Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

HOW DO YOU MAKE A GOOD SMITH??

0 views
Skip to first unread message

EvanKub

unread,
Jun 8, 1998, 3:00:00 AM6/8/98
to

My friend and I decided to start some smiths, since it looked fun and VERY
profitable. We started our guys on Atlantic (our main server) in Minoc and
started mining. After we had about 80 ore, we hopped the stuff over to a
forge. We forged about 45 ingots out of the whole thing, and made some chain
coifs. After making these, we checked our skill and it was only 50.1! How the
heck do you raise blacksmithy?!? Also, I'd like some tips on where to start,
what skills to begin with, etc.

Thanks in advance


Radnor

unread,
Jun 8, 1998, 3:00:00 AM6/8/98
to

In article <199806081603...@ladder03.news.aol.com>,
eva...@aol.com says...

Did you really expect to see your numbers jump through the roof after
one mining trip?

I've been mining for a couple hours each day for about a week, and I'm
up to about 59. Keep at it, and it'll raise itself eventually.

I myself started in Minoc, but I dont know how crowded the Atlantic
Minoc-- there may be rampant PKers and theives. North of Brittain is also
a good choice. My skills were Mining 50, Smithy 49, Tinkering 1.

--
___ __________________________________________________
(___| Kevin Lo |___AKA Radnor, Catskills_______Callsign: KF4JXF___)
"You are in a twisty little maze of URL's, all different."

Chris Leahy

unread,
Jun 8, 1998, 3:00:00 AM6/8/98
to

Radnor wrote in message

> Did you really expect to see your numbers jump through the roof after
> one mining trip?

I guess they did. This is common, since most people are more used to
single player games where your skills develop over a matter of hours
instead of months.

> I've been mining for a couple hours each day for about a week, and I'm
> up to about 59. Keep at it, and it'll raise itself eventually.

hehehe
I've been mining and smithing since NOVEMBER! I dropped mining around 85
on smithing, and started buying ingots. 70 mining skill is all I want.
I had a few side trips into magery (enough to learn to recall), and swords-
manship (enough to not be a complete pushover, and to make Honorable).
Currently? My Smithing skill is 95.7. Gm is getting close enough to taste!

I hang out in Atlantic/Minoc as well, EvanKub. Say hi sometime. I'll show
you around. I dress in a green robe/cape/hat. Name is Ingot Head.
For you beginners out there, Minoc isn't really a good starting Miner place
since there are NO forges around the closest mountain. You're stuck trying
to drag ore over a bridge, which doesn't work, or around the water to the
north end of town, and back down to the south end where the smith is. I
AM of course, only speaking of Atlantic.

OSI FOLKS! WHY IS THIS???? There used to be TWO forges next to the Eastern
Minoc mountain, and they BOTH dissapeared! What happened??? Can someone
replace them??!! It's making life VERY difficult for your fledgling miners!
Almost impossible since your restrictions on the amount of ore pack animals
can carry!

Ingot Head
Atlantic

Morten Wang

unread,
Jun 9, 1998, 3:00:00 AM6/9/98
to

* Chris Leahy

| hehehe
| I've been mining and smithing since NOVEMBER! I dropped mining around 85
| on smithing, and started buying ingots. 70 mining skill is all I want.
| I had a few side trips into magery (enough to learn to recall), and swords-
| manship (enough to not be a complete pushover, and to make Honorable).

one of the nice things with mining & smithing is that it can return
good money, so one can actually do whatever one wishes to do. my
magery is high enough to ressurect somebody on a good day. and I ran
around on the Test Center on Saturday and found out that fighthing a
couple of ettins at once, and winning, wasn't too hard either. it's
fun to be a smith!

*tries hard not to say anything about how much his smithy-skill dropped*

| Currently? My Smithing skill is 95.7. Gm is getting close enough to taste!

one of the serious drawbacks with smithy is that it's hard to raise.
it's also difficult to find out exactly what to make to raise the
skill at a decent rate. keeping up a good income of money would also
be nice, but then the skill increases more slowly. making chain coifs
when you start out, then switching to heater shields, viking swords,
and eventually plate gorgets, gloves, helms, arms, legs & tunics
sounds like a good plan. also, eating regularly and making sure you
don't make the same item over and over all the time helps.

my guesstimate is that getting from 95 smithy to GM takes about 40 000
ingots. I haven't written down any exact figures, but around there
somewhere the increase started dropping to around .2 pr 1000 ingots.
now I'm down to .1-.15 pr 1000 ingots. one of the problems here is
that the skill difference between plate legs & tunic is so large
(around 8-9 skill if my memory of the numbers on UOSS is correct), so
it takes a while to get into the good-gain-from-tunics-window when
you're getting good gains from making legs. just as it's difficult to
cast 7th circle spells with a mage since the difference between 6th
and 7th is so large (~2% chance of success at 46.1 & 66.1 skill
respectively (IIRC), that 20 skill gap makes things difficult).

I'm now 1.5 away from GM smithy. as noted skill raises at around
.1-.15 pr 1000 ingots smithed. that's so close that I'm tempted to
playi UO 24hrs a day just to make it in fewer days. :)


--
The Admirable Majikthise, Great Lakes Shard
FundRaiserIII, Catskills Shard -> "Chopper of wood, killer of dreads"
My opinions are not necessarily those of my guild,
not necessarily mine, and probably not necessary.

Boomer

unread,
Jun 10, 1998, 3:00:00 AM6/10/98
to

eva...@aol.com (EvanKub) wrote:

>My friend and I decided to start some smiths, since it looked fun and VERY
>profitable. We started our guys on Atlantic (our main server) in Minoc and
>started mining. After we had about 80 ore, we hopped the stuff over to a
>forge. We forged about 45 ingots out of the whole thing, and made some chain
>coifs. After making these, we checked our skill and it was only 50.1! How the
>heck do you raise blacksmithy?!? Also, I'd like some tips on where to start,
>what skills to begin with, etc.
>

>Thanks in advance

Only 50.1? consider yourself lucky.. I started a miner/smithy, toiled
for a few hours (got my miner skills up to about 60) and smelted about
700 ingots. Forging those ingots took my smithy skills from about 38
to 42

Boomer


Perrin Abyara

unread,
Jun 11, 1998, 3:00:00 AM6/11/98
to

>>My friend and I decided to start some smiths, since it looked fun and VERY
>>profitable. We started our guys on Atlantic (our main server) in Minoc and
>>started mining. After we had about 80 ore, we hopped the stuff over to a
>>forge. We forged about 45 ingots out of the whole thing, and made some chain
>>coifs. After making these, we checked our skill and it was only 50.1! How
> the
>>heck do you raise blacksmithy?!? Also, I'd like some tips on where to start,
>>what skills to begin with, etc.
>>
>>Thanks in advance
>

First go over to the UOSS (uoss.startics.com) site and check out blacksmithing
section. If after reading that your character doesn't decide to hang
himself...

I started 50 smith / 49 minning. minning is what allows you to smelt. From
80 ore its possible to get 160 ignots, hence minning skill is very important.
I started making the smaller kite shields, as they yeild the most profit.
After a few day (I only smithed to get some cash, then would hit the wild) i
got around 57-59 blacksmithing. Then I concentrated on the chain coifs to
raise skill. You only raise for those you make. Then when I was close to 70
I started on plate gorgets, and now at 77 I go up about one pt for every
650-750 ignots.

A few hints: don't bother eating, it makes no difference. I noticed I raise
the same amount over time weather I am stuffed or starving.

Find a "free smithy" house near a mountian or cave, away from civilation.
This may take some time checking, but is worth it. Minoc (on my shard at
least) is over crowed, puls i have to run into town to smelt. Wastes too much
time. Free smithy's are eveywhere, just keep looking.

Don't bother walking huge piles of ore. for one, if you find a free smithy,
your not really saving time. Two popular scam: Someone hide near the forge.
You drag in hours woth of work. They, staying hidden, click your ore and the
forge, smelting all your ore and keeping all the ignots. Of cource now with
the "free" kills your allowed, you might just be able to get them back at no
cost, <evil g>, <big evil g>...


>Only 50.1? consider yourself lucky.. I started a miner/smithy, toiled
>for a few hours (got my miner skills up to about 60) and smelted about
>700 ingots. Forging those ingots took my smithy skills from about 38
>to 42
>
>Boomer
>

Wow, boomer plays too. This I did not know. I have a whole new level of
respect for you...

Perrin Abyara on Catskills
Lord Captain Commander, The Children of the Light
http://www.intellisys.net/~neelm/children
"May you walk in the Light"

Radnor

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

In article <35804...@news5.kcdata.com>, ne...@intellisys.net says...

> I started 50 smith / 49 minning. minning is what allows you to smelt. From
> 80 ore its possible to get 160 ignots, hence minning skill is very important.

Don't ingots take 2 ore to make? 80 ore would turn into 40 ingots if
you smelt them all in one shot.

--

___ __________________________________________________
(___| Kevin Lo |___AKA Radnor, Catskills_______Callsign: KF4JXF___)

The Master

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

Perrin Abyara wrote:

> Two popular scam: Someone hide near the forge. You drag in hours woth of work.
> They, staying hidden, click your ore and the forge, smelting all your ore and
> keeping all the ignots. Of cource now with the "free" kills your allowed, you
> might just be able to get them back at no cost, <evil g>, <big evil g>...

I'll just bet they have fortified tongs of force, and will whip your asteroid if
you try.


Carl Bergman

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

Nay, one large (most usual) pile of ore = 2 ingots.

--
Aenarion,
the Paladin who
wishes freedom for all Races
--
Northern Order Dragon
-==(UDIC)==-

Radnor <k...@spam.bigfoot.spam.com> wrote in article
<AF0336C0C3A1F4D1.68C0D992...@library-proxy.airnews.ne
t>...

Chuanke

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

Radnor wrote in message ...

>In article <35804...@news5.kcdata.com>, ne...@intellisys.net says...
>> I started 50 smith / 49 minning. minning is what allows you to smelt.
From
>> 80 ore its possible to get 160 ignots, hence minning skill is very
important.
>
> Don't ingots take 2 ore to make? 80 ore would turn into 40 ingots if
>you smelt them all in one shot.
>
>--
> ___ __________________________________________________
>(___| Kevin Lo |___AKA Radnor, Catskills_______Callsign: KF4JXF___)
> "You are in a twisty little maze of URL's, all different."

There are several types of ore. The large piles make two ingots per pile,
the smallest take two ore for one pile..

Chuanke

Radnor

unread,
Jun 12, 1998, 3:00:00 AM6/12/98
to

In article <6lrnim$p23$1...@argentina.it.earthlink.net>,
cna...@earthlink.net says...

> Radnor wrote in message ...
> >In article <35804...@news5.kcdata.com>, ne...@intellisys.net says...
> >> I started 50 smith / 49 minning. minning is what allows you to smelt.
> From
> >> 80 ore its possible to get 160 ignots, hence minning skill is very
> important.
> >
> > Don't ingots take 2 ore to make? 80 ore would turn into 40 ingots if
> >you smelt them all in one shot.
> >
>
> There are several types of ore. The large piles make two ingots per pile,
> the smallest take two ore for one pile..

Oh. I thought he was referring to small ore instead of the larger ore. So
thats about 320 small ore! And I can only hold 47. Sheesh.

cabbot

unread,
Jun 13, 1998, 3:00:00 AM6/13/98
to


Morten Wang wrote:

bang....bang...oh, uh, *snip*

> one of the serious drawbacks with smithy is that it's hard to raise.
> it's also difficult to find out exactly what to make to raise the
> skill at a decent rate. keeping up a good income of money would also
> be nice, but then the skill increases more slowly. making chain coifs
> when you start out, then switching to heater shields, viking swords,
> and eventually plate gorgets, gloves, helms, arms, legs & tunics
> sounds like a good plan. also, eating regularly and making sure you
> don't make the same item over and over all the time helps.

*snip*

> I'm now 1.5 away from GM smithy. as noted skill raises at around
> .1-.15 pr 1000 ingots smithed. that's so close that I'm tempted to
> playi UO 24hrs a day just to make it in fewer days. :)

> The Admirable Majikthise, Great Lakes Shard

Pretty good summary, I'd also add that what you make isn't as
important as people seem to believe. I've always made a spread
of items and noticed that the most skill jumps occurred making
the hardest thing possible of average quality, or making the medium
difficult things in your list of above average quality. There's no secret
item list for progression. It's pretty obvious plate is more difficult
than chain which is tougher than ring, and an 18 ingot item is more
difficult than a 12 ingot item of the same category.

Eating definately doesn't matter, save the bread loaf for when you're
overloaded and out of stamina trying to get to the merchant :)

Also, don't sweat the ingot loss of failures if you're really trying
to raise skill, the next success (see above) seems to get the skill jump.

The Admirable Cabbot
Grandmaster Smith
Great Lakes {Hiya Majik:}


0 new messages