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Prboom/Freedoom Level 7 help needed

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Roy Carin

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May 21, 2007, 9:23:51 PM5/21/07
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I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
I'm at Level 7 "Dead Simple"; on this level, there are many
plasma-firing enemies.

Or at least there used to be; I've toasted them :-) , and I can exit the
level whenever I want; however, there are some items that seem to be in
"secret" areas that I can't get to.

I can see these areas using the IDDT cheat code, and I can even go into
them using the "noclipping" cheat, but I don't want to cheat.

In an attempt to get into the secret areas, I've felt-up so many walls
that the walls are starting to blush ;-)

The secret areas don't open up when you push on their walls, and I can
find no switches that open up those areas. Can someone tell me how to
get into those "secret" areas?


--

Roy Carin

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May 22, 2007, 9:49:28 AM5/22/07
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On 05/22/2007 05:21 AM, RjY wrote:
> David Damerell said:

>> Quoting Roy Carin <roy_carin_...@yahoo.com.au>:
>>> I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>>> I'm at Level 7 "Dead Simple"; on this level, there are many
>>> plasma-firing enemies.
>>> Or at least there used to be; I've toasted them :-) , and I can exit the
>>> level whenever I want; however, there are some items that seem to be in
>>> "secret" areas that I can't get to.
>> The original "Dead Simple" had a small area only accessible in Deathmatch
>> - it contains a Deathmatch start. Perhaps Freedoom reproduces that?
>
> I just checked it in a map editor and they do only open in deathmatch
> (the triggers are inside the areas themselves)
>
> The fact that there are items in there that aren't marked
> multiplayer-only is a bug, albeit a minor one that many other pwads
> suffer from.
>

Thank you Riy, David, and Raymond. You've freed me from having to obsess
about those areas. This also explains why they are not marked secret.


Korwin

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Feb 4, 2015, 12:14:14 PM2/4/15
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