>How to play Doom2 with (always run mode) ?
>
>phi...@mailexcite.com
In the default speed change the number next to joyb_speed to 31
---------------------------
Tom Robinson (aka Mystican)
TeamOnslaught member
tom.ro...@cableol.co.uk
To E-mail me, remove the '.REMOVETHIS' from the end of my address or
use the address above.
-*- !! Visit Our Homepage !! Screenshots of Decamatch out !! -*-
http://www.geocities.com/TimesSquare/Arcade/7286
-*- !! Visit Our Homepage !! Screenshots of Decamatch out !! -*-
>hi
>> How to play Doom2 with (always run mode) ?
>please, don't. it is considered cheating. i know, some of you might not
>agree, but still the game should be up to your skill and you can not
>become skilled player when you can not control your speed. imho, your
>mileage may vary.
>(though i would not care if you would use it when playing deathmatch
>against good player, that would be your problem :).
>aabram
Whats the difference between using the joyb_speed trick and using a
rubber band to hold the run key down?
Thats what I did before I found out about that trick.
Seriously, I cannot think of a time when I DON'T want to be running...
Explain to me how this is cheating.
Jim Wesolowski vap...@prism.gatech.edu
"Any sufficiently advanced technology is indistinguishable from magic."
> How to play Doom2 with (always run mode) ?
>
Edit the default.cfg file and change the value next to joyb_speed to 31.
--BahdKo
> How to play Doom2 with (always run mode) ?
please, don't. it is considered cheating. i know, some of you might not
> >> How to play Doom2 with (always run mode) ?
>>please, don't. it is considered cheating. i know, some of you might not
> Whats the difference between using the joyb_speed trick and using a
> rubber band to hold the run key down?
the gameplay is not then achieved by your skill but a bug in the engine.
it does not make me proud of myself to play that way.
> Seriously, I cannot think of a time when I DON'T want to be running...
me neither. but i *can* do it without either rubber band or joyb trick.
i feel better when i can finish off the game using the features of the
game, not bugs.
> Explain to me how this is cheating.
technically it is not. it is in the attitude. i do not use cheats when
playing doom, i do not use money cheats when playing strategy games etc.
somehow i just enjoy playing the game as it was designed and trying to
make it with skill rather than game bugs. but then again - you are not
me. just my opinion.
aabram
Jim Wesolowski <vap...@prism.gatech.edu> wrote in article
<665vht$4...@smash.gatech.edu>...
> sven vahar <aab...@tpu.ee> wrote:
>
> >hi
>
> >> >> How to play Doom2 with (always run mode) ?
> >>>please, don't. it is considered cheating. i know, some of you might
not
> >> Whats the difference between using the joyb_speed trick and using a
> >> rubber band to hold the run key down?
Cheating my ass......sheesh!!! Gimme' a break dude. You show me someone
who doesn't want cruise control in their car and I'll consider it cheating.
= P
Lets see.....do I wanna hold down the shift key all day long and get
cramps, or should I setup the game so I don't have to? Duh!!!
Personally, I feel the normal speed of the player is set too slow to begin
with. I don't know about you, but I like to move when I play. Not creep
along.
If you wanna talk cheating....then talk -turbo baby!!! Enough said.
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
>hi
>> >> How to play Doom2 with (always run mode) ?
>>>please, don't. it is considered cheating. i know, some of you might not
>> Whats the difference between using the joyb_speed trick and using a
>> rubber band to hold the run key down?
>the gameplay is not then achieved by your skill but a bug in the engine.
>it does not make me proud of myself to play that way.
Holding down a button does not take "skill"
It makes the playing easier in some circumstances.
It is an advantage if you _can_ walk slow, even in deathmatch since the
opponent usally got used to the fast speed of its enemies.
It is funny to see how they precalculate where you should be now and I'm
on their back 'cause I walked slow :)).
Jou.
shift? you have never even thought of changing the default layout? oh,
ok, i see. no more questions. then i even might understand you.
aab
>>> >> How to play Doom2 with (always run mode) ?
>>>>please, don't. it is considered cheating. i know, some of you might not
>>> Whats the difference between using the joyb_speed trick and using a
>>> rubber band to hold the run key down?
>>the gameplay is not then achieved by your skill but a bug in the engine.
>>it does not make me proud of myself to play that way.
>Holding down a button does not take "skill"
I agree entirely. I think the whole point of this thread is pretty
moot, since:
A) every good deathmatcher I know constantly runs
B) constantly running is not "cheating"
C) holding down "run" key takes no skill
D) using the "bug" saves wear and tear on keyboard
Thus, with these three points, I think I've basically finished this
thread. Good day to all. =)
Psoriac
Arthur Chang
alchang@wam*dot*umd.edu
Member, Alpha Dog Alliance
Replace *dot* with, well, "."
for non-spam emails.
3 points? i count four :)
at any rate i agree completely, i better because i use the joyb_speed
trick myself. as a matter of fact, running on ledges in maps like map
24 (the chasm) takes more skill than walking on them in my opinion. if
you can maintain a high level of control at high speed it is skill...
-da sapminator
---
my granny what a big gun you have :O
the better to frag you with my dear :>
Arthur Chang <anti...@phony.dorm.umd.edu> wrote in article
<6673hj$q...@dailyplanet.wam.umd.edu>...
> vap...@prism.gatech.edu (Jim Wesolowski) wrote:
>
> >Holding down a button does not take "skill"
>
> I agree entirely. I think the whole point of this thread is pretty
> moot, since:
>
> A) every good deathmatcher I know constantly runs
> B) constantly running is not "cheating"
> C) holding down "run" key takes no skill
> D) using the "bug" saves wear and tear on keyboard
>
> Thus, with these three points, I think I've basically finished this
> thread. Good day to all. =)
Ah, yep. :-) Hey Art, what's up man? Where ya' been?
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
>
sven vahar <aab...@tpu.ee> wrote in article <34870795...@tpu.ee>...
Huh?!! Whatever. What's changing the layout got to do with anything. One
key is the same as the other.
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
>
> aab
>
>> >> Whats the difference between using the joyb_speed trick and using a
>> >> rubber band to hold the run key down?
>
>Cheating my ass......sheesh!!! Gimme' a break dude. You show me someone
>who doesn't want cruise control in their car and I'll consider it cheating.
> = P
well with computer games its hard to define whats cheating and whats
not. there are no "rules" that say you cant do this, or that - you are
offered a program, and you use it. one could argue that with the mouse
its pretty easy to do 180 turns, so it wouldnt be cheating to have one
of those turnaround TSRs that make you spin 180 with a single
keystroke. personally, i consider that cheating because you're using
an external program specifically to enhance your gameplay.
on the other hand, the average gamer does not (or may not even realize
he can) mess around with initialization files. since doom obviously
carries out these features due to a bug, i think it would be fair to
say that the developers didnt intend for users to exploit them. this
is even more obvious with mouse sensitivity - the options screen puts
a definite limit, and looks very strange indeed if you go higher. and,
go past 30 and the game will crash trying to load the options menu.
certainly, this could be considered going beyond the original design
to the point where people are using holes in the programming.
similarly, the "duplication bug" in Diablo - which made the game such
a joke in multiplayer gaming - is another example of exploiting an
oversight in the programming - surely, this can be construed as
cheating.
but, what i find hard to hold up in doom's case is that the "cheats"
add no real benefit. autorun does not give you any extra speed over
someone who is manually running, and keeping a finger down is not a
matter of skill. it can cause cramping but it wont cause the player to
become better. in fact, in some situations it can hinder the player -
only ppl who are sure enough of their control will use autorun, and
even then you have the occassional goofup due to over-stepping. the
same goes for mouse sensitivity - if you think having a higher mouse
sensitivity makes you a better player, you're wrong.
when it comes to deciding whats cheating and whats "convenience", i
often use this guideline:
Does it make life easier for a veteran (matter of convenience or
customization), or a newbie (unearned skill, cheating)?
neither running nor high mouse sens. helps a newbie. they often
disorient the beginner. having 180 spins at the touch of a key does
help a newbie, because they cant do anything that precise on their
own. Duping a King's Sword in Diablo most certainly helps a newbie.
so, while it IS a matter of opinion, anything beyond what the game's
own exe lets you do can be construed as cheating, and even things that
the exe does let you do can be cheating as well. this is why life in
multiplayer gaming would be much easier if developers would set forth
a standard set of rules.
>Lets see.....do I wanna hold down the shift key all day long and get
>cramps, or should I setup the game so I don't have to? Duh!!!
well thats a gray issue - one could use the same argument to say, "do
i want to spend time aiming, or should i setup a TSR so i dont have
to?"
what you should emphasize is that holding down the shift key requires
no more skill than typing in a number for joyb_speed.
>Personally, I feel the normal speed of the player is set too slow to begin
>with. I don't know about you, but I like to move when I play. Not creep
>along.
amazing, isnt it? i used to think walking was ok, running was only
necessary to dash over slime pits and such. after a year or two of
autorun, i felt like a snail after turning manual run back on. ugh.
>If you wanna talk cheating....then talk -turbo baby!!! Enough said.
well, not exactly. turbo is easily accessible through dm.exe itself,
and since a turbo user is broadcasted as such to the other players, i
think its less of a cheat than joyb_speed. its more of a "handicap"
that other players can accept or refuse (by knowing that someone has
increased speed and leaving the game).
--
ceptor "at" keyway.net
to mail me, please remove "screwspam"
If a truly wise man knows nothing, then that makes me a genius.
cep <cep...@screwspam.keyway.net> wrote in article
<34873568...@news.keyway.net>...
> On 4 Dec 1997 16:57:08 GMT, "Eric James Roberts"
> <ric...@ix.netcom.com> wrote:
> >Cheating my ass......sheesh!!! Gimme' a break dude. You show me
someone
> >who doesn't want cruise control in their car and I'll consider it
cheating.
> > = P
>
> well with computer games its hard to define whats cheating and whats
> not. there are no "rules" that say you cant do this, or that - you are
> offered a program, and you use it. one could argue that with the mouse
> its pretty easy to do 180 turns, so it wouldnt be cheating to have one
> of those turnaround TSRs that make you spin 180 with a single
> keystroke.
Hey, I'm not sure but doesn't that Duke Pukem' game have a key that makes
you face the opposite direction all at once?
> only ppl who are sure enough of their control will use autorun, and
> even then you have the occassional goofup due to over-stepping.
Agreed. However, after playing through Episode 1 of DooM oh so many years
ago....I wasn't happy with the normal speed and started constantly holding
down the shift key. If I'm not mistaken, the normal speed in Duke seems
faster. Maybe I'm wrong though.
the
> same goes for mouse sensitivity - if you think having a higher mouse
> sensitivity makes you a better player, you're wrong.
Well, if you're talking to newbies then yes, but if you're referring to the
rest of us then I'd have to disagree. I think you're talking to the newbies
though. :-)
> >Lets see.....do I wanna hold down the shift key all day long and get
> >cramps, or should I setup the game so I don't have to? Duh!!!
>
> well thats a gray issue - one could use the same argument to say, "do
> i want to spend time aiming, or should i setup a TSR so i dont have
> to?"
Well, lets look at it this way.....id should have implemented an option for
constant speed. That would have been nice. You see it around today in
other games. I'm just doing what they failed to do by setting my game up
for constant speed.
>
> what you should emphasize is that holding down the shift key requires
> no more skill than typing in a number for joyb_speed.
Well, I thought I was pretty clear and to the point, but ok. Why don't we
make a TSR to play the game for us. = P What's the point?
>
> >Personally, I feel the normal speed of the player is set too slow to
begin
> >with. I don't know about you, but I like to move when I play. Not creep
> >along.
>
> amazing, isnt it? i used to think walking was ok, running was only
> necessary to dash over slime pits and such. after a year or two of
> autorun, i felt like a snail after turning manual run back on. ugh.
Yep.
>
> >If you wanna talk cheating....then talk -turbo baby!!! Enough said.
>
> well, not exactly. turbo is easily accessible through dm.exe itself,
> and since a turbo user is broadcasted as such to the other players, i
> think its less of a cheat than joyb_speed. its more of a "handicap"
> that other players can accept or refuse (by knowing that someone has
> increased speed and leaving the game).
Ok, I should have been clear on that. No, it's not considered cheating in
DM. Not by me and others I know. However, I'm sure SOMEONE is gonna argue
our point of view. I consider it cheating in solo play. Not sure where I
stand on co_op. Probably is cheating. I dunno.
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
>
>Cheating my ass......sheesh!!! Gimme' a break dude. You show me someone
>who doesn't want cruise control in their car and I'll consider it cheating.
I don't want cruise control in my car, thankyouverymuch ..
(though I do use the joyb trick ;) )
then i guess yer a freak then :D j/k
cruise control is helpful for us that go to school 6 hours drive away
from home.
i use the joyb_speed trick too, and an extremely high sensitive, not
because im good, not because i suck, but because its comfortable to
me... i move my mouse very little when playing actually...
-da spaminator
---
my granny what a big gun you have :O
the better to frag you with my dear :>
Neale Hind <ne...@easton.demon.co.uk> wrote in article
<At6i5FAA...@easton.demon.co.uk>...
Yeck, a game pad?!! Oh well.....check out this section of Mr. DooM's Web
page for the help you're looking for.
http://www.velocity.net/~mrdoom/help.html#0
Hope this helps.
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
> --
I mean, in 1994 (or whenever DOOM/DOOM2 came out), since there really
was no other comparison for games like DOOM (except Wolf3D), id probably
didn't think about an autorun toggle in the setup menu. But just about
every game since then has one.
Technically, it would be cheating, because it's altering the programming
of the game and not using it as it was designed. Someone who was like a
"proramming god" could use a program editor to change the game any way
they wanted to (for instance make all the monsters ignore you or
something like that). THAT is undeniably cheating! I'm not a
prorammer, so I have no idea what ammount of knowledge/ability/skill
this would require but I'm sure it's possible.
On the other hand, someone with very little knowledge in even basic file
management could use an editor (such as MS-DOS editor) and alter the
program files (in this case the config files). Now what makes this so
much different than the other guy that cracked the game itself? Not
much...
On the OTHER hand (we're up to three hands here--but don't worry, as
I've pointed out a few weeks ago: in DOOM you can have up to seven
arms...), using hindsight, id probably looks back on DOOM and says:
"man, we really shoulda enabled autorun and increased mouse sensitivity
and this and that, but right now we've got more important stuff to do."
Minor bugs were fixed with upgrade patches, and maybe id shoulda changed
this in one of them, but they didn't. So maybe they've just sorta "left
it up to the user to do what he/she/it wants."
On yet ANOTHER hand (and now we bring up cars again, but I think this
point is a little more salient), a car made in, say, 1980, might have
had asbestos brake pads & shoes; but in, maybe, 1985, they started using
semi-metallic--a far better material for brake pads. Nowadays, you
can't find a car with stock asbestos brakes, but if a guy owns a 1980
model car, should he HAVE to continue using asbestos brakes, when there
is a better, more efficient brake on the market? Of course not! That's
because the industry has found a better standard of braking materials.
But auto manufacturers don't recall every car made prior to 1985 and fit
them with metallica pads! =P
In other words, here is my opinion on the matter:
Basically, id messed up, but don't fault them, they might've not have
even conceived that someone would want to run all the time in DOOM. But
by then, they were already hard at work on Quake; a product they thought
was much better (whatever you may think about it). They saw no need to
"recall" DOOM or offer an upgrade patch. They just went on with their
work. They might've not thought that spinning really fast with the
mouse, or flipping with the keyboard would've been really important at
the time. It obviously is now, especially with the explosive popularity
of deathmatch. But they aren't about to "recall" DOOM on that account,
especially when it is easily fixed by the user himself.
Life goes on...
So in single player, it's technically cheating, but would a man be
expected to run nothing but outdated brakes on his car, because that was
what the car was tested and approved on? There's a better technology
out there that wasn't yet thought up at the time of design, it's not
illegal (ie: metallic brakes on a 1980 car aren't illegal; neither is
messing with default.cfg or adding a "keyboard 180 degree
turnaround"--just messing with doom.exe is illegal (I think))
In multiplayer, so long as everyone agrees to the same rules, it really
doesn't matter. I would find nothing wrong with allowing a DM opponent
to use turbo, or 180 degree, or stuff like that IF he really sucked (or
used a joystick) and I wanted to handicap him to have a more enjoyable,
challenging DM game on my part.
Now if some guy doesn't ask first or say that he isn't using any of
these features when he actually is, then THAT's cheating!
Now, that was all my opinion. To me, the most objective and non-biased
point of view on the matter would be:
deathmatch or single player, what would a panel of judges allow a player
to get away with in a tournament?
Chances are, not much; at least, not much in the way of autorun and 180
degree and editing the game files. Now editing YOUR mouse driver (say,
a logitech mouse driver) might be a different story--I don't know, I've
never been to a tournament and don't know anyone who has.
Single player--do whatever you want! Just don't go bragging that you
finished DOOM2 on Nightmare skill in 5 seconds because you warped,
no-clipped, and god-moded your way to John Romero's disgustingly
putrescent head on a stick! (Or whoever that guy is--someone once told
me it was Michael Jackson and you know, that's just fine by me!)
Actually, you can't use cheats in nightmare, but you get the idea... ;)
Multiplayer--whatever everyone agrees on is fine. I mean, I've played
DM with no config alterations, on a gamepad, and it was one of the most
boring, turn-offish experiences I've had in a computer game!
Anyway, that's my two cents on the subject, and I wasn't really replying
to anyone in particular (like the person's post who I clicked "post
reply" on), but just wanted to get in the conversation.
PS-I actually have no idea what model years of cars used what material
brakes, it was just for the sake of example.
-John Wolanski
Remove the "removethis_" from my address to email me.
John <jo...@jken.demon.co.uk> wrote in article
<881343882.18146.0...@news.demon.co.uk>...
> "Eric James Roberts" <ric...@ix.netcom.com> wrote:
> I wouldn't be so sure. I do think its true to say that most people use
> a sensitivity of, say, 20 or more, but I don't think that means they
> are better players.
>
> Over a year ago Anthe told me that he was playing with a mouse
> sensitivity of 4. He found this too low so he raised it to 6.
> I also use a setting in single figures. Though I'm not in Anthe's
> class I have all DHT6 titles (except d2t which I can't be bothered to
> try). I think if I was deathmatching I would probably raise it a
> little further, but my current setting works fine for UV/Nitemare.
Well, I'm not trying to argue with you, but everyone is different. Myself,
I use a setting of 35. This was suggested to me by Yanotan Donner, because
it's what he uses (or 30, cant' remember exactly). You may have seen him
play. The only person I know that uses a setting of 180 is Elliot Cannon,
author of Diabolos.wad.....there's a demo included with that wad file of
him playing through it. I'm only repeating what I've heard, or seen. I've
got some demos of myself playing quite successfully with the settings I use
if you would care to see them, let me know. It's all a matter of
preference, I think....and no settings are *bad*, as long as it works for
that person. Enough said.
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
>
> --
> John
> http://www.jken.demon.co.uk/doom.htm
>
John <jo...@jken.demon.co.uk> wrote in article
<881409428.2073.0...@news.demon.co.uk>...
> "Eric James Roberts" <ric...@ix.netcom.com> wrote:
> > It's all a matter of
> > preference, I think....and no settings are *bad*, as long as it works
for
> > that person. Enough said.
>
> Agree completely. I wasn't trying to say high settings are bad or
> anything, not when Kai uses something over 40, just thatI don't think
> anyone should feel there's something wrong with their playing if they
> prefer low mouse sens.
Agreed, and I know quite a few good DMer's out ther that play with the
lower settings. Didn't mean to bark. ;-) Demos are on the way.
>> > It's all a matter of
>> > preference, I think....and no settings are *bad*, as long as it works
>> > for that person. Enough said.
>>
>> Agree completely. I wasn't trying to say high settings are bad or
>> anything, not when Kai uses something over 40, just thatI don't think
>> anyone should feel there's something wrong with their playing if they
>> prefer low mouse sens.
>Agreed, and I know quite a few good DMer's out ther that play with the
>lower settings. Didn't mean to bark. ;-) Demos are on the way.
Me myself, I used to use 37. Then I fiddled and toned, and used 32 for
the longest time (2 years). Then I adjusted to 26, and for the past 4
months I have been playing at 17. This is with no acceleration and
horizontal sens to max using a MS mouse. Each has it's own merit, and
as long as you know how to play with it, they're all good. So how did
this topic get brough up (again)? =)
Arthur Chang aka Psoriac
Member, Alpha Dog Alliance makers of STRAIN
http://www.wam.umd.edu/~alchang/strain/
JPWOLANSKI <removethis...@juno.com> wrote in article
<3488C4...@juno.com>...
Someone who was like a
> "proramming god" could use a program editor to change the game any way
> they wanted to (for instance make all the monsters ignore you or
> something like that). THAT is undeniably cheating! I'm not a
> prorammer, so I have no idea what ammount of knowledge/ability/skill
> this would require but I'm sure it's possible.
How about using RMB?
--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/
> -John Wolanski
For building your own WADs, that's fine; but using it to alter the
original game would, or someone else's WAD would, to me, be cheating.
--
Yes, try:
www.sscf.ucsb.edu/~duncan/doom/tips.html
or you can download BahdKo's Facility: Deathmatch Training Manual for
DOOM at:
ftp.cdrom.com/pub/doom2/deathmatch/facility.zip
This second one was what convinced me to switch to using a mouse (from a
gamepad); and really made my games good, especially for deathmatch!
Eric James Roberts <ric...@ix.netcom.com> wrote in article
<01bd027a$82f371a0$4b89d6ce@ricrob>...
>
>
> JPWOLANSKI <removethis...@juno.com> wrote in article
> <3488C4...@juno.com>...
Hey man,
All of your messages are expired. You seem to be having the same problem I
had once. Remember the thread with my name in it guys. ;-)
cya
Hey, I agree! for me, the best settings are 8 for sp and 10 for
dm (I VERY rarely deathmatch, not many players left in my area).
> Though I'm not in Anthe's
> class I have all DHT6 titles (except d2t which I can't be bothered to
> try). I think if I was deathmatching I would probably raise it a
> little further, but my current setting works fine for UV/Nitemare.
Can you believe I still can do my best times in keyboard only?
BTW, I've broken 3 kb's so far...
Mischievous
--reply to mischievous2 at hotmail dot com--
Aha! So there is at least one Doomer left on iFrag =) Arthur, do you
know other ppl on ifrag, and when is the best time to go there?
Everytime I show up on iFrag, nobody is there :(
--
Gaston Lahaut
Author of Mordeth, Home Page at
http://www.warande.ruu.nl/~glahaut/mordeth.htm
Maintainer of the Doom Pool at
http://www.geocities.com/TimesSquare/Battlefield/6946/
--
NOTE: Replace "NOSPAM" with "STUD" in reply-to address when mailing me.
>> Lets see.....do I wanna hold down the shift key all day long and get
>> cramps, or should I setup the game so I don't have to? Duh!!!
>shift? you have never even thought of changing the default layout? oh,
>ok, i see. no more questions. then i even might understand you.
Dude, this comment is sooo wrong. I've been a serious DM'er for almost
3 years now and my custom config uses shift for run, since it is the
closest button to my only unoccupied finger - the left pinky. And no
I'm not a keyboarder, my right hand is all over the mouse which is a
two button so I don't use it for run if you were going to bring that
up.
Arthur Chang (aka Psoriac on iFrag)
>> well, not exactly. turbo is easily accessible through dm.exe itself,
>> and since a turbo user is broadcasted as such to the other players, i
>> think its less of a cheat than joyb_speed. its more of a "handicap"
>> that other players can accept or refuse (by knowing that someone has
>> increased speed and leaving the game).
>
>Ok, I should have been clear on that. No, it's not considered cheating in
>DM. Not by me and others I know. However, I'm sure SOMEONE is gonna argue
>our point of view. I consider it cheating in solo play. Not sure where I
>stand on co_op. Probably is cheating. I dunno.
>
If you take a look at the txt file for doom... it says Turbo on Single
player is considered cheating. It says Turbo is intended for use with
Deathmatch. So as long as everyone in the DM game concedes, turbo is fair
game. Thats why its announced onscreen during the game, so no one can use
it on the sly.
Death from Above
The Chaos Doom2 Page:
http://www.tiac.net/users/joncamp
>The "secret" of circle strafing is to have independent strafe keys set
>up so that you can turn with one hand and strafe with the other. Once
>you have this you simply turn one way and strafe in the opposite
>direction. Sounds a little complicated but it becomes clearer when you
>try it. After some practise it becomes an integral part of your
>playing.
>
>(At this point someone usually rolls up to say you can't circle strafe
>with keyboard only. They are wrong).
Before I switched to mouse I used this kb setup: Then numpad arrows for
turning, forward, and backward.. and the strafe keys were 7&9 on the
numpad. This made circle strafing very easy.. in fact it made turning
around safer, as long as I wasn't in a narrow hallway I could turn without
getting chewed up... and kb only needs all the help it can get.
But not to downplay kb only play. I just received a demo from a kb only
player, and he did very well. Without the use of strafe keys he killed a
baron and two hellknights in a very small room.. Not the most impressive
kill, I'll admit, but you try it (no mouse, no strafe, using a
dbshotgun).
The moral of this story is there is no RIGHT way other than what works best
for you.
Jim Wesolowski wrote:
> sven vahar <aab...@tpu.ee> wrote:
>
> >hi
>
> >> >> How to play Doom2 with (always run mode) ?
> >>>please, don't. it is considered cheating. i know, some of you might not
> >> Whats the difference between using the joyb_speed trick and using a
> >> rubber band to hold the run key down?
>
> >the gameplay is not then achieved by your skill but a bug in the engine.
> >it does not make me proud of myself to play that way.
>
> Holding down a button does not take "skill"
>
> Jim Wesolowski vap...@prism.gatech.edu
>
> "Any sufficiently advanced technology is indistinguishable from magic."
Umm... autorun is NOT a cheat, give me a break. Doom2.exe is not patched,
doom2.wad is not patched, the default.cfg file (which is deliberately designed
by Id Software as a simple textfile so that it CAN be changed and understood)
is changed. The changes that this editing of the config file makes are
completely within the normal performance of doom2.exe. This is the first time
I remember that I have heard someone say they believed autorun is a cheat.
Part of being a great deathmatcher is knowing the game inside and out, and
using every single nuance, bug, and fact in the game to your advantage.
Straferunning, wallrunning, vertical proxemity damage, and silent BFG are all
bugs that are keenly exploited by great players. The editing of default.cfg to
effect autorun, in that respect, would be less likely to be considered a cheat
than all of the above *skills*.
If I were to have to hold down a key to effect my run, because of the config I
use, it would affect my agility. Therefore (and I was doing this before I knew
how to make real autorun) I had a way to hold down a run key with an object. I
used to use a piece of folded up paper jammed in my run key to make autorun.
My piece of paper wasnt a cheat either.
--BahdKo
ftp://ftp.cdrom.com/pub/idgames/deathmatch/facility.zip
G.> Everytime I show up on iFrag, nobody is there :(
They saw you coming, ran & hid -- wouldn't you? :)
___ Blue Wave/QWK v2.12
Yep, I've heard of these and their descriptions.
>vertical proxemity damage, and silent BFG
Never heard of these. Please give a bit more detail.
>are all
>bugs that are keenly exploited by great players.
Thanks
Neale Hind wrote:
hmm.. whelp, silent BFG is a technique that enables you to make a BFG's
pre-fire warmup scream not happen, by taking advantage of a dos sound code
limitation that prevents your player/weapon from making 2 sounds at the same
time. Basically if you push on a wall and fire a BFG in the right way, you can
make the BFG fire silently. As you might expect, silent BFG doesent exist in
the linux playable doom version.
Vertical proxemity damage uses Doom2's 2d engine in an unexpected way in
regards to players taking damage from rockets hitting a nearby wall. A player
can be well below or above you, but standing near a wall. When you fire rockets
and they hit the wall above or below him, he takes just as much damage from the
rocket blasting the wall as if he had been standing on the same vertical plane
as you and was being hit by rocket blasing on the wall.
This stuff is detailed in
ftp://ftp.cdrom.com/pub/idgames/deathmatch/facility.zip if you want to check it
out.
--BahdKo
Neale Hind wrote:
> Hey, is there a site anywhere that gives tips on advanced playing and
> setting up and using the mouse and things?
ftp://ftp.cdrom.com/pub/idgames/deathmatch/facility.zip
--BahdKo
I've just started getting to grips with this. Currently working through
Agility / Basic Strafe Running. Quite heavy going for a lazy gamepad
user to switch to mouse+keyboard !!!!
cep wrote in message <34873568...@news.keyway.net>...
>On 4 Dec 1997 16:57:08 GMT, "Eric James Roberts"
><ric...@ix.netcom.com> wrote:
>
>>> >> Whats the difference between using the joyb_speed trick and using a
>>> >> rubber band to hold the run key down?
>>
>>Cheating my ass......sheesh!!! Gimme' a break dude. You show me someone
>>who doesn't want cruise control in their car and I'll consider it
cheating.
>> = P
>
>well with computer games its hard to define whats cheating and whats
>not. there are no "rules" that say you cant do this, or that - you are
>offered a program, and you use it. one could argue that with the mouse
>its pretty easy to do 180 turns, so it wouldnt be cheating to have one
>of those turnaround TSRs that make you spin 180 with a single
>keystroke. personally, i consider that cheating because you're using
>an external program specifically to enhance your gameplay.
>
>on the other hand, the average gamer does not (or may not even realize
>he can) mess around with initialization files. since doom obviously
>carries out these features due to a bug, i think it would be fair to
>say that the developers didnt intend for users to exploit them. this
>is even more obvious with mouse sensitivity - the options screen puts
>a definite limit, and looks very strange indeed if you go higher. and,
>go past 30 and the game will crash trying to load the options menu.
>certainly, this could be considered going beyond the original design
>to the point where people are using holes in the programming.
>similarly, the "duplication bug" in Diablo - which made the game such
>a joke in multiplayer gaming - is another example of exploiting an
>oversight in the programming - surely, this can be construed as
>cheating.
>
>but, what i find hard to hold up in doom's case is that the "cheats"
>add no real benefit. autorun does not give you any extra speed over
>someone who is manually running, and keeping a finger down is not a
>matter of skill. it can cause cramping but it wont cause the player to
>become better. in fact, in some situations it can hinder the player -
>only ppl who are sure enough of their control will use autorun, and
>even then you have the occassional goofup due to over-stepping. the
>same goes for mouse sensitivity - if you think having a higher mouse
>sensitivity makes you a better player, you're wrong.
>
>when it comes to deciding whats cheating and whats "convenience", i
>often use this guideline:
>
>Does it make life easier for a veteran (matter of convenience or
>customization), or a newbie (unearned skill, cheating)?
>
>neither running nor high mouse sens. helps a newbie. they often
>disorient the beginner. having 180 spins at the touch of a key does
>help a newbie, because they cant do anything that precise on their
>own. Duping a King's Sword in Diablo most certainly helps a newbie.
>
>so, while it IS a matter of opinion, anything beyond what the game's
>own exe lets you do can be construed as cheating, and even things that
>the exe does let you do can be cheating as well. this is why life in
>multiplayer gaming would be much easier if developers would set forth
>a standard set of rules.
>
>>Lets see.....do I wanna hold down the shift key all day long and get
>>cramps, or should I setup the game so I don't have to? Duh!!!
>
>well thats a gray issue - one could use the same argument to say, "do
>i want to spend time aiming, or should i setup a TSR so i dont have
>to?"
>
>what you should emphasize is that holding down the shift key requires
>no more skill than typing in a number for joyb_speed.
>
>>Personally, I feel the normal speed of the player is set too slow to begin
>>with. I don't know about you, but I like to move when I play. Not creep
>>along.
>
>amazing, isnt it? i used to think walking was ok, running was only
>necessary to dash over slime pits and such. after a year or two of
>autorun, i felt like a snail after turning manual run back on. ugh.
>
>>If you wanna talk cheating....then talk -turbo baby!!! Enough said.
>
>well, not exactly. turbo is easily accessible through dm.exe itself,
>and since a turbo user is broadcasted as such to the other players, i
>think its less of a cheat than joyb_speed. its more of a "handicap"
>that other players can accept or refuse (by knowing that someone has
>increased speed and leaving the game).
>
>--
>ceptor "at" keyway.net
>to mail me, please remove "screwspam"
>
>If a truly wise man knows nothing, then that makes me a genius.
While we're on the subject... let me say that an autorun would immensley
help the experienced player with a bad config that doesn't have an extra
finger to PUSH a valid key... for instance... I WANT to use the BackSpace
key for run... however by a BUG this is made not possible therefore I
believe that editing a file that the game uses to run all the time is not
cheating... if you consider using this bug to your advantage cheating...
than I think we should not take it out on each other about the programmers.
Also a 180 degree turn WOULD help a newbie but not an experienced veteran
since 1994 like myself.
Matthew S Peck
--
"God and the soldier we adore,
in times of trouble but not before,
when the trouble is over and the world is righted,
God is forgotten and the soldier slighted."
--scrawled inside a Prussian sentry box, circa 1700
This article was posted from <A HREF="http://www.slurp.net/">Slurp Net</A>.
This only works in DM, not in single player.
To be more exactely: when you advance to the next level in single player
the run is off, you need to pull the nickel and put it back in once.
This is not nesseccary in DM.
Jou.
I also prematurely wore out a shift key on one keyboard by using a piece of paper
folded up and used like the nickel you use. The eventual effect was the shift key
would jam when you tried to use it during normal typing.
--BahdKo
Matthew Schuyler Peck wrote:
> If you want to be in permanent run mode, make your run key the keypad zero key
> and stick a nickel in there to keep it down. Forget initialization files...
>
if im not mistaken, when you change level in dm you have to pull out the
nickel too, its just that when you die, you dont have to (in single
player, when you die, you just restart the level)
spam <sp...@bu.edu> wrote in article <34997C...@bu.edu>...
> Joachim Otahal wrote:
> if im not mistaken, when you change level in dm you have to pull out the
> nickel too, its just that when you die, you dont have to (in single
> player, when you die, you just restart the level)
>
> -da spaminator
> ---
> my granny what a big gun you have :O
> the better to frag you with my dear :>
>
whats wrong with editing default.cfg to make joy_b speed 31?
Just a note - that doesn't work with the new .exes, for some reason.
Doh.
--
Adam Williamson
Real Mail: adam "at" scss.demon.co.uk
88.3% of statistics are made up on the spot.