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** DeeP 8.20 (DOOM/DOOM II/HERETIC/HEXEN map editor) now available/NEW Official DeeP Home Page! **

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Jack Vermeulen

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Jan 20, 1996, 3:00:00 AM1/20/96
to
Hi all,

DeeP, the DOOM Enhanced Editor Program, edits DOOM/DOOM
II/HEXEN/HERETIC all in *one* easy to use program.

The new version of DeeP is out, and available for downloading from two
ftp sites:

ftp://ftp.cdrom.com/pub/idgames/newstuff/deep820s.zip
-or-
ftp://ftp.wolfenet.com/pub/sbs/deep820s.zip

Please note that the former site will move the file to:
ftp://ftp.cdrom.com/pub/idgames/utils/level_edit/deep820s.zip
This change will probably occur in a week.

Below is the list of changes for DeeP 8.20. Never a trivial change,
guaranteed!

Also, a new version of the Official DeeP Home Page is out, and
contains new information about the new version of DeeP. The pages
have more graphics and are easier to navigate. Check it out!

http://www.wolfenet.com/~sbs/index.html

* As promised, Awesome Direct Drawing (ADD) on any texture graphic is
here! *

* Now ADD your own graphics without having to touch any other
graphics program.

- You can draw dot-to-dot, snap lines, or free hand (if you dare).
- Copy and paste pieces of one texture to another (registered).
- Imagine putting your favorite monster on any wall!
- Graphics pasting allows rescaling of images.

= New detailed Texture composite information (TEXTUREx->PNAMES
connection), so you can figure out what names and offsets are used to
make up the textures. Each piece is not only named, but displayed as
it appears in the texture.

More Map printing options

- Print the Tid of Things - Very useful for scripting work.
- Things can print in any mode, not just Thing mode.

= Sample Scripting documentation for HEXEN with a sample death match
level. Thanks to Chris Becker, learning scripts is easier than ever!

= Tuturial updated with corrections recommended by our many users,
thanks!

If 2 LineDefs are merged, the normal texture and impassible bit are
always removed.

Invalid textures indicated the correct SideDef, but the map display
did not update correctly.

As always, there's more, each would qualify as a release for some<g>.

Later,

Mike Vermeulen


*--------------------------------------------------------------*
|Visit the Official DeeP home page! |
|http://www.wolfenet.com/~sbs/index.html |
|--------------------------------------------------------------| |
|Download DeeP from these FTP sites: |
|ftp://ftp.cdrom.com/pub/idgames/newstuff/deep820s.zip |
|ftp://ftp.wolfenet.com/pub/sbs/deep820s.zip <-- FAST!! |
|--------------------------------------------------------------|
|Questions relating to DeeP? E-mail: s...@wolfenet.com |
*--------------------------------------------------------------*

Ben Morris

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Jan 22, 1996, 3:00:00 AM1/22/96
to
Jack Vermeulen (s...@wolfenet.com) wrote:
: Now you are imagining some "other" threat. Are you delirous or what?
: If you feel that "we rule" is implied or otherwise, I guess you have
: some complex problem. That's not what was written AND not directed at
: you for sure (unlike your comments).

i did say "vaguely directed", didn't i? i didn't say "directed at me", did
i?

: This was in the context of somebody's positive comment about DeeP's
: sidedef editing. Your "low-level" approach, is first completely
: off-base. DeeP is hardly low-level. There is no difference in the
: ability of DeeP to do "high-level" design and DCK's. It is "according
: to design", that DeeP can also edit the sidedefs, a crucial
: requirement to get out of those inevitable tight spots in editing.

jack, honey, the discussion was about deth -- not deep. don't you feel
silly now? in point of fact, i was _not_ slamming deth; i was comparing
the two completely different styles of editing that deth and dck employ. i
was trying to illustrate the design specification differences between a
high-level editor and a low-level editor, and why "editing sidedef
references" is a low-level feature that i had chosen NOT to implement in
DCK. got it?

: Second, this is an explicit slam, that was based on fiction. Remember,
: I ignored it, but reflect on it here to demonstrate pure hypocrisy.

you shame us all with your martyrdom.

: What you wrote is EXPLICITLY adversarial. That's better? Umm, I fail
: to see how being outrightly agressive is any better than some imagined
: slight. There are many other people who have posted adversial
: comments, (including some other authors), even about DCK. I wonder
: why you're not picking on them....

maybe i take some kind of moral issue with those who, instead of coming
down to earth to have it out, stand on the top of their mountain and throw
down _vaguely directed insults_ such as ".. one of these new features
would qualify as a release for Some Other Authors .." again, allow me to
state that i do _not_ believe these insults are directed at me -- they are
directed at "other authors", which gives you the holier than thou
appearance that i'm attacking.

by the way -- "aggressive."

: Right, cut it out, TWICE.
: Jack Vermeulen

i am cutting it out.
i am cutting it out.

-/-
Ben Morris: Irritant at large bmo...@islandnet.com
SavanTech/Zerius/C++/Rush/DCK http://www.islandnet.com/~voltaire

Jack Vermeulen

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Jan 22, 1996, 3:00:00 AM1/22/96
to
On 20 Jan 1996 02:33:04 GMT, bmo...@islandnet.com (Ben Morris) wrote:

>Jack Vermeulen (s...@wolfenet.com) wrote:
>: [...]
>: As always, there's more, each would qualify as a release for some<g>.
>
>: Mike Vermeulen
>
>man, i swear i'm going to regret saying this -
>
>is this kind of "comparison advertising" _always_ necessary? every post
>about deep from its authors includes some sort of vaguely directed "we
>rule, you suck" comment.

Yes, Ben you should regret saying that. What's with you? First you
made some silly statement about not sidedef editing, etc. which was
pure make believe from my viewpoint.

Now you are imagining some "other" threat. Are you delirous or what?
If you feel that "we rule" is implied or otherwise, I guess you have
some complex problem. That's not what was written AND not directed at
you for sure (unlike your comments).

What follows is a statement made by you about DeeP not three days ago.

>imo, of course, the lack of this feature is far less a hinderance than is the
>entirely low-level approach that is the alternative. the fact of the matter is,
>the lack of this feature is not an oversight - it is "according to design."

This was in the context of somebody's positive comment about DeeP's
sidedef editing. Your "low-level" approach, is first completely
off-base. DeeP is hardly low-level. There is no difference in the
ability of DeeP to do "high-level" design and DCK's. It is "according
to design", that DeeP can also edit the sidedefs, a crucial
requirement to get out of those inevitable tight spots in editing.

Second, this is an explicit slam, that was based on fiction. Remember,


I ignored it, but reflect on it here to demonstrate pure hypocrisy.

>i don't think it makes the slightest bit of difference to who's going to
>be buying the program, so the only conclusion i can reach is that it's
>just plain adversarial.

What you wrote is EXPLICITLY adversarial. That's better? Umm, I fail
to see how being outrightly agressive is any better than some imagined
slight. There are many other people who have posted adversial
comments, (including some other authors), even about DCK. I wonder
why you're not picking on them....

>imho, cut it out.

Right, cut it out, TWICE.

Jack Vermeulen


|--


|Visit the Official DeeP home page!
|http://www.wolfenet.com/~sbs/index.html
|--

|Questions relating to DeeP? E-mail: s...@wolfenet.com |

|--

Doug Bora

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Jan 22, 1996, 3:00:00 AM1/22/96
to
Jack Vermeulen (s...@wolfenet.com) wrote:

: |Visit the Official DeeP home page!
: |http://www.wolfenet.com/~sbs/index.html

Since you're here, and fighting with people...

Could you learn the proper format of a FILE_ID.DIZ before placing them in
your archives? As a BBS SysOp _AND_ the head of FidoNet file distribution
for Doom-related files, I find your full-page DIZ files to be utterly
annoying. The DIZ spec states up to 10 lines of text of up to 45 columns
each. Many BBS systems import the DIZ files directly into their file base
description, and most (if not all) are not setup to handle a description
of that size. I know my system chokes on them. At this time, I simply
delete any files that are well outside of the DIZ spec, which means DeeP
is never sent to the 40+ other BBS'es that are a part of the 3D-FDN
network which I head. I'm guessing that I'm not the only one that is
bothered by this, so you might wish to take care of it.

--

Doug Bora
stig...@interaccess.com

Drake O'Brien

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Jan 22, 1996, 3:00:00 AM1/22/96
to
This thread was crossposted all over the place. I cut the cross-posts.

In article <3102f2ec...@news1.wolfenet.com>, s...@wolfenet.comu says...

Wow. Jack, you're the purest kind of asshole. My post was in response to
Adam's request for information "name something DETH can do that DCK and
Edmap can't". I didn't meantion DeeP, and I sure as hell don't enjoy being
dragged into one of your venomous diatribes. DeeP would have the feature in
question because it's a feature of DEU5.21, the source code of which is the
foundation for DeeP.

>Your "low-level" approach, is first completely
>off-base. DeeP is hardly low-level. There is no difference in the
>ability of DeeP to do "high-level" design and DCK's. It is "according
>to design", that DeeP can also edit the sidedefs, a crucial
>requirement to get out of those inevitable tight spots in editing.
>

Bullshit. That function exists in DeeP because it exists in DEU, pure and
simple. You had no hand in that 'design' decision so cut the crap already.

I can, however, understand Ben Morris's explanation that it was "according
to design" that the feature isn't in DCK. His design decisions for DCK had
him at work coding the sector-->vertex top-down approach, so the feature
meantioned would be way on the bottom of his list of necessities.

Raphael Quinet

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Jan 22, 1996, 3:00:00 AM1/22/96
to
In article <31016c88...@news1.wolfenet.com>, s...@wolfenet.com (Jack Vermeulen) writes:
|> As always, there's more, each would qualify as a release for some<g>.
|>

Mike, would it be too much for you to leave out the sarcastic comments
about other editors (both in your articles and in the "documentation" files
which are distributed with your program)?

The purpose of these newsgroups is to help people who are interested in
editing Doom levels. Posting comments like the one quoted above is more
likely to start a sterile flame war than to help people who are looking
for information. Do you think we need that?

Also, I have never seen a positive comment from you about another editor.
I understand that you want to support your program, but it should be
possible to do it without posting not-so-nice comments about other editors
(I'm refering to your previous articles here).

-Raphael
--
+---------------------------------------------------------------------------+
| WWW: http://www.montefiore.ulg.ac.be/~quinet |
| E-mail: Raphael...@eed.ericsson.se or qui...@montefiore.ulg.ac.be |
| S-mail: Raphael Quinet, 9 rue des Martyrs, 4550 Nandrin (Belgium) |
| --* Read rec.games.computer.doom.editing for info and help about DEU. *-- |
+---------------------------------------------------------------------------+

Optimus

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Jan 23, 1996, 3:00:00 AM1/23/96
to
Look what Jack Vermeulen (s...@wolfenet.com) wrote:
[all snipped]
Normally, I stay out of these things since I don't really care if editor
authors shout at each other all day. But this time I think Mr. Vermeulen
really went over the line with some of those attacks. And, yes, I read
all the posts in this thread.

Mr. Vermeulen, why don't you ask yourself why you make DeeP? Is it because
you truly enjoy the game of Doom (and the others), and want to make it
possible for people out there to make great add-on levels, and that the
shareware payment is just a small compensation for your time? If so, I
wish you the best of luck, even though I shall never touch your editor.

But, if it is because you are trying to make a buck off the hard work of
Raphael Quinet and the people at id software, then go to hell. Learn to
show some respect for the other editor-authors out there; they are just
as good as you are, whether you want to admit it or not.

Ian Merrithew - UNB Fredericton
expect no further follow-ups from me

!David / Kirsty Damerell

unread,
Jan 23, 1996, 3:00:00 AM1/23/96
to
Doug Bora <stig...@interaccess.com> wrote:
>Jack Vermeulen (s...@wolfenet.com) wrote:

So what do you expect from a man who can't count to 4 when editing a
.signature?

--
David 'Gotterdammerung' Damerell, GCV Sauricon. djs...@hermes.cam.ac.uk.
Trinity College, Cambridge University. CUWoCS President. All Hail Discordia!
|___| Pulp Fiction: Sex, Drugs and Mayhem. What more could you ask? |___|
| | | "You give her the shot!" "No, no, _you_ give her the shot!" | | |

Tom Wheeley

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Jan 23, 1996, 3:00:00 AM1/23/96
to
In article <31045590...@news1.wolfenet.com>
s...@wolfenet.com "Jack Vermeulen" writes:

> On 22 Jan 1996 10:20:26 GMT, Raphael...@eed.ericsson.se (Raphael


> Quinet) wrote:
>
> >In article <31016c88...@news1.wolfenet.com>, s...@wolfenet.com (Jack
> Vermeulen) writes:
> >|> As always, there's more, each would qualify as a release for some<g>.
> >|>
> >
> >Mike, would it be too much for you to leave out the sarcastic comments
> >about other editors (both in your articles and in the "documentation" files
> >which are distributed with your program)?
>

> OK, why don't you be specific? Rather than being another

Try this on each and every one of your posts, Jack:

grep -C "<g>" <filename>

I think that should get most of them...

Note that most people expect other people to '<g>' when you write a '<g>'.
Nobody does when you knock other people's work.

Note also that the editor <mumble> to which you are referring puts out a new
version very quickly, true. However, you are not forced to get every new
version, are you? They don't increase the number that much, and this system
allows you to get the best version on the authors hard-disk to within a couple
of weeks, rather than a couple of months as with Deep. I only upgrade every
couple of versions or so.

--
* TQ 1.0 * 101 New Names for Quake!
59. M.C. Hammer's mad party

Jack Vermeulen

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Jan 23, 1996, 3:00:00 AM1/23/96
to
On 22 Jan 1996 18:19:41 GMT, stig...@thymaster.interaccess.com (Doug
Bora) wrote:

>Could you learn the proper format of a FILE_ID.DIZ before placing them in
>your archives? As a BBS SysOp _AND_ the head of FidoNet file distribution
>for Doom-related files, I find your full-page DIZ files to be utterly
>annoying. The DIZ spec states up to 10 lines of text of up to 45 columns
>each.

I'll make the change to 45 columns immediately, but I was wondering if
15-20 lines is okay? I know this format works on some BBS software.
If 15-20 lines will work, please let me know via e-mail, and I'll
shorten it to 10 lines. Thank you.

--

Mike Vermeulen


\----------


Visit the Official DeeP home page!
http://www.wolfenet.com/~sbs/index.html

--
Download DeeP from these FTP sites:
ftp://ftp.cdrom.com/pub/idgames/newstuff/deep820s.zip
ftp://ftp.wolfenet.com/pub/sbs/deep820s.zip <-- FAST!!
--
Questions relating to DeeP? E-mail: s...@wolfenet.com

----------/

Ben Morris

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Jan 23, 1996, 3:00:00 AM1/23/96
to
by god, i have opened the proverbial pandora's box. i see no end to its
black depths of drivel -- i must flee!

(oh, honestly: if i said anything else i'd get another double dose. i give
up. as it is, i'll probably get some sort of comment about "being a man",
again. sorry, rgcde.)

Jack Vermeulen

unread,
Jan 23, 1996, 3:00:00 AM1/23/96
to
On 22 Jan 1996 10:20:26 GMT, Raphael...@eed.ericsson.se (Raphael
Quinet) wrote:

>In article <31016c88...@news1.wolfenet.com>, s...@wolfenet.com (Jack Vermeulen) writes:
>|> As always, there's more, each would qualify as a release for some<g>.
>|>
>
>Mike, would it be too much for you to leave out the sarcastic comments
>about other editors (both in your articles and in the "documentation" files
>which are distributed with your program)?

OK, why don't you be specific? Rather than being another

misinformation expert, how about some examples of what you perceive to
be "sarcastic?" You are not the first or last word. You have said
*many* opioniated things and I've left you alone. Maybe you don't
agree or like what I said, so what? Go pick on the truly "strong"
opinions that float around here and do something useful, instead of
butting in.

>The purpose of these newsgroups is to help people who are interested in
>editing Doom levels. Posting comments like the one quoted above is more
>likely to start a sterile flame war than to help people who are looking
>for information. Do you think we need that?

Write to Ben please. You've got the wrong person. Oh, I presume you
wrote to Ben who in fact started all of this. You in fact are
contributing to the very thing you say shouldn't be done. You guys
are amazing. You want to get your 2 bits in (in the most negative way
possible) and than have the gall to suggest that I am the one not
contributing to this newsgroup? GET REAL.

>Also, I have never seen a positive comment from you about another editor.

Then all I can say is that you don't read my messages. I have praised
DCK and ZenNode many times. Even now, on Compuserve, I have a
messages telling users about DCK/HCK and WadAuthor. "Never" is a
pretty strong word, often used freely by by inexperienced young
adults. Are you sure you have read all my messages?

>I understand that you want to support your program, but it should be
>possible to do it without posting not-so-nice comments about other editors
>(I'm refering to your previous articles here).

Pure BS, Raphael. Maybe you don't agree with me, but that is no
reason for your comments. I don't agree with you, but I don't come
out and attack you all the time. Why don't the few of you quit being
bullies? Others can have opinions. What not-so-nice comments?
Again, Ben wrote that, and in some imagined way you can fantasize
anything, but that doesn't make it so.

BTW, making a list of features in DeeP is in no way sarcastic. Facts,
plain and simple. You can apply your subjective criteria to any of
the editors and say they're "not-so-nice" comments. But what do you
accomplish? Being "not-so-nice," that's what!

--

Jack Vermeulen


*--------------------------------------------------------------*


|Visit the Official DeeP home page! |
|http://www.wolfenet.com/~sbs/index.html |

|--------------------------------------------------------------| |

|--------------------------------------------------------------|


|Questions relating to DeeP? E-mail: s...@wolfenet.com |

*--------------------------------------------------------------*

Derrick McKay

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
bmo...@islandnet.com (Ben Morris) wrote:

:Jack Vermeulen (s...@wolfenet.com) wrote:
<snip whine>
:: Right, cut it out, TWICE.
:: Jack Vermeulen
:
:i am cutting it out.


:i am cutting it out.

:
:-/-


: Ben Morris: Irritant at large bmo...@islandnet.com
: SavanTech/Zerius/C++/Rush/DCK http://www.islandnet.com/~voltaire

Ben you're kiiiilling me... :-)
I can see a frothing, ranting, full-blown, all-out, hair-tearing,
floor-stomping coniption fit taking place right now...
"Wow... I've never seen a face turn that *red* before" :-)
(or is it "green" )
Cooooool...!


**********************************************
Derrick McKay dmc...@yknet.yk.ca
Faro, Yukon Territory Canada
**********************************************

Doug Bora

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Jan 24, 1996, 3:00:00 AM1/24/96
to
: I'll make the change to 45 columns immediately, but I was wondering if

: 15-20 lines is okay? I know this format works on some BBS software.
: If 15-20 lines will work, please let me know via e-mail, and I'll
: shorten it to 10 lines. Thank you.

Most BBS software will PROBABLY handle 15 to 20 lines, but I'd try and
avoid it if I were you. You have to realize then people are looking
through files on a BBS, whatever is in that file will show up as a
description, and if it's too large people tend to find it annoying. The
DIZ is only a description of the file, not documention. I'd think 10
lines would be more than enough to allow people to see if it's worth
grabbing or not.

--

Doug Bora
stig...@interaccess.com

Adam Williamson

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Jan 24, 1996, 3:00:00 AM1/24/96
to
In article: <310419d3...@news1.wolfenet.com> s...@wolfenet.com (Jack
Vermeulen) writes:
> If you don't think these comments are directed at you, then why must
> you get involved? How do you know that any of my comments are "aimed"
> at *any* author? I see later that you have appointed yourself the
> "moral" judge. How generous of you to tell us all what "morals" (if
> any) are involved.

The reason we are all so pissed off with you two is because you have to poke
insults and fun at authors of other editors.

> "As always, there's more, each would qualify as a release for some
> <g>".
>

Ie: Ahh, we're amazing, you aren't 'cos you release loads of separate versions
kiss this, up yours". See?
--
Adam Williamson, D1M - ad...@scss.demon.co.uk
"He makes a plan to take a stand but always ends up sitting" - Green Day
Find 2spook35.wad, tyranny1.wad, the Wolf3D and TV FAQs and much more at:
http://ourworld.compuserve.com/homepages/The_Williamsons/


Jack Vermeulen

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Jan 24, 1996, 3:00:00 AM1/24/96
to
On 23 Jan 1996 06:20:54 GMT, djs...@thor.cam.ac.uk (!David / Kirsty
Damerell) wrote:

>So what do you expect from a man who can't count to 4 when editing a
>.signature?

Butt out David. For once in your life, contribute something. Must
you always hide behind these lame personal attacks?

BTW, where is the standard for .sig files. Did you invent it? I
never saw the standard for .DIZ. Gee, I don't know everything (do
you?)

--

Jack Vermeulen

FIVE lines ok?


--
Visit the Official DeeP home page: http://www.wolfenet.com/~sbs/index.html

Jack Vermeulen

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Jan 24, 1996, 3:00:00 AM1/24/96
to
On Wed, 24 Jan 1996 06:44:49 GMT, Adam Williamson
<Ad...@scss.demon.co.uk> wrote:

>In article: <310419d3...@news1.wolfenet.com> s...@wolfenet.com (Jack
>Vermeulen) writes:
>> If you don't think these comments are directed at you, then why must
>> you get involved? How do you know that any of my comments are "aimed"
>> at *any* author? I see later that you have appointed yourself the
>> "moral" judge. How generous of you to tell us all what "morals" (if
>> any) are involved.
>
>The reason we are all so pissed off with you two is because you have to poke
>insults and fun at authors of other editors.

Were is your proof? Put up or shut up. I get really sick and tired
of these charades. If you need attention, ask your parents.

Now, let's get to facts. What authors??? What editors?? For those
who read, look at the docs of OTHER stuff and you will be amazed at
the outright insults, unreasonable bragging, etc. Not just editors,
but other categories too!!

Please quit looking for meaning in messages beyond the stated context.
This is not a philosophy class.

>> "As always, there's more, each would qualify as a release for some
>> <g>".
>>
>Ie: Ahh, we're amazing, you aren't 'cos you release loads of separate versions
>kiss this, up yours". See?

Amazing, guess which editor releases "loads of separate versions?" If
you are saying that's bad, please write to the correct authors and
complain, cause it ain't DeeP son. It's about once a month, more or
less. The HEXEN beta is an exception, since everyone wanted to edit
HEXEN ASAP. All the editors did that.

I dislike having programs make trivial changes in releases. That goes
for lots of other categories, not just Doom editors. Yeah, I'm
making fun of ANY program that has a junk change and it's released.
IMHO, that's a waste of everyone's time. If the shoe fits.....

Jack Vermeulen

William Lachance

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Jan 24, 1996, 3:00:00 AM1/24/96
to
Jack Vermeulen (s...@wolfenet.com) writes:
> On 22 Jan 1996 10:20:26 GMT, Raphael...@eed.ericsson.se (Raphael
> Quinet) wrote:
>
>>In article <31016c88...@news1.wolfenet.com>, s...@wolfenet.com (Jack Vermeulen) writes:
>>|> As always, there's more, each would qualify as a release for some<g>.
>>|>
>>
>>Mike, would it be too much for you to leave out the sarcastic comments
>>about other editors (both in your articles and in the "documentation" files
>>which are distributed with your program)?
>
> OK, why don't you be specific? Rather than being another
> misinformation expert, how about some examples of what you perceive to
> be "sarcastic?" You are not the first or last word. You have said
> *many* opioniated things and I've left you alone. Maybe you don't
> agree or like what I said, so what? Go pick on the truly "strong"
> opinions that float around here and do something useful, instead of
> butting in.

I think he was pretty damn specific. Here's a hint -- try looking at
the quoted text. And by the way, there IS a difference between
sarcasm and opinion.
--
Bill Lachance
bi...@synapse.net

Cainen

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Jan 24, 1996, 3:00:00 AM1/24/96
to

Hey Ben, I don't know what you said originaly to tick these people off
but you sure got em going.

All you guys are hilarious.

Whenever you guys want to get back to doom editing would be fine.
However these "debates" are always a welcome read.


Cainen,


PS--I usually write God Bless before my name but I got a reply that said
it sounded too preachy. This person had no problems however with my
quoting lyrics from an christian alterantive rock group, D.C. Talk.
If I have offended anyone who may have read my reply's I apologize. The
God Bless is dropped but the lyrics still stay.

"Would people say I'm strange? Would it make me a stranger, if my best
friend was born in a manger" -- D.C.Talk


Ted Mielczarek

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Jan 24, 1996, 3:00:00 AM1/24/96
to
In article <310419d3...@news1.wolfenet.com>, s...@wolfenet.com
says...
<Everything in here snipped>
>Jack Vermeulen
>
>
>*--------------------------------------------------------------*
>|Visit the Official DeeP home page! |
>|http://www.wolfenet.com/~sbs/index.html |
>|--------------------------------------------------------------|
>|--------------------------------------------------------------|

>|Questions relating to DeeP? E-mail: s...@wolfenet.com |
>*--------------------------------------------------------------*


Ok, guys, now either make nice or take it to email. We already had one
huge fight (remember Merlock vs. Xoleras?), and I don't want to have to
scroll through 100 fight messages to get to the Doom stuff. Just quiet
down and continue working on your respective editors ;)

Ted Mielczarek


Marcel Graumans

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
Yo Ted man,

I thought doom was all about fighting.

!David / Kirsty Damerell

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
In article <3106ba4a...@news1.wolfenet.com>,

Jack Vermeulen <s...@wolfenet.com> wrote:
>On 23 Jan 1996 06:20:54 GMT, djs...@thor.cam.ac.uk (!David / Kirsty
>Damerell) wrote:
>>So what do you expect from a man who can't count to 4 when editing a
>>.signature?
>BTW, where is the standard for .sig files. Did you invent it?

news.announce.newusers. I realise you have the technical knowledge of a
dead wombat, but it is usual to read the documentation for something like
USENET before you begin to use it...

>I never saw the standard for .DIZ. Gee, I don't know everything (do
>you?)

If I ever uploaded something to a BBS, I'd have checked the format for
the file description data. As it happens, I knew that anyway, but that's
not the issue.

>--
>
>Jack Vermeulen
>
>FIVE lines ok?
>
>
>--

>Visit the Official DeeP home page: http://www.wolfenet.com/~sbs/index.html

>Questions relating to DeeP? E-mail: s...@wolfenet.com

Actually, having put a .sig separator up there, you have a 12-line .sig.
RTFM...

!David / Kirsty Damerell

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
Jack Vermeulen <s...@wolfenet.com> wrote:
>On Wed, 24 Jan 1996 06:44:49 GMT, Adam Williamson
><Ad...@scss.demon.co.uk> wrote:
>>In article: <310419d3...@news1.wolfenet.com> s...@wolfenet.com (Jack
>>Vermeulen) writes:
>>> "As always, there's more, each would qualify as a release for some
>>> <g>".
>>Ie: Ahh, we're amazing, you aren't 'cos you release loads of separate versions
>>kiss this, up yours". See?
>Amazing, guess which editor releases "loads of separate versions?" If
>you are saying that's bad, please write to the correct authors and
>complain, cause it ain't DeeP son. It's about once a month, more or
>less. The HEXEN beta is an exception, since everyone wanted to edit
>HEXEN ASAP. All the editors did that.

_Read_ what he wrote...

Ben Morris

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
George R Faulkner (faul...@ix.netcom.com) wrote:
: How about settling this as gentlemen. I propose Ben&Jack
: duke this out in an all-out deathmatch. Whoever wins,
: wins; whoever loses, loses. After that, just SHUT THE
: HELL UP!

but it's fun! can't we just take it to rec.games.play.with.jack's.head?

*ooh!*

George R Faulkner

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to

George R Faulkner

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
In <4e8cet$7...@sanjuan.islandnet.com> bmo...@islandnet.com (Ben

Morris) writes:
>
>George R Faulkner (faul...@ix.netcom.com) wrote:
>: How about settling this as gentlemen. I propose Ben&Jack

>: duke this out in an all-out deathmatch. Whoever wins,
>: wins; whoever loses, loses. After that, just SHUT THE
>: HELL UP!
>
>but it's fun! can't we just take it to
rec.games.play.with.jack's.head?
>
>*ooh!*
>
>-/-
> Ben Morris: Irritant at large bmo...@islandnet.com
> SavanTech/Zerius/C++/Rush/DCK http://www.islandnet.com/~voltaire

But deathmatch is fun too. I can just imagine your chat macros!

Ben vs. Jack DMatch conversation:

Ben: DCK is better!
Jack: No, DeeP is!
Ben: No, DCK is! I sick of you arrogent fools!
Jack: Technically, I'm aren't, because the cosant of the ascii
character code of the third letter in your sig is...
Ben: Not "I'm aren't", its "I'm not"
Jack: But, according to page 672, paragraph 3 of the official English
FAQ, I'm aren't is perfectly valid when used after the word-

Jack's words are stopped when a shotgun shell flies through one
ear and out the other.

Jack: Technically, I'm not dead, since I've never played this level
before because I've been to busy gloating about DeeP.
Ben: Liar! You arrogent little! Oh, and words NEVER end with a
capital let-

A chainsaw in the back stops him in place.

Jack: See, now I have the best editor and I'm better at DMatch, In fa-

You get the point! Now, wouldn't that be fun? In fact, get Quinet to
join in and have it be a 3-player DMatch. Also get the DETH author,
and all four of you can kill each other to death. Just no cheating!

Drake O'Brien

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
In article <4e8hm6$p...@lyra.csx.cam.ac.uk>, djs...@thor.cam.ac.uk says...
>
>In article <3106ba4a...@news1.wolfenet.com>,

>Jack Vermeulen <s...@wolfenet.com> wrote:
>>On 23 Jan 1996 06:20:54 GMT, djs...@thor.cam.ac.uk (!David / Kirsty
>>Damerell) wrote:
>>>So what do you expect from a man who can't count to 4 when editing a
>>>.signature?
>>BTW, where is the standard for .sig files. Did you invent it?
>
>news.announce.newusers. I realise you have the technical knowledge of a
>dead wombat, but it is usual to read the documentation for something like
>USENET before you begin to use it...
[SNIP]

Do you realize this inane flamewar is crossposted to
,alt.games.doom.ii,rec.games.computer.doom.help,rec.games.computer.doom.play
ing?
I thought we were finished with the Williamson & Damerell vs. Vermeulen war
that went on for over a month. This war is totally pointless and doesn't do
the doom groups any good whatsoever.

By the way, I cut the crossposts so this only goes to r.g.c.d.e


George R Faulkner

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
In <822641...@scss.demon.co.uk> Adam Williamson
<Ad...@scss.demon.co.uk> writes:
>
>In article <4e99rg$o...@fountain.mindlink.net>

> a13...@mindlink.bc.ca "Drake O'Brien" writes:
>
>> I thought we were finished with the Williamson & Damerell vs.
Vermeulen war
>> that went on for over a month. This war is totally pointless and
doesn't do
>> the doom groups any good whatsoever.
>>
>> By the way, I cut the crossposts so this only goes to r.g.c.d.e
>>
>>
>Hey, it's called fun :)

>--
>Adam Williamson, D1M - ad...@scss.demon.co.uk
>"He makes a plan to take a stand but always ends up sitting" - Green
Day
>Find 2spook35.wad, tyranny1.wad, the Wolf3D and TV FAQs and much more
at:
>http://ourworld.compuserve.com/homepages/The_Williamsons/

Yeah. Every time I go online, the first thing I do is check for
the latest happenings of the Great Editor War of 1996.

I still say a Ben vs. Jack DeathMatch would be cool.

Paul Noble

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
In article <822641...@scss.demon.co.uk>
Ad...@scss.demon.co.uk "Adam Williamson" writes:

> >
> Hey, it's called fun :)
> --
> Adam Williamson, D1M - ad...@scss.demon.co.uk

Reckon its a bit of a RGCD Playing wannabe hate thread =)

--
Twenty Line .sig deleted for extreme reasons
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jim Wraith

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
s...@wolfenet.com (Jack Vermeulen) wrote:

* look at the docs of OTHER stuff and you will be amazed at the outright insults, unreasonable bragging, etc.
* Not just editors, but other categories too!!

So what are they supposed to put? Maybe this'll make you happy:

"This is my crappy editor that's really shite. DeeP is much better. DO NOT
D/L THIS!!!"??


Derrick McKay

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
bmo...@islandnet.com (Ben Morris) wrote:

:by god, i have opened the proverbial pandora's box. i see no end to its

:black depths of drivel -- i must flee!
:
:(oh, honestly: if i said anything else i'd get another double dose. i give
:up. as it is, i'll probably get some sort of comment about "being a man",
:again. sorry, rgcde.)

:
That's OK Ben, we understand. Prodding Jack (or even speaking for that
matter) tends to send Jack into one of his "holier-than-thou" tirades.
(I'll be next...watch) It livens things up for awhile though. It's not
like you're the first author he's <ahem> "responded to" (I wanted to
say "jumped on" but he ..."responded" to me when I did that last time,
and it resulted in an even *longer* useless "ranting" thread).
I watch his rantings for the amusement value, not for anything
important. I think you'll find that a lot of others do too.

i am cutting it out
i am cutting it out
<chuckle>
*That* set him off I bet...

(Someday he'll realize that the reason he gets taunted so much, is the
fact that he's guaranteed to respond). It reminds me of the old
saying:
"It's better to be quiet and appear stupid, than open your mouth and
remove all doubt".

Adam Williamson

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
In article <4e99rg$o...@fountain.mindlink.net>
a13...@mindlink.bc.ca "Drake O'Brien" writes:

> I thought we were finished with the Williamson & Damerell vs. Vermeulen war
> that went on for over a month. This war is totally pointless and doesn't do
> the doom groups any good whatsoever.
>
> By the way, I cut the crossposts so this only goes to r.g.c.d.e
>
>

Hey, it's called fun :)
--
Adam Williamson, D1M - ad...@scss.demon.co.uk

Tom Wheeley

unread,
Jan 27, 1996, 3:00:00 AM1/27/96
to
In article <31055e3b...@news1.wolfenet.com>
s...@wolfenet.com "Jack Vermeulen" writes:

> On 22 Jan 1996 18:19:41 GMT, stig...@thymaster.interaccess.com (Doug
> Bora) wrote:
>
> >Could you learn the proper format of a FILE_ID.DIZ before placing them in
> >your archives? As a BBS SysOp _AND_ the head of FidoNet file distribution
> >for Doom-related files, I find your full-page DIZ files to be utterly
> >annoying. The DIZ spec states up to 10 lines of text of up to 45 columns
> >each.
>

> I'll make the change to 45 columns immediately, but I was wondering if
> 15-20 lines is okay? I know this format works on some BBS software.
> If 15-20 lines will work, please let me know via e-mail, and I'll
> shorten it to 10 lines. Thank you.
>

Very good of you Mike. I don't suppose you could sort out your .sig length
as well? It looks crap as well.

1> \----------
2> Visit the Official DeeP home page!
3> http://www.wolfenet.com/~sbs/index.html
4> --
5> Download DeeP from these FTP sites:
6> ftp://ftp.cdrom.com/pub/idgames/newstuff/deep820s.zip
7> ftp://ftp.wolfenet.com/pub/sbs/deep820s.zip <-- FAST!!
8> --
9> Questions relating to DeeP? E-mail: s...@wolfenet.com
10> ----------/
>
(You are allowed grace for blank lines ;-)
--
* TQ 1.0 * 101 Slogans for Quake
18. Quake: 9 out of 10 lab rats choose quake over food and sex

Djinni

unread,
Jan 29, 1996, 3:00:00 AM1/29/96
to
On 25 Jan 1996 18:20:54 GMT, djs...@thor.cam.ac.uk (!David / Kirsty
Damerell) wrote:

>In article <3106ba4a...@news1.wolfenet.com>,
>Jack Vermeulen <s...@wolfenet.com> wrote:
>>On 23 Jan 1996 06:20:54 GMT, djs...@thor.cam.ac.uk (!David / Kirsty
>>Damerell) wrote:
>>>So what do you expect from a man who can't count to 4 when editing a
>>>.signature?
>>BTW, where is the standard for .sig files. Did you invent it?
>
>news.announce.newusers. I realise you have the technical knowledge of a
>dead wombat, but it is usual to read the documentation for something like
>USENET before you begin to use it...

David, you will find many postings with sigs larger than 4 lines. I
find it wrong to test peoples technical knowledge based on their.
sigs. It's not the size of the .sig, it's the contents ;)

>>I never saw the standard for .DIZ. Gee, I don't know everything (do
>>you?)
>
>If I ever uploaded something to a BBS, I'd have checked the format for
>the file description data. As it happens, I knew that anyway, but that's
>not the issue.

I don't see ftp.cdrom.com use fileid.diz files! So who cares ;)

>>--
>>
>>Jack Vermeulen
>>
>>FIVE lines ok?
>>
>>
>>--

>>Visit the Official DeeP home page: http://www.wolfenet.com/~sbs/index.html


>>Download DeeP from these FTP sites:

>>Questions relating to DeeP? E-mail: s...@wolfenet.com
>

>Actually, having put a .sig separator up there, you have a 12-line .sig.
>RTFM...
>

>--
>David 'Gotterdammerung' Damerell, GCV Sauricon. djs...@hermes.cam.ac.uk.
>Trinity College, Cambridge University. CUWoCS President. All Hail Discordia!
>|___| Pulp Fiction: Sex, Drugs and Mayhem. What more could you ask? |___|
>| | | "You give her the shot!" "No, no, _you_ give her the shot!" | | |

Here is my BIG .sig ;)

Regards,
Jens.

/* ----------------------------------------------
Co-author of Memento Mori for Doom II. The 32 map
replacement for the critical Doom players!

Other pwads done for Doom II:
Corridors of Hell, single-death (cor_hel4.zip)
Walkabout, single,cooperative (wlkabot2.zip)

Check out my homepage for Hexen editing stuff:
http://www.geocities.com/hollywood/2298
---------------------------------------------- */

Stephen Heaslip

unread,
Jan 30, 1996, 3:00:00 AM1/30/96
to
per...@po.ia.dk (Djinni) wrote:

<<snip>>

>David, you will find many postings with sigs larger than 4 lines. I
>find it wrong to test peoples technical knowledge based on their.
>sigs. It's not the size of the .sig, it's the contents ;)

As a public service, I managed to fit _all_ that content from your
"big sig" and fit it into 4 lines!!!:

--
>Co-author of Memento Mori for Doom II. The 32 map replacement for the critical
>Doom players! Other pwads done for Doom II: Corridors of Hell, single-death

>(cor_hel4.zip) Walkabout, single, cooperative (wlkabot2.zip). Check out my home-


>page for Hexen editing stuff: http://www.geocities.com/hollywood/2298

<<snip>>

>I don't see ftp.cdrom.com use fileid.diz files! So who cares ;)

If you don't care that that BBS's might not distribute your work
because this file is missing, I guess we won't either.

<<snip>>

One last thing... this smiley, ";)" is a wink. It is used to denote
something said in humor. Using one at the end of each line in your
post (like a carriage return), especially when you're posting
something adversarial, is kind of insincere. ;)

--
blue (Steve Heaslip)

"He who does not bellow the truth when he knows the truth
makes himself the accomplice of liars and forgers."
-Charles Peguy


Stephen Heaslip

unread,
Jan 30, 1996, 3:00:00 AM1/30/96
to
j...@kildare.demon.co.uk (Jim Wraith) wrote:

>s...@wolfenet.com (Jack Vermeulen) wrote:

I want to D/L ShiteWad 1.0! Where is your crappy editor? :)

Adam Williamson

unread,
Jan 30, 1996, 3:00:00 AM1/30/96
to
In article <4elcrk$c...@news1.panix.com>
shea...@panix.com "Stephen Heaslip" writes:

> >Co-author of Memento Mori for Doom II. The 32 map replacement for the critical
> >Doom players! Other pwads done for Doom II: Corridors of Hell, single-death
> >(cor_hel4.zip) Walkabout, single, cooperative (wlkabot2.zip). Check out my
> home-
> >page for Hexen editing stuff: http://www.geocities.com/hollywood/2298
>

Sorry, my 80 column screen makes it 5 :)


--
Adam Williamson, D1M - ad...@scss.demon.co.uk

http://ourworld.compuserve.com/homepages/The_Williamsons/
"Muahahahahahahahahaha!" - Friday

Ryan B. Smith

unread,
Jan 30, 1996, 3:00:00 AM1/30/96
to
In article <3106bba3...@news1.wolfenet.com>, s...@wolfenet.com says...

>
>On Wed, 24 Jan 1996 06:44:49 GMT, Adam Williamson
><Ad...@scss.demon.co.uk> wrote:
>
>>In article: <310419d3...@news1.wolfenet.com> s...@wolfenet.com
(Jack
>>Vermeulen) writes:
>>> If you don't think these comments are directed at you, then why must
>>> you get involved? How do you know that any of my comments are "aimed"
>>> at *any* author? I see later that you have appointed yourself the
>>> "moral" judge. How generous of you to tell us all what "morals" (if
>>> any) are involved.
Come on people, there are flame newsgroups if you want to have these kinds
of disscussions.

>>The reason we are all so pissed off with you two is because you have to
poke
>>insults and fun at authors of other editors.
>
>Were is your proof? Put up or shut up. I get really sick and tired
>of these charades. If you need attention, ask your parents.
Can everyone here pretend to act like mature, reasonable people?

>Now, let's get to facts. What authors??? What editors?? For those
>who read, look at the docs of OTHER stuff and you will be amazed at
>the outright insults, unreasonable bragging, etc. Not just editors,
>but other categories too!!
Whatever people think of DeeP it, we don't need to hear about it. One other
thing, I don't believe that you are the best programmer of editors,
nessesarily. STOP saying why you are so much better than everyone else,
please, I believe a lot of other people have already said this to you.

>Please quit looking for meaning in messages beyond the stated context.
>This is not a philosophy class.
>
>>> "As always, there's more, each would qualify as a release for some
>>> <g>".
>>>
>>Ie: Ahh, we're amazing, you aren't 'cos you release loads of separate
versions
>>kiss this, up yours". See?
>
>Amazing, guess which editor releases "loads of separate versions?" If
>you are saying that's bad, please write to the correct authors and
>complain, cause it ain't DeeP son. It's about once a month, more or
>less. The HEXEN beta is an exception, since everyone wanted to edit
>HEXEN ASAP. All the editors did that.

Ryan B. Smith
bix...@peak.org


Djinni

unread,
Jan 31, 1996, 3:00:00 AM1/31/96
to
On Tue, 30 Jan 1996 15:25:51 GMT, shea...@panix.com (Stephen Heaslip)
wrote:

>per...@po.ia.dk (Djinni) wrote:
>
><<snip>>
>
>>David, you will find many postings with sigs larger than 4 lines. I
>>find it wrong to test peoples technical knowledge based on their.
>>sigs. It's not the size of the .sig, it's the contents ;)
>
>As a public service, I managed to fit _all_ that content from your
>"big sig" and fit it into 4 lines!!!:

I don't want public service to modify my sigs ;)

<modified sig killed>


>>I don't see ftp.cdrom.com use fileid.diz files! So who cares ;)
>
>If you don't care that that BBS's might not distribute your work
>because this file is missing, I guess we won't either.

There might not be any BBS systems in a few years. Internet is
spreading fast. I Never asked them to distribute my work. They probaly
do it anyway for cash. No one runs a BBS for the fun. Not in my
country anyway.

>One last thing... this smiley, ";)" is a wink. It is used to denote
>something said in humor. Using one at the end of each line in your
>post (like a carriage return), especially when you're posting
>something adversarial, is kind of insincere. ;)

Like now?

>blue (Steve Heaslip)
>
>"He who does not bellow the truth when he knows the truth
> makes himself the accomplice of liars and forgers."
>-Charles Peguy

But he who changes others .sigs and repost them, is wasting more
bandwidth than those posting large sigs.
-Jens Nielsen

Regards,
Jens.

/* ----------------------------------------------


Co-author of Memento Mori for Doom II. The 32 map
replacement for the critical Doom players!

Other pwads done for Doom II:
Corridors of Hell, single-death (cor_hel4.zip)

Walkabout, single,cooperative (wlkabot2.zip)

Check out my homepage for Hexen editing stuff:
http://www.geocities.com/hollywood/2298
---------------------------------------------- */

Stephen Heaslip

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
Adam Williamson <Ad...@scss.demon.co.uk> apparently wrote:

>In article <4elcrk$c...@news1.panix.com>
> shea...@panix.com "Stephen Heaslip" writes:

>> >Co-author of Memento Mori for Doom II. The 32 map replacement for the critical
>> >Doom players! Other pwads done for Doom II: Corridors of Hell, single-death

>> >(cor_hel4.zip) Walkabout, single, cooperative (wlkabot2.zip). Check out my
>> home-

>> >page for Hexen editing stuff: http://www.geocities.com/hollywood/2298
>>

>Sorry, my 80 column screen makes it 5 :)


So sorry, my mistake.

Here, this ought to do it. ;)


--
Co-author of Memento Mori for Doom II. The 32 map replacement for the critical
Doom players! Other pwads done for Doom II: Corridors of Hell, single-death

(cor_hel4.zip) Walkabout, single, cooperative (wlkabot2.zip). Check out my

home page for Hexen editing stuff: http://www.geocities.com/hollywood/2298


--
blue
Sigs 'R' Us

!David / Kirsty Damerell

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
In article <310fd65...@news.uni-c.dk>, Djinni <per...@po.ia.dk> wrote:
>On Tue, 30 Jan 1996 15:25:51 GMT, shea...@panix.com (Stephen Heaslip)
>wrote:
>>per...@po.ia.dk (Djinni) wrote:
>>>I don't see ftp.cdrom.com use fileid.diz files! So who cares ;)
>>If you don't care that that BBS's might not distribute your work
>>because this file is missing, I guess we won't either.
>There might not be any BBS systems in a few years. Internet is
>spreading fast. I Never asked them to distribute my work. They probaly
>do it anyway for cash. No one runs a BBS for the fun. Not in my
>country anyway.

Yah, but Vermeulen does it for the money too, so he wants the BBSes to
distribute Deep.

--
David 'Gotterdammerung' Damerell, GCV Sauricon. djs...@hermes.cam.ac.uk.
Trinity College, Cambridge University. CUWoCS President. All Hail Discordia!

|___| "Sic gorgiamus allos subjectatos nunc." Confessed Mecrediphile? |___|
| | | Or, in Klingon: "belDaq maH nucharghbogh chaHvetlh DISop maH." | | |

Stephen Heaslip

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
per...@po.ia.dk (Djinni) wrote:

>I don't want public service to modify my sigs ;)

><modified sig killed>

Gosh, you do someone a favor...

>>>I don't see ftp.cdrom.com use fileid.diz files! So who cares ;)

>>If you don't care that that BBS's might not distribute your work
>>because this file is missing, I guess we won't either.

>There might not be any BBS systems in a few years. Internet is
>spreading fast. I Never asked them to distribute my work. They probaly
>do it anyway for cash. No one runs a BBS for the fun. Not in my
>country anyway.

I didn't realize you were taking some sort of moral high road on the
fileid.diz controversy. Sorry for suggesting you betray your ethics.

>>One last thing... this smiley, ";)" is a wink. It is used to denote
>>something said in humor. Using one at the end of each line in your
>>post (like a carriage return), especially when you're posting
>>something adversarial, is kind of insincere. ;)

>Like now?

Much better. ;)

>But he who changes others .sigs and repost them, is wasting more
>bandwidth than those posting large sigs.

Oh no! Destroyed by the nuclear weapon of USENET flaming: the
bandwidth argument. ROFL. I thought you weren't into that weeny
netiquette thing?

--
blue


Jim Wraith

unread,
Feb 2, 1996, 3:00:00 AM2/2/96
to
shea...@panix.com (Stephen Heaslip) wrote:

*j...@kildare.demon.co.uk (Jim Wraith) wrote:

*>s...@wolfenet.com (Jack Vermeulen) wrote:

*>* look at the docs of OTHER stuff and you will be amazed at the outright insults, unreasonable bragging, etc.
*>* Not just editors, but other categories too!!

*>So what are they supposed to put? Maybe this'll make you happy:

*> "This is my crappy editor that's really shite. DeeP is much better. DO NOT
*>D/L THIS!!!"??

*I want to D/L ShiteWad 1.0! Where is your crappy editor? :)

<chortle> Due to public demand I decided not to up-load it anywhere. huaha!


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