I'd be miffed if I had 5000 reagents on me and was killed. Would
they all just disappear? Or am I misunderstanding the concept?

--
___ __________________________________________________
(___| Kevin Lo |___AKA Radnor, Catskills_______Callsign: KF4JXF___)
"You are in a twisty little maze of URL's, all different."

Dundee

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Jun 9, 1998, 3:00:00 AM6/9/98
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On Tue, 9 Jun 1998 16:37:07 -0400, k...@spam.bigfoot.spam.com (Radnor)
wrote:

>In article <2B5A41918D21F51E.7BECEFF4D1CA6A26.1EAD3ECE2C633F38@library-
>proxy.airnews.net>, Dun...@LakeSuperior.Shard says...
>> This really is the best idea yet for taking the incintive (or at least
>> the profit) out of PKing. Only when the 'report for murder' query
>> pops up, of course.
>>
>> NPC hirelings do it. Why can't we?
>
>Hmm. I'd be miffed if I had 5000 reagents on me and was killed.

Unlike now?

>Would they all just disappear? Or am I misunderstanding the concept?

You'd get a popup asking if you wanted to destroy the items or let the
murderer have them - but only when you're murdered (not when you die
from a monster or when you initiated the attack).

Either way, your 5k reagents are gone. Currently the murderer gets
them. The concept here is: He does *not* get them.

You still don't get to keep them, but at least there wouldn't be the
huge profit to murdering that there is now.

Roman Yazhbin

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Jun 9, 1998, 3:00:00 AM6/9/98
to Dundee

Why can't monsters do the same?
Are they any special?

On Tue, 9 Jun 1998, Dundee wrote:

> This really is the best idea yet for taking the incintive (or at least
> the profit) out of PKing. Only when the 'report for murder' query
> pops up, of course.
>
> NPC hirelings do it. Why can't we?
>
>

shudehill

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Jun 9, 1998, 3:00:00 AM6/9/98
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On Tue, 09 Jun 1998 20:12:21 GMT, Dun...@LakeSuperior.Shard (Dundee)
wrote:

>DESTROY ITEMS ON DEATH

I think this is a great idea (as long as, as you said, it is an
option).
I don't care about my character's "stuff" but I do care about my
characters, and this would allow me to limit as much as possible the
joy the pk gets from corp poring them. Sure they still get their
sadistic thrill, but thats it. And at the very least I would know Im
not making a donation to them so they can murder the next poor person
that walks by. That alone would make it worth it.
Of course, like a pvp switch, I think this is very unlikely...but its
an idea I like. And Dundee said, it probably would reduce pking
greatly.

just my two cents,
Liz

ro...@becketts.com

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Jun 9, 1998, 3:00:00 AM6/9/98
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In article
<65DAD37B065EAC75.8F760112...@library-proxy.airnews.net
>, k...@spam.bigfoot.spam.com wrote:

>> Only when the 'report for murder' query
> > pops up, of course.
> >
> > NPC hirelings do it. Why can't we?
>

> Hmm. I'd be miffed if I had 5000 reagents on me and was killed. Would


> they all just disappear? Or am I misunderstanding the concept?
>

It's my understanding that it would be an option if murdered. If
you did not want them to go to the gods them choose no.
I think it would be a great idea then those who claim to PK because they
are "role playing" could role play all they want, but they would need
some other skill to earn money.

Rob a.k.a ASlon (Sonoma)

-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/ Now offering spam-free web-based newsreading

Tatrix

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Jun 9, 1998, 3:00:00 AM6/9/98
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Or what about allowing you to put up some or your items for bounty?

Dundee wrote:
>
> This really is the best idea yet for taking the incintive (or at least

> the profit) out of PKing. Only when the 'report for murder' query


> pops up, of course.
>
> NPC hirelings do it. Why can't we?
>

Dee

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Jun 9, 1998, 3:00:00 AM6/9/98
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Dun...@LakeSuperior.Shard (Dundee) wrote:

>This really is the best idea yet for taking the incintive (or at least
>the profit) out of PKing. Only when the 'report for murder' query
>pops up, of course.
>

So explain why my tamer, who runs around in newbie clothes and a
crook, becomes a target of every pk I run across? :) :)
-----
I don't get email so don't send it.

chingachgook

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Jun 10, 1998, 3:00:00 AM6/10/98
to

I think this is a good idea, however, I could see just destroying
weapons upon death. Throughout history, warriors, soldiers, and even armies
have destroyed weapons when the inevitable was about to happen. This kept
their enemies from furthering their weapons stocks. Even today's soldiers
are taught how to render their weapons useless if they are about to be
captured or killed. Personal items, let them take them. Fighting items,
let us destroy them when we die. (Of course there could be a legitimate
argument that reagents ARE weapons).
Excellent idea, Dundee.

Chinga


Dundee wrote in message
<2B5A41918D21F51E.7BECEFF4...@library-proxy.airnews.ne
t>...


>This really is the best idea yet for taking the incintive (or at least
>the profit) out of PKing. Only when the 'report for murder' query
>pops up, of course.
>

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
to

Radnor wrote:

> Hmm. I'd be miffed if I had 5000 reagents on me and was killed. Would
> they all just disappear? Or am I misunderstanding the concept?

First of all, the world would laugh mightily at the person naive enough to
believe that carrying that kind of load of reagents is ever a good idea (unless
you looted them from a pk house and were about to recall to your bank to
deposit them when the pk's came back and clobbered you).

Second, the reagents sacrificed to the gods should combine in a superspell to
produce an explosion massive enough to wipe out all the pk's, the house,
everything on screen at the time, and sterilize the smoking crater, visible
from space.

Well, it would be fun to watch anyway.


_ _ _ _ _ _ _ _ _
Remove the NOSPAM_ to reply.

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
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ro...@becketts.com wrote:

> It's my understanding that it would be an option if murdered. If
> you did not want them to go to the gods them choose no.

Right. Then, if you thought your friends were going to win the fight, you could
leave the stuff for them to pick up for you (or res you in place).


> I think it would be a great idea then those who claim to PK because they
> are "role playing" could role play all they want, but they would need
> some other skill to earn money.

I really believe that most would quit. Some would continue to kill because they
like to. A few would try the two methods combined. Whatever they did, the game
would be improved a lot by adding this feature. Might even be able to do without
the PvP switch.

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
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Roman Yazhbin wrote:

> Why can't monsters do the same?
> Are they any special?

Most do. They are called NPC's, though.

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
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Kurt Baskette wrote:

> Because NPC's are stupid, mindless beings who don't know
> enough to smell a trap. Destroying items is an assinine idea. And you
> know, that people will still PK, and when you finally kill them,
> they'll just destroy their items as well.

As long as they are deprived of the stuff, that's ok. But what if you only get
this option when you are innocent? Much better. Like real life, we need to
reward "correct" behavior in order to promote it.

I Purple Man I

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Jun 10, 1998, 3:00:00 AM6/10/98
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you made a mistake...

correction:
"It would be laggy to watch anyway"

--
'Everybody has SOMETHING deep inside them that they can contribute
(excluding sickos, killers, rapists etc.).' ---- Knudsen546's wisdom
"Everybody has SOMETHING deep inside them that they can contribute
(excluding
sickos, killers, rapists, priests, lawyers, taxi drivers, adults, children,
dogs, cats, presidents, greenpeace personnel, musicians, artists, writers,
janitors, people, martians, ameoba, etc...)" ---- Knudsen546's revised
wisdom
The Master wrote in message <357E595B...@uswest.net>...

Craig

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Jun 10, 1998, 3:00:00 AM6/10/98
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hehe, I really like that idea

Lord Krumm
(if you meet me and are a newbie say high and I'll try to help)

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
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I Purple Man I wrote:

> you made a mistake...
>
> correction:
> "It would be laggy to watch anyway"

I never make mitakes! And there are Some things Worth taking a little lag to
see.

Radnor

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Jun 10, 1998, 3:00:00 AM6/10/98
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In article <4A4FC1FCAB2BEC7B.ABA211B61CA7E628.51BA058C37C71908@library-
proxy.airnews.net>, Dun...@LakeSuperior.Shard says...

> On Tue, 9 Jun 1998 16:37:07 -0400, k...@spam.bigfoot.spam.com (Radnor)
> wrote:
>
> >In article <2B5A41918D21F51E.7BECEFF4D1CA6A26.1EAD3ECE2C633F38@library-
> >proxy.airnews.net>, Dun...@LakeSuperior.Shard says...
> >> This really is the best idea yet for taking the incintive (or at least
> >> the profit) out of PKing. Only when the 'report for murder' query
> >> pops up, of course.
> >>
> >> NPC hirelings do it. Why can't we?
> >
> >Hmm. I'd be miffed if I had 5000 reagents on me and was killed.
>
> Unlike now?

>
> >Would they all just disappear? Or am I misunderstanding the concept?
>
> You'd get a popup asking if you wanted to destroy the items or let the
> murderer have them - but only when you're murdered (not when you die
> from a monster or when you initiated the attack).
>
> Either way, your 5k reagents are gone. Currently the murderer gets
> them. The concept here is: He does *not* get them.
>
> You still don't get to keep them, but at least there wouldn't be the
> huge profit to murdering that there is now.

Ahh, OK. I see your point now. I guess I was assuming that somehow all
your items would be given back to you. :)

Dundee

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Jun 10, 1998, 3:00:00 AM6/10/98
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On Tue, 9 Jun 1998 16:59:02 -0400, Roman Yazhbin <rom...@wpi.edu>
wrote:

>Why can't monsters do the same?
>Are they any special?


No, we are.

Dundee

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Jun 10, 1998, 3:00:00 AM6/10/98
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On Wed, 10 Jun 1998 03:04:10 -0700, The Master
<NOSPAM_...@uswest.net> wrote:

>Might even be able to do without the PvP switch.

*You see Dundee giving The Master a nipple twist*
The Master: OoOOoOoOoo!! That HURTS!!!

Dundee

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Jun 10, 1998, 3:00:00 AM6/10/98
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On Wed, 10 Jun 1998 20:50:29 +0930, "Craig" <cra...@adelaide.on.net>
wrote:

>Lord Krumm
>(if you meet me and are a newbie say high and I'll try to help)

You give 'em a cup of coffee and have 'em walk around in a hot shower
or what?

Nicholas Knight

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Jun 10, 1998, 3:00:00 AM6/10/98
to

Well, actualy, Monsters are evil and the gods dont like them so they dont
let them sacrafice :)

The Master wrote in message <357E5A3C...@uswest.net>...


>Roman Yazhbin wrote:
>
>> Why can't monsters do the same?
>> Are they any special?
>

>Most do. They are called NPC's, though.
>

Damocles

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Jun 10, 1998, 3:00:00 AM6/10/98
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On Wed, 10 Jun 1998 15:04:29 GMT, Dun...@LakeSuperior.Shard (Dundee)
wrote:

>On Tue, 09 Jun 1998 21:10:57 GMT, kbas...@home.com (Kurt Baskette)


>wrote:
>
>> Because NPC's are stupid, mindless beings who don't know
>>enough to smell a trap.
>

>Actually, they do it because the profit for killing NPCs is too great
>otherwise.
>

Just a note here: the only NPCs that destroy their items on death are
those that can be hired out. All other NPCs keep their items on death.
The hireling thing was added because early on in the game people would
just hire everyone out and kill them (much like escorts, who still
carry all their items and are still commonly killed for them).

As for the idea, I think before we impose such an artificial
constraint on the game we should see how the reputation system works
out. From what I can tell, the rep patch will eliminate the most
gratuitous form of pkilling (mass pkiller guilds mowing down everyone
in sight). By all reports, GL has seen a drastic decline. Let's see
how things pan out first.


ti...@enteract.bottblock.com

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Jun 10, 1998, 3:00:00 AM6/10/98
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The Master <NOSPAM_...@uswest.net> said...
> Kurt Baskette wrote:

> > Because NPC's are stupid, mindless beings who don't know

> > enough to smell a trap. Destroying items is an assinine idea. And you
> > know, that people will still PK, and when you finally kill them,
> > they'll just destroy their items as well.

> As long as they are deprived of the stuff, that's ok. But what if you only get
> this option when you are innocent? Much better. Like real life, we need to
> reward "correct" behavior in order to promote it.

Hear, hear!

Tirya
Farren, Apprentice Miner, Catskills

Dundee

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Jun 10, 1998, 3:00:00 AM6/10/98
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On Wed, 10 Jun 1998 10:09:36 -0700, "Nicholas Knight" <nn...@4077.com>
wrote:

>Well, actualy, Monsters are evil and the gods dont like them so they dont
>let them sacrafice :)

To continue flogging this dead horse...

If you only get the option when the "Report for Murder?" query pops
up, monsters wouldn't get to do it even if they could. They almost
always initiate the attack, which flags them as both criminal and
agressor.

So there. That's why.

;-)

Eric Johnson

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Jun 10, 1998, 3:00:00 AM6/10/98
to


Dundee <Dun...@LakeSuperior.Shard> wrote in article
<2B5A41918D21F51E.7BECEFF4...@library-proxy.airnews.ne
t>...


> This really is the best idea yet for taking the incintive (or at least
> the profit) out of PKing. Only when the 'report for murder' query
> pops up, of course.
>
> NPC hirelings do it. Why can't we?

This thread always saddens me. Why make pk'ing utterly worthless? I
always have trouble believing that there is more than a couple people who
want this option. Why should pk'ing be worthless? Why must people insist
that pk'ers ruin the fun of others? The pk'ers may not make the best
points, but they do have truth on their side in the "Pks make the game fun"
argument. Next time somebody posts something of that kind, actually think
about it. PKing is supposed to be a way to get rich quick, but have
serious consequences. This is exactly how it works in UO (and will work
even more-so with the new rep system).

I have now mudded for over 4 years on a variety of different muds, and so I
feel fit to make some observations. Such as.... Those who play combat
muds with pk'ing (note that I don't mean muds that revolve around the
concept of pk'ing) enjoy the adrenaline rush from either pk'ing, or
narrowly avoiding a pk'er. They enjoy having to be on their toes. Those
who play non-pk combat muds are content with sitting in recall and
chatting. Also, all muds with pk'ing work in cycles. The goods will be in
control for a while, and then the evils will have some power for a while.
It is safe to say that at least on Napa, the good cycle is at hand. If you
play there and think pk'ing is bad, I would get out before the evils have
their way.

So think about it.. everybody answer these questions. Am I the type of
person whose sole activity on a combat mud would be chatting? Do I think
OSI should implement a pk switch? Do I think there should be no profit in
pk'ing? Do I (note - not your characters, but YOU) hate pk'ers? Do I
believe that anybody who plays a pk'er is obviously a sociopath in real
life?

If your answer is yes to any single one of those questions, believe me you
would be much happier if you and your friends either went to IRC, or a
combat mud with no pk'ing whatsoever. ***DISCLAIMER: I am not saying that
some people have no right to play UO, or to hold their own opinions. I am
trying to state the truth - that there are people who would be happier not
wasting away their time on UO***

On a side note, I just took the kingdomality test. I was an
engineer-builder, and my motto was "if it ain't broken dont fix it". I'll
apply that to pk'ing on UO. With the new rep patch, the risk/reward ratio
will be perfect. Don't try to "fix" *heavy sarcasm* it by putting on more
and more restrictions.

Parius, Adept Miner-but-not-a-pk'er of the Napa Shard.

Roman Yazhbin

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Jun 10, 1998, 3:00:00 AM6/10/98
to The Master

Are you reading previous posts or you just the one that kind
who want to annoy evevryone who they don't like?
How old are you? I am just curious.

Roman Yazhbin

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Jun 10, 1998, 3:00:00 AM6/10/98
to Nicholas Knight

Why do you think the gods like you if they allow guys like me to kill
your char?

On Wed, 10 Jun 1998, Nicholas Knight wrote:

> Well, actualy, Monsters are evil and the gods dont like them so they dont
> let them sacrafice :)
>

> The Master wrote in message <357E5A3C...@uswest.net>...

El Lèmur

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Jun 10, 1998, 3:00:00 AM6/10/98
to

Eric Johnson wrote:
>
> Dundee <Dun...@LakeSuperior.Shard> wrote in article
> <2B5A41918D21F51E.7BECEFF4...@library-proxy.airnews.ne
> t>...
> > This really is the best idea yet for taking the incintive (or at least
> > the profit) out of PKing. Only when the 'report for murder' query
> > pops up, of course.
> >
> > NPC hirelings do it. Why can't we?

<snip argument that PKing adds fun to game>

> Parius, Adept Miner-but-not-a-pk'er of the Napa Shard.

I don't really think you understand the frusterations that
a lot of people have. Napa is one of the new shards..unlike
Pacific, Atlantic, and Great Lakes, you don't really have
a PK problem.

If people want to participate in PKing, fine, they won't
destroy the items on death. But, for the people who
are pissed off at the people killing hundreds of people
at once, they should be given the option of not handing
them gold and reagents.

It seems to me like your entire argument is 'it's hard
to be a PKer so they should be rewarded.' The truth
is, it's NOT hard to be a PKer. Once you get a character
to GM magery (it takes three weeks, tops if you play a lot)
you just make one dungeon run killing the players, and you
make at least 10k, and all the reagents you can carry.

The destroy items idea seems like the best to me. People
roleplaying evil won't care as much, and the only thing
it'll cut down is the k3wld00d types, which nobody wants
in the game, other than k3wld00d anti-pks.

--
. . Lemur Dragon
* oo www.udic.org
* / \./\ Let's Play 'Save Those Lemurs!'
*/_()_()\ - ("Frink! Woo! P'tang!")

Dundee

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Jun 10, 1998, 3:00:00 AM6/10/98
to

On 10 Jun 1998 12:40:00 -0700, "Eric Johnson" <d@p.c> wrote:

>This thread always saddens me. Why make pk'ing utterly worthless?

So that you will stop doing it.

If you want PVP combat, join a guild and fight a guildwar. Fight
people that are ready, willing, and able to fight back. Stop
slaughtering people that aren't interested in playing THAT game.

>I always have trouble believing that there is more than a couple people who
>want this option.

Yes, we love to be killed for your amusement.

>Why should pk'ing be worthless?

Because it is obnoxious, anti-social behavior.

or

Because the reward is too great. You don't get more than a handful of
coins from most monsters and you only get some hides from a giant
serpant surrounded by two dozen rats. Compare that to what you get
from the average Expert Swordsman (who is also, as luck would have it,
MUCH easier to kill). Game balance. Reward equal to the risk.

You want lotsa loot, fight people that are ready, willing and able to
fight back. Guild wars, it's made Just For You!

>Why must people insist that pk'ers ruin the fun of others?

You mean, the people that get PK'd? Oh, I don't know... maybe because
they *were* having fun, and then some PKers came along and ruined it.

>The pk'ers may not make the best
>points, but they do have truth on their side in the "Pks make the game fun"
>argument.

If you enjoy PvP combat, then join a guildwar and fight til your heart
bursts from the joy and excitement that PvP combat brings to the game.

>Next time somebody posts something of that kind, actually think
>about it.

Designer Dragon has posted about this, asked us to discuss it here,
and I'm quite certain he has "actually thought about it".

I know I have.

>PKing is supposed to be a way to get rich quick,

Uh, no it isn't. PvP combat is supposed to be in the game so that we
aren't *restricted* from fighting one another. PKing is taking that
element of the game to extremes.

>serious consequences. This is exactly how it works in UO (and will work
>even more-so with the new rep system).

The purpose of the new rep system, to quote Designer Dragon once
again:

"Kill within the guild system or your character gets hosed."

>On a side note, I just took the kingdomality test. I was an
>engineer-builder, and my motto was "if it ain't broken dont fix it". I'll
>apply that to pk'ing on UO. With the new rep patch, the risk/reward ratio
>will be perfect.

Any other predictions?

>Don't try to "fix" *heavy sarcasm* it by putting on more and more restrictions.

"Kill within the guild system or your character gets hosed."

ti...@enteract.bottblock.com

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Jun 10, 1998, 3:00:00 AM6/10/98
to

Eric Johnson <d@p.c> said...

> This thread always saddens me. Why make pk'ing utterly worthless?

Because when you make PKing an activity that has a negative return on
investment, it will become less rampant.

> I
> always have trouble believing that there is more than a couple people who

> want this option. Why should pk'ing be worthless? Why must people insist
> that pk'ers ruin the fun of others? The pk'ers may not make the best


> points, but they do have truth on their side in the "Pks make the game fun"
> argument.

I beg to differ with you on that statement - they do not "have truth on
their side" in that argument. That is their *opinion*, and is not
*truth*. It is an *opinion* that many of us do not share. The game would
be perfectly fun for me - and, I suspect, for several others here - if I
never saw another PKer as long as I played.

> So think about it.. everybody answer these questions. Am I the type of
> person whose sole activity on a combat mud would be chatting?

No, I am the type of person who would not partake in a combat MUD in the
first place. UO was not advertised as a multi-player Quake, or a
multi-player Diablo, or a multi-player combat game. It was advertised as
a role playing game in which you could play a character. Nowhere is it
stated that that character has to be a combatant, and yet it seems that
PKers - the "Paralyze Corp Por" Pkers - don't seem to give a damn what
anyone else wants, so long as they have *their* fun.

> Do I think OSI should implement a pk switch?

Nice thought, but it won't happen. Though I would like to see a non-PvP
shard. But while I'm dreaming, I'd also like a pony.

> Do I think there should be no profit in pk'ing?

Damn straight I do.

> Do I (note - not your characters, but YOU) hate pk'ers?

Do I hate the buggers who hit you out of nowhere with a paralyze and then
corp por you without saying anything at all, without even the semblance of
RP? Yes. Do I hate the assholes who think it's just the grandest thing
to slaughter me and my pack animal while I'm mining because they know I
don't have the strength to fight back? You better believe it.

> Do I believe that anybody who plays a pk'er is obviously a sociopath in real
> life?

No, because that is an absurd statement. If you want to get your kicks
out of killing someone, fine. Go join a guild and declare war on another
guild. But leave those of us who aren't interested in playing that way
out of it.

> If your answer is yes to any single one of those questions, believe me you
> would be much happier if you and your friends either went to IRC, or a
> combat mud with no pk'ing whatsoever.

So nice of you to tell me what I want. I am quite happy playing on UO
when I'm not being chased by PKers. The afternoon spent in support of
"King Magnus" was one of the best afternoons I've spent in a long time. I
enjoy "riding around" Minoc, mining up ore, making ingots, turning those
ingots into something useable. Which, oddly enough, you can't do on IRC.

So please, in the future, refrain from telling me what *I* want, simply
because it doesn't jive with what *you* want. What *I* want is to be able
to play the game as *I* like, without infringing on the rights of others,
and without having my rights infringed upon.

(But then, as long as I'm dreaming, I'd still like that pony.)

Tirya
Farren, Apprentice Miner and Happily So, Catskills

Slay

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Jun 10, 1998, 3:00:00 AM6/10/98
to

I think a lot of the rampant PK'ers really don't care
if they get your loot or not. The fact that YOU no longer
are in possession of the loot is good enough for them.
I know, at least the PK doesn't get the loot either,
but I don't think it will decrease PKilling much at all.
Just my opinion though.


ti...@enteract.bottblock.com

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Jun 10, 1998, 3:00:00 AM6/10/98
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Slay <da...@yoda.fdt.net> said...

Submitted for your approval: the initial post of the person who turned to
PKing for a day and discovered how lucrative it was. The thread's about
what, 60 posts long - you can't miss it.

And yes, I'm aware that not *all* PKs are in it for the money. But *some*
PKs are in it for the money, and if removing the loot from player kills
gets rid of them, then at least it's a step in the right direction.

El Lèmur

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Jun 10, 1998, 3:00:00 AM6/10/98
to

Slay wrote:
>
> I think a lot of the rampant PK'ers really don't care
> if they get your loot or not. The fact that YOU no longer
> are in possession of the loot is good enough for them.
> I know, at least the PK doesn't get the loot either,
> but I don't think it will decrease PKilling much at all.
> Just my opinion though.

Ah, but what will they PK you with if they don't get any
of your reagents/arrows/gold?

Zaphkiel

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Jun 10, 1998, 3:00:00 AM6/10/98
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In article
<0D3F5E520D97887A.15E47547...@library-proxy.airnews.net>,
Dun...@LakeSuperior.Shard says...

>
>On 10 Jun 1998 12:40:00 -0700, "Eric Johnson" <d@p.c> wrote:
>
>>This thread always saddens me. Why make pk'ing utterly worthless?

If Pk'ing has no worth other than the loot you can get by doing it,
then it IS worthless. Greed.
If pk'ing has a value independent of loot, then it will still have
that value when there is no loot.

>
>So that you will stop doing it.

Well said.

I know there must be some way to turn the phrase 'morally bankrupt'
into this discussion. Pk's will have to declare immoral bankruptcy....
bankrupt the immoral... Declare Chapter 1.25.33.13...
Haven't quite got it yet, but I can feel it rolling around my brain.

--Zaphkiel

------------------
Spam free Usenet news http://www.newsguy.com

The Master

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Jun 10, 1998, 3:00:00 AM6/10/98
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Eric Johnson wrote:

> This thread always saddens me. Why make pk'ing utterly worthless?

To stop it.


> I always have trouble believing that there is more than a couple people who
> want this option.

Maybe take off your shoes and count on your toes?


> Why should pk'ing be worthless?

To stop it.


> Why must people insist that pk'ers ruin the fun of others?

Because they do.


> The pk'ers may not make the best points, but they do have truth on their side
> in the "Pks make the game fun" argument.

Not so. It is only fun for them and the few legit players with characters
powerful enough to stand up to them.


> Next time somebody posts something of that kind, actually think about it.

We have.


> PKing is supposed to be a way to get rich quick, but have serious
> consequences.

So far, it has none.


> This is exactly how it works in UO (and will work even more-so with the new
> rep system).

So what are you complaining about?

Twilight

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Jun 11, 1998, 3:00:00 AM6/11/98
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>>
>>On 10 Jun 1998 12:40:00 -0700, "Eric Johnson" <d@p.c> wrote:
>>
>>>This thread always saddens me. Why make pk'ing utterly worthless?
>

Well have u ever wondered back towards pks? after they killed u in death robes
and nothing else? or come across pks after u been killed?
Most of the time they ignore u. Or they tell you to get lost.Most ( not all)
are in it for the loot . Some are for the thrill kill , others ( more rarely )
for the RP opportunity.
That why i go around in crappy bone armor ( ar less than 24..) and carry maybe
5 of each reg..They hate ppl who have nothing to loot.
--
I can picture in my mind a world without war , a world without hate. And I can
picture us attacking that world , because they'd never expect it.- Jack Handey


Dundee

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Jun 11, 1998, 3:00:00 AM6/11/98
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On Thu, 11 Jun 1998 17:55:06 GMT, tub...@ix.netcom.com (bizbee)
wrote:

>On Tue, 09 Jun 1998 20:12:21 GMT, Dun...@LakeSuperior.Shard (Dundee)
>wrote:


>
>>This really is the best idea yet for taking the incintive (or at least
>>the profit) out of PKing. Only when the 'report for murder' query
>>pops up, of course.
>

>and when <does> that pop up? I haven't seen that screen since
>February.

Not until the new rep' system is in. The current "report for murder"
and bounty system thingy doesn't work worth a hoot.

The Master

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Jun 11, 1998, 3:00:00 AM6/11/98
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bizbee wrote:

> On Tue, 09 Jun 1998 20:12:21 GMT, Dun...@LakeSuperior.Shard (Dundee)
> wrote:
>
> >This really is the best idea yet for taking the incintive (or at least
> >the profit) out of PKing. Only when the 'report for murder' query
> >pops up, of course.
>
> and when <does> that pop up? I haven't seen that screen since
> February.


Uhmmm, correct me if I'm as dumb as a can of spinache, but I think you have to
be playing on a server that's running the Rep system, and get killed while
innocent, by a player aggressor, in order to see it.

Dundee

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Jun 12, 1998, 3:00:00 AM6/12/98
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On Thu, 11 Jun 1998 21:48:39 -0700, The Master
<NOSPAM_...@uswest.net> wrote:

>Uhmmm, correct me if I'm as dumb as a can of spinache, but I think you have to
>be playing on a server that's running the Rep system, and get killed while
>innocent, by a player aggressor, in order to see it.

Nagh, there was a very ineffective "bounty system" in place already.
It didn't seem to work.


J+K Design

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Jun 14, 1998, 3:00:00 AM6/14/98
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ti...@enteract.bottblock.com wrote in article
> The Master

> > Kurt Baskette wrote:
>
> > > Because NPC's are stupid, mindless beings who don't know
> > > enough to smell a trap. Destroying items is an assinine idea. And you
> > > know, that people will still PK, and when you finally kill them,
> > > they'll just destroy their items as well.
>
> > As long as they are deprived of the stuff, that's ok. But what if you
only get
> > this option when you are innocent? Much better. Like real life, we
need to
> > reward "correct" behavior in order to promote it.
>
> Hear, hear!
>
> Tirya

Rewarding "Correct" behviour, aaarggh!!

I thought this was a fantasy roleplay set in medieval times not an exercise
in behavioural therapy. Now if the "we" you where talking about was players
it would seem reasonable but as its the game designers who you are calling
on to act the idea is just another way of making the game more artificial.

The sacrifice your items to the gods is just another implausible way of
trying to deal with pk's. Shouldn't we try and work towards plausible ways
- like giving them a context in which to fight each other (guild wars and
the ilk), or the moves to make death meaningful so that pk's can be
"punished."

Turjan
Adept Warrior - sonoma

El Lèmur

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Jun 14, 1998, 3:00:00 AM6/14/98
to

J+K Design wrote:
>
> ti...@enteract.bottblock.com wrote in article
> > The Master
> > > Kurt Baskette wrote:
> >
> > > > Because NPC's are stupid, mindless beings who don't know
> > > > enough to smell a trap. Destroying items is an assinine idea. And you
> > > > know, that people will still PK, and when you finally kill them,
> > > > they'll just destroy their items as well.
> >
> > > As long as they are deprived of the stuff, that's ok. But what if you
> only get
> > > this option when you are innocent? Much better. Like real life, we
> need to
> > > reward "correct" behavior in order to promote it.
> >
> > Hear, hear!
> >
> > Tirya
>
> Rewarding "Correct" behviour, aaarggh!!
>
> I thought this was a fantasy roleplay set in medieval times

It's not set in midieval times. It's set in Britannia, which
is on a level similar to the Renaissance (one king, everyone
is literate, etc).

> not an exercise
> in behavioural therapy. Now if the "we" you where talking about was players
> it would seem reasonable but as its the game designers who you are calling
> on to act the idea is just another way of making the game more artificial.

In the renaissance, murdering people was not NEARLY as profitable
as it is now. People did not always have full sets of plate walking
around. And a lot of times items would be damaged or destroyed when
you try to subdue a victim.

> The sacrifice your items to the gods is just another implausible way of
> trying to deal with pk's. Shouldn't we try and work towards plausible ways
> - like giving them a context in which to fight each other (guild wars and
> the ilk), or the moves to make death meaningful so that pk's can be
> "punished."

Gameplay comes before realism. So it's not plausible? Having
names like IFuCkEdYoUrDoG aren't plausible either, but they
exist.

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