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Jeffrey Ruber

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Mar 9, 1995, 3:49:53 PM3/9/95
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Well I don't know about you guys but to me Decent is better than DOOM,
WOLFENSTIEN 3-D, MARATHON and, any other doom copy-cats. The grafics and
sound are awesome. But then again I have a SVGA monitor and a 32-bit
sound syste for my computer but aside from that ddom has nothing against
Decent. In comparison Doom is as high as a street curb and Decent is as
high as the Twin Towes. If anyone shares my opinion please write back.
And for any how doesn't I guess you can write back too.

--

Jeffrey Ruber
a011...@bcfreenet.seflin.lib.fl.us

James Adams

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Mar 10, 1995, 4:29:25 AM3/10/95
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Jeffrey Ruber (a011...@bcfreenet.seflin.lib.fl.us) wrote:
: Well I don't know about you guys but to me Decent is better than DOOM,

: --

: Jeffrey Ruber
: a011...@bcfreenet.seflin.lib.fl.us

I have to agree at least partially here - I think Descent _is_ better
(there - I've said it!) than Doom and Doom ][. But it does have some
things missing - it's not as instantly playable as Doom, you don't get
quite the satisfaction when you destroy something as you do in Doom -
i.e. blowing sargeants away, etc. And I don't think the Deathmatch mode
is as good - possibly because I haven't played it much, but Doom
deathmatch is a lot to improve on.

Jamie.
--

------------------------------------------------------------------------------
| James Adams - |"The word sir?" |
| mpui3@central. |"The word is no. I am therefore going anyway." |
| susx.ac.uk | - Sulu & Kirk - Star Trek III: The Search for Spock. |
------------------------------------------------------------------------------

Ian CR Mapleson

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Mar 10, 1995, 6:20:35 AM3/10/95
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I've noticed this idea quite a lot recently that either Doom has to be better
than Descent or Descent has to better than Doom.

Why?

_Both_ games are very good. They have different styles and one person who likes
one game will not like the other, and vice versa.

At the moment, add-ons for Descent are not possible. When (or if) they do become
possible, Descent will become a lot more popular.

I like Doom because it's visceral in-your-face mayhem is a blast. It's a
one-on-many frag fest that's very personal.

I like Descent because I've always liked space-type games and I'm personally
biased to better and better realism anyway. Being inside a ship doesn't quite
make it such a personal battle - it's like it's your ship that's being attacked,
not you (which is why I always play full screen, to remove the constant
reminder that I'm in a ship).

I think Descent might have had more of a Doom feel if one was wearing a
hoverpack or something, instead of being inside a ship. It would have made the
conflict much more personal, especially in deathmatch. Remember the VR scene
in Lawnmower Man where Jobe and the kid play the through-the-tunnels game?
Something like that maybe.

I like Descent because of its 3D feel and gameplay - I find it very easy to
maneuver, etc.

Descent has better graphics, yes, but that's hardly surprising. The Doom engine
is well over a year old. This is why, when people pester Id for Doom III, Id
says 'No! We're finished with the Doom Engine! We're onto something new, bigger,
better...'.

I play both Doom & Descent, and until Quake is released, I'll continue to do so.

I still don't own a pc, but I'll buy Registered Descent soon, just as I bought
registered Doom.

Ian.

Tony Fabris

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Mar 10, 1995, 5:36:53 PM3/10/95
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> : Well I don't know about you guys but to me Decent is better than DOOM,
> : WOLFENSTIEN 3-D, MARATHON and, any other doom copy-cats. The grafics and
> : sound are awesome. But then again I have a SVGA monitor and a 32-bit
> : sound syste for my computer but aside from that ddom has nothing against
> : Decent. In comparison Doom is as high as a street curb and Decent is as
> : high as the Twin Towes. If anyone shares my opinion please write back.
> : And for any how doesn't I guess you can write back too.

> I have to agree at least partially here - I think Descent _is_ better


> (there - I've said it!) than Doom and Doom ][. But it does have some
> things missing - it's not as instantly playable as Doom, you don't get
> quite the satisfaction when you destroy something as you do in Doom -
> i.e. blowing sargeants away, etc. And I don't think the Deathmatch mode
> is as good - possibly because I haven't played it much, but Doom
> deathmatch is a lot to improve on.


Sorry, you're both full of it. Descent is only 10% as fun as Doom.
I've played them both VERY EXTENSIVELY and I think descent is very
slow action-wise.
My biggest problem with Descent is that you can't whip around 180
degrees in an instant, like you can in doom. I hate it in Descent
when someone is nailing you from behind and you can only run or
wait 2 seconds for your ship to rotate.
Also, I don't like the fact that descent does not have a "speed" mode
like doom. You'd think they'd be able to put a turbocharger on that
ship.

I agree that Descent is more technically advanced, but that does not
always make a fun game. Doom is more fun because they whittled down
its feature set to the most perfect action combination.

Examples:
Descent: You get damaged if you hit a wall too hard. It is more
realistic that way.
Doom: You don't get damaged by walls. It is less realistic. BUT WHO
CARES? It is more fun to run around and slam into things.

Descent: You can move in any axis. It is very realistic.
Doom: You can only move in 2-D. It is less realistic. BUT WHO
CARES? In doom, there are fewer controls to worry about, and you
can concentrate on moving QUICKLY and WITH AGILITY to stay alive.

Anyone want to debate me?

+------------------------------------------------+
| Tony Fabris tfa...@oro.net |
+------------------------------------------------+
| REALITY.SYS corrupted. Re-boot Universe? (Y,N) |
+------------------------------------------------+

Steve Rawlinson

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Mar 12, 1995, 1:09:00 PM3/12/95
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In article <3jnpli$g...@bcfreenet.seflin.lib.fl.us>
a011...@bcfreenet.seflin.lib.fl.us (Jeffrey Ruber) writes:
> Well I don't know about you guys but to me Decent is better than DOOM,
> WOLFENSTIEN 3-D, MARATHON and, any other doom copy-cats. The grafics and
> sound are awesome. But then again I have a SVGA monitor and a 32-bit
> sound syste for my computer but aside from that ddom has nothing against
> Decent. In comparison Doom is as high as a street curb and Decent is as
> high as the Twin Towes. If anyone shares my opinion please write back.
> And for any how doesn't I guess you can write back too.

Having an SVGA monitor makes no difference since descent does not run
in SVGA. And you certainly *do not* have a 32 bit sound system. There
is no such thing. Even the highest end proffesional signal processors
operate in 24 bit as the human ear does not respond to resolutions higher
than this. If you have an AWE32 this is 16bit.

Descent has one or two advantages over doom (eg. it's true 3d). I don't
find it as satisfying to laser other ships as I do blowing away monsters
with a shotgun, but I enjoy playing both. Who cares which is better?

--
Steve Rawlinson

Hunter

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Mar 13, 1995, 3:27:26 PM3/13/95
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In article <3jqka5$2...@ag.oro.net> Tony Fabris <tfa...@oro.net> writes:

>Examples:
>Descent: You get damaged if you hit a wall too hard. It is more
>realistic that way.
>Doom: You don't get damaged by walls. It is less realistic. BUT WHO
>CARES? It is more fun to run around and slam into things.

>Descent: You can move in any axis. It is very realistic.
>Doom: You can only move in 2-D. It is less realistic. BUT WHO
>CARES? In doom, there are fewer controls to worry about, and you
>can concentrate on moving QUICKLY and WITH AGILITY to stay alive.

The reasons you stated for not liking Descent are exactly the reasons I do
like it. I like being able to drop under a ledge and pop up just in time to
see three drones staring me in the face.

Which brings up another difference in the game. The robots in Descent
actually seem to take a strategy to get to you. Instead of taking a beeline
as soon as they see you, they'll wait and take potshots or ambush you if you
run into a room without looking first.

As for the controls, I feel more agile in Descent than Doom. But then I play
Doom when I feel like kicking the shit out of everything. Descent's for when
I want to think and plan. And Aliens-TC is for when I want to jump out of my
seat when a damn alien comes out of the freaking wall!

There isn't really any debate. The games are suited to different tastes.
Hunter


Constantine Basil Prouskas

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Mar 13, 1995, 12:04:45 PM3/13/95
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Tony Fabris <tfa...@oro.net> wrote:
=>
=> I agree that Descent is more technically advanced, but that does not
=> always make a fun game. Doom is more fun because they whittled down
=> its feature set to the most perfect action combination.

Right on! Descent is not better than Doom, Descent's _graphics
engine_ is! But, as you pointed out, WHO CARES?? Descent doesn't
even compare to Doom when in comes to sheer fun and playability!!

Genesis Krzyzaniak

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Mar 15, 1995, 12:44:28 AM3/15/95
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Tony Fabris (tfa...@oro.net) wrote:

> Sorry, you're both full of it. Descent is only 10% as fun as Doom.
> I've played them both VERY EXTENSIVELY and I think descent is very
> slow action-wise.
> My biggest problem with Descent is that you can't whip around 180
> degrees in an instant, like you can in doom. I hate it in Descent
> when someone is nailing you from behind and you can only run or
> wait 2 seconds for your ship to rotate.
> Also, I don't like the fact that descent does not have a "speed" mode
> like doom. You'd think they'd be able to put a turbocharger on that
> ship.

> I agree that Descent is more technically advanced, but that does not
> always make a fun game. Doom is more fun because they whittled down
> its feature set to the most perfect action combination.

> Examples:
> Descent: You get damaged if you hit a wall too hard. It is more
> realistic that way.
> Doom: You don't get damaged by walls. It is less realistic. BUT WHO
> CARES? It is more fun to run around and slam into things.

yes Yes YES! I agree with all the above completely!

> Descent: You can move in any axis. It is very realistic.

Not really... Zero-g mine tunnels?

> Doom: You can only move in 2-D. It is less realistic.

Umm, no. You can fall down, go up/down stairs, take elevators, etc... You
*CAN* move in any axis, just not all the time... It's every bit as
realistic as descent, if not more...

Oh, then there's Heretic, if you have the wings you can move in any axis
any time... Realistic? No, not really...

> BUT WHO CARES? In doom, there are fewer controls to worry about, and you
> can concentrate on moving QUICKLY and WITH AGILITY to stay alive.

Exactly.

--
Genesis Krzyzaniak - Gene...@Eden.Com - http://www.eden.com/~genesisk

Sean Clark

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Mar 16, 1995, 2:53:00 PM3/16/95
to

G>> Examples:

>> Descent: You get damaged if you hit a wall too hard. It is more
>> realistic that way.
>> Doom: You don't get damaged by walls. It is less realistic. BUT WHO
>> CARES? It is more fun to run around and slam into things.

G>yes Yes YES! I agree with all the above completely!

Ditto, for the most part, but a 1-point penalty for slamming something
hard isn't much to worry about - AND you make noise. Handy for tracking
careless Dea...uh, I mean Anarchy players...

G>> Descent: You can move in any axis. It is very realistic.

G>Not really... Zero-g mine tunnels?

I figure somewhere in the deep dark details of the storyline that all
the robots and your ship have some kind of anti-gravity thingy. That
would explain why you bob up and down when sitting still (fluctuations
in power or something) and why the hostages are always standing on the
floor...

G>> Doom: You can only move in 2-D. It is less realistic.

G>Umm, no. You can fall down, go up/down stairs, take elevators, etc... You


>*CAN* move in any axis, just not all the time... It's every bit as
>realistic as descent, if not more...

G>Oh, then there's Heretic, if you have the wings you can move in any axis


>any time... Realistic? No, not really...

In fact, if Heretic had come out before Doom, I don't think anyone would
have ever realized that it only supported 2D coordinates for objects
(though I suppose that the fact of only 2D sectors would have been
discovered fairly quickly...)

G>> BUT WHO CARES? In doom, there are fewer controls to worry


about, and you
>> can concentrate on moving QUICKLY and WITH AGILITY to stay alive.

G>Exactly.

Agreed. Basically, to play the game, I have to limit myself to 5
"real-time" keyboard controls. (the ones I use are ` for flare, Q to
roll left, A and Z to move forward and backward, and alt for str...uh,
slide mode.) anything beyond that requires me to let go of either those
control keys or the joystick (and as I don't have one of the rather
expensive million-control joysticks...)

Mind you, the only control I really miss with this configuration is the
"Bomb" key, I can get along fine with the other controls, only letting
go to select a different weapon or to view the map.

Finally - a request: How about a single-key control to "scroll" through
your weapons (i.e. instead of letting go and hitting "4" to switch from
lasers to plasma gun, just hit the "scroll" key rapidly 3 times...)

* QMPro 1.52 * Four out of five herrings that smoke get bagels.

Martijn Dekker

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Mar 17, 1995, 5:52:58 AM3/17/95
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sean....@rti.uucp.netcom.com (Sean Clark) wrote:

:
:G>> Examples:


: >> Descent: You get damaged if you hit a wall too hard. It is more
: >> realistic that way.
: >> Doom: You don't get damaged by walls. It is less realistic. BUT WHO
: >> CARES? It is more fun to run around and slam into things.
:
:G>yes Yes YES! I agree with all the above completely!
:
:Ditto, for the most part, but a 1-point penalty for slamming something
:hard isn't much to worry about - AND you make noise. Handy for tracking
:careless Dea...uh, I mean Anarchy players...

I agree. banging to walls is fun, but a small penalty would be nice

:
:G>> Descent: You can move in any axis. It is very realistic.


:
:G>Not really... Zero-g mine tunnels?
:
:I figure somewhere in the deep dark details of the storyline that all
:the robots and your ship have some kind of anti-gravity thingy. That
:would explain why you bob up and down when sitting still (fluctuations
:in power or something) and why the hostages are always standing on the
:floor...

first time I saw any hostages, I thought they were hanging from the
ceilings!

:
: G>> Doom: You can only move in 2-D. It is less realistic.


:
:G>Umm, no. You can fall down, go up/down stairs, take elevators, etc... You
: >*CAN* move in any axis, just not all the time... It's every bit as
: >realistic as descent, if not more...
:
:G>Oh, then there's Heretic, if you have the wings you can move in any axis
: >any time... Realistic? No, not really...
:
:In fact, if Heretic had come out before Doom, I don't think anyone would
:have ever realized that it only supported 2D coordinates for objects
:(though I suppose that the fact of only 2D sectors would have been
:discovered fairly quickly...)

exactly. imo, doom is still the best.

:
: G>> BUT WHO CARES? In doom, there are fewer controls to worry


:about, and you
: >> can concentrate on moving QUICKLY and WITH AGILITY to stay alive.
:
:G>Exactly.
:
:Agreed. Basically, to play the game, I have to limit myself to 5
:"real-time" keyboard controls. (the ones I use are ` for flare, Q to
:roll left, A and Z to move forward and backward, and alt for str...uh,
:slide mode.) anything beyond that requires me to let go of either those
:control keys or the joystick (and as I don't have one of the rather
:expensive million-control joysticks...)
:
:Mind you, the only control I really miss with this configuration is the
:"Bomb" key, I can get along fine with the other controls, only letting
:go to select a different weapon or to view the map.
:
:Finally - a request: How about a single-key control to "scroll" through
:your weapons (i.e. instead of letting go and hitting "4" to switch from
:lasers to plasma gun, just hit the "scroll" key rapidly 3 times...)
:
: * QMPro 1.52 * Four out of five herrings that smoke get bagels.


--
Martijn Dekker | PFF: http://www.fwi.uva.nl/~mdekker/pff.html
University of Amsterdam | or finger -l mde...@turing.fwi.uva.nl
Math department | E-mail: mde...@fwi.uva.nl

Christian Gran

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Mar 19, 1995, 7:48:02 AM3/19/95
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gene...@eden.com (Genesis Krzyzaniak) writes:

>Tony Fabris (tfa...@oro.net) wrote:

>> Sorry, you're both full of it. Descent is only 10% as fun as Doom.
>> I've played them both VERY EXTENSIVELY and I think descent is very
>> slow action-wise.
>> My biggest problem with Descent is that you can't whip around 180


Lot of stuff deleted ....



>Oh, then there's Heretic, if you have the wings you can move in any axis
>any time... Realistic? No, not really...

>> BUT WHO CARES? In doom, there are fewer controls to worry about, and you
>> can concentrate on moving QUICKLY and WITH AGILITY to stay alive.

>Exactly.

Descent is NOT Doom !!!

Doom is a good game - and it is one year old - I like it and we play it often.

Descent is a good game - it is up to date, and needs more powerfull computers -
you see what I mean, if you play 8-player Descent on machines, which are not
min 486-80.
You must use other controlls to play Descent - we use the mouse and 4 Keys from
the keyboard - it is a great action game - a great network game.

If we are tired of Descent, we switch to Doom, if we are tired of Doom, we switch to Descent.....

Doom has one mistake - you can only play with 4 players....


But now - let this - is better than - shit !

Ciao
Chris

Tony Fabris

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Mar 20, 1995, 11:33:47 AM3/20/95
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> :I figure somewhere in the deep dark details of the storyline that all
> :the robots and your ship have some kind of anti-gravity thingy. That
> :would explain why you bob up and down when sitting still (fluctuations
> :in power or something) and why the hostages are always standing on the
> :floor...
>
> first time I saw any hostages, I thought they were hanging from the
> ceilings!

BWAHAHAHAHAH! That's great! Maybe it should be that way on purpose!
That's too funny!

CBus222

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Mar 20, 1995, 11:49:48 AM3/20/95
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I agree completely with the notion that ease of play is the key to making
a game enjoyable. One of the resons that DOOM has such staying power is
that you don't need to read a 100-page manual and buy keyboard overlays to
have any chance of even being mediocre at it. Descent is a well-done
game, but when my friends come over to set up the ethernet for 12-hours of
non-stop destruction, nobody suggests booting it instead of DOOM. Point
and shoot...

Easy is good. Easy keeps you alive. Easy wins the tournament!

Dale Porter

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Mar 21, 1995, 8:29:30 PM3/21/95
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You can whip around 180 in descent if you know how to drive. If you think it
is not action packed, you're playing with a bunch of rookies. All of the
controls are a little cumbersome at first, but once you get used to them -
it's a piece of cake. We haven't played DOOM since Descent came out.

In article <3kh962$e...@news.cs.tu-berlin.de> gra...@cs.tu-berlin.de (Christian
Gran) writes:>Path:
>ncrcae!ncrhub2!ncrgw2.ncr.com!uunet!EU.net!Germany.EU.net!news.dfn.de!zeus.rbi.i
>nformatik.uni-frankfurt.de!terra.wiwi.uni-frankfurt.de!news.th-darmstadt.de!faue
>rn!cs.tu-berlin.de!granch
>From: gra...@cs.tu-berlin.de (Christian Gran)
>Newsgroups: rec.games.computer.doom.misc
>Subject: Re: Descent vs Doom
>Date: 19 Mar 1995 12:48:02 GMT
>Organization: Technical University of Berlin, Germany
>Lines: 43
>Message-ID: <3kh962$e...@news.cs.tu-berlin.de>
>References: <3jnpli$g...@bcfreenet.seflin.lib.fl.us>
><3jp65l$f...@infa.central.susx.ac.uk> <3jqka5$2...@ag.oro.net>
><3k5urs$e...@boris.eden.com>
>NNTP-Posting-Host: quepasa.cs.tu-berlin.de
>Mime-Version: 1.0
>Content-Type: text/plain; charset=iso-8859-1
>Content-Transfer-Encoding: 8bit

Christian Gran

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Mar 22, 1995, 4:12:07 AM3/22/95
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cbu...@aol.com (CBus222) writes:

You got it - and Descent is easy !
We play it with mouse and 4 Keys - it is Action if there are 6 or more players.
We are all Doomers, but Doom is old and you can not play it with more than
4 players.....
So - play Doom and Descent (p.s. the first time someone plays Doom, he sees not
the difference between a wall and a Door, he runs slow and if I plays deathmatch
with experienced players, he will get a horror of such a difficult game!)
Think about your first steps in Doom and then - try Descent


Ciao
Chris

Kevin Searle

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Mar 22, 1995, 4:00:30 PM3/22/95
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>cbu...@aol.com (CBus222) writes:


>Ciao
> Chris

i agree, doom and descent are both killer games
they aren't even comparable their so different
doom does have more action/violence, which i love
but descent is definitely the most sophisticated and
the controls are easy as hell after a little practice,
i use only keyboard controls and i can fly circles around
any motherfucker

Eric Reuter

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Mar 24, 1995, 8:51:32 AM3/24/95
to
The fundamental difference for me was the ease of game play. I must agree that Descent is technologically excellent, and actuall\
y provides for a fun game, but not nearly the adrenaline rush of a DOOM deathmatch. In DOOM, what do you need to learn?...How to \
chose a weapon and how to move around, which is extremely simple. It took me a while to master controlling my craft in Descent, u\
sing a Flightstick Pro, it is still confusing at times, and this detracts a great deal from game play. Also, I get very little th\
rill from chasing robots and other "spacecraft" as oponnents, it just seems rather lame. There is nothing like chasing someone do\
wn in DOOM in a race to kill, watching your victim cower for cover as you blast them into submission, hear their groans of pain a\
nd ultimately watch the
full body explosion as they are torn apart by your rocket, or to watch them
grasp there severed throat and scream as they fall to their knees and meet their end at your hands. Let's face it, this is what \
makes DOOM so exciting, and why
games like Descent will appeal more to the Flight-Sim crowd.
--
| Eric C. Reuter | |
| Sr. Systems Programmer | "With talent on loan from God, |
| High Performance Computing | and half my brain tied behind my |
| Merck and Co., Inc. RY84-31 | back, just to make it fair...." |
| 126 E. Lincoln Ave. | |
| Rahway, NJ, USA 07065 | Rush Limbaugh, 1992 |
| 908-594-7315 fax-908-594-3677 | |
| e-mail reu...@merck.com | |


Lawrence Kirby

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Mar 26, 1995, 6:13:41 AM3/26/95
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In article <950324135...@igw.merck.com>
eric_...@Merck.Com "Eric Reuter" writes:

>The fundamental difference for me was the ease of game play.

I set Descent to play with essentially the same key combination as I use
for Doom. Yes, this is obviously extended for roll, bomb, flares and such
but the basic movement controls are very similar (otherwise I'd go haywire
changing from one game to the other!)

If you play Doom at a reasonable level you need good reactions, the game
is essentially as fast as you are (on a decent PC with a mouse at any rate).
I think this is what gives it the adrenaline edge, you have to be forever
primed to react. Descent is more strategic. While good reactions certainly
help they are not as important as in Doom and you can compensate with good
positioning and a good aim and anticipation. All of these things apply to
both games but to different extents.

> Descent is technologically excellent, and actuall\
>y provides for a fun game, but not nearly the adrenaline rush of a DOOM
> deathmatch.

I've only tried 2 player Descent which can get a bit boring due to the
size of many of the levels. However I would guess that 4 or more player games
would be quite lively!

--
-----------------------------------------
Lawrence Kirby | fr...@genesis.demon.co.uk
Wilts, England | 7073...@compuserve.com
-----------------------------------------

Todd Wagner

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Mar 26, 1995, 5:39:33 PM3/26/95
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In article <950324135...@igw.merck.com>,
eric_...@Merck.Com says...


Actually Descent is more appealing to the Fight-Sim or Wing
Commander / Tie Fighter / X-Wing crow, not the Flight-Sim crowd..
I LIKE descent, but I REALLY HATE Flight-Sims -- they're WAY too
boring and 'realistic' for me.


Todd Wagner
--todd...@vt.edu


Phil Miller

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Mar 28, 1995, 3:35:09 PM3/28/95
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I found Descent completely uncontrollable. I don't have a joystick so I
was forced to use the keyboard. A touch of the down arrow and I was
staring at the floor, a tap of the up arrow and there I was looking
vertically upwards. Hopeless if you ask me...

Phil (pjmi...@cix.compulink.co.uk)

John Patrick Lestrade

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Mar 29, 1995, 3:00:00 AM3/29/95
to

That's interesting. I prefer the keyboard. maybe your touch is too
heavy. i found the joystick hard to control (although i am new to
joysticks). In general joysticks feel more like `real' flying and are
fun. But I get my butt kicked a lot less when I use the keyboard.
imho, of course.

--
--
John Patrick Lestrade | Begin PGP Public Key
cnesta::lestrade or SSL::lestrade | ``Open Sesame''
lest...@ra.msstate.edu | End PGP Public Key

Joseph Yip

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Mar 29, 1995, 3:00:00 AM3/29/95
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That is what is like in real aircraft. If you pitch down, you are
going down.

- Joseph

In article <D663u...@cix.compulink.co.uk>, pjmi...@cix.compulink.co.uk ("Phil
Miller") writes:
|> X-News-Software: Ameol
|> Lines: 6

Hunter

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Mar 29, 1995, 1:26:36 AM3/29/95
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In article <D663u...@cix.compulink.co.uk> pjmi...@cix.compulink.co.uk ("Phil Miller") writes:

>I found Descent completely uncontrollable. I don't have a joystick so I
>was forced to use the keyboard. A touch of the down arrow and I was
>staring at the floor, a tap of the up arrow and there I was looking
>vertically upwards. Hopeless if you ask me...

I hope you didn't base your entire opinion of the game on this first
impression. I did the same thing when I first started playing. It takes a
lot of getting used to, but I switched to the mouse for better control (I had
a laptop and couldn't use a joystick :-( ). For Descent I don't think
there's any way of getting around using two hands for control unless you have
a super-duper 100+ button Thrustmaster, and I even have a friend who refuses
to play it because he won't learn the controls. Try using the right hand for
rotational movement and the left hand for sliding and forward-backward.

I still love Doom for all-out destruction but I feel more graceful playing
Descent. Aliens-TC is a whole story in itself.

Hunter

Russell Pickett

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Mar 31, 1995, 3:00:00 AM3/31/95
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In article <3lhpd9$j...@vixen.cso.uiuc.edu>, ba...@solace.me.uiuc.edu
says...
>As for Descent vs. Doom: When playing multiplayer I prefer
>Descent. Because I can play with all my buds at once. And I
>can see the kill counts right there in front of me. But Doom is cool
>because of the ease of play.....But Doom will always the best game
>ever!


I imagine you'll be eating your words in less than two years, if that...


Remember when we were kids: "Adventure for my Atari 2600 is the BEST!"


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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R Pickett * This line under construction -- pardon our dust.*
eme...@sfsu.edu Not responsible blahblahblah my own words blahblah,
eme...@opcode.com blahblah reflect the opinions blahblah get it blah?
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Richard Bachner

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Apr 1, 1995, 3:00:00 AM4/1/95
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I didn't have too much trouble learning Descent's keyboard controls, and by
my third day I could regularly beat my friend who had been playing for a
month. I personally am a GREAT keyboarder, and cannot use any other device
at all (but that's another thread). ANyway, I think descent is kinda cool,
but really DOOM is better. Why? It's simpler, easier, and has that elusive
quality:fun. Unfortunately, descent hasn't quite captured it. Until Quake
comes out, I'm convinced that NOONE will come out with something more fun
than DOOM.
--
/ Quillian '94 \
| ac...@uhura.cc.rochester.edu |
|"Some people think life is a short version of time."--KRH, Wizard of |
\ Kennethia /

Scott Johnson

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Apr 2, 1995, 4:00:00 AM4/2/95
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>I've only tried 2 player Descent which can get a bit boring due to the
>size of many of the levels. However I would guess that 4 or more player games
>would be quite lively!

Yes, Descent with 4 (or more) is quite 'Lively'. I've played Descent
with 5 playing at the same time, and it's more like 'HECTIC' to figure out who
is who (if you are trying to play teams), and it slowed down a little for me
(since I'm still on a DX2-50).
I enjoyed playing the 2 person better, so it wasn't so damn confusing.

Scott
hb...@lainet.com
-Team OS/2-
OS/2 v.3 Warp!

Master of Nothing

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Apr 4, 1995, 3:00:00 AM4/4/95
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hb...@lainet.com (Scott Johnson) wrote:
>In <796216...@genesis.demon.co.uk>, fr...@genesis.demon.co.uk (Lawrence Kirby) writes:
>
>>I've only tried 2 player Descent which can get a bit boring due to the
>>size of many of the levels. However I would guess that 4 or more player games
>>would be quite lively!
>
> Yes, Descent with 4 (or more) is quite 'Lively'. I've played Descent
>with 5 playing at the same time, and it's more like 'HECTIC' to figure out who
>is who (if you are trying to play teams), and it slowed down a little for me
>(since I'm still on a DX2-50).
> I enjoyed playing the 2 person better, so it wasn't so damn confusing.
>
>Scott
>hb...@lainet.com
>-Team OS/2-
>OS/2 v.3 Warp!
>
>
I played with 7 before. (two of them came on and I didnt know who they were.) It it great.
Of course on the smaller levels such as 1 and 2, it kinda sucked. But once we got some room
to hunt it was great.

Michael Barr || ro...@uiuc.edu
Senior, Computer Science || University of Illinois
System Administrator || Air Compliance Advisor Development Group
My <A HREF="http://www.cen.uiuc.edu/~mb9530/Doom.html">Doom</A> Page.


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