I was wondering why this function needs to be in UO? You buy a horse or
llama to help with your manual labors only to be told that there's no
place to shack the pet-friend. Anyone got any other ideas for keeping
pets safe and wander-free? Thanks.
BTW, wouldn't the removal of said restriction BOOST the game economy by
having more people stable their faithful steeds and thus pay more into
the economy? Just a thought....Later.
Scott wrote in message <3637c0f3...@news.minn.net>...
On Wed, 28 Oct 1998 16:53:13 -0800, Barry Smith <bsm...@premier1.net>
wrote:
>BTW, wouldn't the removal of said restriction BOOST the game economy by
>having more people stable their faithful steeds and thus pay more into
>the economy? Just a thought....Later.
>
It would if the game economy was actually player driven. However
because the current world depends on resource respawns it really can't
work that way.
Scott
--
I'm not bitter. Really.
gothic.net/~raindog/process/
>Hello all.
>
>I was wondering why this function needs to be in UO? You buy a horse or
>llama to help with your manual labors only to be told that there's no
>place to shack the pet-friend. Anyone got any other ideas for keeping
>pets safe and wander-free? Thanks.
Get a dagger with deadly poison on it and kill the stablemaster. A
new one will respawn in a few minutes and he'll have PLENTY of room at
the ol' inn.
Barry Smith wrote in message <3637BC79...@premier1.net>...
>Hello all.
>
>I was wondering why this function needs to be in UO? You buy a horse or
>llama to help with your manual labors only to be told that there's no
>place to shack the pet-friend. Anyone got any other ideas for keeping
>pets safe and wander-free? Thanks.
>
don
(Linflas & Syra LS shard)
Dun...@LakeSuperior.Shard (Dundee) writes:
>On Wed, 28 Oct 1998 16:53:13 -0800, Barry Smith <bsm...@premier1.net>
>wrote:
>>Hello all.
>>
>>I was wondering why this function needs to be in UO? You buy a horse or
>>llama to help with your manual labors only to be told that there's no
>>place to shack the pet-friend. Anyone got any other ideas for keeping
>>pets safe and wander-free? Thanks.
>Get a dagger with deadly poison on it and kill the stablemaster. A
>new one will respawn in a few minutes and he'll have PLENTY of room at
>the ol' inn.
--
"God has created the cat to give man the pleasure of carressing the tiger"
Theophile Gautier
sp...@netcom.com Linflas Dragon
==(UDIC)==
>A few months ago there was no restriction, but the massive amount of stabled
>animals caused unbearable lag. It's better this way.
>
I think they should change it so you can only stable mountable pets
and pack animals. The rest should have to stay outside.
>I think they should change it so you can only stable mountable pets
>and pack animals. The rest should have to stay outside.
That's crazytalk.
--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
Good slime. Nice slime. I've always wanted a friend like you.
UO related stuff: http://dundee.uong.com
>Arrgghh! Awfully cavalier with my stabled pets Dundee!
hee hee... just kidding of course. I'm a tamer, for goodness sakes!
I'd sooner shoot the pope than kill a stablemaster.
>On Thu, 29 Oct 1998 15:00:16 GMT, phae...@yahoo.com (Damocles)
>wrote:
>
>>I think they should change it so you can only stable mountable pets
>>and pack animals. The rest should have to stay outside.
>
>That's crazytalk.
Why should I have to let my horse go wild so you can stable 20 bears
and 30 wolves? I know tamers who amass legions of critters and stable
them all. I know one guy who's got over 80 creatures stabled in the
T2A areas.
>>That's crazytalk.
>
>Why should I have to let my horse go wild so you can stable 20 bears
>and 30 wolves?
Why should I lose 20 bears and 30 wolves just you can stable one
horse?
I use the stables in Skara'. They are never full. From what I can
tell, the only stables that fill-up are ones near mines. i.e. they
are full of packhorses and pack llamas, not bears and wolves.
Barring a few weird exceptions, of course.
THAT has always seemed strange to me, no stables for the horses we use to
travel.... Ahg man I forgot everyone RECALLS around!! ;)
Goatmaan, Catskills
>On Thu, 29 Oct 1998 16:35:33 GMT, phae...@yahoo.com (Damocles)
>wrote:
Oh. Didn't know that. How about restricting it to horses and llamas only
then? Or only a certain number of horses of llamas per player? Ideas
only.
>Oh. Didn't know that. How about restricting it to horses and llamas only
>then? Or only a certain number of horses of llamas per player? Ideas
>only.
There are things more valuable than horses and llamas. More
stablemasters in the mining towns and stables in ALL of the towns
would solve these problems.
>There are things more valuable than horses and llamas. More
>stablemasters in the mining towns and stables in ALL of the towns
>would solve these problems.
>
When I tried stabling my horse last night in Skara all three
stablemasters were full. After waiting awhile I finally got a spot
for him there; I certainly wasn't going to put him in Britain or
another city. Wasn't Skara supposed to be a city of rangers? It
should have more than 3 guys to leave your animals with.
Scott (Ashe Thorsten on LS)
> When I tried stabling my horse last night in Skara all three
>stablemasters were full.
Get out!
I've had 30+ bears stabled there and never found the place full.
>It should have more than 3 guys to leave your animals with.
There are at least four. One stands *behind* the stables and likes to
wander out into the woods.
>Get out!
>
Um.. no.
>I've had 30+ bears stabled there and never found the place full.
>
That explains why I can't find a damn spot for my one horse.
>There are at least four. One stands *behind* the stables and likes to
>wander out into the woods.
>
I couldn't find him last night, though I have seen him a couple
times. Probably got killed by a crazed llama. The other day in
Vesper the tailors at the shop across from the blacksmith disappeared
too. It's some kind of conspiracy against me.
Scott
>>I've had 30+ bears stabled there and never found the place full.
>>
> That explains why I can't find a damn spot for my one horse.
Oh, I don't have them there *now*. I was saving them up for a Bear
Parade.
The stables are probably full of horses from T2A now.
|Oh. Didn't know that. How about restricting it to horses and llamas only
|then? Or only a certain number of horses of llamas per player? Ideas
|only.
Stableowners have a per-player limit and a total limit on animals held.
Trouble is, a handful of players can still monopolize stable space.
They should a) require pack animals to be empty when stabled, to prevent
their use as extra vault space, and b) put a _global_ per-player limit on
stabling, so everyone will have stable space.
Dennis F. Heffernan UO: Venture (Catskills) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"