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ANNOUNCING: DETH 3.8 (including HETH 1.8) available at ftp.cdrom.com

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Dr Sleep

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Jan 27, 1996, 3:00:00 AM1/27/96
to
DETH v3.8 editor for DOOM I, II, Ultimate DOOM, and HERETIC
including HETH v1.8 editor for HEXEN
"The Editors of Choice for Discriminating PWAD Authors"
**NO-NAG FREEWARE**

Including ZenNode v0.97a:
"Possibly the fastest DOOM(tm) BSP builder yet."
------------------------------------------------------------------------------

is now available at the following sites:

ftp://ftp.cdrom.com/pub/idgames/newstuff/deth38.zip
ftp://four-winds.ccit.duq.edu/drsleep/deth38.zip
http://ourworld.compuserve.com/homepages/antony/deth.zip

including the NEW Site for "Dr Sleep's DOOM Apothecary"!!!

http://www.pennet.com/drsleep/

[IMPORTANT NOTE! DETH38.ZIP includes all the files for HETH and HEXEN editing
that were previously being released as separate HETHxx.ZIP files. HETH will
be included with DETHxx.ZIP from here on in, since it was becoming too
confusing for most folks (myself included) which files they needed.
Everything
you need is in DETHxx.ZIP.]


**About DETH and HETH**

DETH v3.8 (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for
use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written
by PWAD authors FOR PWAD authors, so it is with the needs of such in mind
that
DETH has been configured.

Also included is HETH v1.8, the HEXEN editor! HETH offers full HEXEN editing
support, including scripts and polyobjects, thanks to the HEXEN-compatible
nodes building power of ZenNode v0.97a, which is also included with
DETH35.ZIP.

DETH has a slightly darker interface that is easier on the eyes, but it has
the same DEU-commands that we have come to know and love. Full-featured,
no-nag freeware, with a user-configurable menu system, DETH is the editor
of choice for discriminating PWAD authors.

--------------------------------------------

Here are just a few of the main features of DETH 3.8 and HETH 1.8:

Edits DOOM I, II, Ultimate DOOM, and HERETIC and HEXEN (using heth.exe);
All data is in user-editable files (Things, LineDefs, Sectors and more);
*This means you can now create your own menus, configure special
sector and LineDef colors;
Textures/Flats/Things displayed while editing;
Texture Browser;
Drop to DOS mode;
Change video modes while editing;
Texture-caching option for slower machines;
Elegant button bar;
PWAD Browser;
Doors shown in key colors (optional);
Auto-map style;
Improved Error Checking with "check all" function;
UNDO function;
HOT KEYS galore for quicker editing;
Rotate Things/Sprites with , and . keys;
Thing/Sprite indicators gussied up for easier viewing;
Vertices shown as small squares, making Zoom editing much easier;
Grid from 1 to 1024 pixels;
2 extra Zoom factors for those really tight places;
Automatic X and Y alignment of 2-sided LineDefs, including upper and lower
textures; aligns both 1st and 2nd SideDef at the same time (read
TEXTURES.TXT). This means no more barfing when you want to align
a SideDef that has no Normal texture;
Flagged LineDefs show in differing user-configurable colors;
<F>ilter to show Things on map according to skill level and/or DeathMatch/
Multiplayer;
Much more!
Please read changes..txt for a short list of some of the new functions and
features added to DETH v3.8.


- Dr Sleep
------------------------------------------------------
John W. Anderson
drs...@pennet.com
Visit my Web page: "Dr Sleep's DOOM Apothecary: The Home of DETH"
http://www.pennet.com/drsleep/

Frans P. de Vries

unread,
Jan 28, 1996, 3:00:00 AM1/28/96
to
Dr Sleep (drs...@pennet.com) wrote:
} **About DETH and HETH**
[big snip]

} Please read changes..txt for a short list of some of the new functions and
} features added to DETH v3.8.

How about leaving out the usual description and features list, which every
DETH user already knows, and instead listing the changes from the previous
version? That way, one doesn't have to go out to fetch the files to find
out whether it's worth upgrading now, or maybe skip a version.

That would make much more sense to me than this announcement. Even if I
don't use any editor at all (haven't got the time to build levels :( ).
--
Frans P. de Vries | f...@xymph.iaf.nl | Rec.Games.Computer.Doom FAQ maintainer

Dr Sleep

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Jan 29, 1996, 3:00:00 AM1/29/96
to
On 28 Jan 1996 20:11:38 +0100, f...@xymph.iaf.nl (Frans P. de Vries) wrote:

>How about leaving out the usual description and features list, which every
>DETH user already knows, and instead listing the changes from the previous
>version? That way, one doesn't have to go out to fetch the files to find
>out whether it's worth upgrading now, or maybe skip a version.
>
>That would make much more sense to me than this announcement. Even if I
>don't use any editor at all (haven't got the time to build levels :( ).
>--
>Frans P. de Vries | f...@xymph.iaf.nl | Rec.Games.Computer.Doom FAQ maintainer

Sounds like a good idea. Will do. Thanks.

Djinni

unread,
Jan 31, 1996, 3:00:00 AM1/31/96
to

John,

You better shorten up your .sig to 4 lines, before 'Public service do'
;)

cya,
Jens.

Regards,
Jens.

/* ----------------------------------------------
Co-author of Memento Mori for Doom II. The 32 map
replacement for the critical Doom players!

Other pwads done for Doom II:
Corridors of Hell, single-death (cor_hel4.zip)
Walkabout, single,cooperative (wlkabot2.zip)

Check out my homepage for Hexen editing stuff:
http://www.geocities.com/hollywood/2298
---------------------------------------------- */

Tom Wheeley

unread,
Feb 2, 1996, 3:00:00 AM2/2/96
to
In article <310fd86f...@news.uni-c.dk> per...@po.ia.dk "Djinni" writes:

> On Mon, 29 Jan 1996 11:28:26 GMT, drs...@pennet.com (Dr Sleep) wrote:
>
> >On 28 Jan 1996 20:11:38 +0100, f...@xymph.iaf.nl (Frans P. de Vries) wrote:
> >
> >>How about leaving out the usual description and features list, which every
> >>DETH user already knows, and instead listing the changes from the previous
> >>version? That way, one doesn't have to go out to fetch the files to find
> >>out whether it's worth upgrading now, or maybe skip a version.
> >>
> >>That would make much more sense to me than this announcement. Even if I
> >>don't use any editor at all (haven't got the time to build levels :( ).
> >>--
> >>Frans P. de Vries | f...@xymph.iaf.nl | Rec.Games.Computer.Doom FAQ maintainer
> >
> >Sounds like a good idea. Will do. Thanks.
> >
> >
> >- Dr Sleep
> >------------------------------------------------------
> > John W. Anderson
> > drs...@pennet.com
> > Visit my Web page: "Dr Sleep's DOOM Apothecary: The Home of DETH"
> > http://www.pennet.com/drsleep/
>
> John,
>
> You better shorten up your .sig to 4 lines, before 'Public service do'
> ;)

No can do, there's no sepearator, so who knows where his .sig starts...


(BTW, do shouldn't have been in your inverted commas.) hth ;)
--
49: Quake: Spooge

Stephen Heaslip

unread,
Feb 3, 1996, 3:00:00 AM2/3/96
to
Tom Wheeley <to...@tsys.demon.co.uk> wrote:

>In article <310fd86f...@news.uni-c.dk> per...@po.ia.dk "Djinni" writes:

>> On Mon, 29 Jan 1996 11:28:26 GMT, drs...@pennet.com (Dr Sleep) wrote:
>>
>> >On 28 Jan 1996 20:11:38 +0100, f...@xymph.iaf.nl (Frans P. de Vries) wrote:

<<snip>>

>> >- Dr Sleep
>> >------------------------------------------------------
>> > John W. Anderson
>> > drs...@pennet.com
>> > Visit my Web page: "Dr Sleep's DOOM Apothecary: The Home of DETH"
>> > http://www.pennet.com/drsleep/
>>
>> John,
>>
>> You better shorten up your .sig to 4 lines, before 'Public service do'
>> ;)

>No can do, there's no sepearator, so who knows where his .sig starts...


>(BTW, do shouldn't have been in your inverted commas.) hth ;)

Besides it's not 'public service'... we're the .sig police. :)

--
blue
.sig cop
Nope--just 3 lines (I know you were counting)


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