Why haven't they tethered these things down? It is rather annoying to have to
chase them around so that I can buy and sell. It seems to me that an actual
proximity avoidance function is in use as the merchants sometimes run away from
a customer.
-Remember: It's not a good idea, it's just the law.
> Why haven't they tethered these things down? It is rather annoying to have to
> chase them around so that I can buy and sell. It seems to me that an actual
> proximity avoidance function is in use as the merchants sometimes run away from
> a customer.
Are you sure it's not just you? Have you had a bath lately?
Tirya
Farren, Apprentice Miner, Catskills
>Now that some of the major issues are being (or soon to be) resoved, how about
>we get back to one of the more annoying "features" of UO, roving merchants.
And taming trees. This annoys me to no end. Critters can be hard to
catch and click for taming. And if you misclick and hit a tree, then
you have to WAIT "a few moments" before you can try to tame them again
(as opposed to when you click yourself - you get a "You can't tame
that!" message and can *immediately* try to click the animal again).
Using the inscription skill to copy books is bugged. You copy the
book, then have to wait a LONG time before you can copy another book.
Then you get a "your inscription selection has timed-out and has been
canceled" message (even though you just used the skill, and made your
selection).
--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
Townstone proposal and Other Stuff:
http://dundee.uong.com
Alex Mars wrote:
> Now that some of the major issues are being (or soon to be) resoved, how about
> we get back to one of the more annoying "features" of UO, roving merchants.
>
> Why haven't they tethered these things down? It is rather annoying to have to
> chase them around so that I can buy and sell. It seems to me that an actual
> proximity avoidance function is in use as the merchants sometimes run away from
> a customer.
>
I liked Kevin, too.. he was the one with all the money...
I asked a Counselor about this, ("Hey, sir, can you help me? The NPC tailor
is missing.") and he said that its possible someone gated him out, or that
he wandered far enough away that he wont return (What if he wandered so far
that he stepped onto the teleport pads?? THE MOONGATE??? Uh oh...)
I do wish they would tether the damn things down. Prevent stuff like this
from happening.
(Although the human rights activists would have a FIT.)
Nevermind
The Honorable Crow, Adept Swordsman
Viva Lord Blackthorn!
ICQ: 2961668
"And I forget just why I taste, oh yeah, I guess it makes me
smile. I found it hard, it was hard to find, oh well, whatever,
never mind."
Nirvana, Nevermind from the song "Smells Like Teen Spirit"
Alex Mars wrote in message
<199806101715...@ladder01.news.aol.com>...
*sniff, sniff*
Is it saturday already?
Me: Hi, I would like to buy this car. I have lots of money. And I will sell
you my old car for cheap.
Dealer: Excellent. An excellent choice...
<Dealer starts wandering around the sale floor>
Me: I said I want to buy the car!
Dealer: Good. I want to sell it to you
<Dealer goes outside and stands still in one place, saying nothing>
Me: Vendor Sell my Guards Bank Buy
<Dealer vanishes and reappears on sales floor.>
Me: I want to buy the car.
<Dealer wanders into a far off corner>
Me: Corp Por.
--
"Charley was right in what he said about me; namely, that I was a crap
artist. All the facts I had learned were just so much crap." Philip K.
Dick, Confessions of a Crap Artist
Alex Mars wrote in message
<199806101715...@ladder01.news.aol.com>...
>Now that some of the major issues are being (or soon to be) resoved, how
about
>we get back to one of the more annoying "features" of UO, roving merchants.
>
>Why haven't they tethered these things down? It is rather annoying to have
to
>chase them around so that I can buy and sell. It seems to me that an
actual
>proximity avoidance function is in use as the merchants sometimes run away
from
>a customer.
>