Other thing..., what was the first 3d ever to appear?
Catacomb Abyss 3d, Wolf3d or Ultima underworld I?
Anybody knows more details off who did what in DOOM...
For instance... who did the level design, I heard that John Romero did all
the Shareware levels, I also heard that some levels off Doom were made by
Tom Hall...
In the graphics, somebody knows if for instance, Adrian did all the
monsters and Kevin did the textures?
In the programing the only thing I heard is that John Carmack, did the engine
and John Romero the level editor.
LLL
The original id members (myself, John Carmack, Adrian Carmack and Tom
Hall) created the first Catacombs 3-D game for Softdisk. Softdisk then
proceeded to make a shit-sequel which is what you see in Catacombs:The
Abyss.
John Carmack creates ALL of id's engines. The Catacombs 3-D engine was
pre-Wolfenstein 3-D and post-Hovertank (another game we did for Softdick).
Ultima Underworld was released 2 days before Wolfenstein 3-D.
DOOM level design: i did the first episode, except for level 8 (Sandy did
it). And level 4 was a Tom Hall makeover. In the last 2 episodes, Sandy
Peterson did mostly new levels, with many of them makeovers of Tom Hall's
earlier efforts and one level of Shawn Green's.
DOOM graphics: Adrian and Kevin BOTH did the textures and creatures, etc.
DOOM programming: Carmack did the game superstructure and engine and some
utilities. I did DoomEd, the map editor, as well as the menu system, all
the special effects in the game (hurting slime, flashing lights, building
stairs, etc, etc, etc.) I also did the external utilities (DM.EXE,
SETUP.EXE, etc.) Dave Taylor did the automap, status bar, and the layer
between the low-level sound driver and the game.
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