If it's supposed to be arcing, then how come I didn't see anything?
Does this mean that it's purely an area effect?
Mark
Well, if you have ever played Doom1 or 2 you knew that the rocket
launcher, when it hits something, has a damage radius. This somwhat
applies to the lightning gun underwater. But when you think about it,
it is very realistic. I mean, if were in a small pool of water, about
5' deep and 10' wide by 10' long and a lightning bolt struck right
into the pool, you would definately get electricuted. And the reason
all your cells get sucked up is because (I'm guessing on this one)
when you shoot the lightning gun, the cells that fire into the water
dissipates into the water almost instantaneously and therefor, for
that brief second you're firing is all that it takes for 200 cells to
get soaked up in a pool of water. It's kind of like firing a lightning
gun that fires 100 times faster than normal. When that much
electricity fires into the water, you know there's gonna be
problems... For you (definately) and for anyone within a big radius.
Hehe, in my latest deathmatch free-for-all with 16 players, I was in a
pool of water with about 8 other people in there at the same time...
Oh it was so sweet. 1 zap and I got 7 frags :) of course I lost one
from the killing of myself. And it was messy too. Everybody got gibbed
:)
So when you think about it in my standpoint... The fact that the
lightning gun works that way is really cool, if you know how to use it
right.
Inferno
If it's lightning - how come you aren't fried if you're swimming under
water?
j
--
John Hoar <joh...@dai.ed.ac.uk>
http://www.dai.ed.ac.uk/students/mscs.95/johnho/
Room B21,
The Department Of Artificial Intelligence,
5 Forrest Hill,
Edinburgh,
EH1 2QL.
>Whilst playing deathmatch on one of the deathmatch levels (can't remember
>which one), I noticed this. If you're in the water with the lightning gun,
>and you discharge, then even people standing quite a way away, and above the
>water can be killed. This is dumb.
>If it's supposed to be arcing, then how come I didn't see anything?
>Does this mean that it's purely an area effect?
With the kind of EM field that discharge (in water) is creating,
you're probably frying everyone's nervous systems.
How's that for an attempt at explaining it?
Chris.
============================================================
Chris Clarke, Systems Test Engineer
Hughes Aircraft of Canada Ltd, Systems Division
Opinions expressed do not reflect those of Hughes Aircraft.
"In the beginning, the universe was created. This is generally
regarded as a bad move." -- Douglas Adams
>Mark Wakefield wrote:
>>
>> Whilst playing deathmatch on one of the deathmatch levels (can't remember
>> which one), I noticed this. If you're in the water with the lightning gun,
>> and you discharge, then even people standing quite a way away, and above the
>> water can be killed. This is dumb.
>>
>> If it's supposed to be arcing, then how come I didn't see anything?
>>
>> Does this mean that it's purely an area effect?
>>
>> Mark
>If it's lightning - how come you aren't fried if you're swimming under
>water?
You are.
>On Wed, 31 Jul 1996 03:49:29 GMT, wake...@ee2.ee.cit.ac.nz (Mark
>Wakefield) wrote:
>
>>Whilst playing deathmatch on one of the deathmatch levels (can't remember
>>which one), I noticed this. If you're in the water with the lightning gun,
>>and you discharge, then even people standing quite a way away, and above the
>>water can be killed. This is dumb.
>>
>>If it's supposed to be arcing, then how come I didn't see anything?
>>
>>Does this mean that it's purely an area effect?
>
>So when you think about it in my standpoint... The fact that the
>lightning gun works that way is really cool, if you know how to use it
>right.
>
>Inferno
>
I think what he was trying to say(if you actually read his message) was that
he wasn't actually in the water, but still got fragged anyway.
>On Wed, 31 Jul 1996 03:49:29 GMT, wake...@ee2.ee.cit.ac.nz (Mark
>Wakefield) wrote:
>
>>Whilst playing deathmatch on one of the deathmatch levels (can't remember
>>which one), I noticed this. If you're in the water with the lightning gun,
>>and you discharge, then even people standing quite a way away, and above the
>>water can be killed. This is dumb.
>>
>>If it's supposed to be arcing, then how come I didn't see anything?
>>
>>Does this mean that it's purely an area effect?
>
>Well, if you have ever played Doom1 or 2 you knew that the rocket
>launcher, when it hits something, has a damage radius. This somwhat
>applies to the lightning gun underwater. But when you think about it,
<SNIP>
Yes, I agree with the underwater thing. However (not sure if it was clear
enough), I was standing on dry land, one level above the water. I was
shooting rockets into the water (where you get out) and my prey decided to
unload his lightning gun into the water.
ZZZAAPP!
Dumb. (IMHO:)
Mark
__________________________________________________________________________
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http://www2.waikato.ac.nz/history/personal/simon/ | available on request
___________________________________________________|______________________
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Internet deserves the highest protection from governmental intrusion."
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__________________________________________________________________________
>The thing is, if the effect was consistent then a person outside the
>water would be able to frag _everyone_and_everything_ in the water by
>firing the lightning gun into the pool. AFAIK, this doesn't happen.
Good point. That would be fun.
Awaiting registered so I can use QuakeC....
>On Wed, 31 Jul 1996 03:49:29 GMT, wake...@ee2.ee.cit.ac.nz (Mark
>Wakefield) wrote:
>>Whilst playing deathmatch on one of the deathmatch levels (can't remember
>>which one), I noticed this. If you're in the water with the lightning gun,
>>and you discharge, then even people standing quite a way away, and above the
>>water can be killed. This is dumb.
>>
>>If it's supposed to be arcing, then how come I didn't see anything?
>>
>>Does this mean that it's purely an area effect?
>Well, if you have ever played Doom1 or 2 you knew that the rocket
>launcher, when it hits something, has a damage radius. This somwhat
>applies to the lightning gun underwater. But when you think about it,
>it is very realistic. I mean, if were in a small pool of water, about
>5' deep and 10' wide by 10' long and a lightning bolt struck right
>into the pool, you would definately get electricuted. And the reason
But what about that massive bit of water on the second level? would
/everyone/ in there die?
.;';. *** Screenshot from someone playing me in deathmatch ***
o' \ ' <--- Hey look! My watch!
;'\ Quake.EXE found! Execute OTHRPLYR.QWK?(y/n)
>inf...@mcs.net (Adam Sowka) wrote:
>>On Wed, 31 Jul 1996 03:49:29 GMT, wake...@ee2.ee.cit.ac.nz (Mark
>>Wakefield) wrote:
[Snip]
>>Well, if you have ever played Doom1 or 2 you knew that the rocket
>>launcher, when it hits something, has a damage radius. This somwhat
>>applies to the lightning gun underwater. But when you think about it,
>>it is very realistic. I mean, if were in a small pool of water, about
>>5' deep and 10' wide by 10' long and a lightning bolt struck right
>>into the pool, you would definately get electricuted. And the reason
>But what about that massive bit of water on the second level? would
>/everyone/ in there die?
It would be a really good way to up your frag count!
I think :)
--
Philip Taylor
>In article <839403146...@cisdk67.demon.co.uk>, Jon Platt
><sad...@spuddy.mew.co.uk> writes
>>But what about that massive bit of water on the second level? would
>>/everyone/ in there die?
>Probably yes.
>I think that that water place is quite small. In real life, it'd kill
>everyone. But the sea, though, is SOOO big, electricity would not travel
>that far.
I suppose. But it may not kill them all... Just maim them a little. I
still think spasms on the mdl when hit would look cool :)
.;';. *** Screenshot from someone playing me in deathmatch ***
o' \ ' Me? Obsessed qith Quake? Nooooooooooooooooooo!
;'\ Note the email change! (j...@cbutty.dircon.co.uk)
Don't note that one, note this(that bbs down in 4 weeks, sysop going
to uni) : sad...@mintsoft.dircon.co.uk
>sad...@spuddy.mew.co.uk (Jon Platt) wrote:
>>inf...@mcs.net (Adam Sowka) wrote:
>>>On Wed, 31 Jul 1996 03:49:29 GMT, wake...@ee2.ee.cit.ac.nz (Mark
>>>Wakefield) wrote:
>[Snip]
>>>Well, if you have ever played Doom1 or 2 you knew that the rocket
>>>launcher, when it hits something, has a damage radius. This somwhat
>>>applies to the lightning gun underwater. But when you think about it,
>>>it is very realistic. I mean, if were in a small pool of water, about
>>>5' deep and 10' wide by 10' long and a lightning bolt struck right
>>>into the pool, you would definately get electricuted. And the reason
>>But what about that massive bit of water on the second level? would
>>/everyone/ in there die?
>It would be a really good way to up your frag count!
But a bit unfair if someone at the start of the level gets someone
underner#ath the yellow armour.