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Someone

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Sep 7, 2000, 5:00:09 PM9/7/00
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I have been playing for 2 years. I dont have a single gm char on any shard.
Why? I dont play for titles. I dont play for skill. I play because it's a
good diversion from everyday life. But, I do remember the good old days,
before this tramm fell stuff. I remember when it was called "Brittania"
Has a nice ring to it doesnt it? When I mention brittania now, everyone
thinks I'm speaking of Britain. I remember the times before 7x gm in one
week. I remember when skills required work, not running into a dungeon for
five minutes and running out gm. I remember times when people actually
worked together, trying to help each other, not just fighing to get the
loot.

Call me old school, but, I genuinly believe that the old way was better.
Not that OSI cares about my opinion.

Someone

Tasslehoff, adept mage
WTF, Master Warrior
Yeshmael Smukand, adept carpenter

of the Atlantic shard


Taras Bulba

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Sep 7, 2000, 9:28:55 PM9/7/00
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You were lucky....when I was a lad, we had to get up four hours before we
went to bed, had nothing but a cup of hot gravel for breakfast.......etc

"Someone" <pbo...@bayou.com> wrote in message
news:MyTt5.244$MP1.7...@news.bayou.com...

Otara

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Sep 8, 2000, 1:31:41 AM9/8/00
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>On Thu, 7 Sep 2000 16:00:09 -0500, "Someone" <pbo...@bayou.com> wrote:
>
>>I have been playing for 2 years. I dont have a single gm char on any shard.
>>Why? I dont play for titles. I dont play for skill. I play because it's a
>>good diversion from everyday life. But, I do remember the good old days,
>>before this tramm fell stuff. I remember when it was called "Brittania"
>>Has a nice ring to it doesnt it? When I mention brittania now, everyone
>>thinks I'm speaking of Britain. I remember the times before 7x gm in one
>>week.

Err - slight exaggeration? I GMed a few skills. But I do remmber
even in the old days that people who wanted to, found ways to get
skills up awfully fast. Slight nostalgia bias there I think.

> I remember when skills required work, not running into a dungeon for
>>five minutes and running out gm. I remember times when people actually
>>worked together, trying to help each other, not just fighing to get the
>>loot.

I remember a time when a hell of a lot of people macroed rather than
'work'. I also remember a time when skill gain rates were insanely
slow for some activities.

>>Call me old school, but, I genuinly believe that the old way was better.
>>Not that OSI cares about my opinion.

Fair enough. Think its a mixed bag both ways myself.

Otara

xigam....@yahoo.com

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Sep 8, 2000, 2:04:29 AM9/8/00
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On Fri, 08 Sep 2000 05:31:41 GMT, Otara <sp...@spammity.com.au> wrote:

>
>I remember a time when a hell of a lot of people macroed rather than
>'work'. I also remember a time when skill gain rates were insanely
>slow for some activities.

It's insanely slow for lumberjacking currently.

Otara

unread,
Sep 8, 2000, 6:13:42 AM9/8/00
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On Fri, 08 Sep 2000 01:04:29 -0500, xigam....@yahoo.com wrote:
>>I remember a time when a hell of a lot of people macroed rather than
>>'work'. I also remember a time when skill gain rates were insanely
>>slow for some activities.
>
>It's insanely slow for lumberjacking currently.

Nup. Was a totally different scene to what we have now.

Otara


Eric A. Hall

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Sep 8, 2000, 10:28:09 AM9/8/00
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> Except for the chirping of crickets and a vast feeling of desolation
> and lonelyness, you mean.

Dunno about the rest of the shards but I've been seeing more red activity on
Feluccia lately. Got into a long-winded battle with one in Deceit last
night, finally conceded when he brought back a healer (actually it was more
like "healer? lame lol" invis, timeout, recall).

My alchy/scribe was almost pk'd using house flagging. Guy had "rares" to
sell, my alchy/scribe is who I use when I don't care if I die, sure enough
he cast paralyze once we got in the house, I popped and trapped pouch and
ran, stopped to cast reflect during his running after me, and then recalled
out laughing at his limp noobiness.

Seen a bunch more thieves around brit bank too. Overall, Fel is picking up a
lot more of the old-style action.

Rick Cortese

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Sep 8, 2000, 12:12:51 PM9/8/00
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"IceLady" <Ice...@loveit.com> wrote in message
news:39b911ac...@news.bna.bellsouth.net...
<snip>
> I have found many more people working together, trying to help each other
> in my weeks with no pk's than I have for the last two years with the
pk/theif
> threat hanging over everyone's head.

I probably would have argued this with you right up until this week. Lost
all my dragons because I didn't play my tamer for a week, so went to
Covetous 4 east. I figured I have spent close to 3 years there and have
never really ran into more then 1-2 other characters, sure bet to get a
dragon. My former favorite spot, Deamon Temple, is kind of crowded with
people now because of the fire pits.

There was a whole team of players down there. Bards, mages, warriors, all
working as a team in hand to claw combat with the dragons and drakes. The
mages and warriors would fight off the spawn until the bards could do their
work.

It surprised me on two levels. First the cooperative play, second there is
much easier loot to be had in the game and apparently there are a few
players left looking for a challenge vs easy loot.

There are still a lot of under utilized dungeons and loot to be had. People
looking for a challenge have found C4E, but I still have Fire Dungeon with
its efreets and blue sandal mage lords to myself. Hyloth is pretty much
abandoned too.
>
> Funny how our memories are so different. I am having more fun now than
> I have from the day the first three servers opened.
> From the increase in subscribers with the UO-R patch, many others must
> feel the same way I do. From the number of people that play only on the
> Trammel non thief/pk side, seems I am not alone in my feelings.

I think I had more fun when the game first came out due to the overall
quality of players then I do now. I mean it was a really crappy game when it
came out, bugs like shooting anything poisonous with a bow anywhere on the
screen poisoning you 100% of the time. I still miss some of the people I
knew back then and wish they hadn't quit in frustration.
>
> You can keep your "old days", I will take the new ones. Just stay in Fel,
> and you will never know anything has changed.

IMO: OSI waited too long to react. My oldest son tried but didn't really
make it back after being PK'd by a skill hacker a few months back. We still
refresh his houses, but I have the feeling they will be on eBay soon. People
really have that kind of adversion to being cheated in a game. Collective
nitwits at OSI didn't get it until they made EQ a success with their
policies. After the 100th cheat/bug that let you client crash someone or
steal through walls made it into the game, they should have done something
other then wait for the 1000th cheat/bug before they started reacting
sensibly.

But I give Verant/EQ their due, they showed how it is done with persistant
PvP servers being keep seperate from the masses. You don't tweak for optimum
pest levels, you seperate the populations.

I still like the one world concept much better. I realize they needed land
expansion for housing and technical limitations meant "not a mirror" mirror.
Would have been better if from the outset it had been seperate PvP- and PvP+
servers.
>
> Just MHO,
>
> Ice,
>


Kiril Threndor

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Sep 9, 2000, 7:36:53 AM9/9/00
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Rick Cortese <rico...@netmagic.net> only went ahead and wrote!

>There are still a lot of under utilized dungeons and loot to be had. People
>looking for a challenge have found C4E, but I still have Fire Dungeon with
>its efreets and blue sandal mage lords to myself. Hyloth is pretty much
>abandoned too.
>>

Many players are probably like me and prefer clean dungeons. What I mean
is not teeming with small shitty monsters that are just a pain. I don't
go to them often now but I used to like Shame, Deceit and Destard for
these reasons. I hate Fire with all those bloody rats and slimes.
Nothing worse than playing catch me with an efreet and you keep getting
blocked by rats!

--
________________________________________________

Kiril Threndor
DTM SP

Rick Cortese

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Sep 9, 2000, 8:01:14 AM9/9/00
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"Kiril Threndor" <ult...@baywatch.demon.co.uk> wrote in message
news:2BQtnOAV...@baywatch.demon.co.uk...

Old habits die hard. I got used to spending a lot of time in dungeons with
trash monsters from all the taming and tailoring I used to do.

I kind of miss the old days where tailors would make more money killing
trash monsters then people in the harpy room. Something about those times
had a certain 'right' feel about it to me. I admit shop tailoring needed to
be nerfed, but the old days of finding/being a tailor for a dungeon romp are
pretty much over.


Damocles

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Sep 10, 2000, 1:05:13 PM9/10/00
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On Thu, 7 Sep 2000 16:00:09 -0500, "Someone" <pbo...@bayou.com>
wrote:

>I have been playing for 2 years. I dont have a single gm char on any shard.


>Why? I dont play for titles. I dont play for skill. I play because it's a
>good diversion from everyday life. But, I do remember the good old days,
>before this tramm fell stuff. I remember when it was called "Brittania"
>Has a nice ring to it doesnt it? When I mention brittania now, everyone
>thinks I'm speaking of Britain. I remember the times before 7x gm in one
>week. I remember when skills required work, not running into a dungeon for
>five minutes and running out gm. I remember times when people actually
>worked together, trying to help each other, not just fighing to get the
>loot.
>

Skills required work? You mean the work required to lure an ogre lord
through a gate and then trap him in your house? Or maybe hire 8
paladins and trap them instead. Yeah, skills took so much work back in
the day, the macros you had to create were so complex for such simple
minds.

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