> why not put it on a CD-ROM...if your an avid gamer then you better have a
> damn CD drive....i can understand if you said this in 1992 but this is 96
> and it is expected if you are a true to the game PC-gamer that you have a
> cd-drive...even if the game isn't going to run off the cd-drive it make
> installing the program a-lot easier...for example Mechwarrior 2 for WIN95
> is installed on my hard drive and it takes 120 megs of space up....now sir
> try to think of how long that would take on floppys....with the CD it took
> a few minutes..so i think you better recognize that Quake will be on a
> CD-rom and that it should be on one....nuff said....peace
thats funny, I AM an avid gamer and yet I can't afford a CD-ROM drive...
in fact, I have never played a game yet that made me think getting a cd
is worth it. MW2 takes 120 megs because it has tons of huge animations
that really are not necesary to run the game. if you remove those you
can play the game in a comfortable 25 or 30 megs easily, which would not
be a lot of disks.
Quake will NOT have long animated scenes, will NOT have tons of speech or
music, and they want as many people to buy it as possible. Now anyone
competent enough to get hired to do marketing for a company will tell you
that to release a game on CD-ROM only when it could still easily fit on 5
or 6 disks would be a seriously stupid move. There are TONS of poeple
who would love to play quake and DON'T have cd-rom drives. Of course
there will be Quake cd-roms, but there will be just as many copies on
disk as well. To think otherwise is just plain silly.
Quake on CD will kill the disk version!!!
id Software said that the CD version has the QUAKE EDITOR and NINE
INCH NAILS tracks!!!
but the game inself will entirely install to the HD
basically the disk version = no music(NIN)
no personal levels
For every who has a CD-ROM drive will buy the CD version because it
will kick the disk version sorry ass everywhere!!!
CD's are much cheaper? 1 CD is actually about the price of 1 Floppy. But
1 CD can hold 400+ floppies, and is faster in terms of access speed.
Hexen comes on CD. Ultimate Doom comes on CD, Doom 2 now comes on CD.
I've been to a software store recently, they only have less than 1 isle
designated to games on floppies, and the rest of the store to CD's.
So for Quake you would need probably 4-15 disks. Or one CD. Guess which
is cheaper for them to make. Guess which one they will decide to go with.
You got it. :)
A CD only cost close to 69 cents to make said C/NET Central. Compared
to the 25 cents a DISK, and the game will probably be 6 or 7 disks which
comes to $1.50 to $1.75. I have a 4X drive which will save a hell of a
lot more time than a disk drive.
> Arne Michaelsen <ar...@cco.net> wrote:
> > yes, but floppies can be bought in bulk for under 25 cents each, at
> > least. And for something that would open up the potential market by at
> > least 50 to 75%, it's a pretty fair investement. I don't WANT to sit and
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> A CD only cost close to 69 cents to make said C/NET Central. Compared
> to the 25 cents a DISK, and the game will probably be 6 or 7 disks which
> comes to $1.50 to $1.75. I have a 4X drive which will save a hell of a
> lot more time than a disk drive.
are you blind? You missed the entire point of my post: Yes, floppies
may cost more, but not much more, and the increase in the potential
customer base is WELL worth the extra few cents per unit!
Why not. I think MW2 did it very well, it was not boring, it was FUCKING COOL, and it only took
the pressing of one key to skip it.
The ending to DN3D was cool also.
I myself would want a cool anim. at the start/end so we can spooge at how the games will look in
a year or so (I think this will be the case with MW3 hmm.. maybe MW4 that was quite an awesome
animation).
> Now anyone
> competent enough to get hired to do marketing for a company will tell you
> that to release a game on CD-ROM only when it could still easily fit on 5
> or 6 disks would be a seriously stupid move. There are TONS of poeple
> who would love to play quake and DON'T have cd-rom drives. Of course
> there will be Quake cd-roms, but there will be just as many copies on
> disk as well. To think otherwise is just plain silly.
Why, I think 80-90% of people have CD-Roms now, and if it was released on Disk it would probably
be pirated at least two-fold.
1.how many pirated copies of MW2 do you think there are? 10%, maybe(if some wankers printing off
shitloads of CDs.)
2.how many pirated copies of Doom do you think there are? 2000% +
wake up.
>> Quake will NOT have long animated scenes, will NOT have tons of speech or
>> music, and they want as many people to buy it as possible.
>Why not. I think MW2 did it very well, it was not boring, it was FUCKING COOL, and it only took
>the pressing of one key to skip it.
>The ending to DN3D was cool also.
>I myself would want a cool anim. at the start/end so we can spooge at how the games will look in
>a year or so (I think this will be the case with MW3 hmm.. maybe MW4 that was quite an awesome
>animation).
Who gives a rats ass what you want? iD is not about little cartoons at the
end of every level. It gets boring and it's a waste of the developer's
time. You want animation? Stick to MW2.
>Why, I think 80-90% of people have CD-Roms now, and if it was released on Disk it would probably
>be pirated at least two-fold.
And nobody every pirated a cd-rom? Spare me. If you check out the CD
release of Doom2, you'll see that it's simply the original installation
files - on a CD!!! How tough is that to pirate?
>1.how many pirated copies of MW2 do you think there are? 10%, maybe(if some wankers printing off
>shitloads of CDs.)
More than you think, bud. You don't necessarily need more CD's to pirate a
CD. Get with the program, you're just showing your ignorance. I know guys
with pirate BBS's who copy every program that goes across their desktops,
which are then downloaded by every other pirate in town. Not to mention
people who simply borrow their friend's CD.
>2.how many pirated copies of Doom do you think there are? 2000% +
And your point is.....?
>wake up.
We're all fully awake and aware, what level of consciousness are you at?
Danté
ide...@island.net
"Hey Romero, they're flaming you again..."
>CD. Get with the program, you're just showing your ignorance. I know guys
>with pirate BBS's who copy every program that goes across their desktops,
>which are then downloaded by every other pirate in town. Not to mention
>people who simply borrow their friend's CD.
>
>
If u r saying that borrowing a friend's CD is copyright violation then
you are wrong my friend.
A copyright violation occurs when a single copy of a software is running
on two computers simulatneously without any licensing authourization.
So if u borrow friend's CD who deletes the games from his hard drive
(can keep save games) then its perfectly legal.
THOUGH i dont know many who can delete Doom from harddrive while lending
CD to some friend, when the whole point is that the two want to play
deathmatch. This is copyright violation and i think that is what you
pointed at.
id Software will want to sell more CDs than Disk because the CD will
have sound tracks from NIN meaning it is INPOSSIBLE to copy the game!
I wouldn't be surprize if they only sold a CD version that way no one
will have a pirated copy.
What the hell are you smoking dude? aww nevermind.. I'm not even going to
bother explaining how wrong you are.. somebody else probably already has.
--Chris
> 99% of piracy is not done with disks, it is done over the net now. If a
> game comes out on ANY kind of media, it will quickly be copied to
> someones large harddrive, have the copy-protection removed (unless it's a
> crap group like TDU-JAM or something, where the crack never seems to work
> right)
Hahahaha! Can you say MK3? ;-)
+-------------------------------------------------------------------------+
| Ryan Drake "The woods are lovely, dark and deep, |
| stil...@psu.edu but I have promises to keep |
| and miles to go before I sleep."|
+-----------=[http://www.crayola.cse.psu.edu/~drake/home.html]=-----------+
> Ryan Drake <stil...@psu.edu> wrote:
> >
> > Chris Long <sca0...@mail.wvnet.edu> writes:
> >
> > > id Software will want to sell more CDs than Disk because the CD will
> > > have sound tracks from NIN meaning it is INPOSSIBLE to copy the game]
> > > I wouldn't be surprize if they only sold a CD version that way no one
> > > will have a pirated copy.
Ack, what trite!
> >
> > First of all, there is no way to make a piece of software unpirateable
> > CD's are just as pirateable as floppies. the only benefit gained by
> > releasing on CD is cost. CD's are less expensive than floppies.
> >
> > Second of all, No one said Trent Reznor is going to be putting music
> > tracks on the cd. Dont be spreading bullshit information.
> >
Ahh, someone who makes sense!
>
> How many people have a $1000 CD writer?
> Now how many people have 1.44 disk drives? ALMOST EVERYBODY
>
> Copying disk is as simply as install to HD the ZIP to disk.
oh no, more CRAP from someone who thinks they know what they are talking
about!
99% of piracy is not done with disks, it is done over the net now. If a
game comes out on ANY kind of media, it will quickly be copied to
someones large harddrive, have the copy-protection removed (unless it's a
crap group like TDU-JAM or something, where the crack never seems to work
right) and put onto tos of distro sites all over the world. File size
means nothing now that so many people have multi gigabyte harddrives.
Besides that, the vast majority of all cd games (barring FMV games and
other crap lik that) does not even use up more than 20% of the cd
anyways, which is even easier to copy to disk. Warcraft II, CD-Only,
cracked the day it came out, less than 50 megs of HD space with all the
voice clips included, about 25 without. Mechwarrior II, CD only, about
60 megs without the FMV and the music tracks. Dark Forces, cd-only, the
ENTIRE game fits into 71 megs, and can be copied to harddrive without
even cracking it if you edit a single byte in one of the files and use a
subst command before running it..
So, the point of my *lengthy) ranting post: Even if Quake was released
CD only (which it will NOT be anyways, get a clue!) it will not mater one
whit to the pirating community. In fact, if it were cd-only, then I (a
sure customer if it is on floppies) will not be able to buy it, and will
have to pirate it anyways.
> Now unfortuantely for gaems like Quake, there's not too much space
> devoted to the GAME itself. Most of the CD is maybe Redbook Audio, and
> some intro and ending animation sequences. Thus cutting out al these
> extremedies your left with the bare bones game (which is the only
> important thing technically). Ripe for disk distribution.
Easy fix.
Give the .exe on the game a public key encrypted serial #...
Each game checks each other client to look for serial # conflicts, if it
finds one it kills both clients.
Re: mechwarrior 2 -
I bought the game, but absofuckinglutely hate having to dig for the CD when
I want to play a round, so I got the crack for it and now I happily listen
to my L7 stuff while I roach enemy mechs.
Is it just me or did Id say a *long* time ago that Quake would be CD only? Of course, it's
possible that those things they said about including all those things on the CD could all be
total lies by now, but it's just possible that they *don't* want to leave out all the features
(like customizability, the ability to add drivers for new hardware, the ability to add
characters, levels, weapons, and stuff to the game) that they've been espousing for the last year
or so. Just a thought. Oh, and you may have noticed that they've also been claiming all along
that while quake will run on a 486/66, it will probably *want* a pentium, and most computers sold
since around the time pentiums came out have had cd-rom drives, and virtually *all* desktops in
the last year, somehow I have to think that most of the installed base of computers able to *run*
quake at all *will* have a cd-rom! If you don't have one, chances are you couldn't run it anyway.
If ya can, well a quad-speed drive is under $200 bucks now! Go get yerself one or find something
more suited to your computer. . . like pong or space invaders. Those should run without a cd-rom
drive.
-- brion
"They are a dying race."
"Who? The floppys or the 486s?"
"Yes."
I already saw mixed mode CDs of mech warrior.
: > > First of all, there is no way to make a piece of software unpirateable
: > > CD's are just as pirateable as floppies. the only benefit gained by
: > > releasing on CD is cost. CD's are less expensive than floppies.
: > How many people have a $1000 CD writer?
me
: > Now how many people have 1.44 disk drives? ALMOST EVERYBODY
i have a 2.88 floppy
: > Copying disk is as simply as install to HD the ZIP to disk.
Not any more. Last month, I bought a CD recorder & it is a piece of cake
to copy a CD. Almost as easy as copying a floppy. & the blank CDs are pretty
cheap too. About 7.00 each. Software isn't safe from piracy anymore since
more & more people are getting CDRs.