Question...
I enjoy playing against computer AIs in the largest possible universe
size. One problem is that later in the game I have too many shipped
and Fleet IDs become scarce causing the game to automatically merge
any newly produced ships.
Is there a way around this? A hack, or something of the sort?
It's really making it no fun to play after a certain point.
Thanks.
I believe the number of the fleets is capped.
pzdr
TRad
Indeed.
Here several limits applying to ships and fleets as stated in the
"must know" section at starsautohost.org:
32k Ship Limit Per Fleet:
There is a limit of 32k of any one type of ship in a fleet (32,767 to
be precise). If you try and merge two fleets together which would push
the ship count over this limit (i.e. a fleet with 25k chaff and
another with 10k), stars has a few problems. If done manually, the
ship type will disappear from the fleet readout, but re-appear in the
next generation (you will only lose ships in excess of the 32k). But
if done using the "merge with fleet" waypoint order, all the ships of
that type will disappear. This is because when the integer (16 bit -
signed) holding the number of ships goes over the 32k limit it becomes
negative, and as you can't have a negative number of ships, it reads
as 0.
There are also some other limits in the game: 512 separate fleets, 512
separate minefields, 16 ship designs, 10 starbase designs, 256 tokens
at a battle. The game will not allow you to exceed these limits.
Source: http://starsautohost.org/sahforum/index.php?t=msg&th=2387&start=0&rid=775
Impossible. The data structure in Stars! is just as it is. You would
have to rewrite the whole code.
pzdr
TRad