"The frozen North will hatch a flightless bird, who will spread his
wings and dominate the Earth. He will cause an empire by the sea to
fall, to the astonishment and delight of all."
BOYCOTT Excessive Motorsports !!
http://www.geocities.com/fordracing68/xm.html
"I'm sorry, I'm afraid I subscribe to the theory of
intellectual osmosis. As such, I must now cease our
conversation and move away from you before my intelligence
begins to drop. Good day." the Gord http://www.actsofgord.com
> Is this a problem? My experience with D&D says a magic user cannot wear
> armour. A kindly GM tossed me a newbie bag, I know she could tell by
> looking that I was a mage and it contained some cool blue GM leather
> armour. I put it on and all seems normal.
> --
Mages can wear leather arnmour without penaltys, it doesnt give you much armour rate anyway.
/ZW
Many armour types affect meditation rates - stick to non-studded leather and
you'll be fine. As a mage, you'll want to keep at arms length from monsters
anyway :-)
S.
Mages can wear any armor they want, but metal armor slows or prevents
meditation (regaining Mana). Depending on your playstyle this may oy
may not be a problem.
D
Also, *any* kind of armor prevents the reactive armor spell from
working.
Xerus, GL/T
nope.. *ANY* kind of NON plain leather armor....
Incorrect, any armor containing *metal* prevents RA from working. It
does not work with studded, but works just fine with plain leather.
D.
Huh, I could have sworn I tried that with plain leather before, but I
just tried it now and it works fine. This was quite some time ago I
tried this, did the rules change, or was I just mistaken?
Hmmm unless they have changed something I don't think this is right.
Standard leather armour gives no med penalty at all. A studded suit
gives %20 reduction. Tested it extensively when the system was first
brought in. I'll have to test it again.
Cheers,
Fazza - Guildmaster FUN
Friends UNited, Oceania Shard
Ultima Online - http://www.uo.com/