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Mage and Armour

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WindsorFox

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Apr 1, 2002, 2:06:23 AM4/1/02
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Is this a problem? My experience with D&D says a magic user cannot wear
armour. A kindly GM tossed me a newbie bag, I know she could tell by
looking that I was a mage and it contained some cool blue GM leather
armour. I put it on and all seems normal.
--

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wings and dominate the Earth. He will cause an empire by the sea to
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Zoomby Woof

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Apr 1, 2002, 4:06:22 AM4/1/02
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On Mon, 01 Apr 2002 07:06:23 GMT
WindsorFox <windsorN...@NOcoxSPAM.net> wrote:

> Is this a problem? My experience with D&D says a magic user cannot wear
> armour. A kindly GM tossed me a newbie bag, I know she could tell by
> looking that I was a mage and it contained some cool blue GM leather
> armour. I put it on and all seems normal.
> --

Mages can wear leather arnmour without penaltys, it doesnt give you much armour rate anyway.
/ZW

Simon

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Apr 1, 2002, 7:15:20 AM4/1/02
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"WindsorFox" <windsorN...@NOcoxSPAM.net> wrote in message
news:3CA8076F...@NOcoxSPAM.net...

> Is this a problem? My experience with D&D says a magic user cannot wear
> armour. A kindly GM tossed me a newbie bag, I know she could tell by
> looking that I was a mage and it contained some cool blue GM leather
> armour. I put it on and all seems normal.

Many armour types affect meditation rates - stick to non-studded leather and
you'll be fine. As a mage, you'll want to keep at arms length from monsters
anyway :-)

S.


Derek Lyons

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Apr 1, 2002, 10:17:54 AM4/1/02
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WindsorFox <windsorN...@NOcoxSPAM.net> wrote:
> Is this a problem? My experience with D&D says a magic user cannot wear
>armour. A kindly GM tossed me a newbie bag, I know she could tell by
>looking that I was a mage and it contained some cool blue GM leather
>armour. I put it on and all seems normal.

Mages can wear any armor they want, but metal armor slows or prevents
meditation (regaining Mana). Depending on your playstyle this may oy
may not be a problem.

D

Xerus

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Apr 2, 2002, 7:49:23 AM4/2/02
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On Mon, 01 Apr 2002 15:17:54 GMT, el...@hurricane.net (Derek Lyons)
wrote:

Also, *any* kind of armor prevents the reactive armor spell from
working.

Xerus, GL/T


Kai-Stephan Trienke

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Apr 2, 2002, 9:48:49 AM4/2/02
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> >Mages can wear any armor they want, but metal armor slows or prevents
> >meditation (regaining Mana). Depending on your playstyle this may oy
> >may not be a problem.
> >
> >D
>
> Also, *any* kind of armor prevents the reactive armor spell from
> working.

nope.. *ANY* kind of NON plain leather armor....

Derek Lyons

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Apr 2, 2002, 11:50:16 AM4/2/02
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Xerus <pdu...@insight.rrNO.SPAMcom> wrote:

Incorrect, any armor containing *metal* prevents RA from working. It
does not work with studded, but works just fine with plain leather.

D.

Xerus

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Apr 2, 2002, 1:01:39 PM4/2/02
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On Tue, 02 Apr 2002 16:50:16 GMT, el...@hurricane.net (Derek Lyons)
wrote:

Huh, I could have sworn I tried that with plain leather before, but I
just tried it now and it works fine. This was quite some time ago I
tried this, did the rules change, or was I just mistaken?


Baydlor

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Apr 3, 2002, 5:36:32 PM4/3/02
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My mage wears a leather tunic. It gives him an AR of 6 and slows his
meditation slightly. Meditation went from something like 20 points back in
16 seconds w/o the armor to 20 points back in 18 seconds with it. Adding the
leather pants changed it dramatically. Apparently much past 6 AR really
affects the rate.


Grant Farrington

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Apr 3, 2002, 9:57:30 PM4/3/02
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On Wed, 03 Apr 2002 22:36:32 GMT, "Baydlor" <bay...@hotmail.com>
wrote:

Hmmm unless they have changed something I don't think this is right.
Standard leather armour gives no med penalty at all. A studded suit
gives %20 reduction. Tested it extensively when the system was first
brought in. I'll have to test it again.

Cheers,

Fazza - Guildmaster FUN
Friends UNited, Oceania Shard
Ultima Online - http://www.uo.com/

Baydlor

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Apr 4, 2002, 6:45:43 PM4/4/02
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"Grant Farrington" <gjf_...@iprimus.com.au> wrote in message
news:lagnauogd7s8gc04e...@4ax.com...

> On Wed, 03 Apr 2002 22:36:32 GMT, "Baydlor" <bay...@hotmail.com>
> wrote:
>
> >My mage wears a leather tunic. It gives him an AR of 6 and slows his
> >meditation slightly. Meditation went from something like 20 points back
in
> >16 seconds w/o the armor to 20 points back in 18 seconds with it. Adding
the
> >leather pants changed it dramatically. Apparently much past 6 AR really
> >affects the rate.
>
> Hmmm unless they have changed something I don't think this is right.
> Standard leather armour gives no med penalty at all. A studded suit
> gives %20 reduction. Tested it extensively when the system was first
> brought in. I'll have to test it again.
>
I added the leather tunic after going to 3D via LBR in early March.


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