I haven't gotten far enough into SI to comment on it yet, but I
suspect at its conclusion, I'll still like U6 best. :)
--
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ksj ^--^ ___________________________________________________________
I think if SI could have been fully developed as originally planned, it
would be in the running as well, but the rush to get it out the door is
painfully apparent and detracts from it's appeal to me. I mean Jeez,
multiple characters with the same conversation tree went out in U2 (if
you don't count SE) and the whole "let's just kill everyone halfway
through so we don't have to code those plotlines" was lame.
SI was good, but not great. I liked SI, but I *LOVED* U6, MD and U7BG.
Chocolate Breathing Dragon
--
Antifeminism is the radical notion that both men and women are people.
> I think if SI could have been fully developed as originally planned, it
> would be in the running as well, but the rush to get it out the door is
> painfully apparent and detracts from it's appeal to me. I mean Jeez,
> multiple characters with the same conversation tree went out in U2 (if
> you don't count SE) and the whole "let's just kill everyone halfway
> through so we don't have to code those plotlines" was lame.
*eyebrow*
What characters in SI had identical conversations? Guards, maybe...But
that's been true...I believe forever.
-Ophidian
Automata maybe?
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Illuminate Dragon *
-==(UDIC)==- -=/_\=-
illum...@ultima-dragons.org
(illum...@thewalledcity.net)
d++e--NT+OmU1!U2U3U4!U5U6!U7'!S'!U8!U9!A!L!Mu++uC++
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U6 is my sentimental favorite.
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Amurath Dragon -=(UDIC)=-
Owner of one "Give a Free Slap [tm]" card
"When I have understanding of computers I shall be
the Supreme Being" - Evil in "Time Bandits"
Erm... what about U5's, which was just an improved version of U4? :)
FWIW, U6 has the best Ultima UI, IMHO. It mixes typing-based dialogue
with a sensible inventory system, reasonable graphics and the
mono-scale world I like. Best of all worlds! *grin*
Actually, there's a different feel to the games, so I equate that to the
engines, even though it's really just my perception (and the fact that U4
was the Ultima game that got me interested in the series). Although, U5 has
some very different and bad things happening IN GAME (being arrested, no LB
<g>), those things were meant to be there, and the engine is probably
better.
But I'll always have more fun playing Ultima 4.
> FWIW, U6 has the best Ultima UI, IMHO. It mixes typing-based dialogue
> with a sensible inventory system, reasonable graphics and the
> mono-scale world I like. Best of all worlds! *grin*
I enjoyed the mono-scale world, more realistic, a better approach, but in
actuality, I enjoyed the icon towns (E for Enter) better. Gave more of an
illusion that the world was large (even though the world in U6 is f*cking
HUGE, it doesn't seem as huge as the inhospitable land in U4 and U5).
Oh, and they highlighted keywords in U6, I don't like that :)
--
"we've been Waiting fOr summEr but winter came
we've been enterIng people'S hoMes but it was snowing in therE"
- victor tsoi
Can't go wrong there, I say. Now, I wouldn't want the 7s downgraded to
that engine, but seeing 4 and 5 brought up to it would be cool.
-Lumina Dragon
zhentil wrote:
>
> Oh, and they highlighted keywords in U6, I don't like that :)
UGH. THey do that far too often in a lot of console RPGs I play.
"Go to [this cave], located /to the east/."
I can notetake just fine, I don't need (what one person on a gaming site
Q&A I occasionally read calls) "dummy text".
-Lumina Dragon
So nothing at all to do with the engine then, really. *grin*
>> FWIW, U6 has the best Ultima UI, IMHO. It mixes typing-based
>> dialogue with a sensible inventory system, reasonable graphics
>> and the mono-scale world I like. Best of all worlds! *grin*
>
>I enjoyed the mono-scale world, more realistic, a better approach, but
>in actuality, I enjoyed the icon towns (E for Enter) better. Gave more
>of an illusion that the world was large (even though the world in U6
>is f*cking HUGE, it doesn't seem as huge as the inhospitable land in
>U4 and U5).
For some reason, the dual-scale world always felt smaller to me,
though I may well be in a minority of one on that one. <:)
>Oh, and they highlighted keywords in U6, I don't like that :)
You can turn that off, which I duly did. It gives a more realistic
flavour, IMHO -- and probably a 'purer' Ultima experience, too, though
since U6 was the first in the series I really played, that wasn't an
issue for me. :)
> Oh, and they highlighted keywords in U6, I don't like that :)
You can turn that off; alt-h I think.
-Ophidian
I wouldn't be insulted by that. Actually, 4 would be relatively easy, since
the guy that did the U4 Upgrade patch (I think) has all the conversations,
item locations, etc. catalogued. Although I think it would be more
worthwhile for U5.. Anyone feel like starting a project? Maybe I should.
BTW, if you didn't notice, I suggest 5 because I really don't want anyone to
touch U4 :)
>In the beginning was the Word, and then Michael McIntyre
><mmci...@swva.net> wrote:
>
>>did a good job of sorting out the whole complex mess. (OK, I'd've never
>>found Silver Pate's treasure without the walkthrough...)
>
>Heh. I found Pate's treasure before even knowing it would exist- I went
>through that forest screen by screen looking for anything that could
>hide things. :>
That was Captain Hawk's treasure. Silverpate's lot was up near the Shrine
of Logic.
--
Paulon Dragon d++ e- N T+ Om U1!2!3!4!5!6!7'!S'!8!9!K!A!L!W!M!
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The Other Codex http://homepages.ihug.co.nz/~paulryan/Ultima/
Danger Will Robinson! One of your nodes is about to fall off!
Ultima VII endgame.exe file
Negate the Spell to Wish me Well...
>>Heh. I found Pate's treasure before even knowing it would exist- I went
>>through that forest screen by screen looking for anything that could
>>hide things. :>
>
>That was Captain Hawk's treasure. Silverpate's lot was up near the Shrine
>of Logic.
>
I have absolutely no memory of that bit, then. Ah well, it's been 6
years since I played.
Goldenflame Dragon
------------------------------------------------------------------------
-=<UDIC>=- Goldenflame Dragon http://www.tumbolia.org/golden.html
d++ e++ N++ T-- Om++ UK1!2!3!4!5!6!7'!S'!8!9!A u++ uC++ uF- uG++ uLB++
uA(+) nC+ nR nH+ nP+ nI nPT+(++) nS++ nTo++ oA++ oE oy++ a25
In the beginning was the Word.
In the end... past honor, past life, past caring...
In the end will be the Word.
It's a fuller roleplaying experience if the keywords aren't
highlighted.
If you haven't played pen-and-paper games, you might not appreciate it
so much, but to the die-hard P&P RPG player trying his first CRPG with
Ultima 6 -- as I did -- it can be important to simulate an actual
exchange of conversation. Rather than typing "name", I actually went
for "Prithee, sirrah, tell me thy name," et al.
Yes, I really _am_ that sad. ;)
> If you haven't played pen-and-paper games, you might not appreciate it
> so much, but to the die-hard P&P RPG player trying his first CRPG with
> Ultima 6 -- as I did -- it can be important to simulate an actual
> exchange of conversation. Rather than typing "name", I actually went
> for "Prithee, sirrah, tell me thy name," et al.
Most of that sort of roleplaying goes on in my head whether I have to type
the conversations or not. THe value of imagination can't be overstated!
-Ophidian
> It's a fuller roleplaying experience if the keywords aren't highlighted.
>
> If you haven't played pen-and-paper games, you might not appreciate it
> so much, but to the die-hard P&P RPG player trying his first CRPG with
> Ultima 6 -- as I did -- it can be important to simulate an actual
> exchange of conversation. Rather than typing "name", I actually went
> for "Prithee, sirrah, tell me thy name," et al.
Danby: "Join my mob."
Cook: "I shouldn't even think of such things."
Danby: "Come and help me kill everyone and plunder the world."
Cook: "That reminds me of my secret recipe for roast boar.."
Danby: "What? You cook PEOPLE?"
Cook: "Yes, indeed."
>
> Yes, I really _am_ that sad. ;)
--
JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- do...@it-he.org
Fun things to do with the Ultima games http://www.it-he.org
Developing a U6/U7 clone http://ire.it-he.org
d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB----
uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
That was the other advantage -- the potential for amusing
conversations was _much_ higher... :)
It's a nerd option, basically. ;)
>As far as pen and paper RPGs, I never wrote anything down in those
>either...
I don't write down much, since the sort of game my main GM runs
doesn't require it. I always have a scribble pad handy, though.
>Of course, to put not note taking into a frame of reference, I
>graduated from my university with a 3.597 GPA, not the best I
>could have done mind you, but I did it without taking notes in
>classes where notes weren't mandatory, and never looking back at
>notes in classes that forced me to take them.
Fair enough -- different strokes for different folks.
In my uni course, by contrast, I took copious notes from lectures, and
then condensed them all down to a two-page crib sheet and rote-learned
it in the last week before finals. I only just scraped an honours
pass, but given how much I loathed my subject by that point and where
I studied, I think I did rather well. <:)
Samurai wrote:
>
> Quoth "Joseph P.Morris" <j...@it-he.org>:
> >"Samurai" <Sam...@his.reply-to.address> wrote:
> [munch]
> >> Rather than typing "name", I actually went
> >> for "Prithee, sirrah, tell me thy name," et al.
> >
> >Danby: "Join my mob."
> >Cook: "I shouldn't even think of such things."
> >Danby: "Come and help me kill everyone and plunder the world."
> >Cook: "That reminds me of my secret recipe for roast boar.."
> >Danby: "What? You cook PEOPLE?"
> >Cook: "Yes, indeed."
>
> That was the other advantage -- the potential for amusing
> conversations was _much_ higher... :)
Reminds me of some I did....
To Valkadesh: Beh Lem
Valkadesh: To be confused by your accent. To ask what Beh Lem means?
To Lady Lenora of Yew: the fate of the world
Lenora: Noble Avatar, we hardly have time to chat about the fate of the
world in view of the perils facing our land!
To Statue of Mondain: world domination and your long and painful demise
Statue of Mondain: I have no concern for matters such as world
domination and your long and painful demise.
(Good to see he doesn't hold a grudge.)
To Statue of Minax: Mondain
Statue of Minax: I have no concern for matters such as Mondain.
(Oh yeah, the magic is gone.)
See these convos and other nifty pictures at:
http://www.geocities.com/TimesSquare/Maze/1959/ultima_screens.html
-Lumina Dragon
"Joseph P.Morris" wrote:
>
> Danby: "Join my mob."
> Cook: "I shouldn't even think of such things."
> Danby: "Come and help me kill everyone and plunder the world."
> Cook: "That reminds me of my secret recipe for roast boar.."
> Danby: "What? You cook PEOPLE?"
> Cook: "Yes, indeed."
Just out of morbid curiosity -- does Mr. Danby (the one you said you
based this name off of) know what you did to his good name?
-Lumina Dragon
Why isn't this on the website, eh? ;)
I hope not.
> -Lumina Dragon
Wow... I was sure I was the only one that did this.
^_^ It was a great moment for me when I realized that U6's NPCs would
recognize the keyword in a sentence even if it wasn't the first word.
finally, no more typing "ques" and "virt" and "mant" knowing that they
only look at the first four letters you type. Now, I can say whole
sentences, and they respond as if they really knew what I was saying!!
--
'til next sign,
Corvid Dragon
-=(UDIC)=-
d++++ e+* N T--- Om+++ UK1234!5!6!7'!S'!89 u+++ uC++++ uF uG++
uLB uA++ nC+ nH+ nP- nI nPT nS++ nT- wM wC++ wS wI+ yz+ a20
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