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Archvile bug and Cyberdemon(!)

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Proprclr

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Jan 8, 2004, 12:17:33 PM1/8/04
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Message 15 in thread
From: Rocky and Mugsy (ju...@aminute.duck)
Subject: Re: Phenominal bug makes invincible Imp.


View this article only
Newsgroups: rec.games.computer.doom.playing
Date: 1997/02/03

>Andy Raulin Olivera <aro-...@ix.netcom.com> wrote:
>>In article <32EFCA...@chem.leidenuniv.nl>,
>> "L.J.J. Laarhoven" <l.la...@chem.leidenuniv.nl> wrote:
>>
>>>Jumping into the thread.
>>>Finally a question: could one archvile revive a dead one (perish the
>>>thought: if crushed: a ghost-archvile!)
>>
>>The Arch-Vile cannot originally revive another Arch-Vile. This can be
>>achieved by using DeHackEd to add the Arch-Vile's respawn frame. In
>>this case, a Ghost Arch-Vile would be possible. This can also be done
>>with the Spider Mastermind and the (Gulp!) Cyberdemon.

>Holy cow!! A ghost Cyberdemon? You have to practically exhaust your ammo
>supply just to kill it the first time!! Bringing it back from the dead
>would seem to me to be the ultimate exercise in self-torture!!
>R&M

Imagine trying to escape something like this through a maze of dark, narrow,
and claustrophobic corrodors and small rooms. You can't see the Cyberdemon, but
you can hear it "clomp clomp clomp" closer to you. You wind up in a marine's
quarters (or some other, small, "cozy", seemingly secure area) only to have
the Cyberdemon come right through the wall, and begin firing.

I still remember the scare I got when I was playing Icarus(?), and saw a
whole bunch of solders comming through the walls at me. A Cyberdemon would
guarantee a change of underpants. :)

RjY

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Jan 9, 2004, 8:49:23 AM1/9/04
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Rez typed...

>In article <cb8bd93a.04010...@posting.google.com>, bala...@yahoo.com (Proprclr) wrote:
>>>>The Arch-Vile cannot originally revive another Arch-Vile. This can be
>Don't entirely bet on that.
>Pain Elementals don't have respawn frames either. Right???

But they do! It's just that you have to squash them under a door before
they evaporate. Then they can be happily resurrected. Led has a demo of
a ghost pain elemental on MAP25 on his site somewhere, I'd find the link
but I have to get back to work now...

--
RjY/anARCHy >o o< http://www.triv.org.uk/~rjy/

Len Pitre

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Jan 9, 2004, 3:38:12 PM1/9/04
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Proprclr wrote:

>View this article only
>Newsgroups: rec.games.computer.doom.playing
>Date: 1997/02/03

This has to be the oldest revived thread ever. Doom wasn't even five years old
when this post's parent was written.

Len

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Len Pitre

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Jan 9, 2004, 3:38:13 PM1/9/04
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Rez wrote:
>>>>The Arch-Vile cannot originally revive another Arch-Vile. This can be
>
>Don't entirely bet on that.
>
>Pain Elementals don't have respawn frames either. Right???

Actually, they do. They just never get used because the elemental evaporates
(his frames end with a jump to frame 0 - the frame that tells the game to
remove the offending object - and a positive duration, rather than a jump to
zero and a duration of -1, which tells the engine "Okay, leave this here.")

>So here I am in a vanilla map, NO dehacked magic, nothing loaded
>beyond a perfectly normal PWAD. There are a Vile and a PE right next
>to a door, which they keep running back and forth through. Meanwhile,
>I'm firing at 'em from across a pit. Eventually I killed the PE, which
>as it died, got squished under the door.

Excellent timing, as RjY posted. Not half as rare as your dead with one SSG
blast Revenant, since that's completely random (and like winning the lottery
in rarity) while this can be coaxed.

>Imagine my astonishment when the Vile promptly revived the dead and
>squished PE, which was, in the usual manner of such revived
>squishoids, a Ghost. Eeep!

And rockets are horrid to use on a PE, since you tend to nail the LSes he
spits and hurt yourself! Oh, yeah, that's the reason I made a monster that had
a semi-funtional shield. It even only worked from the front I never posted
that, did I?

Len Pitre

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Jan 9, 2004, 3:38:12 PM1/9/04
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RjY wrote:
>>Pain Elementals don't have respawn frames either. Right???
>
>But they do! It's just that you have to squash them under a door before
>they evaporate. Then they can be happily resurrected. Led has a demo of
>a ghost pain elemental on MAP25 on his site somewhere, I'd find the link
>but I have to get back to work now...

http://classicdoom.com/odddemos.htm

Somewhere in there.

Tim Williams

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Jan 9, 2004, 4:06:48 PM1/9/04
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"Len Pitre" <I_am_the_archon@Doom!.com> wrote in message
news:ViELb.55539$IF6.1...@ursa-nb00s0.nbnet.nb.ca...

> And rockets are horrid to use on a PE, since you tend to nail the LSes
> he spits and hurt yourself!

Strafe, Len, strafe ;-) I love rockets for 'em because they often appear
in masses and the splash damage does wonders for clearing out the area.

Tim

--
"That's for the courts to decide." - Homer Simpson
Website @ http://webpages.charter.net/dawill/tmoranwms


Len Pitre

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Jan 10, 2004, 11:35:19 PM1/10/04
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Tim Williams wrote:
>"Len Pitre" <I_am_the_archon@Doom!.com> wrote in message
>news:ViELb.55539$IF6.1...@ursa-nb00s0.nbnet.nb.ca...
>> And rockets are horrid to use on a PE, since you tend to nail the LSes
>> he spits and hurt yourself!
>
>Strafe, Len, strafe ;-)

Oh, like I'm that talented.:)

>I love rockets for 'em because they often appear
>in masses and the splash damage does wonders for clearing out the area.

I never could get the hang of it. Perhaps it's my playing style.

Len Pitre

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Jan 11, 2004, 1:10:38 PM1/11/04
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Rez wrote:
>>zero and a duration of -1, which tells the engine "Okay, leave this here.")
>
>Oh, go and get technical and complicated, no wonder :)
>
>So can it be made to work with a dead squished Vile?

Not without DEHing, since viles (like Cyber/Spider demons) can't be revived,
period. PEs can't be revived only because they don't leave corpses under
normal circumstances.



>>a semi-funtional shield. It even only worked from the front I never posted
>>that, did I?
>

>Not that I ever saw... what a meanie :)

Oh, well.:) I should dig it out and pretty it up a bit.

Led

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Jan 11, 2004, 10:01:52 PM1/11/04
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Rez wrote

> Yeah. And to think I had it recorded for posterity,
> if only that old BOOM beta hadn't EATEN the
> demo! :(

Ghost-PE demo?
http://classicdoom.com/odddemos.htm#ghostpe

Just curious, do you remember what level you were
playing when that happened to you? (27?)

Len Pitre

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Jan 11, 2004, 10:10:55 PM1/11/04
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Led wrote:
>> Yeah. And to think I had it recorded for posterity,
>> if only that old BOOM beta hadn't EATEN the
>> demo! :(
>
>Ghost-PE demo?
>http://classicdoom.com/odddemos.htm#ghostpe

No, actually, that was Rez's "kill an undamaged revenant with one SSG blast"
demo. IIRC, the odds of it are 15 million to one. And then the Boom beta
he was using corrupted the demo.

RjY

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Jan 12, 2004, 1:58:47 PM1/12/04
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Rez typed...

>In article <bo4Mb.56580$IF6.1...@ursa-nb00s0.nbnet.nb.ca>, I_am_the_archon@Doom!.com (Len Pitre) wrote:
>>Tim Williams wrote:
>>>"Len Pitre" <I_am_the_archon@Doom!.com> wrote in message
>>>news:ViELb.55539$IF6.1...@ursa-nb00s0.nbnet.nb.ca...
>>>> And rockets are horrid to use on a PE, since you tend to nail the LSes
>>>> he spits and hurt yourself!
>>>I love rockets for 'em because they often appear
>>>in masses and the splash damage does wonders for clearing out the area.
>>I never could get the hang of it. Perhaps it's my playing style.
>Actually, I use rockets if I have a PE at enough distance that LSs
>won't immediately fly into my face -- it's the fastest way to get rid
>of 'em before they can fill up the entire space with floating heads.

The alternative is to run right up to the thing so that its spawn point
is blocked and it doesn't have any room to make lost souls. This is what
I usually do because I am a super shotgun whore and we all know that
works best up close.

I find it very funny to get a pain elemental trapped in an alcove and
just stand there right in front of it. Trapped and unable to move, it
becomes completely harmless, and really quite pathetic. You can pretty
much tickle it to death. There is an almost perfect situation to exploit
this in mm2 map 10.

The same goes for archviles trapped in alcoves or cages, which, except
at very specific times - and assuming no corpses in reach - are also
harmless.

And then there's revenant baiting...

Led

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Jan 14, 2004, 6:59:31 PM1/14/04
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Len wrote

> [...]


> No, actually, that was Rez's "kill an undamaged
> revenant with one SSG blast" demo.

(Oopf... *Jots down "Reading comprehension" on
list of New Year's Resolutions*)

> IIRC, the odds of it are 15 million to one. And
> then the Boom beta he was using corrupted the
> demo.

Owww.... Xo

For fun (well, for a lame attempt to kill a boring
afternoon), I tried to create 1-SSG-shot Revenant
kill demo for the "odddemos" page. After about an
hour I looked up the odds against it, tapped a few
numbers on the calculator, and decided I'd probably
die of old age first. %D
Oh well.

John Gaughan

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Feb 15, 2004, 7:42:58 PM2/15/04
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How do you get pain elementals to attack each other, or attack themselves?

--
John Gaughan
http://www.johngaughan.net/
jo...@johngaughan.net

Tim Williams

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Feb 16, 2004, 12:22:38 AM2/16/04
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"Rez" <askme...@earthlink.net> wrote in message
news:nkRXb.4927$WW3....@newsread2.news.pas.earthlink.net...
> I've had a couple kills on a Cybe with 18 SSG blasts, and a couple
> times with two point-blank BFG blasts.
>
> Also a few big spider kills with a single BFG blast.

Easy. Just point blank. Odd thing is I first observed more such kills when
I started using PrBoom more than Doom II, but it works the same in both.
Heh.

In my level I linked at RGCDE, I can usually get a double kill or two in the
demon room.. I love the SSG... slightly better than 2 shells per demon vs. a
typical 3 shells when using the plain shotgun. ;)

Tim

--
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- - - - - - - - - - - - - - - - - - - - - - -+ Metalcasting
and Games: http://webpages.charter.net/dawill/tmoranwms


Len Pitre

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Feb 16, 2004, 12:59:36 AM2/16/04
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Rez wrote:
>And one big spider killed with a chainsaw, admittedly his attention
>was elsewhere <g> Amusing as a screencap, tho, if I ever find it
>again.

I did that too. I forget where. IIRC the spider was in a pit and there were a
few baby spiders along the pit edge. One of them nicked him and he
started raining flaming chaingun death on it. But due to the angle he couldn't
kill it, or something.

My favorite - an Imp kills a Baron. Takes a fluke of the level architecture,
but is 100% repeatable.

John Gaughan

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Feb 16, 2004, 11:00:01 PM2/16/04
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Rez wrote:
>> My favorite - an Imp kills a Baron. Takes a fluke of the level
>> architecture, but is 100% repeatable.
>
> Same with pinkie kills a Cybe or big spider. Have had that happen
> numerous times, and there's one map where I count on it.

How?

Raymond Martineau

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Feb 17, 2004, 12:08:59 AM2/17/04
to
On Mon, 16 Feb 2004 22:00:01 -0600, John Gaughan <jo...@johngaughan.net>
wrote:

>Rez wrote:
>>> My favorite - an Imp kills a Baron. Takes a fluke of the level
>>> architecture, but is 100% repeatable.
>>
>> Same with pinkie kills a Cybe or big spider. Have had that happen
>> numerous times, and there's one map where I count on it.
>
>How?

You can see some Compet-N Tyson demos for E3M9 showing how a BOH kills the
Spiderdemon by scratching it to death, and the maring finishing off the
Spiderdemon with a single pistol shot.

Pinkies killing off spiderdemons in the same way exploits the same bug.
(There's reports of a player using the same bug to kill a Cyberdemon in the
Essorg compo as well - quite suprising to see in action.)


David Damerell

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Feb 17, 2004, 7:56:30 AM2/17/04
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Rez <askme...@earthlink.net> wrote:

>Tim Williams <tmor...@charter.net> wrote:
>>I started using PrBoom more than Doom II, but it works the same in both.
>>Heh.
>Tried PRBoom the other day (ie. what would run on neighbour's XP box)
>and didn't like it (where did all those interface bugs come from?)

What interface bugs do you have in mind?
--
David Damerell <dame...@chiark.greenend.org.uk> Kill the tomato!

David Damerell

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Feb 18, 2004, 8:04:53 AM2/18/04
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Rez <askme...@earthlink.net> wrote:
>dame...@chiark.greenend.org.uk wrote:

>>Rez <askme...@earthlink.net> wrote:
>>>Tried PRBoom the other day (ie. what would run on neighbour's XP box)
>>>and didn't like it (where did all those interface bugs come from?)
>>What interface bugs do you have in mind?
>The one that leaps to mind is that the HUD won't stay put, and has to
>be reconfigured EVERY time the program is restarted.

Err... it doesn't do that to me. All my prboom configuration sits put on
exit and restart.

>And sound levels were hard to set at anything reasonable -- SFX were
>really low (and sounded awful), music is really loud, and when a
>tolerable (not good) setting was finally made to happen, it didn't
>stick at exit. *sigh*

How odd. I don't have the SFX problem, and the music sounds jolly good
through timidity.

David Damerell

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Feb 19, 2004, 9:05:18 PM2/19/04
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Rez <askme...@earthlink.net> wrote:
>dame...@chiark.greenend.org.uk wrote:
>>Err... it doesn't do that to me. All my prboom configuration sits put on
>>exit and restart.
>Well, not on my neighbour's very vanilla XPHome system. (She's an
>absolutely raw DOOM newbie and doesn't know what's normal or not.)

I presume you have write permission in the directory where prboom lives.

>>How odd. I don't have the SFX problem, and the music sounds jolly good
>>through timidity.

>I didn't have time to root up some 3rd party sound extension as the
>docs said to do (without even providing a download link, you have to
>find it yourself) -- and in any case, is unreasonable to expect of the
>end user.

Yes, that is daft; but it sounds fine once it's going.

Stephen Howe

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Mar 1, 2004, 8:39:43 AM3/1/04
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> I've had a couple kills on a Cybe with 18 SSG blasts, and a couple
> times with two point-blank BFG blasts.

I have the two point-blank BFG blasts. It is not that rare. They just have
to be point-blank.

S


John Gaughan

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Mar 1, 2004, 12:58:22 PM3/1/04
to
Stephen Howe wrote:
> I have the two point-blank BFG blasts. It is not that rare. They just
> have to be point-blank.

I have experimented with this as well, two point blank BFGs will kill a
cyberdemon. Granted you probably need god mode too, but that's beside
the point :-)

David Damerell

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Mar 1, 2004, 1:16:09 PM3/1/04
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John Gaughan <jo...@johngaughan.net> wrote:
>I have experimented with this as well, two point blank BFGs will kill a
>cyberdemon. Granted you probably need god mode too, but that's beside
>the point :-)

Or to have it stuck on some hapless pinkbeast by a level designer. :-)
--
David Damerell <dame...@chiark.greenend.org.uk> Distortion Field!

Raymond Martineau

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Mar 1, 2004, 9:13:25 PM3/1/04
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On Mon, 01 Mar 2004 11:58:22 -0600, John Gaughan <jo...@johngaughan.net>
wrote:

>Stephen Howe wrote:


>> I have the two point-blank BFG blasts. It is not that rare. They just
>> have to be point-blank.
>
>I have experimented with this as well, two point blank BFGs will kill a
>cyberdemon. Granted you probably need god mode too, but that's beside
>the point :-)

IIRC, there are some Compet-N demos that have performed point-blank attacks
with the BFG. Can't bring up the exact reference, but it is possible.

I have also done so myself with Zdoom in E2M8 skill 2 without any form of
invulnerability. To start with, rally yourself at a short-medium range.
press the fire button as soon as the third rocket in the burst is launched,
and charge to point blank. You will be right up against the cyberdemon as
soon as the ball is launched, and he will take both the direct hit and
splash damage in full force.

This tactic won't work in Nightmare, as the Cyberdemon will just refire
right after the third rocket.

Martin Read

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Mar 2, 2004, 6:03:45 AM3/2/04
to
John Gaughan <jo...@johngaughan.net> wrote:
>Stephen Howe wrote:
>> I have the two point-blank BFG blasts. It is not that rare. They just
>> have to be point-blank.
>
>I have experimented with this as well, two point blank BFGs will kill a
>cyberdemon. Granted you probably need god mode too, but that's beside
>the point :-)

There's at least one point in Ep4 where you can engage a cyberdemon at
point blank with a BFG while invulnerable.

m.
--
\_\/_/| Martin Read - my opinions are my own. share them if you wish.
\ / | we are few / and far between / i was thinking about her skin / love
\/ | is a many splintered thing / don't be afraid now / just walk on in
------+ -- Sisters of Mercy, "Ribbons"

Stephen Howe

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Mar 2, 2004, 12:47:21 PM3/2/04
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> There's at least one point in Ep4 where you can engage a cyberdemon at
> point blank with a BFG while invulnerable.

That would be E4M6 and E4M7. E4M7 is easier as he teleports in.

S


Message has been deleted

Len Pitre

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Mar 9, 2008, 12:00:00 AM3/9/08
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Rez wrote:

>>>>View this article only
>>>>Newsgroups: rec.games.computer.doom.playing
>>>>Date: 1997/02/03
>>>
>>>This has to be the oldest revived thread ever. Doom wasn't even five years
> old
>>
>>>when this post's parent was written.
>>

>>Be kind to your children. They'll choose your nursing home. <g>
>
>And the Server Gods seem to have resurrected it yet again!

Someone tell them to stop doing that. :)

What's wrong, someone have a perpetually stuck cache somewhere?

Len

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Pointless sig file.
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Replace "Doom!" with "Hotmail" to send e-mail.
End pointless sig file.

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Stephen Howe

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Apr 28, 2008, 12:45:52 PM4/28/08
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> And the Server Gods seem to have resurrected it yet again!

Maybe it has a resurrection frame and there is an archvile nearby...

S


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