I have a suggestion that I sent Calandryll as a compromise solution. Let's
see what you guys think of it. You're bouncing around the world, and you
find a noble in Minoc that wants somebody to take him to Moonglow. You say
the typical "I will take thee", and now you've got a charge to take to
Moonglow. Instead on being able to only take one at a time, you can only
take those escorts who want to go to the same place as the 1st one:
Moonglow, in this case. After picking this guy up in Minoc, you head to
Jhelom, and find two npc's, one who wants to go to Ocello, and another who
wants to go to Moonglow. Since you've already got an escort to Moonglow,
you're only allowed to take new ones if they also want to go to Moonglow.
If you try to take the guy who wants to go to Ocello, he'll say something
like "but you going somewhere else already".
It can be modified a little; maybe limit the total # of escorts you can have
at a single time to 3-5. If OSI feels that some kind of time limit must be
imposed, make it based on the # of escorts you just took, say 4 minutes
times the # of escorts you just dropped off, before you can take another
job.
Suggestions and comments are welcome.
Chris
clj...@bayou.com
With 3 mins that would be 20 an hour * 300gp average = 6k per hour,
with more possible if anyone figures out the high paying combos.
Pretty easy money, particularly when its helping magery at the same
time.
>like "but you going somewhere else already".
>It can be modified a little; maybe limit the total # of escorts you can have
>at a single time to 3-5. If OSI feels that some kind of time limit must be
>imposed, make it based on the # of escorts you just took, say 4 minutes
>times the # of escorts you just dropped off, before you can take another
>job.
Limiting it to 5 at a time means an average of 1500 a trip. Again,
pretty easy money for something involving no risk and not much effort.
I'd just see it as something that was pretty good while it lasted
myself.
Otara
Carson, Chief Scrounger
Perilous Adventurers Guild
> I just sent an e-mail to Calandryll pleading with her to discuss with the
> dev team to modify the escorting changes.
Careful, everyone here who does not Do escorting considers it an exploit.
Nothing new about that - everything Anyone Else does is an exploit.
> It's completely ridiculous.
> There are two main changes, from what I've read (and experienced)
> 1. You can only take one escort job at a time. I have no problem with
> this. I am not a "power escorter";
Is it "power escorting" to ask to make a profit? For those just getting
started, using scrolls, there can be very little profit in escorting. Between
low pay, no pay, and blocked locations, you can end up spending quite a bit more
than you make unless you can occasionally get more than one going to the same
place.
Ah, but escorting is an exploit. Just ask those who do not do it. Macro mining
and macro fishing are NOT exploits, because they do them. See?
> I have a suggestion that I sent Calandryll as a compromise solution.
Once the OS lawgivers have made an announcement, it is set in stone. Escorting
is dead.
> Limiting it to 5 at a time means an average of 1500 a trip. Again,
> pretty easy money for something involving no risk and not much effort.
Not much effort. Obviously you have never done it.
Nevermind the flame. Escorting is dead.
> If they do implement exactly as they did on SP, the escort timer starts as
> soon as you pick up an escort. So, if you pick up an escort and for some
> reason it takes you 10 mins to deliver, you only have to wait an additional
> 5 mins to pick up another. Of course, gate escorters have to twidle their
> thumbs much longer. :O
And those who walk them (and most will be walked now since no gating mage will
waste much time on this useless endeavor) will get pk'd, or at least have their
escorts killed by jerks. Great idea, this.
What about the effort (and the cost) to get your magery high enough to cast
gate consistently?
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<snip>
>Suggestions and comments are welcome.
>
>Chris
>clj...@bayou.com
Calandryll is a man. LOL!!
Now ask yourself if you think "she'll" respond! hehe :)
.../Baja
So sue me.
Chris
clj...@bayou.com
The point I was trying to make is that this seems like typical OSI
problem-solving: cut off the arm to fix a hangnail. There are a million
ways that they could have tweaked escorting to balance it with the other
ways to make cash. My lumberjack/carpenter can make about 5k in an hour.
Is that an exploit? Nope, it's just a lot of work. A tailor can make that
much (so I've heard) in an hour. Is that an exploit? Nope, it's more hard
work. If OSI gave it a little more thought, then they could have given
escorts a fixed payment of 50-75 gold, and imposed a 2-4 escort-at-a-time
limit. If somebody runs the numbers, I would imagine that that would bring
in about the same amount of gold as a normal profession.
I have no problem with OSI wanting to tweak escorting, it's just the way
they did it that ticks me off. I read about the changes, and the next day
it's implemented. No request for input, just "put it in and to hell with
anybody who doesn't like it". I'm just a casual escorter; I just want to
make enough gold to buy myself a nice house in the new lands. Anything
beyond that kinda takes the fun out of the game.
Chris
clj...@bayou.com
Whats hard about it? I've done it several times and it was just about
the easiest money I've ever made, apart from finding it on the ground.
Otara
On Sat, 22 Jan 2000 04:00:20 -0800, Quaestor <Range...@Skara.Brae>
wrote:
>Otara wrote:
>
>> Limiting it to 5 at a time means an average of 1500 a trip. Again,
>> pretty easy money for something involving no risk and not much effort.
>
Otara
On Sat, 22 Jan 2000 09:29:01 -0800, "Moebius" <slo...@nospam.net>
wrote:
>Otara wrote...
>>
>> Limiting it to 5 at a time means an average of 1500 a trip. Again,
>> pretty easy money for something involving no risk and not much effort.
>>
>
>To anybody who thinks that escorting is an "exploit", I say that you're
>right in a sense that it's an easy way to make a lot of money in a short
>amount of time. Beyond that, I don't see how it's an exploit.
I see it as more of a game imbalance than an exploit. You're doing
what they put in, its just that they didnt think about about how much
money it could make.
>I have no problem with OSI wanting to tweak escorting, it's just the way
>they did it that ticks me off. I read about the changes, and the next day
>it's implemented. No request for input, just "put it in and to hell with
>anybody who doesn't like it". I'm just a casual escorter; I just want to
>make enough gold to buy myself a nice house in the new lands. Anything
>beyond that kinda takes the fun out of the game.
Fair enough. Problem was not everyone else was I guess.
Otara
>There are a million
>ways that they could have tweaked escorting to balance it with the other
>ways to make cash. My lumberjack/carpenter can make about 5k in an hour.
>Is that an exploit? Nope, it's just a lot of work. A tailor can make that
>much (so I've heard) in an hour. Is that an exploit? Nope, it's more hard
>work. If OSI gave it a little more thought, then they could have given
>escorts a fixed payment of 50-75 gold, and imposed a 2-4 escort-at-a-time
>limit.
I think the one escort at a time would have been enough. The
time limit was the killer. At one escort per 20 mins, I can make
more per hour picking stuff up off the bank floor and selling it.
Or they could have had one out of a hundred escorts
polymorph into a silver serpent upon reaching their destination.
That would make it sporting.
--Zaphkiel
> Otara wrote...
> >
> > Limiting it to 5 at a time means an average of 1500 a trip. Again,
> > pretty easy money for something involving no risk and not much effort.
> >
>
> What about the effort (and the cost) to get your magery high enough to cast
> gate consistently?
That only counts for miners, smiths, everyone else who claims their experience is
worth something. For escorting mages it does not count. Escorting is an exploit.
Everything anyone Else does to make money is an exploit. So sayeth this group.