This sucks.
Anybody selling ingots on cats? for 5gp each maybe?
Furious George
aka
Queso
7 is a lot easier to accept then 8.
Of course non-dupers are buying at high prices, there are a ton of legitimate
rich people. However, I think it is obvious the price of ingots would be much
lower if there was not so much bogus gold floating around.
Furious George
aka
Queso
Its more that its much easier to make money by killing monsters than
by mining now - and mining in felucca is a bit of a pain without a
house, at least for me. I'm used to using public houses to smelt.
Guess easy gold is one way to make duping obsolete....
Otara
Im not a duper, and ive been buying ingots at 7.
--
Nathaniel Minera of Britain
Great Lakes (Trammel)
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I fully expect I will kill a cat and fight 19gp on it.
"FuriousXGeorge" <furious...@aol.comnospam> wrote in message
news:20000613004046...@ng-cg1.aol.com...
Too many assumptions
You sure its dupers buying all the wood?
So dupers only buy wood and not ingots?
So the price of ingots is directly related to the price of wood?
Money is easy to make, UO has no gold sinks.. One theory on
inflation.. prices will rise if there is too much money chasing too
few goods.
Miners only want 8gp now people are paying that? Hey back when I
started smithing (2 odd years ago) the going rate for ingots was 5gp,
but still people were trying to sell at 6gp. Why because they can try.
If people will pay the price offered, people will sell.
>Anybody selling ingots on cats? for 5gp each maybe?
Lots of people selling ingots. Would you sell for 5gp each if you
could get 8gp?
Not because I get gold easier. But because in dungeons, forr example, rats
are a nuisance. You look at that blood elemental and know you can't kill it
even if someone else paralyzes it for you because that rat will follow you
around and ruin your spells everytime. It's nothing worse than going to
Destard, trapping a dragon and then you can't tame him because you get
swared with rats and slimes.
So in short, it's about damn time we got something from them other than them
just being a huge nuisance that we have to waste regs on to get to what we
really want to kill.
Erica
--
Eric A. Hall wrote in message <8i4oco$a...@chronicle.concentric.net>...
>
>I wouldn't blame it on duping. I'd blame it on too much easy monster loot.
>
>I fully expect I will kill a cat and fight 19gp on it.
>
>
>"FuriousXGeorge" <furious...@aol.comnospam> wrote in message
>news:20000613004046...@ng-cg1.aol.com...
>> Friggin dupers buying wood at 6gp. This causes the miners to want 8gp.
>Which
>> the dupers also buy. Which I cannot afford, but no one wants to sell at
5
>or
>> even 6 anymore.
>>
>>
>> This sucks.
>>
>> Anybody selling ingots on cats? for 5gp each maybe?
>>
>>
>> Furious George
>> aka
>> Queso
>
>Friggin dupers buying wood at 6gp. This causes the miners to want 8gp. Which
>the dupers also buy. Which I cannot afford, but no one wants to sell at 5 or
>even 6 anymore.
>
>This sucks.
>
I think it has less to do with dupers and more with the state of Trammel.
Without housing, and therefore no public forges, mining has become a lot more
difficult. My favorite spots are way out of the way, and with the closest forge
a subserver and a half away, I'm not going to be doing a heck of a lot of
mining. There are a lot fewer miners than before, so ingots are at a premium
right now. I suspect once housing goes in and the miners return, prices will
drop to their normal levels.
>Anybody selling ingots on cats? for 5gp each maybe?
>
I'll sell you some, but not until housing goes in. :)
Ian Kelley "Try not to become a man of success but
ike...@mail.sas.upenn.edu rather to become a man of value."
http://www.sas.upenn.edu/~ikelley/ --Albert Einstein
That does not explain the wood.
>b) Inflation - money is not worth what it was because it is so easy to get
>c) Why don't you go and mine and sell your ingots to the 'dupers' to earn a
>"lot of cash" ? Oh..too bothersome..weird, perhaps you are not the only one
>who thinks so
Because, I'm busy working my ass off honestly to get a house and get to gm
smith.
Seriously, if you don't believe duping is affecting the UO economy at all you
are seriously naive.
Furious George
aka
Queso
This is my theory (i could very well be wrong).
Wood at 6gp started at tradespot. Full of rich people, dupers or not, who are
willing to pay high prices because money is not an object, they just want
skill.
>So dupers only buy wood and not ingots?
Ummm.no...
>So the price of ingots is directly related to the price of wood?
In a way. I was trying to buy ingots from this guy, (who was selling them at
8), his reason for selling them at that price was because wood was selling for
6. Seriously, if your a miner, and you see a resource that is ten times easier
to get then ingots selling at 6, won't you bump your ingot price up?
>Money is easy to make, UO has no gold sinks.. One theory on
>inflation.. prices will rise if there is too much money chasing too
>few goods.
True. I don't disagree, I just disagree on the origin of all that money.
>
>Lots of people selling ingots. Would you sell for 5gp each if you
>could get 8gp?
>
>
Depends how many ingots I have and how much I need them.
Furious George
aka
Queso
I'm not saying they are duping the resources. They dupe checks and turn them
into gold and buy the resources.
One person posts on tradespot, BUYING INGOTS! 10GP EACH! and suddenly everyone
will want 10gp each.
I dunno though, this entire thread was formed because another one of my half
baked over emotional posted at 1:00 am rants. I should really stop doing that.
Furious George
aka
Queso
If it is duping, I would bet it is the starting stake. For instance, you
wouldn't want to dupe 10 arrows, then the next day 20 arrows, then the next
day 40 arrows.
Something like 10,000, 20,000, 40,000, makes a lot more sense.
> >b) Inflation - money is not worth what it was because it is so easy to
get
> >c) Why don't you go and mine and sell your ingots to the 'dupers' to earn
a
> >"lot of cash" ? Oh..too bothersome..weird, perhaps you are not the only
one
> >who thinks so
> Because, I'm busy working my ass off honestly to get a house and get to gm
> smith.
> Seriously, if you don't believe duping is affecting the UO economy at all
you
> are seriously naive.
I seriously don't believe that duping is affecting the UO economy the way
you describe it.
I wouldn't mind to pay 10gp per if the amount of ingots is large enough
(5k+). That you don't have the cash is not my problem. I need more time to
mine and smelt 5k ingots than to make 50k cash.
> Seriously, if you don't believe duping is affecting the UO economy at all you
> are seriously naive.
A month or so ago I started seeing prices for the prize statues, that
had been hovering around the 150-200k level for the less-desirable ones,
soar to over a million gold, first starting on the shards that were
rumored to have the most duping. If that's not real evidence of the
effect of duping on the economy...
gil
Those idiots have been posting on Tradespot for 2 years now. Or rather,
people are posting "10k ingots for 100kgp" and they always get buyers
because people got more money than sense. I've always been able to buy
ingots at 5-7 in town despite that.
It's all a matter of priorities. If the goal is GM smith,
and not necessarily lots of gold, then time-wise, it makes
sense to buy ingots, even at "inflated" prices.
If someone is mining ingots, or just has lots sitting
around, then it saves me several hours of my real-life
time to simply buy them. If I pay 7 or more per ingot,
then sometimes I don't care.
BTW - once you start hitting 7-9/ingot, you can work
the shopkeeper spawns, and eventually be buying
1K ingots from the npcs... same with boards.. oh,
and same with regs!! but don't let this secret out..
The problem with regs is everyone wants them, and because people do
work out the spawns, they sell them at infalted prices on vendors, if
this happened with ingots, you would be paying 12gp per
hehe..
I agree, but there is very little time saved between "meet me in game on
Thursday" versus 30 minutes in Brit "buying ingots!" The price difference is
half, which is substantial. It just isn't worth it to buy them for 10gp, I
don't care how you justify it.
> If I pay 7 or more per ingot, then sometimes I don't care.
It is your money to spend as you wish. I won't pay more than 7 per ingot or
4 per board and I'm hardly ever out. To each their own eh.
> BTW - once you start hitting 7-9/ingot, you can work
> the shopkeeper spawns, and eventually be buying
Hyep. Shopkeepers are cheaper than 10per.
>BTW - once you start hitting 7-9/ingot, you can work
>the shopkeeper spawns, and eventually be buying
>1K ingots from the npcs... same with boards.. oh,
>and same with regs!! but don't let this secret out..
Grey, what is the time between spawns?
I tried working the board spawn one day and got bored and had to kill
stuff.. (well, actually my buddies found a level 5 map and it sounded
like more fun than hanging around wood all day).
How long does it take to get the vendors spawn up to 1000's for
boards?
- Xigam
Vendors respawn inventory every 20-30 minutes. The rates are a bit different
between them all, but that's a rough guideline.
When a vendor respawns inventory, they will add +9 of any item they have
sold out of. So if a vendor has 10 (they start with 10, and drop back to 10
if they don't sell out after a while) and you buy them out, they will have
19 on the next inventory spawn, and then 28, 37, 46, 55, etc. With 20 minute
gaps between each spawn, it would take 3 hours and 20 minutes to get up to
100 boards in the vendor's inventory.
The thing about wood is that there are a lot of NPCs that sell it. All of
the carpenters and tinkers have it. Some bowyers have it I think. On
Catskills there are about 20 wood merchants all told. So at the end of the
3.3 hours, you are looking at being able to buy 20*100 or 2k pieces of
lumber for 3gp each. At the end of 3.6 hours, you are buying 2.2k pieces of
lumber, and at the end of 4 hours 2.4k pieces of lumber.
If you're willing to spend an afternoon recalling or gating around to all of
the towns with 2 or more wood vendors, you can get 10k pieces of wood for
3gp each pretty easily. I have bought 7k in an afternoon this way, and would
have gotten a lot more except for r/l time pressures. If you're really
serious about it you can keep working the spawn all day long and probably
get 100k pieces of wood. Just don't take too long of a break or some of the
vendors will drop back down to 10 inventory.
Another good thing about this is you can raise magery at the same time.
It works for a lot of items, but not all of them. There aren't enough
leather vendors to make hide-spawn get up to significant levels, for
example. It certainly should work for ingots though, if you're willing to
pay the higher rates.
Just thought of something, with Trammel/Felucca there are now twice as many
vendors.
There are also two extra hide dealers in Trammel Buc's Den if you can catch
them while kewlios are not killing them.
Kind of interesting that with all the BS going on about being tough or
looking for danger, Buc's Den Trammel is now actually being used!
I had my dread there back in the old days and only ran into 1-2 people in
several months of hanging out there. Didn't even own a house, just hid and
logged out w/o ever being attacked. It got so lonely there that I didn't
have any qualms about reforming the character. Noto was so low I would get
noto queries when attacking water elementals. Only way I found to gain karma
was taming rats, then killing them since their karma was reduced by being my
chr's pet!
I think I may make Buc's Trammel a base of operation for a little while now
that there is a stream of players going through there.
>Vendors respawn inventory every 20-30 minutes. The rates are a bit different
>between them all, but that's a rough guideline.
I'm glad I bought a wintv card.. ;-)
>When a vendor respawns inventory, they will add +9 of any item they have
>sold out of. So if a vendor has 10 (they start with 10, and drop back to 10
>if they don't sell out after a while) and you buy them out, they will have
>19 on the next inventory spawn, and then 28, 37, 46, 55, etc. With 20 minute
>gaps between each spawn, it would take 3 hours and 20 minutes to get up to
>100 boards in the vendor's inventory.
I wonder how this compares to actually chopping the wood? It certianly
sounds like more fun, because chopping wood just drives me nuts..
worse so than even mining.
>If you're willing to spend an afternoon recalling or gating around to all of
>the towns with 2 or more wood vendors, you can get 10k pieces of wood for
>3gp each pretty easily. I have bought 7k in an afternoon this way, and would
Humm... I'll give it a try..
- Xigam
>Kind of interesting that with all the BS going on about being tough or
>looking for danger, Buc's Den Trammel is now actually being used!
It's been in good use on Feluccia for at least a year, ever since they
put the bank and the gate there. It's much closer to Covertous than
Vesper bank is, and the healers is also faster/easier to get to.
It's my 2nd most used bank.. I rarely see reds there..
Sometimes when I do I attack, sometimes I don't..
I RARELY see a red attack a blue there.. it's actually pretty safe,
and probably less theives than Brittan (but no guards)
- Xigam
Yeah! Me too! That thing makes playing UO about 50 times more fun.
Furious George
aka
Queso