Lost Vale in U9?

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Xe Dragon

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Nov 4, 1998, 3:00:00 AM11/4/98
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Hey ho.

Here's a suggestion for Origin: why not work the lost "Lost Vale" add-on
for Pagan into U9 somehow? Perhaps a side quest, or maybe even a
"prequel" add-on pack? Hey, I'd even settle for a conversation
reference, or even an in-game book reference.

Many feel that the Avatar was less than virtuous in Pagan, and while
this might make a good background for a redemption theme in Ascension,
it still doesn't feel quite right.

If the Avatar was to have accomplished at least partial redemption in
the Lost Vale add-on, it would be an interesting story. Plus, it would
add a satisfying sense of completion to the pre-Ascension timeline.

What do you think?

--

Xe Dragon

"Civilization is the encouragement of differences." - M. Gandhi

Great Ultima maps at the High-Resolution Ultima Map Project at:
http://www.xe.net/xedragon/hrump/

Aidan Howe

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Nov 4, 1998, 3:00:00 AM11/4/98
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I seriously thing origin should consider releasing the lost vale for U8, I
cant count the amuont of stuff I stole, Killed and cheated in U8 compared to
U7. So restriking the balance would be cool. I dont think it should be a
patr of UA though. It's just a missing part of Ultima history and a hole in
every Ultima fans soul.

Zander Dragon

-==(UDIC)==-

AcK!

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Nov 4, 1998, 3:00:00 AM11/4/98
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Wed, 04 Nov 1998 10:26:48 -0500 was when a million monkeys took over Xe Dragon

<xedragon...@xe.net>'s computer and wrote:

>Here's a suggestion for Origin: why not work the lost "Lost Vale" add-on
>for Pagan into U9 somehow? Perhaps a side quest, or maybe even a
>"prequel" add-on pack? Hey, I'd even settle for a conversation
>reference, or even an in-game book reference.
>
>Many feel that the Avatar was less than virtuous in Pagan, and while
>this might make a good background for a redemption theme in Ascension,
>it still doesn't feel quite right.
>
>If the Avatar was to have accomplished at least partial redemption in
>the Lost Vale add-on, it would be an interesting story. Plus, it would
>add a satisfying sense of completion to the pre-Ascension timeline.
>
>What do you think?

I think it's a great idea. The Origin people (LB, Lady MOI) have acknowlegded the
requests. Maybe if we keep bugging them they'll give in... :)

TTYL

... Lightning bolts are hazardous to your health!
krup...@yahoospa.com
remove "spa" to email

Robert S. Gregg

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Nov 4, 1998, 3:00:00 AM11/4/98
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Aidan Howe wrote in message <71qovi$lbt$1...@newsreader2.core.theplanet.net>...


They can't release it, because it doesn't exist. Origin had *barely* begun
working on Lost Vale (as in, only a couple of weeks) when it was cancelled.
Thus, you're asking them to begin writing an extension to U8 *from scratch*,
over four years after its release, when it would obviously have little
possibility of selling any copies at all. After all, only current owners of
U8 (a *four year* old game) could even install it. You might as well ask them
to make Ultima 10 about the Lost Vale; after all, that would have more
potential to sell than a U8 expansion would! And I for one would hope they'd
have something (much!) more original in mind after Ascension, as I'm sure they
already do.

Bob Gregg aka Underworld Dragon
The Notable Ultima: www.scott.net/~rgregg/ultima/


Lumina Dragon

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Nov 4, 1998, 3:00:00 AM11/4/98
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Aidan Howe wrote:

> I seriously thing origin should consider releasing the lost vale for U8, I
> cant count the amuont of stuff I stole, Killed and cheated in U8 compared to
> U7. So restriking the balance would be cool. I dont think it should be a
> patr of UA though. It's just a missing part of Ultima history and a hole in
> every Ultima fans soul.
>

Indeed. THe should remake it, but for the U8 as it was intended. They even have
a place to hook it to, from what you people post.

-Lumina Dragon


Dantec

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Nov 5, 1998, 3:00:00 AM11/5/98
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Xe Dragon wrote:

> Hey ho.


>
> Here's a suggestion for Origin: why not work the lost "Lost Vale"
> add-on
> for Pagan into U9 somehow? Perhaps a side quest, or maybe even a
> "prequel" add-on pack?

AHHHHHHHH!!DONT SAY THAT WORD! I BEG YOU!!!-Dantec Dragon
-===========================(UDIC)================================-
On second thoughts... lets not go to Camelot, tis a silly place
d++++ e N+ T+ Om++++ U1234567'S'8!K!A!LW!M
u++ uC++ uF uG-- uLB++++ uA++ nC+ nR nH+ nP++ nI+ nPT nS++ nT
wM wC- wS wI-- wN+ o oA+++
++ 15
The Tome Of The Avatar
http://denmarkwa.net.au/~dantec/build.html


Destrius

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Nov 5, 1998, 3:00:00 AM11/5/98
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...and it was written on the heavens that on Wed, 04 Nov 1998 21:14:42 -0500,
the entity named Lumina Dragon (kewh...@indiana.edu)
inscribed the following words in rec.games.computer.ultima.dragons:

-clip-


>Indeed. THe should remake it, but for the U8 as it was intended. They even
>have a place to hook it to, from what you people post.

-clip-

Is there some way for them to release the U8 specs so somebody could try to
build their own expansion?

Copyright issues would be a problem, tho.

--
+------------------------------------------+-------------------------+
| Destrius Dragon | |
| Official Mad Mage | "Am I dreaming of the |
| -=*[~UDIC~]*=- -=*[UnSPLUT!]*=- | butterfly, or is the |
| http://destrius.simplenet.com/email.html | butterfly dreaming |
| Follow instructions to email me... | of me...?" |
| Website: | |
| http://destrius.simplenet.com | . o O (...) |
+------------------------------------------+-------------------------+
UDIC: d+++ e+ N++ T-- Om+ U1234567!8!AWS'! u++ uC++++ uF-
uG++++ uLB+ uA+++ nC+ nR nH+ nP++ nI++ nPT++++
nS++++ nT-- wM wC+ wS wI+ wN+ o- y a16
---| 庄心宇 |--Bait:--| ro...@127.0.0.1 |--| postm...@127.0.0.1 |--

Ranger Fox

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Nov 5, 1998, 3:00:00 AM11/5/98
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Robert S. Gregg wrote in message ...
> [SNIP] . . . You might as well ask them

>to make Ultima 10 about the Lost Vale; after all, that would have more
>potential to sell than a U8 expansion would! And I for one would hope
they'd
>have something (much!) more original in mind after Ascension, as I'm sure
they
>already do.


I thought I read somewhere a while ago, maybe as just a desire or as hearsay,
that U:A was to be the last of the Ultima line; that Origin and/or RG was
tired
of Ultima and just want to move on to something else. Does anyone know
for sure?

- Ranger Fox


gr...@aux.com

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Nov 5, 1998, 3:00:00 AM11/5/98
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In rec.games.computer.ultima.series Ranger Fox <bso...@h-s-c.u-s-c.edu> wrote:

: I thought I read somewhere a while ago, maybe as just a desire or as hearsay,


: that U:A was to be the last of the Ultima line; that Origin and/or RG was
: tired of Ultima and just want to move on to something else. Does anyone know
: for sure?

It's the last Ultima to feature the Avatar as the main
character.

Lumina Dragon

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Nov 5, 1998, 3:00:00 AM11/5/98
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Destrius wrote:

> Is there some way for them to release the U8 specs so somebody could try to
> build their own expansion?
>
> Copyright issues would be a problem, tho.
>

Why? Someone used an editor and made a U7BG add-on. Forget who, but the addon is
called Kataba Aja.

-Lumina Dragon


Wolf

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Nov 5, 1998, 3:00:00 AM11/5/98
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I heard that it isn't the end of the series, just the Avatar. Supposedly you
no longer get to be the Avatar in Ultima's after this one. He's just some
NPC in the game if they build another one.

Wolf
--
"If they didn't want me to rob it, they'd have put a dragon in front of it"

Ranger Fox wrote in message <71skr4$8e7$1...@usc.edu>...


>Robert S. Gregg wrote in message ...
>> [SNIP] . . . You might as well ask them
>>to make Ultima 10 about the Lost Vale; after all, that would have more
>>potential to sell than a U8 expansion would! And I for one would hope
>they'd
>>have something (much!) more original in mind after Ascension, as I'm sure
>they
>>already do.
>
>

>I thought I read somewhere a while ago, maybe as just a desire or as
hearsay,
>that U:A was to be the last of the Ultima line; that Origin and/or RG was
>tired
>of Ultima and just want to move on to something else. Does anyone know
>for sure?
>

>- Ranger Fox
>
>
>

Ibn al-Hazardous Dragon

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Nov 6, 1998, 3:00:00 AM11/6/98
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In the hall of rec.games.computer.ultima.dragons the entity commonly
known as AcK! on Wed, 04 Nov 1998 23:46:47 GMT uttered the following
message:

}... Lightning bolts are hazardous to your health!

And so is Ibn! ;)
-- F
Ibn al-Hazardous Dragon /\
-==(UDIC)==- F / \ F
-==(the UnSPLUTables)==- /\ /____\ /\
Wouldst thou reply, /__\/|\__/|\/__\
Eatest the pie! / || || \
_____________________________/______||__||______\___
d++++ e- N++ T+++ Om- U46!7A!W! u uC++ uF- uG-- uLB-
uA++ nC++ nR nH nP nI++ nPT+ nS+++ nT+ wM---- y a25

Destrius

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Nov 6, 1998, 3:00:00 AM11/6/98
to
...and it was written on the heavens that on Thu, 05 Nov 1998 20:56:07 -0500,
the entity named Lumina Dragon (kewh...@indiana.edu)
inscribed the following words in rec.games.computer.ultima.dragons:

-clip-


>Why? Someone used an editor and made a U7BG add-on. Forget who, but the
>addon is called Kataba Aja.

-clip-

Well, Origin may have something against explicitly allowing people to use
their copyrighted material in a game, even if its an addon.

Phillip S Zibilich

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Nov 6, 1998, 3:00:00 AM11/6/98
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This add-on has been around for quite some time without Origin calling
down the wrath of the Guardian on the author...
--
--------------------------------------
Darkling Dragon --==(UDIC)==-- --==(unSPLUT)==--
Phillip Zibilich \/ Ultima Dragon and
ps...@gnofn.org Emulation enthusiast
Plingiest Dragon on Weyrmount 2
* Holder of one (1) Money Dragon Flame Point *
"Time is a play thing. But when
it breaks, you're fucked." -- psz
--------------------------------------

Destrius

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Nov 8, 1998, 3:00:00 AM11/8/98
to
...and it was written on the heavens that on 6 Nov 1998 19:18:36 GMT,
the entity named Phillip S Zibilich (ps...@gnofn.org)
inscribed the following words in rec.games.computer.ultima.dragons:

-clip-


>This add-on has been around for quite some time without Origin calling
>down the wrath of the Guardian on the author...

-clip-

But for Origin to actually encourage people to create their own add-ons
would be a different matter...

-clip-


> Plingiest Dragon on Weyrmount 2

-clip-

Errr... ? :)

Phillip S Zibilich

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Nov 8, 1998, 3:00:00 AM11/8/98
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Destrius <u...@the.sig.addy> wrote:
> ...and it was written on the heavens that on 6 Nov 1998 19:18:36 GMT,
> the entity named Phillip S Zibilich (ps...@gnofn.org)
> inscribed the following words in rec.games.computer.ultima.dragons:

> -clip-
> >This add-on has been around for quite some time without Origin calling
> >down the wrath of the Guardian on the author...
> -clip-

> But for Origin to actually encourage people to create their own add-ons
> would be a different matter...

True, but if they don't respond in a way that tells the author to stop, I
don't see a problem with making more add-ons.


> -clip-
> > Plingiest Dragon on Weyrmount 2
> -clip-

> Errr... ? :)

> --
> +------------------------------------------+-------------------------+
> | Destrius Dragon | |
> | Official Mad Mage | "Am I dreaming of the |
> | -=*[~UDIC~]*=- -=*[UnSPLUT!]*=- | butterfly, or is the |
> | http://destrius.simplenet.com/email.html | butterfly dreaming |
> | Follow instructions to email me... | of me...?" |
> | Website: | |
> | http://destrius.simplenet.com | . o O (...) |
> +------------------------------------------+-------------------------+
> UDIC: d+++ e+ N++ T-- Om+ U1234567!8!AWS'! u++ uC++++ uF-
> uG++++ uLB+ uA+++ nC+ nR nH+ nP++ nI++ nPT++++
> nS++++ nT-- wM wC+ wS wI+ wN+ o- y a16
> ---| 庄心宇 |--Bait:--| ro...@127.0.0.1 |--| postm...@127.0.0.1 |--


egrin


--
--------------------------------------
Darkling Dragon --==(UDIC)==-- --==(unSPLUT)==--
Phillip Zibilich \/ Ultima Dragon and
ps...@gnofn.org Emulation enthusiast

Plingiest Dragon and 4-1 on Othello on Weyrmount 2

Infinitron Dragon

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Nov 8, 1998, 3:00:00 AM11/8/98
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I don't think they really gave a damn. I wish there were more such addons,
though.

--
Infinitron Dragon
-==(UDIC)==-
--------------
d++ e+ N+ T+ Om++ U1!24!56!7'!S'!8!KALW!M
u+ uC++ uF++ uG+++ uLB+ uA+ nC+ nR- nH nP+ nI++
nPT nS+++ nT-- wM++ wC+++ wS+ wI-- wN o oA y+ 16
--------------
"Zug!"
Destrius wrote in message <71v63l$msl$2...@newton.pacific.net.sg>...


>...and it was written on the heavens that on Thu, 05 Nov 1998
20:56:07 -0500,
> the entity named Lumina Dragon (kewh...@indiana.edu)

> inscribed the following words in rec.games.computer.ultima.dragons:
>
>-clip-

>>Why? Someone used an editor and made a U7BG add-on. Forget who, but the
>>addon is called Kataba Aja.
>-clip-
>
>Well, Origin may have something against explicitly allowing people to use
>their copyrighted material in a game, even if its an addon.
>

Destrius

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Nov 10, 1998, 3:00:00 AM11/10/98
to
...and it was written on the heavens that on 8 Nov 1998 12:46:40 GMT,
the entity named Phillip S Zibilich (ps...@gnofn.org)
inscribed the following words in rec.games.computer.ultima.dragons:

-clip-


>True, but if they don't respond in a way that tells the author to stop, I
>don't see a problem with making more add-ons.
-clip-

What I was suggesting was for Origin to actually give all the technical
information needed for people to build a proper addon. U7 is already a very
big game to hack through, and U8 would be even more so, esp. since its
"debugger" isn't very useful...

Xe Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
the Ultima games. This can include any loose ends, plot holes, sequence errors,
contradictions, and even gameplay bugs from any of the the Ultimas.

I'll prepare and post an "Ultima Loose End Compendium" of all the posts and place it on
the Web. If you don't want to post, e-mail me at <xedr...@xe.net>. Don't forget to
include your name so I can credit you.

Infinitron Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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I think Lumina is working on something of the sort. Though, only about
Serpent Isle I think.

--
Infinitron Dragon
-==(UDIC)==-
--------------
d++ e+ N+ T+ Om++ U1!24!56!7'!S'!8!KALW!M
u+ uC++ uF++ uG+++ uLB+ uA+ nC+ nR- nH nP+ nI++
nPT nS+++ nT-- wM++ wC+++ wS+ wI-- wN o oA y+ 16
--------------
"Zug!"

Xe Dragon wrote in message <3649B752...@xe.net>...

Paladia Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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Finn. Who-or what-is he?

Lumina Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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Paul Ryan wrote:

> The Earth Trembles, as the Words of Xe Dragon Arise from the Depths...


> >
> > Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
> > the Ultima games. This can include any loose ends, plot holes, sequence errors,
> > contradictions, and even gameplay bugs from any of the the Ultimas.
>

> Here are some of the ones I've seen. They're common knowledge.
> U6:Quenton Murder can't be solved.
> U6:Matt (at the Blue Boar) can't be cured of deafness.

Both intentional.

> UW2/SI:The Blackrock Serpent from the beginning of SI is supposed to be
> obtained in UW2. No-one seems to be able to work out where to get it
> consistently however.

Well, Bill Armintrout asked the people at LGT to put it in, and didn't think to check up on
it.

> SI:Cantra cannot be cured.

Stated in my previous post, this was meant to be put in, they forgot, and it slipped through
playtesting. IIRC.

> U8:The Birthplace of Moriens didn't exist (until the patch fixed it)

Never played U8 yet.

OK then, let's see if I got any.....
.... .... darnit, Paulon, you took all the ones I knew!

Although if you want another intentional one (ala Quenton unsolved), here:
You never do figure out what the Eleomosynator does in Talorus (UW2).

-Lumina Dragon


Lumina Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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Paladia Dragon wrote:

> Finn. Who-or what-is he?

This one's simple. He's a beggar who thinks he can scam people by
thinking he is LB. IMHO, U7's beggar, Snaz, is much funnier.

-Lumina Dragon

P.S. Anyone wanna hear a joke? It's about gold! (Heh heh...)


Tim

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Nov 11, 1998, 3:00:00 AM11/11/98
to


> U6:Quenton Murder can't be solved.
>

Actually, if you talk to the lone fighter in between britain and skara brae (mongbats and
fighters always end up fighting around there) he'll mention some things about it. I think
his name was Michael, and you can ask about the murder and he'll admit to it. Say "michael"
to quenton and he'll respond in a shiver I think. I never thought he had anything to do with
it until I read the U6 hintbook.


Robert S. Gregg

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Nov 11, 1998, 3:00:00 AM11/11/98
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Lumina Dragon wrote in message <364A3859...@indiana.edu>...

>> Here are some of the ones I've seen. They're common knowledge.
>> U6:Quenton Murder can't be solved.
>> U6:Matt (at the Blue Boar) can't be cured of deafness.
>
>Both intentional.

Actually, the Quenton Murder thread isn't intentional - they just ran out of
time.

>> UW2/SI:The Blackrock Serpent from the beginning of SI is supposed to be
>> obtained in UW2. No-one seems to be able to work out where to get it
>> consistently however.
>
>Well, Bill Armintrout asked the people at LGT to put it in,
>and didn't think to check up on it.

I've had two people write me claiming to have found an "undamaged serpent
statue". But I've never been able to duplicate it. If only we could decrypt
the conversation files, we'd know for sure.

>Although if you want another intentional one (ala Quenton unsolved), here:
>You never do figure out what the Eleomosynator does in Talorus (UW2).

You're right, that one *is* intentional, at least according to Dr. Cat who
wrote the conversations for that character. He also claims there's a "hidden
message" that he buried somewhere in the Talorus world, but nobody has ever
found that either.

(Obscure trivia: "Bliy Skup Ductosnore" is an anagram for "Blue Sky
Productions", the name Looking Glass had when they wrote UW1.)

Lumina Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
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Infinitron Dragon wrote:

> I think Lumina is working on something of the sort. Though, only about
> Serpent Isle I think.
>

I am?

-Lumina Dragon, who can never keep track of all
his projects at once. Which one was this again?


Lumina Dragon

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Nov 11, 1998, 3:00:00 AM11/11/98
to

Robert S. Gregg wrote:

> Lumina Dragon wrote in message <364A3859...@indiana.edu>...

> >Well, Bill Armintrout asked the people at LGT to put it in,
> >and didn't think to check up on it.
>
> I've had two people write me claiming to have found an "undamaged serpent
> statue". But I've never been able to duplicate it. If only we could decrypt
> the conversation files, we'd know for sure.

I got this answer form back when Bill read RGCU-D.

> >Although if you want another intentional one (ala Quenton unsolved), here:
> >You never do figure out what the Eleomosynator does in Talorus (UW2).
>
> You're right, that one *is* intentional, at least according to Dr. Cat who
> wrote the conversations for that character. He also claims there's a "hidden
> message" that he buried somewhere in the Talorus world, but nobody has ever
> found that either.

Cool. I shall find it! Once I go home for Thanksgiving break and can play it.

> (Obscure trivia: "Bliy Skup Ductosnore" is an anagram for "Blue Sky
> Productions", the name Looking Glass had when they wrote UW1.)

I did not know that. I did have the suspicion that Eleomosynator is supposed to
be anagrammatical (is that a word?), but can't come up with anything.

> Bob Gregg aka Underworld Dragon
> The Notable Ultima: www.scott.net/~rgregg/ultima/

-Lumina Dragon


Robert S. Gregg

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Nov 11, 1998, 3:00:00 AM11/11/98
to
Xe Dragon wrote in message <3649B752...@xe.net>...
>Okay, folks, here we go. Let's see everyone post with their list of loose
ends from all
>the Ultima games. This can include any loose ends, plot holes, sequence
errors,
>contradictions, and even gameplay bugs from any of the the Ultimas.

In Ultima 5, somewhere near the Valorian Isles, there's a signpost on a remote
island:
"Sherlock's Isle - Go Away!"

It's unrelated to anything else in the game, and I can't imagine it referred
to anyone on the development team at the time. I expected to find *someone*
in the game, somewhere, that would at least comment on it; but no, nothing.

Paul Ryan

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Nov 12, 1998, 3:00:00 AM11/12/98
to
The Earth Trembles, as the Words of Xe Dragon Arise from the Depths...
>
> Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
> the Ultima games. This can include any loose ends, plot holes, sequence errors,
> contradictions, and even gameplay bugs from any of the the Ultimas.

Here are some of the ones I've seen. They're common knowledge.


U6:Quenton Murder can't be solved.
U6:Matt (at the Blue Boar) can't be cured of deafness.

UW2/SI:The Blackrock Serpent from the beginning of SI is supposed to be
obtained in UW2. No-one seems to be able to work out where to get it
consistently however.

SI:Cantra cannot be cured.

U8:The Birthplace of Moriens didn't exist (until the patch fixed it)

--
Paulon Dragon d++ e- N T+ Om U1!23!4!5!6!7'!S'!8!K!A!L!W!M!
-==(UDIC)==- u++ uC+ uF uG uLB+ uA+ nC nH+ nI nPT nS+ nT+ y?
The Other Codex http://homepages.ihug.co.nz/~paulryan/Ultima/Codex.htm

Settle for what you can get, but first ask for the World
Ka'a Orto'o, Gnomic Utterances, C IV

Negate the Spell to Wish Me Well

Samson

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Nov 12, 1998, 3:00:00 AM11/12/98
to
Xe Dragon wrote:
>
> Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
> the Ultima games. This can include any loose ends, plot holes, sequence errors,
> contradictions, and even gameplay bugs from any of the the Ultimas.
>
> I'll prepare and post an "Ultima Loose End Compendium" of all the posts and place it on
> the Web. If you don't want to post, e-mail me at <xedr...@xe.net>. Don't forget to
> include your name so I can credit you.
>
> --
>
> Xe Dragon
>
> "Civilization is the encouragement of differences." - M. Gandhi
>
> Great Ultima maps at the High-Resolution Ultima Map Project at:
> http://www.xe.net/xedragon/hrump/


How about Ultima II? Yep, thats right, pretty much the whole darn
game :)

Samson Dragon
http://www.en.com/users/fraley/

-=Matt=-

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Nov 12, 1998, 3:00:00 AM11/12/98
to


On Wed, 11 Nov 1998, Xe Dragon wrote:

>
> Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
> the Ultima games. This can include any loose ends, plot holes, sequence errors,
> contradictions, and even gameplay bugs from any of the the Ultimas.
>
> I'll prepare and post an "Ultima Loose End Compendium" of all the posts and place it on
> the Web. If you don't want to post, e-mail me at <xedr...@xe.net>. Don't forget to
> include your name so I can credit you.
>
> --
>
> Xe Dragon
>
> "Civilization is the encouragement of differences." - M. Gandhi
>
> Great Ultima maps at the High-Resolution Ultima Map Project at:
> http://www.xe.net/xedragon/hrump/
>
>
>
>

In u7 there is a strange big black cross in a clearing in the jungle north
of the desert north of vesper i think it is. On the cross is a treasure
chest with tonnes of junk and a key. There is no obvious use for this key.
By the way did anyone know that the gaurdian, when you walk near the
cross, sais "I am the Pagan lord" backwards.
Matt


-=Matt=-

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Nov 12, 1998, 3:00:00 AM11/12/98
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On Wed, 11 Nov 1998, Xe Dragon wrote:

>
> Okay, folks, here we go. Let's see everyone post with their list of loose ends from all
> the Ultima games. This can include any loose ends, plot holes, sequence errors,
> contradictions, and even gameplay bugs from any of the the Ultimas.
>
> I'll prepare and post an "Ultima Loose End Compendium" of all the posts and place it on
> the Web. If you don't want to post, e-mail me at <xedr...@xe.net>. Don't forget to
> include your name so I can credit you.
>
> --
>
> Xe Dragon
>
> "Civilization is the encouragement of differences." - M. Gandhi
>
> Great Ultima maps at the High-Resolution Ultima Map Project at:
> http://www.xe.net/xedragon/hrump/
>
>
>
>

Also i heard that you can get the two naked people in the bee cave in u7
to confess to something but i cant work out what or how to do it.
Matt


Infinitron Dragon

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Nov 12, 1998, 3:00:00 AM11/12/98
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You need to ask Tseramed about 'em.

--
Infinitron Dragon
-==(UDIC)==-
--------------
d++ e+ N+ T+ Om++ U1!24!56!7'!S'!8!KALW!M
u+ uC++ uF++ uG+++ uLB+ uA+ nC+ nR- nH nP+ nI++
nPT nS+++ nT-- wM++ wC+++ wS+ wI-- wN o oA y+ 16
--------------
"Zug!"

-=Matt=- wrote in message ...

Spock

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Nov 12, 1998, 3:00:00 AM11/12/98
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Xe Dragon wrote:
>Okay, folks, here we go. Let's see everyone post with their list of loose
ends

U7: After you find out that Garritt and not Tobias stole the silver serpent
venom, you mustn't talk to his father Feridwyn about it. He'll say "I'll
take care of Garritt, let's keep this between us." Everyone still blames
Tobias, and you can't reveal the truth.

U5: If you join with Blackthorne (ie. kill one of your companions in front
of him), he doesn't seem to know what to do with you. I would think he
would be more thrilled at the thought of the Avatar being on his side.

U8: What are the killer children doing north-east of Tenebrae?

U7: What becomes of Nastassia, Amber, Elad, etc in UA?


Lumina Dragon

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Nov 12, 1998, 3:00:00 AM11/12/98
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-=Matt=- wrote:

> On Wed, 11 Nov 1998, Xe Dragon wrote:
>

> In u7 there is a strange big black cross in a clearing in the jungle north
> of the desert north of vesper i think it is. On the cross is a treasure
> chest with tonnes of junk and a key. There is no obvious use for this key.
> By the way did anyone know that the gaurdian, when you walk near the
> cross, sais "I am the Pagan lord" backwards.
> Matt

A semi-well-known U7BG easter egg. I saw a site somewhere that said it knew what the key
was for... can't remember for the life of me where; it's a page with misc. Ultima easter
eggs.

-Lumina Dragon


Lumina Dragon

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Nov 12, 1998, 3:00:00 AM11/12/98
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-=Matt=- wrote:

> On Wed, 11 Nov 1998, Xe Dragon wrote:
>

> Also i heard that you can get the two naked people in the bee cave in u7
> to confess to something but i cant work out what or how to do it.
> Matt

Don't bring Tseramed with you; task them until they can't talk no more. You may have to
have spoken to Tseramed beforehand about them.

-Lumina Dragon


Lumina Dragon

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Nov 12, 1998, 3:00:00 AM11/12/98