Anyways, I remember one time I was playing in a 8 way game on e1m5, I
think it was. Its the level where you can take an elevator up to a
little ledge, and behind the elevator theres a hole you can fall down
to the exit area. Well, I was in a hurry for some reason, maybe
someone was chasing me, and I zipped up on the elevator and ran
straight into the hole. As i fell I noticed there was someone
standing on the ledge surrounding the hold, probably sniping or
whatever. As I fell, I shot up a desparation shot with my grenade
launcher. I saw the grende fly up as I fell down the hole. I didn't
think there was a chance I had hit the guy, and ran out the way at the
bottom of the hold, waiting for the grenade to come down. Well, I
guess I did hit him, and it was a direct hit too. I saw the frag
message at the top of the screen and then the dude's guts, blood, and
body parts came tumbling down the hole! It was great! His torso and
head bounced around a little after falling, and I just laughed. :)
Another great experience I had was with the Quad Power power up. I
ran into an area where four or five guys were battling with each
other. I ran into a little cubby hole where Quad Power was and
luckily arrived just in time to grab it. So I whipped around and
opened up with the super nailgun, spraying the room with quad powered
nails. I took out everyone in the room with a 10 second or so spray
of nails. It was so cool, I was like "YES!! I RULE!!" heh, it feels
good to kill five guys all on your own.
Quake _does_ rule the cosmos, especially with multiplayer. :) Anyone
got any other cool stories to tell?
Bezerker
rob...@execpc.com - aka Bez or Bezerker
Homepage: http://www.execpc.com/~roberts
Cyberquest BBS homepage: at http://www.execpc.com/~cyberq
call CQ at 414-571-1626 -> the premiere multiplayer game BBS in 414
The Necropolis: I've got this level down to a formula. I know where all
the good powerups are, I get them, and then I go rack up 5 or 6 frags
before I die. Good system. I racked up 70 frags once this way with no one
anywhere near my count.
Anyways, I got the Ring of Shadows and there was a guy who just got the
rocket launcher. So, I started whaling on him with my showgun... he starts
firing rockets in all directions... except the one I was in. =-) He
couldn't figure out where the hell I was firing from. That only works a
couple times though once people know to look for cheesy looking floating
eyes. =-)
Gibbing someone on elevators going down... the blood keeps spouting and
spouting and spouting... =-)
Oh, and taking out people with the axe is always satifying. HA! You may
have a bigger gun, but it's how you use it that counts. =-) The axe, BTW
is quite powerful in my single player tests. Takes out grunts with two
swipes and Ogres with about 4. You take about 25% damage from the Ogres
though.
Right now, my deathmatch tactics are kamikaze in nature. See someone, line
em up in my sights and then charge and get two super shotgun blasts in
before they can turn around.
--
Micheal Keane(ae...@u.washington.edu)
Get the Nowhere Man FAQ at my webpage: http://weber.u.washington.edu/~aexia
Petition Fox and tell them you want a DOCTOR WHO series in the Fall!
Join the Church of Last Thursday of Queen Maeve the Cat and be saved!
I got together today with a bunch of friends to do netgames like we normally do
once per month at someone's home or workplace. We setup a dedicated server on a
486DX2/66 and proceeded to play some 5 and 6 player deathmatch. Some notes....
1) Setup was easy after quick perusal of the techinfo file. Server was ROCK
solid over our IPX network for the better part of an hour+. (Which is more than
I can say for the ROTT and Big Red Racing that we played.)
2) The shareware levels work out excellent for QuakeMatching. Lots of places to
hide, enough goodies, but not too many to make it a complete frag fest. I liked
the way that a lot of traps were left in (damn spikes from the ceiling were a
pain in the arse...)
3) Black Aria by Glenn Danzig makes excellent QuakeMatch music. Thanks to
whoever it was that posted it as a suggestion.
4) The screenshots we got of the disembodied heads lying on the ground staring
up and the suspeneded dead bodies in the water were a hoot!
Best story that I can relate is in E1M3 or M4. Dropped down into a little area
up high, but on one side of a walkway over some water (there's an almost
duplicate area on the opposite side and the gold armor is just up a shot
staircase in one corner). Sat there having fragging each other with the super-
nailgun for about 15 minutes. The side that I was on happened to have a case of
nails show up about every 45 seconds or so. :)
I've not ever been a big Doom fan. (yeah it was ok, but I never went out of my
way to play it.) Quake is a lot different for me. The levels made for a really
good time for the 7 of us this afternoon. Some people like Quake, some people
like Duke3D, and some people would rather play Solitaire. Ignore the people that
are trolling and have a good time (and pray the full version is out soon :) )
--
Steve Fuller - sfu...@netins.net - INS User Development Group
MCP - Windows NT Workstation & Windows NT Server
Husband to Kathy, Father to Conor, Slave to the Almighty Dollar
All right, here's mine:
I was getting a little bored on e1m5 (like the above, I think that's the
level) in the square room with four pillars and an exit in the corner
(it's connected to the room with the gernade launcher). When I entered the
room, two guys were running around shooting at each other, and even though
I had ammo I decided to switch to my axe. I managed to take one guy
out but couldn't hit the other guy. I started running around in a circle,
and despite his rapid firing he didn't hit me once. After about a minute
he was out of ammo, so he switched to his axe and began chasing me. For
the next 5 minutes, we went around and around without doing any damage,
kind of like we were dancing. Finally, some guy respawned or something in
the middle of the room at set us off. Angered, we *both* attacked him with
our axes and hacked him to bits. Once he had died, we both stood looking
at each other quietly. Finally, I pulled back and began running around in
a circle, and he followed me. We coninued harmlessly circling until
someone exited the level.
Not necessarily awesome, but funny. :)
--
+-------------------------+-------------------------------------------+
| -----> Dalamar <----- | I live 1/2 mile away from Jim Mallon, |
| at dal...@juno.com | and I feel unworthy. Think I'm a MSTie? |
|-------------------------|-------------------------------------------|
| 55th place, Nintendo | Speak kindly of wizards, for thou |
| World Championship '94! | art tasty and good with ketchup. |
+-------------------------+-------------------------------------------+
I've only played multiplayer with one other friend on a couple of
occasions but it still makes for some memorable moments.
Don't remember where, but I ran into a long hallway split down its length
by columns. My friend was at the other end and we both had rocket
launchers. We essentially let loose at the same time but, as I did I
sidestepped so his missed. This caused me to lose sight of him behind a
pillar so i wasn't sure if I would hit him or not. Well, I saw my
explosion go off and then i saw his body fly through the air from behind
that pillar and I was satisfied } : ] The best part is how the body sails
through the air - they literally flop head over heels - It's great!
Another time on the vertigo level, I blasted my friend at relatively close
range with the rocket launcher, as we were flying through the air. He
exploded into blood and gib and i got to float back to the ground amid
this mess.
Cool story! I hit a guy with a rocket on the spiral walkway in the
first level, and he went up and over the side, and I heard him splash
in the slime below a couple of seconds later. Also blew a guy off a
ledge and about 50 feet across the room once. Really cool!
BTW, I've seen the vertigo level in net games, but how do I get to it?
Is it a secret level? Thanks.
- Grue
>
>...When I entered the room, two guys were running around shooting at
> each other, and even though I had ammo I decided to switch to my axe.
>I managed to take one guy out but couldn't hit the other guy. I started running
> around in a circle, and despite his rapid firing he didn't hit me once. After about a minute
> he was out of ammo, so he switched to his axe and began chasing me. For
> the next 5 minutes, we went around and around without doing any damage,
> kind of like we were dancing. Finally, some guy respawned or something in
> the middle of the room at set us off. Angered, we *both* attacked him with
> our axes and hacked him to bits. Once he had died, we both stood looking
> at each other quietly. Finally, I pulled back and began running around in
> a circle, and he followed me. We coninued harmlessly circling until
> someone exited the level.
THIS DEFINITLY IS ONE COOL STORY if it is true, which I don't doubt.
**********All the worlds' a stage*********
******* and I'm sitting in the front-row*****
throwing rotten fruit at all you idiots on stage!!
I'm @ not.gonna.tellya
/\ / /\ | )
/ \ / . /---\. |.
>Cool story! I hit a guy with a rocket on the spiral walkway in the
>first level, and he went up and over the side, and I heard him splash
>in the slime below a couple of seconds later. Also blew a guy off a
>ledge and about 50 feet across the room once. Really cool!
I wonder why I feel like that might have been me both times :)
>BTW, I've seen the vertigo level in net games, but how do I get to it?
>Is it a secret level? Thanks.
Yup. Get to it from E1M4 I think (whichever Grisly Grotto is)
=- Ty Halderman -==- TeamTNT Member <http://www.neosoft.com/~teamtnt> -=
=- TeamTNT -- Authors of [[Icarus:Alien Vanguard]] and [[Final DOOM]] -=
=- Coming Soon: [[Bloodlands]] 32 all new levels for Deathmatch Only -=
"Incoming!!!!!"
Neil
>rgoo...@ro.com (Grue) wrote:
>>Cool story! I hit a guy with a rocket on the spiral walkway in the
>>first level, and he went up and over the side, and I heard him splash
>>in the slime below a couple of seconds later. Also blew a guy off a
>>ledge and about 50 feet across the room once. Really cool!
>I wonder why I feel like that might have been me both times :)
Nope, it was a friend of mine, but I have played you Ty. As I recall,
however, you kicked my butt all over the place.
- Grue
I think you get to Vertigo from E1M4 or M5, not sure, I never
bothered to find it in single mode yet, too busy playing DM :)
Vertigo is the best DM level IMHO, and Grisly Grotto comes in a
close second (underwater frags are killer in the Grotto).
It is funny to frag someone in low G and watch their body parts
float around and around along with all the blood, pretty amusing :)
Vertigo requires excellent awareness of your location and excellent
use of the mlook in Quake, which is what helps make Quake the game it
is. I love jumping off from the top of the lift and shooting down
on people's heads all the way down, excellent fun. :)
rj
--
sig? I don't need no stinkin sig
Str][ker
Don't have any good deathmatch stories, but a wonderful coop game
developed in my area over a nice little LAN we've got running. We were
running one of the later episodes on Nightmare skill level (or Hard, one
of the two), and we entered a hallway. My job in this particular level
was to hang back at the last corner or intersection and watch for those
nasty respawning zombies.
In the office, I'm separated from most of the other machines, so I'm not
able to easily tell what's going on with the rest of the team. I hung
back at the corner, this time, and waited till the other 5 members got
down to the next corner, and cleared the way.
No sooner did they all disappear down the corridor when I heard two
different sounds: The distinctive sound of the Fiend's growl, and
screams from the other end of the office. Out of the darkness, on my
screen, I witnessed three team members running backwards down the hall,
emptying into the darkness, and the other two team members just all out
booking.
Bounding out of the darkness came five Fiends, and later, the
accompanying Shambler. Our first reaction was to scatter, which proved
to be our demise -- as the next 15 minutes were filled with team members
trying to hitch up with each other, and falling victim to various traps
and monsters on that skill level.
We pretty much had to take a signifigant potty break after that episode.
--
Thomas Valley a.k.a. Prince Mystery
Publisher's Toolbox
800-390-0461 or 608-243-5900
Fax 608 243 5951
I had one REALLY COOL thing happen to me once.
I was fragged by a guy who had a rocket launcher in his
possession. Well, he also had the Quad damage. What happened
next I have never, ever seen before.
When that rocket his me, of course I was gibbed all over the
place. But the neat part was this...
You know how you can still see after your head has been
blown off your body and is bouncing around the walls?
Well, this time my head was blown off with such force
that it clipped through the ceiling, through the top
of the level and BEYOND. I looked down as my head
was launched like a rocket into orbit. I could see
the level going away, and away... Eventually,
the whole level was so small that it almost disappeared.
I was THAT high! Well, what must come up must come down,
so my head started falling, and falling, and falling.
The level got bigger and bigger until I eventually
clipped back through the ceiling, hit the ground and
rejoined the game in progress.
THAT, my friends, was wild!
- Eric C.
Me too. Most impressive thing is smoothness over a 28.8
link (PPP). Even to the USA from the UK for me - I still
whup some ass big time on a good US server.
My favourite deathmatches have been with 'co-op' games.
Tonite me (Bobby-2), Mike, and Shambler played as a
pseudo-team, just helping one another out. It was heaven
when someone ran into us - they'd realize their mistake
and then try to escape - 3 guns blasting left a room full
of heads and debris. On the 1st level we held the area where
the rocket launcher is for ages - knocking up frags in the
60's in a couple of mins of mayhem. Fun fun fun ....
bert
--
-------------------------------------------------------
Linux - reaches the parts other beers fail to reach.
WWW: http://www.cms.dmu.ac.uk/~rl
WWW: http://www.cms.dmu.ac.uk/CCSR
-------------------------------------------------------
: Yup. Get to it from E1M4 I think (whichever Grisly Grotto is)
Yes, E1M4. My secrets list (http://www.crl.com/~rhofmann/secrets.html)
has it. (BTW: To the guy who runs Stomped's Tips and Tricks page: I've
been trying to reach you about my secrets list, but my name server
doesn't recognize stomped.com, ns.stomped.com, and your IP as a valid
addresses (Don't ask me). Do you have another account I can reach you
by?)
As for multiplayer stories, I can't give you any, but I can give you a
short single player story:
I was playing E1M5 on Nightmare and was at that area with the ogre
throwing grenades at you from the secret (where you just jump a couple of
times to reach it). I had killed that ogre and I knew there was one
beneath me and to my left. I took out my grenade launcher and tossed a
grenade. My first two were a little high... Boom! Boom! Knight gibs
fly up from behind a wall. So I shot three more grenades... this time they
all hit. I see the big ogre head fly up amongst a spray of blood and
land right in front of me, staring at me. He didn't look happy. :)
-Kyle R. Hofmann
Coool!!!!!!!!
if only you had made a demo of it :) (don't you hate that.... all the
best accidental stuff happens when you aren't rolling a demo) (murphy's
law???)
I set up a server and chose "start" level... For 3 hours, DM continued
and nobody jumped into the exit slipgate.
Introduction level is the best for 8 player DM, IMHO. It has everything..
Weapon zones all opening into a central killing arena. A resting place
(easy, normal, hard slection) and a 200 armour..
Great.
----
Noman
This is the sort of thing I love about coop. When you get 4 or more
people playing, it can be just like the scene in Aliens where they
first encounter the creatures. Major panic attacks and plenty of
laughs. Making tactics and stalking down corridors in a team is such
a buzz.
I just wish I could convince my work colleagues to spend some time
setting up enough machines for a mega coop game. They don't seem
interested, they'd rather have 3 player death match, which , although
fun, gets a bit samey.
Another thing, without the map, coop can be a strain in Quake with
only two player. My sister in law isn't quite as good a gameplayer as
the average 3D 1stP-P player, and she often gets left behind or lost
and this can be painful wandering around trying to find her. In doom
I could guide her with messages.
But I suppose it's more realistic without a map. But I digress...
Boz
>THAT, my friends, was wild!
Sorry, what was it you smoke? I'll have ten!
:)
Boz
>Rob Sanheim (rob...@execpc.com) wrote:
>> Just thought I'd share some awesome multiplayer experiences with all
>> of ya. I have been playing ALOT of quake on a local server here in
>
>Me too. Most impressive thing is smoothness over a 28.8
>link (PPP). Even to the USA from the UK for me - I still
>whup some ass big time on a good US server.
>
>My favourite deathmatches have been with 'co-op' games.
>Tonite me (Bobby-2), Mike, and Shambler played as a
>pseudo-team, just helping one another out. It was heaven
>when someone ran into us - they'd realize their mistake
>and then try to escape - 3 guns blasting left a room full
>of heads and debris. On the 1st level we held the area where
>the rocket launcher is for ages - knocking up frags in the
>60's in a couple of mins of mayhem. Fun fun fun ....
>
Actually that is pretty lame, if you are playing on a team game then
very well, but don't team up while playing OMF (one man force) quake.
That really sux and destroys the game for everyone playing the way it
was meant to be.
I'm not saying that there is anything wrong with teams, but it should
be done on servers which are team based. You are just fucking it up
for everyone else just to extend your penis a bit, when your not even
doing a fair fight.
>Quake _does_ rule the cosmos, especially with multiplayer. :) Anyone
>got any other cool stories to tell?
Well, over here our favourite level is E1M3 (Necropolis) for a
very sad reason: we were only playing 4-player games. In our
excitement, I'd forgotten most of the command-line parameters, and the
crowd behind me was yelling for blood, so I thought "Well..."
Anyway, on this level, with 4-players, there are sometimes
long (10-seconds <g>) periods of nothing happening while you romp
around storing up ammo, nailguns and rocket launchers. Then when you
run into a guy (this is from a marathon 7-hour QUAKE session on the
P-75's in our school :), both of you start screaming stuff like "DIE!!
DIE!! DIE!!" plus other rather coarse language.
So, there was one time I was going to what we call "the
hideout" to freshen up. It's that place with the elevator right next
to the green armour where there's only one exit :) I was low on health
(around 30%), and had just grabbed the armour when my friend shouted
from two seats away (we play on terminals all facing the same
direction) that he was going to get me since he had seen me.
Basically, I dropped down to the bottom, and grabbed the
health. Just as I spun and grabbed the rocket box, a rocket whizzed by
to hit the wall diagonally opposite me. I charged out, screaming
bloody murder with my rocket launcher firing like heck, and he was
also screaming like heck. Eventually, after around 1 1/2 seconds we
ended up along the long part of that corridor (below the bridge which
people go across when leaving the lift from the water) firing rockets
as fast as possible and strafing left and right. Rockets whizzing two
inches to the left and right of two players is SOMETHING to be seen
AND experienced.
2 seconds after the start of this we both managed to hit each
other dead on with rockets, and we immediately jumped out of our
chairs and high-fived each other, while simultaneously attempting to
recover from the almost imminent heart attack that we would have
almost certainly experienced :)
I'd say more, but I think my time is up. I'll wait until we
have 14-player Necropolis (we don't have 16 Pentiums working yet,
unfortunately).
Y-W
Slayer
You can also send messages in Quake, though. "t", but perhaps you meant
something else here...
--
Carsten Whimster EDM Associate Editor, Book Reviewer
carsten_...@iqpac.com EDM Site: http://www.iqpac.com/
The OS/2 API Project http://www.iqpac.com/edm2/os2api/
My Webpage http://www.undergrad.math.uwaterloo.ca/~bcrwhims/
>You can also send messages in Quake, though. "t", but perhaps you meant
>something else here...
Yeah, I can send her messages, but what do I say?
"Er, high sis. How are you today?"
In Doom, I'd either go to the map and say "left now, right now, up the
steps" etc., or give instructions in co-op view if I knew the map well
enough. You get neither in Quake. I couldn't tell her how to get to
me because we were both pretty knew to Quake and I knew the way about
as much as she did!! If I had a map, I could guide her (she used to
struggle with map reading).
(But she's getting pretty damn good at 3D 1stP-P games now. Sneaky
girl went and got Duke Nukem without me knowing!!)
But the levels are so damn small and simple in Quake, it doesn't take
long to join up again. I think co-op play was kinda skimped on in
general in Quake. Maps are to small for it to be a long adventure.
They compensated by making it bloody hard though. Much harder than
Doom in co-op play.
=========================================================
Due to a bizarre newsgroup fault, I cannot read responses
to my own posts. Please would you be good enough to copy
all responses to my posts at:
ja...@boswell.u-net.com
If you have a solution to this strange fault, email me.
Thanks, the problem will be sorted soon. (A new ISP??)
=========================================================
Boz
Map Test1, I'm standing at the top of the stairs near the lava/yellow
armour fighting my best friend who is in the hallway through the
doorway. I toss a grenade and it bounces off the wall opposite. It
lands in the doorway. My friend choses that moment for a charge.
There's an explosion JUST as he comes through the doorway... There's
a scream and he FLIES into the air, so all I see is this flailing of
arms and legs flying off the top-left of my screen...
Map E1M7 is a complete fragfest.. Here's some of the things that
happened in three matches on it...
I got rocket-fragged over by the lift. I hit Fire to respawn, and
respawned in the window over the quad damage... I looked at the
messages on the top of the screen. They read...
DemonEater was gibbed by Mange's rocket
Mange chewed on DemonEater's Boomstick
I had fragged him from the other side of the level by RESPAWNING and
firing!
Telefrags abounded in that level, I would fire stuff all over and get
fragged and respawn on the other end of the level, and there would be
explosions, teleport flashes, and gib trails everywhere... It totally
ruled...
Another part I was running along on the lower level near the nailgun,
there was an explosion right above my head, and a guy flew off the
side of my screen, followed by a splash, some screaming, and "AceJas
visits the Volcano God"
One time I was fighting a guy with an axe in the hallway in E1M1 at
the corner just before the slope to the exit, and we were running
around slashing at each other... And then as he overshoots and goes
past me, I notice someone enter the hall.... Suddenly there's this
BANG, and a smoke trail leads off the side of my screen... A head
lands at my feet. There's this moment of silence as we stare at each
other, me looking at his rocket launcher, him looking at my axe...
Then there's a BANG and I black out... It's kinda like in a movie,
one minute yer kickin' ass and the next you're completely helpless...
Kinda on yer knees waiting for the end... And **POW** it comes... It
ruled
One time in a teamplay game in E1M7, someone was lobbing grenades down
the lift, and his teammate tried to come up. The explosions blew him
up to the second level before the lift could rise, and the grenade guy
died laughing as his teammate appeared in front of him in mid-air...
Well, that's it for now, more later maybe...
Martin
DemonEater in Quake/on BBS's/Kali
DemonEatr on IRC
----------------------------------
| This sig is Indynet enhanced |
| [click] |
| NO CARRIER |
----------------------------------
It's dead, Jim
How about that level with the shadow-thingy on (near water bit). I was
the only one who knew where it was, and they all stayed in the water bit
to get the rocket launcher. They eventually (and I mean eventually)
twigged that some git was hiding & using grenades everywhere.
BTW have you ever thrown a grenade behind someone (i.e. they are between
grenade and you). I did this and their head flew just over my shoulder
(tried to dodge it - thought it was a rocket)!
BTOW - Grenade launcher rules!
--
Andrew Murray
AMu...@ngmint.demon.co.uk
>In article <4r7lqr$m...@epx.cis.umn.edu>
>dal...@juno.com (me) wrote:
>>
>>...When I entered the room, two guys were running around shooting at
>> each other, and even though I had ammo I decided to switch to my axe.
>>I managed to take one guy out but couldn't hit the other guy. I started running
>> around in a circle, and despite his rapid firing he didn't hit me once. After about a minute
>> he was out of ammo, so he switched to his axe and began chasing me. For
>> the next 5 minutes, we went around and around without doing any damage,
>> kind of like we were dancing. Finally, some guy respawned or something in
>> the middle of the room at set us off. Angered, we *both* attacked him with
>> our axes and hacked him to bits. Once he had died, we both stood looking
>> at each other quietly. Finally, I pulled back and began running around in
>> a circle, and he followed me. We coninued harmlessly circling until
>> someone exited the level.
>
>THIS DEFINITLY IS ONE COOL STORY if it is true, which I don't doubt.
That is just awesome!! In all my computer gaming I've never tried multi-player,
but that does it! How can I hook this gadget up to someone else's? <looks out
window>. I think this will be a great thread. Post up, guys! :->
Paul
>In article <4r7lqr$m...@epx.cis.umn.edu>
>dal...@juno.com (me) wrote:
>>
>>...When I entered the room, two guys were running around shooting at
>> each other, and even though I had ammo I decided to switch to my axe.
>>I managed to take one guy out but couldn't hit the other guy. I started running
>> around in a circle, and despite his rapid firing he didn't hit me once. After about a minute
>> he was out of ammo, so he switched to his axe and began chasing me. For
>> the next 5 minutes, we went around and around without doing any damage,
>> kind of like we were dancing. Finally, some guy respawned or something in
>> the middle of the room at set us off. Angered, we *both* attacked him with
>> our axes and hacked him to bits. Once he had died, we both stood looking
>> at each other quietly. Finally, I pulled back and began running around in
>> a circle, and he followed me. We coninued harmlessly circling until
>> someone exited the level.
Yeah had that happen to me a few times...
So, the question on everyone's minds is...
Did you go into the light?
.-----------.---------------------.-----------------------------------.
| Jim Davis | hip...@multipro.com | (This space left poorly empty...) |
`-----.-----^---------------------^----------------------------.------'
`----"New Year's Eve, 1999, Earth runs out of time."-----'
Just had a BBQ/Quakefest at my place this weekend. We had two P133/16M
machines, one with a Trident 1M PCI video card, the other with ISA, and a
P75/16M with a Mach64 2M PCI video. The P133/PCI video was setup as a
listen server... since we had a pain trying to play teams with only
three players, we eventually played a game of `guard the exit'. One guy
decided he'd go bop to the exit on every level, so the other two of us
would guard it... the Necropolis exit was keen; there were an incredible
number of explosions right on top of the exit-teleport.
Oh, and for kicks, try playing any level with gravity set to 100 (same as
Zig.Vertigo). In the START map, there're all kinds of cool perches; in
the sky in the main room, above the teleporters, on top of doorways, etc.
Of course, when we got bored with that, it was time for a nice game of
murder-in-the-dark with nothing but axes.
> >of heads and debris. On the 1st level we held the area where
> >the rocket launcher is for ages - knocking up frags in the
> >60's in a couple of mins of mayhem. Fun fun fun ....
>
> Actually that is pretty lame, if you are playing on a team game then
> very well, but don't team up while playing OMF (one man force) quake.
> That really sux and destroys the game for everyone playing the way it
> was meant to be.
>
> I'm not saying that there is anything wrong with teams, but it should
> be done on servers which are team based. You are just fucking it up
> for everyone else just to extend your penis a bit, when your not even
> doing a fair fight.
DuH! Like yeh! Teamplay quake is fine - ,cant kill your own players!
Read between the lines, we were playing as a team against others.
And besides, I dont have a penis, I have a Rocket Launcher :)
I think that playing team mode on a deathmatch server is
great if other people dont like it just gang up on the team
nomatter how good my team buddies and I are we cant stand up against
12 pissed off DMers
Jim / Iguana Guy
funny after checking i found out
I have bolth hahahahahaha
>Oskar Snadberg wrote:
>
>> Actually that is pretty lame, if you are playing on a team game then
>> very well, but don't team up while playing OMF (one man force) quake.
>> That really sux and destroys the game for everyone playing the way it
>> was meant to be.
>>
>> I'm not saying that there is anything wrong with teams, but it should
>> be done on servers which are team based. You are just fucking it up
>> for everyone else just to extend your penis a bit, when your not even
>> doing a fair fight.
>
>DuH! Like yeh! Teamplay quake is fine - ,cant kill your own players!
>Read between the lines, we were playing as a team against others.
>
Well it sounded like three of you just logged into a internet server,
teamed up and bullied everyone else playing alone around. This is
pretty lame, since your not giving everyone else a fair chance. If
everyone on the server was aware that the game was being played in
teams then that is totally different. I'm sorry if I misunderstood
you.
>And besides, I dont have a penis, I have a Rocket Launcher :)
>
No penis, that can be a problem!
>Robert Logan <r...@dmu.ac.uk> wrote:
>Teamplay like that actually pisses me off. Yes it is fine when the
>server is set for co-op mode and we agree to play as teams but when
>some players just start to team up it destroys the fun for all the
>other players.
>I have an experience just like yours. It was in 8-players TCP/IP
>deathmatch and they (the team) also stayed in that damn room (waiters
>are lame) and were fragging everybody who tries to approach the room
>or pass below the bridge. So what I did is just shoot them from below
>where they can't see me well. It worked until some of them started to
>chicken away to the back of the room. I ended up 2nd in that
>map...the 1st dude was one of the lamers. I just quited playing after
>that map.
Here is a suggestion, avoid that area so they can't get any points.
They will get so bored they will move out of the room. I have ambushed
from that room myself and the fun thing is the other players kept
coming up the damn lift time after time.
I think ambushes make DM. Running around the map full speed like a chicken
with his head cut off gets kinda boring after awhile. I sure wish
Quake had better weapons for ambushes though. Mines would slow done
everyone in a hurry :)
Can you get test1 to work with SW, and if so, how? And test2, and test3
are the same, I guess.
>On 4 Jul 1996 00:31:30 GMT, r...@dmu.ac.uk (Robert Logan) wrote:
>>My favourite deathmatches have been with 'co-op' games.
>>Tonite me (Bobby-2), Mike, and Shambler played as a
>>pseudo-team, just helping one another out. It was heaven
>>when someone ran into us - they'd realize their mistake
>>and then try to escape - 3 guns blasting left a room full
>>of heads and debris. On the 1st level we held the area where
>>the rocket launcher is for ages - knocking up frags in the
>>60's in a couple of mins of mayhem. Fun fun fun ....
>>
>
>Actually that is pretty lame, if you are playing on a team game then
>very well, but don't team up while playing OMF (one man force) quake.
>That really sux and destroys the game for everyone playing the way it
>was meant to be.
I haven't ever teamed up with somebody myself, but so far I've found it to
be absolutely GREAT in deathmatches of 3D games when people decide to team
up on me. I start racking up frags like there's no tomorrow. I was doing
slightly better than my 2 friends in DN3D once, so they decided they were
going to team up on me. I started killing them left and right. It was
awesome. (Normally, one of the guys that teamed up on me would be able to
kick my ass, and the other was somewhere around my skill level.)
On another occasion I was playing Descent with somewhere around 10-12
people. In the first game I came out slightly on top, and then the guy
controlling the game decided that next game they would all be on one team
and I would be on a team by myself. By the end of that game I was on top
by something like 60 frags to less than 10 total for their whole team.
That rocked. I only decided to stop the game because the adrenaline high
from constant battle had worn off and I was starting to feel weak and
shaky. (I think they did kill me more than 10 times, but they managed to
do a number of self-kills.)
I dunno, maybe I only come in to my own when they gang up on me. :-)
+-----------------------------------------------------------+
|Tim Seufert, bwa...@cats.ucsc.edu | UselessWastedSpace(tm) |
| "I never give them hell. I just tell the truth, and they |
| think it is hell." -Harry S Truman |
+-----------------------------------------------------------+
We are playing first to 20 frags on the level choice area... Its 19-19
and there's 3 pints resting on the result. There's only 2 of us and both
are being extremely careful. EG Firing a rocket before jumping into the
water so the other guy doesn't hear where you are. And that red armour
underwater is a dead giveaway.
I just risked it and dropped through the water onto the beam leading to
nightmare. I was heading down the tunnel when I hear the faint splash so
I go back and launch a couple of rockets into the water. I can't see the
other guy so it was a total guess.
Suddenly, bits drop out of the water and onto the floor. Followed
closely by a backpack. V. satisfying...
--
Simon Woodroffe
Yeah that sounded like it was fun. And paul, you've got to try multiplayer!!! :) Otherwise you miss out on
some of the funniest stuff like the above. That's one of the other things I like about Quake it makes for
more unpredictable things to happen that cause you to ROFL. Especially in LAN play cause it happens at
lighting speeds. Half the time me and my friends would start laughing so hard that we'd have to pause the
game to catch our breath. "WOOOOAAAAAHHH!!!!! did you catch that!!!!???"
>In article <31dc09f5...@nntpserver.swip.net>,
>m-1...@mailbox.swipnet.se (Oskar Snadberg) wrote:
>>
>>Actually that is pretty lame, if you are playing on a team game then
>>very well, but don't team up while playing OMF (one man force) quake.
>>That really sux and destroys the game for everyone playing the way it
>>was meant to be.
>
>I haven't ever teamed up with somebody myself, but so far I've found it to
>be absolutely GREAT in deathmatches of 3D games when people decide to team
>up on me. I start racking up frags like there's no tomorrow. I was doing
>slightly better than my 2 friends in DN3D once, so they decided they were
>going to team up on me. I started killing them left and right. It was
>awesome. (Normally, one of the guys that teamed up on me would be able to
>kick my ass, and the other was somewhere around my skill level.)
>
It esp cool when people work together and stand next to each other
like sisters. Had two people doing that last night and I kept blasting
em both with the same rocket!
But seriously I find that it destroys the game when people say "ok
lets play everyone against everyone (as they obviously do on a server"
and then you see them standing back to back protecting one another.
Although they get less frags themselves it is both lame and chicken
destroying the atmosphere of the hole game. (I have lots of experience
of this from Laser game playing.)
>On another occasion I was playing Descent with somewhere around 10-12
>people. In the first game I came out slightly on top, and then the guy
>controlling the game decided that next game they would all be on one team
>and I would be on a team by myself. By the end of that game I was on top
>by something like 60 frags to less than 10 total for their whole team.
>That rocked. I only decided to stop the game because the adrenaline high
>from constant battle had worn off and I was starting to feel weak and
>shaky. (I think they did kill me more than 10 times, but they managed to
>do a number of self-kills.)
>
That kind of thing can be cool, but only if it is agreed upon in
beforehand. People who could do well on there own teaming up on
servers cause they are to chicken to play by themselves is not cool.
An all against all game should remain so.
Then I do believe that if someone pauses the game, or exits a level
with less than 15 frags, everyone should team up on him.
Hey, that's a great idea. id should provide another server variable
"sv_minfraglimit" or whatever that would disable exiting a level until one
or more players had reached the specified minimum frag count!
-Bill
>> That is just awesome!! In all my computer gaming I've never tried multi-player,
>> but that does it! How can I hook this gadget up to someone else's? <looks out
>> window>. I think this will be a great thread. Post up, guys! :->
I was on a French server yesterday - very lagged. Other players were
lagged too, so nobody tried too hard to play. When I found myself in a
room with three other players, nobody cared to shoot. We stood and
watched each other. One of them proposed: "let's play poker". Then I
shot thrice at the ceiling, and one of the guys began to dance (that
is: jump continuously while moving). We all began a little dance,
happily jumping around for a minute or so, until one of them decided
to be a sucker and took out the grenade launcher, breaking the feast
and disposing of us all in two seconds. We followed the sucker around
while he beg pardon. Oh, well.
_________________________
Paolo Perrotta
nan...@comune.bologna.it
Voice:051/522355
>I haven't ever teamed up with somebody myself, but so far I've found it to
>be absolutely GREAT in deathmatches of 3D games when people decide to team
>up on me. I start racking up frags like there's no tomorrow. I was doing
>slightly better than my 2 friends in DN3D once, so they decided they were
<snip>
>On another occasion I was playing Descent with somewhere around 10-12
>people. In the first game I came out slightly on top, and then the guy
<snip>
I LOVE reading awesome multiplayer Quake stories, in fact that's what got me
into playing the game in multiplayer. Seems like this thread is drifting off
topic. I always look forward to reading this thread each day.
Would people please post some more of their experiences? That would be choice!!
Paul (aka MUM)
>That kind of thing can be cool, but only if it is agreed upon in
>beforehand. People who could do well on there own teaming up on
>servers cause they are to chicken to play by themselves is not cool.
>An all against all game should remain so.
>Then I do believe that if someone pauses the game, or exits a level
>with less than 15 frags, everyone should team up on him.
It's kinda fun, in my opinion, when a buncha mediocre players band
together. I was playing a game where half of the players had banded
together in a team and the rest were unaligned. They kept begging
everyone else to join their team, and I refused to join 'em, as they
would then control over half of the population. This was in the
Necropolis, and the were always clustered around the rocket launcher.
I managed to get the RL fairly often due to their poor coordination,
so the conversation went like this:
Team Member: Hey, join our group!
Me (with the rocket launcher): No. *Boom boom boom boom boom!* (I get
3 or 4 more frags.)
Repeat. Anyway, I ended up with twice as many kills as ony of the
group members, and managed to plug a couple of them with one rocket a
few times from the shadows as well. So, I say, let 'em team if they
want. If yer independant and a fair player, it can mean more targets
and worse reaction times for them, if they're trying to not shoot
their teammates. Um. I think I'm done, so, any thoughts?
etc.
>> >THIS DEFINITLY IS ONE COOL STORY if it is true, which I don't doubt.
If the other guy I did the axe dance with is reading this, perhaps he can
verify. Anyways, a second story (again, not necessarily awesome, just
interesting. Multiplayer Quake is unbelievable if you can get a decent
connection)
This happened July 10th, on a Wisonsin server I think. I was
playing on an eight-player server, consistantly finishing 2nd behind a guy
named "Arsenic". After a while someone suggested we split into teams, so I
immediately offered to pair up with Arsenic. He accepted, and we both
switched to all-yellow armor so that we would notice each other. Another
guy started a red team, and soon it was three on three with a couple
independants. After a few rounds Yellow was the clearly dominant team, and
most people joined our side so that the game became six-on-two.
***Note: I do not advocate this. I much prefer an evenly matched game.***
At this point, a few reds and other guys were running around, but
the presence of yellow guys *everywhere* was surreal. Anytime I
entered a room, there would invariably be one guy picking up something,
one guy patrolling in a sniper spot, and another guy entering or leaving
the room. It felt like I was part of an army that was completing the
takeover of the enemy base.
Dalamar (Mimic on Quake)
P.S. Anyone know of a server at the U of Minnesota or thereabouts? If only
Tim Willits would come back, I'm sure he would start one. :)
--
+-------------------------+-------------------------------------------+
| -----> Dalamar <----- | I live 1/2 mile away from Jim Mallon, |
| at dal...@juno.com | and I feel unworthy. Think I'm a MSTie? |
|-------------------------|-------------------------------------------|
| 55th place, Nintendo | Speak kindly of wizards, for thou |
| World Championship '94! | art tasty and good with ketchup. |
+-------------------------+-------------------------------------------+
<snip>
This is how *I* deal with teamers. >:)
After work yesterday, I played Quake for a few hours on
idsoftware's quake server. The deathmatching was VERY intense...
I've really been able to get a work out on dodging tactics and strategy.
The key thing i've found is to KNOW THE LEVEL. Alot of players out there
haven't discovered alot of the goodies that exist in the game.
Oh well, their loss. >:)
The kewlest level for chaotic deathmatch is the last one....House
of Cthon. There are weapons everywhere and results in extremely
high scores. It was during this level when some of the quakers
decided to form an impromptu team to guard the strategically important
top level with its rocket launchers and grenades. They would
try to tie up the lift so that noone could get up there. Initally
i was pissed off....they were ruining the game for the nonaligned
players. They even wore the same uniform colors (white top, red pants).
I was getting cut to pieces at the beginning, but then i realized
that because they were clustered together in a defensive posture,
they could be easily taken down with sniping and blitzkrieg
measures. As I ran around the lower "track", I would snipe at their
positions with the super nailgun. Eventually, i would have
gotten a good stash of nails and would race up the elevator
and run face to face with the guy holding the rocket. Standing
about a foot away and dodging like mad, I'd unload the
SNG point blank before his teamies behind me could even fire a
shot :). Another tactic would be to load up on nades and
"fumigate" their position :) Again, race up the elevator...and
completely saturate their area with grenades before bugging out. They
would be soo intent on keeping their little nest that frequently
I could end up taking them *all* out. Of course this tactic
sometimes ended up in my death, but that was a fair trade to dislodge
them from their position. :)
So, after an hour of these tactics, I was third in the game (out
of 12 total players). All the other top positions were held by
the people who were on the team (about 5 members total). So then
I got an idea....sneaky as hell. I changed my colors to white&red and
ascended the elevator....They accepted me as their own. :) I quickly
took my place in the rocket launch position and waited for its
arrival. They had a great defensive setup....One guy at grenade
position, one guy at rocket launcher with a second guy there for
cover, and one guy at the lift that tied it up and lobbed nades
on any attackers. They would also use their position to kill
anyone who appeared on any of the dm starts on the upper
level.
So there I was...behind enemy lines ;). Another "teamie" came
up the elevator and took his position between me and the
elevator, with the intention of covering me (the rocket guy)
should any of the "infidel" attack :) Once the rocket
launcher appeared, ...the infidel *did* attack >8^>....from
behind him. Bwhaahaha. I first shot a rocket over his
shoulder and took out two of his teammates on the grenade platform.
Next went the guy guarding the lift... Finally, my little sidekick
went flying into the lava with a rocket to his feet. :-D
I swear this was the most fun i've EVER had deathmatching. The
players on id's site, even tho they did the cheesy team thing were
quite cool....at about 4am, we paused the game and had a
friendly bullsitting session.
It's the Doom-craze all over again, people :)
Xan
>"Matthew J. Lilli" <ful...@clemson.edu> wrote:
>>Vertigo is probably the best multiplayer level EVER! We had a 10
>>player "frag-fest" in that level that seemed like it lasted for hours.
>>This level seems to submerge the player deeper into the game than any
>>other level I have experienced. You are constantly looking, turning and
>>jumping, trying to find a victim, or a safe place to grab a band-aid or
>>2. Phenominal! The most deathmatch fun I have ever had! Sixteen
>>player is next! As long as my server doesn't croak under the strain!
>> Just out of curiousity... When you finish Vertigo, and go on to the
>>next level, how many of you guys tried to jump across the room, or
>>attempt to reach a high platform, only to realize that gravity was back
>>to normal? I am definately guilty of that one! Duh!!!
>Personally, I don't like that map. It's too slow when you jump and
>you're so open you'll be a rocket fodder. But you can't do much
>unless you jump so you do it anyway and get killed on the way up or on
>the way down. My favorite deathmatch maps are map2 and map5 (I think
>it's map5...this is the castle with reddish walls).
>--KCI
I used to hate that map too, until I realized that in order to succeed
in it you have to "get vertical". The level is (sort of) 3 stories
high. The best weapons, etc. are in the higher reaches, and the ambush
potential is like no other level in the game, with all of the ledges,
cubbyholes, murder-holes in the floors and ceilings and such. There's
really nothing in deathmatch quite like floating down upon a player
who's perched on a ledge and firing a rocket right down on top of him,
or even landing on his head and filling it with nails if he'll stand
still for you.
The level that I like the least is Door To Chthon - too cramped, esp.
with more than 8 players, not to mention constantly falling into lava!
Geckoguy - Fragging you with impunity as "Painman"
I agree. Deathmatch team play can be quite fun. It nice when it's four
of us against seven of them, and we still win. When I say win, I mean the
four of us are the ones with the most frags. The funniest thing was when
the other team gave up and all left. The four of us didn't know what to
do. Since we couldn't hurt each other, we would just run up to each other
point-blank with the rocket or grenade launcher, or hacked away with axes.
Or trying to knock each other into the lava with rocket blasts as we are
running by it. The best part was when some random person joined the
game, without realizing it was a team game. OOPS. Now we have a killable
target. It didn't take him long to figure that one out. We all looked
the same. Four on one... he ran from the game very quickly.
Steve
--
Stephen Kazmierczak
z...@wpi.edu
http://zik.res.wpi.edu/
pigs we get what pigs deserve
>In both games, I noticed the presence of *campers*. In 8:00 DM, there
>was a dude who was hiding in the dark corner of the room with quad
>damage. So what I did is just shoot rockets at that corner whenever I
>entered the room. After several kills, he finally stopped camping
>though I was still shooting the rockets at that corner just to make
>sure. In 12:00 DM, one player was camping in that room with rocket
>launcher. It took me 3 kills to realize that he is camping there.
>
Yepp, the corner opposite of quad damage is the number one spot to
find campers. Always. I hate it cause I always back into that corner
when I come into the room if someone else is firing at me. Actually it
is ok cause campers don't dare fire a rocket if you are close (the
most self conserving king of deathmatch players actually.)
All campers should die. die. die.
<Snip>
>Cool story! I hit a guy with a rocket on the spiral walkway in the
>first level, and he went up and over the side, and I heard him splash
>in the slime below a couple of seconds later. Also blew a guy off a
>ledge and about 50 feet across the room once. Really cool!
I have a similar story. I was racing down that ledge (E1M1) and got
the SNG, then I discovered a guy who was standing in the shadows at
the base of the platform. We opened fire, unfortunately he had a
rocket launcher and his second hit sent me flying into the pool of
slime. But I *happened* to have Pentagram of Protection (Yesss!) so I
went on a merry swim and jumped up right next to the guy and wasted
him. I bet he was a bit suprised :-)
Also, once playing with QTest (Ahhh, nostalia :-) we were three
players on test2, on top of one of the platforms in the main room.
Anyways, we were playing around with the colour configurations when
one guy got tired and jumped down into the room. The second guy walks
up to the ledge and looks down (Admiring the 3D view ;-) and I think
to myself "Why not?" and blast him in the back with a rocket. He flies
out into the room and meet a messy death when he hits the floor :-)
His monitor looked funny when it flashed red twice, almost like a
strobo.
"In the beginning the Universe was created. This has made a lot of
people very angry and been widely regarded as a bad move."
- from: The Restaurant at the End of the Universe.
Marcus Hast marcu...@mailbox.swipnet.se
Living long, and prosperous...
<Snip>
>Then I do believe that if someone pauses the game, or exits a level
>with less than 15 frags, everyone should team up on him.
Yeah! This get's annoying REAL fast! I was playing one game and the
all of a sudden one guy paused the game. Some else unpaused, the first
guy repaused, etc. It went on for 'bout 10 seconds. Then I got tired
of it, entered the console and kicked the first player. Hmm. Then it
all stopped. Does anyone know if you actually CAN kick someone else,
from a client? Or did he just come to his sences? Or did someone else
kill him?
Just wondering.
Here's a few stories from a session I attended on the weekend:
We played a few different levels, foodtel and e1m7 in particular. I recorded
demos of each and by golly there is some full on carnage taking place. We
started floodtel in coop. We had places where we telefragged each other about
15 or 20 times in a row. The demo was hilarious and there was blood and gibs
flying EVERYWHERE.
After that got too much for us we went and did the full shareware in coop
AGAIN. It was fun as usual but after we had destroyed the Meany at the end of
e1m7 I turned the gravity way down to 10 and we started a weightlessness dm
session. It was so funny and one of the coolest things that happened (although
infrequently) was that when you shot someone from side-on they would die and
go flat and spin like a propeller. They looked just like the guys from the
Coke commercial where they go skydiving, doing those cool spins and stuff.
Even more infrequently this would happen and the guy would fold over and spin
and ths looked even cooler.
My last story involves a coop session when one of my friends was up againsta
shambler and requiring immediate assistance. He was yelling "Shiiiiit! Help me
guys!". So I rushed through a teleporter to help him and GURGLE! I landed
right on top of the shambler. My buddy said it looked awesome.
So there ya go!
\/\/iLbur
====================================
\/\/iLbur - Protector of the Camel.
"I will not lie."
wil...@citec.qld.gov.au
====================================
Rick Clark
cla...@flash.net
"WildMan" on your Quake Server
Anyways, after a while we ended up in the House of Cthon (major fun level!)
I'm up on the top level near the grenade and rocket launchers, with
the super nail gun. Someone is shooting rockets everywhere so I bug out
and jump down that elevator shaft. Of course, it starts coming up. And
I find I'm on the 'vator with someone else. He is in the back corner of
the 'vator, and doesn't see me, so I nail him. :) But (here's the really
cool bit) his body DOESN'T FALL DOWN. Its STUCK against the wall.
I yell "COOL!! I NAILED HIM TO THE WALL!"
Now, I don't know if this is a rare feature or some kind of bug, but it
was really cool! We're tried to recreate the effect but I haven't managed
it yet. Anyone else ever seen this? I might email id and see if they've
ever seen it.
A short while later I did the same manouver (jump in the shaft) and I
see ANOTHER guy...and I can see he's checking out the body nailed to the
wall. So I frag him from behind. :)
--
/-----------------------------Business----------------------------------/
/ Eric Stern - Network Manager - MGL Systems Internet - (519) 651-2713 /
/ $30/month Unlimited time Internet access - http://www.mgl.ca /
/-----------------------------Personal----------------------------------/
/ est...@mgl.ca - http://www.mgl.ca/~estern - Stormalong &| Sethanis /
/ Winsock MU* client - http://www.mgl.ca/~estern/winworld.html /
/-----------------------------------------------------------------------/
Ah, here's a memorable one, although I have many dm experiences to share.
In E1M1, I was being chased down the underwater river passage that leads
to the green armor (on the way the 100% health thing is there, BTW). I
just had 10 nails in the super nailgun, while this guy just had the
boomstick. People say that the shotgun isn't really all that useful in
dm, but I find that many people make as many as half of their kills with
the shotgun since weapons are scarce on altdeath. Also, I didn't have to
much health. Well, I made it up the elevator before this guy, but at the
top, where I collected the armor, I was thinking that this guy was
probably going to come up after me. Hehehe. When the elevator went back
down, I waited a few seconds, then jumped back down again. Sure enough,
the guy's back was to me as he was waiting for the elevator to go up
again. 10 nails can do a lot of damage if they hit. He was toast >:->
Got me going, so here's another one that happened last night. I was on
quake.best.net, which, unfortunately, is always on E1M2. I like the
level, but it can get tiresome sometimes. Well, I got the quad damage a
number of times, but this time, all I had was the axe. Such a waste of
potential. Even the shotgun womps ass with quad damage. So, I made for
the super chaingun under the little walkway to the extra rockets close to
the quad damage location. The weapon wasn't there though. Instead, I
looked straight on into the eyes of one of those infamous campers. He was
confused though, fumbling for his weapon. He must have seen my axe,
thought me an easy kill. Little did he know I had the quad damage >:->
So, I went up to him, and without him even pulling a shot off, carved
myself up a steak. It was beautiful, and I got the gun :-)
Aaron Levinson
Caitiff
Skelator
hansolo.mgmt.purdue.edu
--
MarQ Briggs
Krannert Computing Center
ma...@mgmt.purdue.edu
hehehe i think i saw that one... in level 3 (i think) on your IP a guy
was nailed up against the wall in the room with the four little corner
walls.......
--
********************************************
sco...@cyberlynk.com
GAMERS CORNER -> http://www.cyberlynk.com/~scottl
Handle -> MUGGER. NET QUAKE Rules !!!!!
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Neural Abyss
David Parker
da...@athenet.net
http://www.athenet.net/~davep
I was playing over a 14.4 connection with both of us on DX4-100s on
House of Chton, and just having a ball. The lag was annoying, but not
too bad since we were using a ticrate of 0.1. Because of anticipation, I
was actually able to rack up 12 to his 30. It helps when the level is so
small that you fall into patterns :)
Anyway, He had just killed me, and he was all loaded up. I grabbed the
grenade dropper, and jumped down to the ground level, and ran for the
super nail gun at the end. As I was getting there, I saw that it was
gone, and he spotted me from guess where? He was grabbing the Quad
damage, and because he was server, and I was choppy, I didn't have time
to drop grenades on him across the lava.
He wasn't wasting any time and just came roaring out of there, chasing
me down like the dog I was. I spun around and started running towards
the elevator, but realized that I was going to die with a rocket in my
back, so instead I spun around, ran backwards as fast as I could and
desperately started dropping grenades all along the path. He came
screamming around the corner, and ran straight into about four in a
row!! Died on the spot, with only one or two feeble rockets going off in
harmless directions. Man, I laughed hard as I picked up his 200 nails,
75 grenades, and all the rest.
---
Another time, I was really low on health and was backed into the start
area, waiting for him as he came. He apparently hadn't seen me go in
there, and went by. Just then the quad damage came back, and he was in
front of me as we both ran for it. I nailed him in the back with a
rocket, and he died inches from it. As I grabbed it, he nailed me from
across the room with his newly acquired rocket launcher. Dead and Doh!
I hate quick respawns sometimes...
---
Yet another time, he was coming into the start area from level 1 just as
I jumped down there from level 2, and I landed right on top of him! He
didn't know I was there and was catching a breather. Unfortunately I
couldn't reliably get him from on top of him, especially since my only
decent weapon was the rocket launcher at that time. I jumped off in a
direction I thought he wouldn't be able to see me in, but he did, and
came right up to me just as I shot. Both died. This is one of the
problems with the lag on the client. I never would have suicided if I
had had better control.
---
Still another time we were racing through the
levels to get to House of Chton, since he had exited us accidentally. We
were in ... I can't remember what it is called, but it is the level with
the grey stone square room where you start, and entry ways in three
directions, one of which was a lava pit. Up on top where you start, I
was sitting in the corner for a quick finger-stretch (we don't camp; you
can't when there is only two of you, because you would never find each
other) when he came up the elevator, and backed right into me, sniping
at the positions below for a short while! Needless to say, I snapped him
out of his misery. Then I taunted "Don't hide right in front of me,
please" :) He responded "Doh", appropriately.
The Door to Chton?
---
One other time (no..., yes :) I saw him hiding in the start area waiting
for the quad which was overdue. I was on the second level, and I ran
right over and above the quad, looking down. When it appeared, I jumped,
spun around and launched a quad rocket right into his approaching
carcass. I just howled. My neighbours must think I am nuts.
---
Well, that's enough for now. Keep this thread going!!
--
Carsten Whimster EDM Associate Editor, Book Reviewer
carsten_...@iqpac.com EDM Site: http://www.iqpac.com/
The OS/2 API Project http://www.iqpac.com/edm2/os2api/
My Webpage http://www.undergrad.math.uwaterloo.ca/~bcrwhims/
> Hey y'all!
>
> Here's a few stories from a session I attended on the weekend:
>
> After that got too much for us we went and did the full shareware in coop
> AGAIN. It was fun as usual but after we had destroyed the Meany at the end of
> e1m7 I turned the gravity way down to 10 and we started a weightlessness dm
> session. It was so funny and one of the coolest things that happened
(although
> infrequently) was that when you shot someone from side-on they would die and
> go flat and spin like a propeller. They looked just like the guys from the
> Coke commercial where they go skydiving, doing those cool spins and stuff.
>
What is the console command to fiddle with the gravity. Could someone
post a list of all the console commands??
---------------------------------------------------------------------
Christopher Kings-Lynne
http://www.uwa.edu.au/student/chriskl/
Science/Engineering at UWA
---------------------------------------------------------------------
Sv_gravity 10 was what I used on that particular instance. Only the server can
change this. Having a couple of keys bound (one to sv_gravity 10 and one to
sv_gravity 800) was quite amusing for a while as i'd wait for one of my
friends to try to long jump the length of the lava pit in e1m7 lo-gravity and
then change the gravity back to 800. **SPLASH** OOG! AIEEE! ERRR! ARGH!
**GURGLE**
BTW, Stomped has a console listing as do most sites.
Kind regards,
\/\iLbur
I guess this isn't so much a cool story as it is an effective technique I've
found works in the 2nd level (the one where there is a plain jane nail gun
in the first room with 3 boxes of nails etc etc). If you can get the rocket
launcher and you want to head back for more, go underwater to where the ramp
up to the rocket launcher is, stand there (still underwater) and let a
couple three rockets loose into the rocket launcher room. That usually
takes care of any of those lamers who just stand around, and if there's another
rocket launcher, hey, you get all your rockets back :). I've taken out
a few guys like this...I'd like to see what it looks like from the lurker's
perspective...just standing there and all of a sudden, two or three rockets
come shooting out of the water...must be kinda cool.
--
__________________________________________________________________________
Hukt on foniks werked fer me!
wy...@uci.edu http://www.oac.uci.edu/indiv/wyang
Anyways, for some strange reason we both had different *routes*. I
would usually go for the Quad damage, then the Supernailgun, then the
Biosuit and jump into the slime. Get the Armour and teleport. Etc. He
would jump into the water, get the 100+ pak, up the elivator etc.
This was kind a' funny, 'couse after a while I learned to rocognice
EXACTLY were he was, using his sounds as a guide. (We were in the same
room playing.) So I started some ambushes. Hiding in the water or
somethings like that. Once I heard him get the Biosuit and then
*splash*. I knew he was going for the armour. So I got into the arour
room and got my granade launcher out. When I heard him exit the water
I began to fire like crazy, bouncing granades on the walls, thus
shooting him under be. :-)
He had time to say "What the hell?" and then...
I think the coolest FRAG fests I've been in was in E1M3 (The first map
you meet zombies in.) There were 12-16 people constantly. When you got
close to one of the larger rooms you could see how the room was lit up
by gun-fire. This was really neat.
>I think the coolest FRAG fests I've been in was in E1M3 (The first map
>you meet zombies in.) There were 12-16 people constantly. When you got
>close to one of the larger rooms you could see how the room was lit up
>by gun-fire. This was really neat.
>"In the beginning the Universe was created. This has made a lot of
>people very angry and been widely regarded as a bad move."
> - from: The Restaurant at the End of the Universe.
>Marcus Hast marcu...@mailbox.swipnet.se
>Living long, and prosperous...
Yeah, the lighting in the game is just too cool. Like you say, a
fair amount of gun play will light up even the darkest areas.
A friend and I played two player tonight over IPX here at the house.
We were playing E1M7 which seems small enough to register high frag
counts on both sides. Anyway, I was up on the top level and I saw him
heading for the quad damage. I started running towards it too and
tried to make the jump down to it before he could get there. I really
didn't think I'd make it as it looks like a fair distance but figured,
no guts no glory. I jumped and made it. Grabbed the QD in the air
just before I hit the ground and just as he was making the turn out
onto the runway. I ran past him, did a 180, and gibbed him with the
double barrel. We just started laughing. It was a one in a million
shot that paid off. The first words out of his mouth were, "How the
hell did you get there?"
God I love Quake.
Jerry
thats not exactly a fair tactic since your friend cant do that to you... in
fact because of this.. i would call that cheating (just my opinion). be fair,
dont use your powers as server to change settings at your friends
inconvenience.... its bad enough that he is lagged to all hell (unless this is
ipx)
spam
This is the kind of comment you'd expect from a guy named spam!
I thinks its cool!!! Hey Wilbur what did you friend think?
later
TED
>Yeah that sounded like it was fun. And paul, you've got to try multiplayer!!! :) Otherwise you miss out on
>some of the funniest stuff like the above. That's one of the other things I like about Quake it makes for
Well I have at long last, but you know I am actually extremely disappointed with
it and like others, I am going back to Duke sadly. And Quake is an 8 - bit
piece of email software <g>
Just come off one of my very best dm experiences...2 of us were in the room in
e1m3 where the Super Nail Gun is, we were about the same level of skill (if you
could call it that). We were vying for the damn gun & the switch on the pillar,
we had no ammo at all apart from what was in the nail gun. Couldn't seem to
pick up the damn pack of nails so we chased each other round & round the pillar
and the room, each time one of us got the nail gun we would empty it quickly (30
rounds?) & then it was back to our axes, clink clink round and round the room.
After about 2 minutes of this (doesn't sound very long) the other guy backed
into a dark corner & I lost sight of him for a sec, all was quiet, then I saw
his eyes glinting or something & went over & laid into him with the axe. Many
have criticized the axe but I love the 3 noises it makes, clink thud swish on my
AWE32 sounds choice, & it sunk into the guy's flesh as he cowered there in the
dark. About 4 hits & he was done, & the surprising thing was that when he died
I got his SNG which had ammo in it, I automatically changed to it and filled his
corpse with nails before I realised it!
There were about 6 of us on the level at that stage, & yet no-one came & saw us
or disturbed us.
The best player in that session was a red & yellow guy called The_Joker, what I
really liked about the guy was that he wasn't too up himself and he answered all
my messages that I sent. We had some good tussles & he taught me to think a
little more laterally in the game. He was a good Joker :)
I've sure noticed competition for the weapons in this game, especially the
Rocket Launcher. All mirrors real life battles I guess.
I played as TARGET in that session, but I have variously been MUM, DUKE_NUKEM,
KILLING_TIME and of course UNCONNECTED...
I feel very sorry for the people who have had hardware or software problems with
Quake, I feel very lucky having had none. But I haven't tried modem-modem.
SEE_YA_LATER
Paul
Oooo-woooo! I am so ashamed. Chill out, my friend. This was a home ipx game
amongst me and 3 other friends. The didn't mind, cause I did it for a few
laughs (they thought it was funny too) and stoppped after the third victim ;)
If I was a prick or cheating there would have been easier, less obvious ways
of going about it, now wouldn't there.
Kind regards,
\/\/iLbur.
Hey TED,
Spam's ok. He just wants the best for the quake community (or somethin').
My friends thought it was a cack cause I only did it a couple of times. I
thought it was pretty funny too. Changing the friction is a neat trick on that
level too. We left Cthon there and tried to jump onto his head. I did, but one
of my friends blasted me off straight away.
haha..
/me puts on his bandana and raises his 1st two fingers in a v :)
!My friends thought it was a cack cause I only did it a couple of times. I
!thought it was pretty funny too. Changing the friction is a neat trick on that
!level too. We left Cthon there and tried to jump onto his head. I did, but one
!of my friends blasted me off straight away.
haha friction... i messed with that in qtest... above the default of 4 gets
pretty boring but with 1 or 0 friction its pretty interesting... maybe when
quake editing gets in full gear we can see some ice worlds... maybe do an
empire strikes back thing on hoth :)
spam
The other day I was playing a 3 person team DM in GLoom Keep. I started
out right at the begining. I go through the door, shoot out one of the
buttons for the platform up top. Rocket jumped onto the platform, don't
ask me how I just wound up on it, and waited. About five minutes later
The two guys hunting me came through the door below. I shot out the
remaining button and down went the platform. SQuish!
--
-------------------------------------------------------------
Death is not like the extinguishing of a light
but is the turning off of a lamp
because a new day has come
-------------------------------------------------------------
Progress, mans distinctive mark alone.
Not Gods', and not the beasts'.
God is, they are, man partly is and wholey hopes to be
(A Death in the Desert, Robert Brown)
-------------------------------------------------------------
The Allmighty Cain (Jaso...@mars.rowan.edu)
-------------------------------------------------------------
--
Kristofer L. Hall
hexa...@seanet.com
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Microsoft In. WIn95 Tech\Engineer
one Microsoft Way.
Seattle, Wa. 98102
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
My views and opinions hereby ARE NOT affiliated with the
Microsoft Corporation or Corbis Inc.
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>How many have tried 'stacking' in multiplayer? B
I jumped on top of a Fiend a couple of times, but it wasn't very pleasent!
:)
Rick
Rick Henderson