Hehe, sounds like a little surprise from OSI to keep the local citizens on
their toes. I think they're trying to discourage standing around too long in
one place to, for example, gain resist.
Of course it's from the fine folks at OSI . Those same folks that
believe that ANYTHING the players do is illegal and should be limited!
Christ. If they want the damned monsters to be umbeatable make them
friggin invincible and be done with it instead of freaking screwing
around with it!
I had one jump the wall one time. Don't recall hearing the teleport sound
though.
uray
> Of course it's from the fine folks at OSI . Those same folks that
> believe that ANYTHING the players do is illegal and should be limited!
>
> Christ. If they want the damned monsters to be umbeatable make them
> friggin invincible and be done with it instead of freaking screwing
> around with it!
>
Seriously, how easy do you want the game to be? And I'm not being cheeky
here, I really would like to know what people expect from this game, you
want monsters to sit still, raise your skills and not even attempt to harm
you? Would that make the game more enjoyable for you?
Daemons are *far* from invincible as it is, they're a *lot* weaker than
(IMO) they *should* be, I don't think any human should be able to melee a
daemon 5x their size, apparently they are still too hard though, seriously,
what would you like to see from them, kinda like a big ugly corpser with no
spells? I'm really confused by your post...
Fuck it, OSI should wipe every shard and put modified TC code on em all,
choose all your starting stats, skills (7x GM) your fame, karma, then set
an invincibility flag, cast 'summon money' a few times (which of course
would use no reagents) and then sit about at the bank looking cool with
your cool title or, when you're feeling adventurous, go wander around
trammels dungeons fighting all these big scary monsters that, let's face it
aren't scary at all because they don't fight back.
In case you haven't realised I'm pretty drunk, but jesus christ, this game
is *far* too easy as it is, complaining about daemons attacking people? wtf
is next?
OK, into serious mode now, the daemon/teleport thing, you're complaining
about "them wanting the damned mosters to be unbeatable" - I gotta say, all
you have to do is take one step away, they're that fucking slow and stupid
it's nigh-on impossible to be killed by a monster, for every step they take
you can get half a screen away, they cast *stupid* spells that do you
almost *no* damage and waste their mana, when they get close enough for
melee they *might* be a risk, but how likely are you to stay in range? you
can walk (not run) away and be a screen away from them in a few seconds.
Have you *honestly* ever met any monster that is even the slightest bit
difficult in UO? Shadow Wyrms, *maybe* but *only* because they spawn two at
a time now with a buttload of dragons, daemons, drakes and those shitty
mages at the same time - maybe they shouldn't do that, maybe they should
just keep destard 2's spawn to one shadow wyrm with nothing else - would
that make it less 'invincible'?
I can't help but think of a time when rats were a challenge, when people
beat frogs and you said 'OMFG - how did they do that?', the game was harder
to get into then but infinitely more rewarding, nowadays you can expect to
take on anything in the game with a char who is a few hours old (no offence
meant by this part, I expect this too - it's just how things are these
days) UO is now designed to appeal to all sorts, kids who can pick up the
game in an hour or two and get hooked, who know they can take on anything
with minimal risk, who *expect* to be able to beat everything cos they've
spent a few hours at the wall (shit, that's what the wall's for right?) to
me it's a farce, the point in playing games like this is that you have to
work at it, that's why you don't start the game with GM everything isn't it?
But no, the monsters are *still* too hard, 8x8 still works, as do all the
other bugs that were around before I quit my account last time, the only
ones that get fixed are the duping bugs, the ones people make RL money
using, if they fixed half the bugs that have existed for the past year the
game would be less accessable to newbies... People complain about dewds and
kewlios, all the while exploiting the same rulesets that allow the dewds
and kewlios to exist... And why do they exist? Because it's profitable for
OSI. I can start a newbie char, get to 5x GM (*not* dex-monkey), make over
a million gold *and* have a house, a shitload of rares, neon hair, several
thousand of each reagent/resource in a few hours, then what can I do with
it, steal whatever the fuck I want from whoever I want (or just plain kill
them - yes, even in Trammel), *wherever I want*, in town, fuck it, the bugs
still exist for that and they have for over a year - then I can escape
(again > 1yr old bugs) and if anyone attacks me I can get *them*
guardwhacked - and yet you complain that monsters are too tough.
Monsters are *not* too tough, OSI is *pretending* to make the game more
challenging, you don't think they could think of something better than
teleporting daemons if they wanted to make the monsters challenging? It's a
joke, hahaha OSI, very funny, thanks for making us think you are trying to
make the game difficult - seriously, I could wander through any town, any
shard, with 2 friends and I could kill, loot and plunder *everybody* in the
city (frighteningly, I am *not* exaggerating here), the guards wouldn't do
jack-shit, you attack me, I could get *you* killed for it, I want out,
*poof* - I'm gone, I want this or that, or whatever the fuck, no problem,
the bugs exist, they have existed for years and they've never been fixed,
nor will they ever be by the looks of things - instead, what do we get?
Fucking wedding deeds.
Bah, as I said this is a drunken rant, but who really cares if daemons can
teleport? Interesting to know, yes. Life-threatening, no. Important, no.
daemons... DAEMONS (ffs) are *meant* to be tough, please please PLEASE, if
you want to complain about OSI, complain about something important,
complain about the myriad of *very* dangerous bugs that have existed for
years and have never been fixed, complain about the lack of housing space,
complain about a wealth of things that shoudln't be in the game, but please
don't complain about daemons defending themselves... :/
I remember the day I had an orc mage doing multiple teleports in his chasing
me thru the woods. THAT was scary. I couldnt lose him, he kept popping up
next to me. did it about 6 times in a row i think.
Good God!
I didn't mean to offend your delicate sensabilities! Holy Shit what a
diatribe!!! Man, Get a life. It's just a fucking game!
I guess I made the meaning of my post too veiled for you to figgure ou
so I'll spell it out in plainer terms!
Every time we, the players, come up with a strategy, tactic or Yes,
another trick..... The fine folks at OIS seem to take offense.
We get a little successful in killling the single lich spawns at the
Throne room..... so what do they do? Increase the spawn to an
unreasonable level.... and now nobody can get into the place without
dieing at the door. Or a few people are "Getting Rich" off liches....
so they make them capiable of killing a drake!!!
There are rules to the game. If you keep bending the rules to thwart
the natural progression of character developement, eventually you will
have a game that is just as worhtless as the one you describe.
Again, Jado, I am Soooooooooo Soooooooory for upsetting your delicate
sensabilities and tossing you into a 1000 word rant! Geezzzz.....
> Get a life. It's just a fucking game!
>
We really need to stop tossing this phrase around. Anytime anyone says
something another disagrees with, it's met with "Relax, it's just a
game!"
When you pay to play, it's slightly more than "just" a game.
(Note: this is a general comment, not a flame... so please don't throw
rotten fruit [or *gasp* "just a game"s] in my direction.)
Baja | Napa Valley.
>Skinn...@hotmail.com wrote:
>
>> Get a life. It's just a fucking game!
>>
>
>We really need to stop tossing this phrase around. Anytime anyone says
>something another disagrees with, it's met with "Relax, it's just a
>game!"
Actually I probably wouldnt mind it so much if your phrase was the one
generally getting used ;).
But I agree it can just be a tactic to silence disagreement.
Otara
I was on tc when they first looked at this. Sailing off the coast by Shame,
Orc mage teleported onto the boat with me.
Ditto for when they first did treasure maps. At the same time they were
looking at the teleporting thing and I had a dread spider teleport onto the
boat with me.
Long as they don't make it every monster and his brother can teleport
anywhere they want it will be ok. I can just see dragons teleporting through
open windows.
Wow, what a controversy. I agree with teleporting monsters. I think it's
actually a good idea. After all, any monster intelligent enough to use magic
should be able to cast all that a PC can. Does it make the game harder?
Maybe. Does it make the game more interesting and unpredictable? Oh yeh.
Sometimes we need a little kick in the arse to keep things entertaining. I'm
sure it is not OSI's intent to make the game too difficult. I don't think
they're interested in losing money.
Personally I think it's a good thing - aren't these high-level monsters
supposed to be hard and clever and stuff like that. If they achieve that by
*RP mode* workling out how to use their massive mana reserve to cast a
simple spell like teleport instead of blindly flamestriking and weakening
their adversaries, all the better for them :-)
Rotund
Yes, dammit, lets have everyone start the game with 700 points to distribute
between their skills, and 225 stat points to play with as they see fit. In
fact why stop there? 1000 skill and 500 stat points, and free Vanq. and
Invuln. for all newbies! After all, we wouldn't want the game to be a
challenge, would we? Where's the fun in that?
--
Olaf Stormcloud
5x GM the hard way,
WUD, Europa
"I didn't know we had a king. I thought we were an autonomous collective..."
I agree. It would be good to have an occasional teleport from monsters.
Another thing ive never seen before is my dragon cast fire field the other
night. Really freaked me out. In a good way...>8P
>
> I didn't mean to offend your delicate sensabilities! Holy Shit what a
> diatribe!!! Man, Get a life. It's just a fucking game!
I ain't read any of the other posts yet, or even any further in this one,
before I do - apologies, beer+newsgroups don't mix :)
> On Fri, 12 Oct 2001 01:50:15 +0000, Jado <ja...@nospam.jado.org> wrote:
>
> (Snip drunken rant)
Thanks :)
>
> If this is the way you feel about UO, why do you play and
> pay OSI/EA a subscription fee every month? In fact, why
> do you spend so much time on the UO usenet discussion group?
I spend a lot more time here than I do in the game actually, I guess the
only reason I still have my account open is to do events with my old guild
(some of them seem to get really pissed at me when I close my account so
it's easier just to leave it open and not play :) - now that I think about
it I've probably lost both my boats by now, if house refreshing wasn't
automatic, it would probably be gone too.
> The "old days" are not coming back. If changes had not been
> made, UO would have already been dead.
A crying shame that the old days aren't coming back (to me anyway) but
something I'm just going to have to deal with (what with falling into the
minority of the playerbase :) however, no matter how much I bitch and moan,
UO is still the best MMORPG out there. I'll maybe close my account again
when Planetside is released.
You are right. Be we need to keep these things in context too.
Yes, there is a significant investment in time, effors and funds in
the game. this individual went way beyond the scope of this
conversation launching into a rant that went on for multiple
paragraphs and re-stated his bone of contention several times. It took
on the tone of rage rather than discussion or even simple complaint.
Whenever people get so passionate about a subject as to rage about it,
their perspective becomes so slanted as to preclude the recognition of
reality.
At that point, the passion becomes the focus rather than the
discussion. This is where this individual wound up.
So by this lineof thinking, as Daemons progress in their
"Intelligence" and thwart the strength of highly developed characters,
newer characters are never able to develope the strength to take them
on...... what we end up with is a population of characters and
monsters so segmented that they are exclusive to newer and weaker
players?
I know, a bit extreme but...... progression tends to work it's way to
the extremes doesn't it?
LMAO!!! You type a lot better than I do with a couple under the belt!
Best explaination I have heard thus far! No harm done!!! :)
>On Fri, 12 Oct 2001 02:53:57 GMT, Diaphanous Daydream
><Diaphanous_Daydream@*.*> wrote:
>
>You are right. Be we need to keep these things in context too.
>
>Yes, there is a significant investment in time, effors and funds in
>the game. this individual went way beyond the scope of this
>conversation launching into a rant that went on for multiple
>paragraphs
<clip>
Yeah, he was drunk, too.
Take it with a grain of salt.
The feeling behind his rant may have been quite genuine and sincere,
but the packaging was over-the-top because he wasn't thinking
straight. Take it as such and blow it off. :-)
(For the record, I don't think the game is too easy, and die quite
often. I blame it on bad hand-eye coordination and a slow computer &
connection. *grin*)
> Yeah, he was drunk, too.
>
> Take it with a grain of salt.
>
> The feeling behind his rant may have been quite genuine and sincere,
> but the packaging was over-the-top because he wasn't thinking
> straight. Take it as such and blow it off. :-)
>
> (For the record, I don't think the game is too easy, and die quite
> often. I blame it on bad hand-eye coordination and a slow computer &
> connection. *grin*)
>
Some places just require too much complicated effort to kill things. I
can't get on in ilshenar very long on my own, I end up having the usual
panic attack and running like mad. Crafting only goes so far to be
enjoyable, after all there's only so many tables and chairs that will fit
in a house - and if you don't care about lots of money there's not a lot of
point.
I'd just like to see more puzzley components in the game - like those power
generator things, but in safe places. Khaldun chests that you can pay to
play, but if you win you get a prize or something. I really don't want to
quit UO, but when I've attained GM in some skill I am lacking, there's not
much of a target to keep me playing and I go back to the occasional log on.
AC did something good, by adding casinos at which players could bet their
rare-found items for more useful things.
--
Adopting a .sig!
www.myrex.co.uk - www.deane-saunders.co.uk
R.G.C.U.O irc - irc.stratics.com port 6667 #rgcuo
As long as they don't get smart enough to teleport over Paralyse Field or over
my Mare (which is blocking their way when I'm taming them) then I'm not too
worried.
>Subject: Re: Daemons that teleport?
>From: "Rick Cortese" rico...@netmagic.net
>Date: 12/10/2001 04:59 GMT Daylight Time
>Message-id: <tscqk8r...@corp.supernews.com>
Release the Dragon to Email me!
OSI has a tendancy to over do things. There are groups of monsters that were
basically made not to be able to stand next to, ogre lords are a good
example.
I was at Orc Fort on Pac yesterday. It used to be a fairly popular place to
develop new characters. The new Orc Bombers, Choppers, Scouts, have made it
more or less a death trap. It's now kind of a mid level area, but the gold
from monster harvesting is still at newbie levels.
It is the Silver Serpent syndrome: You make the toughest/fastest monster in
the game drop 14 gold and a rib, you make that area deserted.
I could see human mages teleporting since they give pretty good gold for the
difficulty in killing them. I could even see giving some monsters like
shades and wraiths the ability to walk through walls/fences. I just don't
see it as a practical matter to have a dozen shades and wraiths teleporting
around you especially in Felucca where you get fatigued trying to run
through things.
Dead for YOU. One can only dream now of course...
Depends on two factors - the limit on Daemon's power and their rate of
development compared to the player base.
New and weak characters stupid enough to be tackling daemons don't deserve
to live in my opinion. nless they're me of course :-P
Rotund