I suspect that they canned it so to avoid cannibalizing their other cash
cow (UO). I think that's why they cancelled UO2 way back when. It's just
as well, I suppose.
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It's kind of a stupid move, looking from an outsider's POV. I don't know
if company politics has anything to do with it.
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I wonder what they are going to do with UO to make it competitive with
next generation MMOGs.
Anyway, good to see them finally announce this, I was already wondering
when they stopped updating the UXO webpages three months ago...
Clemens
I've seen someone comment before on how silly it is to
have a sequel to a MMOPRG, the argument being that
sequels are really crap compared to their prequel, less
content and less players are too mighty big negatives.
The perfect way is not never have a dividing line
between two games, just keep on expanding the old game
until it resembles the new game. Although, I would
think, that this places restrictions on where you can go
with sequels, changes to the gameplay that are too large
will piss off alot of ppl.
- Factory
Not to mention improbable to implement, due to technical issues.
However, that would otherwise be a good idea, I think.
>http://www.eagames.com/redesign/games/pccd/uxo/home.jsp
>
>I suspect that they canned it so to avoid cannibalizing their other cash
>cow (UO). I think that's why they cancelled UO2 way back when. It's just
>as well, I suppose.
Well, starting new projects, spending millions on them, and then
cancelling them is a sure way to kill a company.
================================================
Vulcan Dragon -=(UDIC)=-
Lord of the Chicken Wings
LOL! I wonder where Origin people are in this case....
Wow. Early on I suspected this might happen, but recently started thinking
they had got on far enough that they might actually go all the way.
I have to question the wisdom of naming the title "Ultima X Online" given
the fact that Ultima IX sucked even harder than Tracy Lords.
That said, I'm sure the good people at EA knew what they were doing... ;)
good, the less the MMORPG market gets flooded the better
now lets hope Matrix Online flops out and MEO also
Pretty piss poor management on EA/Origins part. This is the 2nd game they
started, literally investing hundreds of hours and money only to trash it.
UO2, UXO met similiar fates.
> Pretty piss poor management on EA/Origins part. This is the 2nd game they
>started, literally investing hundreds of hours and money only to trash it.
Hundreds of hours? A whole lot more than that, I'm sure. Just say
there was 10 programmers/artists working on the project, and they've
been working on it for a year now. 50 weeks per year (vacations, you
know) * 40 hours/week * 10 employees is 20,000 man-hours.
Its probably a good deal higher than that, though - it takes a whole
lotta people to make a MMORPG (programmers, artists, designers,
world-builders, quest-scripters, marketting people, management, etc,
etc), and I believe that its been in development for more than a year
(I believe that its been about a year since they announced the
project, and at that point they had quite a few in-game screenshots.)
I'm guessing that they probably spend $2-3 million on the project...
Wait, weren't they licensing the Unreal engine? Make that $4-5
million.
I can kind of understand a company funding a project, then canceling
it once for fear of it undermining their existing products. It seems
like they should have thought of that before they started but... hey,
everyone makes mistakes. To waste millions doing the exact same thing
AGAIN, though... That takes a special sort of company.
>http://www.eagames.com/redesign/games/pccd/uxo/home.jsp
>
>I suspect that they canned it so to avoid cannibalizing their other cash
>cow (UO). I think that's why they cancelled UO2 way back when. It's just
>as well, I suppose.
EA: Making games for impoverished third-world contries using P90's
donated by charities since 2001
>I'm guessing that they probably spend $2-3 million on the project...
>Wait, weren't they licensing the Unreal engine? Make that $4-5
>million.
I don't think they would have paid much to Epic to license the engine
for a game that didn't get published.
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>I don't think they would have paid much to Epic to license the engine
>for a game that didn't get published.
I don't really know about Epic's licencing terms in specific, but for
most similar sort of software, it doesn't matter if the game gets
released or not. The reason is pretty simple: to prevent the base
code for the engine from spreading. If you let every Tom, Dick and
Harry get a copy of the code and only charging them if and when they
release a game, its going to wind up plastered everywhere on the web.
If a company has to pay $X million up-front, though, you're only going
to get truly interested companies who actually have money wanting a
copy.
> EA: Making games for impoverished third-world contries using P90's
> donated by charities since 2001
So what now, where do they go from here and what do I have to look
forward to from them?
Lots of licensed sports games.
Lynley
> I can kind of understand a company funding a project, then canceling
> it once for fear of it undermining their existing products. It seems
> like they should have thought of that before they started but... hey,
> everyone makes mistakes. To waste millions doing the exact same thing
> AGAIN, though... That takes a special sort of company.
Well, you don't really know how much of it is a waste. They might use
the licenced engine for another game, as well as many of the things
developed for the canned game might be carried over to another project.
Much of the artwork (3d models, textures etc.) might be sold to other
companies. I doubt that it like "ok, well lets bin EVERYTHING".
They just decided that their profit/loss would be better overall
cancelling the project now, and realising what assets they can
(including IP stuff) than continuing and releasing it in the end.
> I wonder what they are going to do with UO to make it competitive with
> next generation MMOGs.
Probably make it even more shallow. They lost me as a customer in 2002
(after five years of paying for two accounts) because they tried to
imitate other, newer games rather than sticking to Ultima's roots and
Koster's original design. I reactivated one account a couple of months
ago and was appaled by the changes. Cancelled it a week later again.
I've known Calandryll since he started working at OSI/EA, and was
actually curious to see his game design. Ah well, there goes the -only-
MMORPG I had been somewhat looking forward to. Le sigh.
M.
Later!
"Wtcher Dragon" <nospa...@ultima-dragons.org> wrote in message
news:MPG.1b4d3eaac...@news.telus.net...
At a consistant 250,000 users (A player base that hasn't really dwindled in
7 years) why WOULD they cancel it?
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"Time is a plaything... But if it
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>At a consistant 250,000 users (A player base that hasn't really dwindled in
>7 years) why WOULD they cancel it?
Because it really hasn't grown in 7 years either. At first that
doesn't sound that bad, but you have to realize that to simply keep
that number constant, they're heavily relying on overseas markets
(especially in Asia.) Very little of UO's player base at this point
is in the US (when it was originally almost entirely US-based.) As
new gaming options have become available in the US, US gamers have
dumped UO like a hot potato for newer games. In time, the Asian
gamers are going to do the same when they have more options (beyond
the god-awful Lineage.)
The US is still the number 1 market, with Asia second.
Since they already have EVERYTHING up and running, they have less costs, and
a consistant income (that went up last year), meaning they're actually MORE
profitable now (which is the important part)
Between the 7AE and the next Asian Expansion due out this winter, they stand
to make MORE money and potentially get new players.
Overall, they're spending less and making more with the same amount of
players. That's the best possible scenario ESPECIALLY for a game that old
(Too many new players == Hiring new staff, potentially buying new equipment,
etc, which cuts into profits)
> The US is still the number 1 market, with Asia second.
That's because Asians play Lineage and Ragnarok instead.