After the recent discussion about wargames and conflict simulations
I'd like to know which easy games do you like best. You know, those
kind of "open the box, deal the cards, here we go" games when you have
not too much time to start any complex games.
Personally, I really like "Enemy in Sight", "Nuclear War" or "Wiz War"
but there are probably a lot more. Which do you prefer?
Best regards,
--
Gerald Siek - je...@uni-paderborn.de - University of Paderborn, Germany
: After the recent discussion about wargames and conflict simulations
: I'd like to know which easy games do you like best. You know, those
: kind of "open the box, deal the cards, here we go" games when you have
: not too much time to start any complex games.
<munch>
The old metagames.. OGRE. To me its beers and Pretzels.
Peter
Peter T. Szymonik
xo...@pipeline.com
diplo...@genie.geis.com
7047...@compuserve.com
Tom Courtney
>Personally, I really like "Enemy in Sight", "Nuclear War" or "Wiz War"
>but there are probably a lot more. Which do you prefer?
Modern Naval Battles is an, in my opinion, improved version of
Enemy in Sight. Each drew inspiration from Naval War, which is
probably out of print.
--Jeff
My votes would go to
WizWar
Der Ausreisser (Cycling card game)
Daytona 500
Family Business
as the games I seem to have played til the cards word out.
Recent games which I like a lot
Rise of the Luftwaffe
World Cup Tournament Football
(dont think of it as a game about soccer, because its not. This
is one of very few sub 1 hour boardgames that actually lets you
plan)
Martin
It always ends up a very tense contest as you jocky for firing positions
and better contact values on the enemy, but it had really simple mechanics
and loads of replay value.
I would tend to avoid the cider while playing though, it seems to send a
lot of ships to the bottom.
--
Simon Tout
>
> The Awful Green Things From Outer Space
> The Creature That Ate Sheboygan
> Titan
Wabbit Wampage
Mike Campbell, Christchurch, New Zealand
mi...@aloysius.equinox.gen.nz
Net Etiquette means remebering that not everyone has free net access
- some pay by the Kb.
I find HOTW to be one of those kinds of lite games... also,
how about Dune, Cosmic Encounter, Risk, Quirks, DungeonQuest, Cosmic
Wimpout,...
Gammarauders
Illuminati
Creature That Ate Sheboygan
Awful Green Things From Outer Space
King Of The Tabletop (from Dragon Mag)
almost any Dragon Mag game... (Magus & Elefant Hunt were great)
-Mark Hughes
Only one beer/pretzels game IMNSHO, ASL.
Hey, we drink a lot of beer and eat pretzels during a game! 8)
Brian
: After the recent discussion about wargames and conflict simulations
: I'd like to know which easy games do you like best. You know, those
: kind of "open the box, deal the cards, here we go" games when you have
: not too much time to start any complex games.
(incredible disappearing text)
I vote for SPI's old Quadrigames too, especially "Battle of Nations"
(from *Napoleon at War*). Dang...I should have put that in my "favorite
games" post earlier!! AH's "History of the World" is a recent favorite
of mine too.
--
Joe Admire (jad...@netcom.com) (adm...@vaxa.cna.org) (josep...@aol.com)
Kibo number 1/mandatory "beable" mention/ECU 1985 (Go Pirates!)
*Stevie Nicks is _still_ the queen of rock and roll.*
(Insert your favorite opinion disclaimer here.)
B&P, huh? How 'bout:
(1) "Nuke War" (+ all expansions) by Flying Buffalo
(2) "Space Hulk" & "Darkwing" (not "Genestealer") by Games Workshop
(3) "Dungeon" by TSR
And, maybe a new category: Lunch Time Game (i.e. a game you can play at
lunch in the company cafeteria)
(1) "Magic: the Gathering" by Wizards of the Coast
(2) Mah jong
(3) "Ace of Aces" by Nova
--
jti...@spd.dsccc.com | J. Michael Tisdel | "Fate is just the weight
jmti...@aol.com | DSC Communications Corp | of circumstances,
--------------------------+ 1000 Coit Rd, MS 120 | That's the way Lady Luck
I speak for me, not DSC. | Plano, Tx 75075 | dances." -- Rush
Modern Naval Battles
Nuke War
King Arthur's Knights
Chill
Tales of the Arabian Nights
>And, maybe a new category: Lunch Time Game (i.e. a game you can play at
>lunch in the company cafeteria)
Up Front
Bridge, of course
--Jeff
--
Big Brother isn't watching us; we are watching him.
CAR WARS: THE CARD GAME -- the rules are simple and easy to grasp, but the game
itself will keep fans of the board game and their game illiterate/opposed
friends alike occupied for hours.
THE HUNT -- A small-press game, conceptually similar to the movie "The Running
Man." The rules may look complex, but playing the game once will convince you
otherwise.
JENGA -- A great party or any other time game!
LEGOWARS -- Havn't actually played it, but the rules can be downloaded free
from earthsea.stanford.edu via anon ftp, and look pretty easy to grasp.
--
Rich "Akira" Pizor, pi...@lclark.edu |"All mankind should love each other
Lewis and Clark College | But when visiting your brother
LC Box 663 | Take an ax along and hold it fast
Portland, OR 97219 | Not in theory but in practice
We both got totally and completely bored with the simplistic nature of
this game in about 10 minutes. I was really surprised something this
crappy came from the same people who invented the real Car Wars and Ogre.
If you really must play a card game with duelling automobiles, do what
we did, and go back to the old-timer, Milles Bourne. :) :)
--
"Avast, ye scurvy dogs, ties 'em to the comfy sofa!"-pirates on Count Duckula.
"Remember, save the planet, defy authority, and watch your cholesterol!"
"Nulla Quaestio!" Dave Arlington
Great choice. I would add Ogre.
: -Mark Hughes
- A different Mark Hughes
--
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Their phone number is (602) 661-3911. Their address is
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For more suggestions and discussion, read news.admin.misc and
news.admin.policy.
: And, maybe a new category: Lunch Time Game (i.e. a game you can play at
: lunch in the company cafeteria)
: (1) "Magic: the Gathering" by Wizards of the Coast
If you can find it. I gave up looking for it.
Mark
bravo!
"Christians and Lions".
- Harry Carter (hca...@cvbnet.cv.com)
If I lived here, I would be home now.
In response to the never-ending trickle of questions, I will post again...
* * * * BARNARD'S STAR * * * *
BARNARD'S STAR is a public-domain wargame avaiable at the FTP site
"sunbane.engrg.uwo.ca" as "/pub/postscript/bseps.zip". The PKZIPped file
contains a set of encapsulated postscript files, which, when printed, provide
all the components for the game. Because of it's format, you will need
a DOS machine, a recent version of PKZIP, and a postscript printer. Without
any of the above, you're SOL.
BARNARD'S STAR is a science fiction game on an attack on an outpost on a
moon in the Barnard's Star system. Units are company sized and the scale
is 100 km per hex and 10 hours per turn. The game contains lots of neat
SF chrome including bombardment from space, planetary defenses, jump troops,
teleporation, etc.
Physically, BARNARD'S STAR comes with a 18"x22" map (printed in 4 sections)
and 200 counters (printed on 2 sheets), rules and charts. The game is a kit
and a little work is needed to put it together, such as gluing, color and
cutting the counters, etc.
* * * * * * * * * *
Why did I do the game and provide it to the general public. Well, there are
several reasons. First, to show people what can be done using desk top
publishing (DTP). Second, to get a game out to the public that I feel
deserves some recognition. Third, to gain some notoriety among various
groups on the Net.
Am I worried about someone stealing the idea and publishing it themselves?
NOPE! First, I've been peddling games for several years (with some success)
and if I can't get BARNARD'S STAR published, I don't think any other hacker
on the net can. Second, I've got the best copyright scheme going - by now,
the game has been backup up on a bazillion main frames around the world!
Third, if anyone did try to steal the game, I could put forward a strong
argument over the Net that I did the game first and the people/company that
produced the game are bad (I'll save the stronger language for the unlikely
event).
Kerry Anderson
P.S. If there are any companies out the interested in producing the game, let
me know!
Is there some way that those few of us who don't have access to a
DOS system can get a copy of this game. I have an Amiga at home and use
a Unix system at work. I can handle postscript, but not a PKZIPed file.
The games sounds very interesting but does me no good if I can't get a
copy.
Thanks,
Tom Granvold <thomas....@eng.sun.com>
Bog standard "unzip" on the SUNos box I'm posting this from just undid the
compression, so I'd assume "gunzip" would as well.
-- the SillyWiz --
-------------------------------------+--------------------------------------
The University of Warwick cares little | It is now wise to turn off your
for my opinions the rest of the time so| Macintosh.
it can't have these if it wants them. | (RESTART)
-------------------------------------+--------------------------------------
Keith Lucas ---- sill...@dcs.warwick.ac.uk , cs...@csv.warwick.ac.uk
----------------------------------------------------------------------------
Beer and pretzel game (favorite):
Macho Women with Guns!
or the Supplements
Batwinged Bimbos From Hell
and
Renegase Nuns on Wheels!
Aaron Brezenski
"Just because I'm paranoid doesn't mean there's not someone out to get me."
Card-Carrying Member of the Illuminati
"If it can't be expressed in figures, it is not science. It is opinion."
"... what are the facts, and to how many decimal places?"
Are you talking about tactical simulations or just any games?
I know this is rec.games.BOARD, but my wife (who is not a big tactical
fan) and I plays lots of different games with our friends. All of the
following games appeal to females as well as males.
Trumpet is a very attractive card game (come to think of it, it does
have a board) that's very easy to learn and has a good balance between
strategy and luck. It's cheap too.
Wizard is an excellent trick taking card game based on Oh Hell. It's
easly to learn and difficult to master. A good player can win
consistently.
Pounce can be VERY funny with the right group. I've laughed so hard
playing that game that my sides hurt. It can be played as a drinking
game. You roll dice till you get a 7 or 11 then you can pounce on some
rubber mice with a plunger. Both pouncer and pouncees can fake.
Everyone seems to like Pigmania (Pass the Pigs), or it's cousine Tip
the Cows. Almost entirely luck based, so it probably doesn't appeal to
many people in this group, but it's easy to learn and females seem to
like it a lot.
There's a good English pub game called Stak (I think) where you stack
colored dice on top of other players dice. There's lots of room for
politics and strategy.
Pente is easy to learn and can be played with up to four people in
teams or individually.
Pipeline is an interesting game where you try to build a pipeline to
connect your dock to an oil well. You can cap off other players lines
and turn them. It's very easy to learn and has some room for
politics.
Of course, Abalone, is very easy to learn and you can have up to three
players. In fact, I think it's a much better game with three players.
We still have fun the the classics such as Scrabble and Parchisi. I
can't think of any tactical simulations that are easy enough to just
open the box, deal the cards, and say here we go. Even the easiest
ones still require a bit of explaining to someone who's new to war
games.
It's kind of hard to pick a favorite from the above, but I must say
that for me Wizard is quite addictive.
--
Gabriel Velasco
: : Beer and pretzel game (favorite):
Has to be OGRE/GEV, followed by Chitin, Rivets and Lynn Willis design
UN drop on the Martian Webbies.
Past that nobody has done a big one better than Starship Troopers.
If you have all day, Bloodtree rebellion and if you can get 4 players
Stellar Conquest.
Multi-player has to be Junta, one of the greats, followed by Illuminati.
When you throw in miniatures, Silent Death is a quick slambanger, and
there's a counter set if you want to play without the "lead".
If you have a lot of beer and pretzels, Wacht Am Rhein will rectify
your surplus.
:^)
dave
Phil
Cheeers,
= Joe =
Has no one here ever hear of the "Get the Russian Drunk" strategy in
Diplomacy?! (Warning...this works better for happy drunks rather than
those who take everything WAY to seriously!)
Kremlin also works, even if it is a bit outdated.
And if you have a few too many for your standard poker game, pull out your
$$$ and engage in some friendly wagering in Circus Maximums (You might
want to have a Gladiator game going on the side for those one-on-one
grudge matches!)
Other games that are enjoyable and don't required frequent trips to the
rule book are Brittania, Merchant of Venus, and Dune.
Owner of many, and master of none,
Jeff Vitous ;)
--Mike Soulier, gamer for hire. <u900...@muss.cis.mcmaster.ca>
I can't afford a real sig, I'm trying to pay for this year's tuition.
: Beer and pretzel game (favorite):
Personal favourite in this catagory would have to be Legions of Steel.
Haven't been playing all that long, but good for a "quick" pickup game
which is enjoyable to play.
--
+--------------------------------------------------------------------------+
|| David McCaughan | internet: C.I.S. - dav...@snowhite.cis.uoguelph.ca ||
|+-----------------+ GENERAL - dmcc...@uoguelph.ca ||
|+--------------------------------------------------------------------------+|
|+-----------------+ "If you love something, write it in C; if it compiles, ||
|| "Live C or die" | it is yours; if it doesn't, it never was." ||
+--------------------------------------------------------------------------+
That's what coups and assinations are for. Especially character assasinations.
It's a game of interaction, after all. That and random but purposeful violence.
Scott Orr
Let's see...some good ones:
Family Business
Naval War
Plague and Pestilence
Express
Chaos Marauders
Stellar Slaughter (or any Psychos and Slashers game)
Grass
Mille Bournes
Star Fleet Missions
...and a few others that will pop up if I think about it longer. :-)
Domo. Ja na.
Brandon Freels
so...@coyote.rain.org
"I'm witty naturally. I don't need quotes."
Nuclear War + expansions (Nuclear Escalation, Nuclear Proliferation)
is another classic. Pure "obliterate everyone else" game. Expansion
sets aren't really necessary, but sort of neat. Plays best with as
many people as you can get, I played with 17 once and it was a blast
(3 people died in the initial secrets phase which is before anyone
takes a turn :). Plays pretty fast, ~30 minutes.
I happen to like Car Wars: the Card Game, although some people don't.
It's a lot like Mille Bourne, but I think it works better since in
Mille Bourne you can get stalemate positions where both people are
just drawing cards looking for the one they need, while Card Wars
lets you discard as many cards as you like to be replaced next turn,
so the game moves along very quickly. You have to be a little bit
bored to enjoy it, but it's a great game for killing short bits of
time. We used to play it while waiting for the rest of the people
to show up for a larger game. Plays with 2-6, not great with 3.
Games are very fast, ~15 minutes.
That's what coups are for!
Besides, they're more fun than the rest of the game. B^)
--
-Doug Gibson d...@wiffin.chem.ucla.edu
"What's this 'lecherous'? Does that mean chaotic?" - overheard at a game con
GS d-(+) H s+:+ !g p? au a- w+ v C++ UH++(++++) P--- L- 3- E N++ K W--- M+ V--
po- Y+ t+ 5- j R++ G+('') tv b+++ !D B--- e++>++++ u+ h---(*) f r+++ n- y+++
Yeah! It's a blast. And the more people the merrier. We played with
6 the other night and it was great fun.
--
- Bill Seurer Language and Compiler Development IBM Rochester, MN
Business: BillS...@vnet.ibm.com Home: BillS...@aol.com
My co-workers and I have had many fun, long lunch hours playing "Kremlin."
Yeah, some of our discussion and taunting can get pretty non-PC but that's
part of the fun.
And so too has "Enemy in Sight" provided a good deal of fun.
Ganging up on the leader. Making spiteful plays because of incidents
(mainly blockades or broken lines) that roll over from our last session. And
it's so darn easy to play that a new recruit will require only one hand
(and a few shots from a 1st Rater) before he/she gets the hang of it.
-Greg Nichols
````````````````````````````````````````````````````````````````
Greg Nichols
University of Michigan
Harlan Hatcher Graduate Library
Room 100
Ann Arbor, Michigan 48109-1205
````````````````````````````````````````````````````````````````
"hehehehehe.... my Zerstor just killed your Deathon" :)
Definately one of the best games ever to appear in Dragon.
Not to mention King of the Tabletop. Geez I wonder where all the paper cups
with those counters in them got to.
Scott Orr
pag...@msupa.pa.msu.edu
wrote: : For B&P games you can't beat Naval War (Enemy in Sight's
--
djcr...@netcom.com "I'm not always right, just opinionated"
What is it - by who - how does it play?
thanks,
Joshua Howard
--
-------------------------------------------------------
- Standard Disclaimer: "...my opinions, not that of -
- my employer..." -
-------------------------------------------------------
Tom Wham has got to be one of my favorite game designers. His
games inspired me to get into game design - my first game
has been mistaken as a Tom Wham game (I tried to capture
his style). Just about anything that Tom Wham has done has been
great.
Dragon Magazine did a best games of Dragon a while back - they
messed up big time by not including Planet Busters - or other
Tom Wham games.
I know its been asked before - but does anyone have any idea
what Tom Wham is up to these days?
thanks,
Joshua
My fav would have to be AH's Slapshot. It's simple. It's wacky. And a bunch
of people can play it.
Scott
Beer doesn't always mix with heavy strategy games.
In order of increasing amounts of beer:
Kremlin
Trivial Pusuit
Yahtzee
Cosmic Wimpout
: If it hasn't already been mentioned, I nominate Dune as one the all time best
: beer & pretzels game. Tons-of-fun, plenty of twists and turns, never sure
: who's gonna win, lots of strategies to try, and you can actually play twice
: in one evening! What more do you need (except 6 players).
Well, I would go with the best game from the same design team that did
Dune, and that would be (drum roll, please) Cosmic Encounter. Not too
deep, not too shallow, more twists than you can possibly count, and
possibly multiple winners. I was even in one game where all 5 players
managed a simultaneous win, and were happy with it!
>Tom Blessing (bles...@esdd4330a.erim.org) wrote:
Does anyone remember Amoeba Wars?! Methinks I left that game at long
forgotten friends house...maybe after a few too many. ;-) C'est la vie.
There's always Wizards Quest....
I made the following rule modifications.
1) Since the Fremen are awfully strong, we make them pay double for treachery
cards (justified by less direct access to the arms market.)
2) We abandoned alliances because they were time-consuming, made for absurdly
easy victories, and created some unbeatable military combinations (Atreides
+ Bene Gesserit.
3) Moving one territory was way too pokey. We let people move two, and then
let the Fremen move three like people with Ornitopters do.
This was created by the Eon Games people (who sold it to a-h for the seed money
for their company). They were really original; too bad they didn't last
longer. They like to play with simple combat systems and different rules for
the players. They did the following:
COSMIC ENCOUNTERS (later bought by West End, then Mayfair)
DARKOVER (like Dune)
BORDERLANDS (an interesting game set in prehistory, but that needed more work.
I worked on alternate rules but couldn't get any that worked. Anyone else
try?
HOAX (didn't work too well)
RUNES (a word game like Probe, but where you guess the SHAPE making up the
letters, not the letters. They had the alphabet broken down into short
straights, long straights, small curves and big curves. Thus Y was three
short straights, S was two small curves, and so on.)
QUIRKS (a fun and original game of evolution--looks like that SimLife a bit but
is a LOT more fun.)
I picked up Quirks, Runes, and Hoax on remainders shelves, and got all the
others (except Cosmic) used. They're out there--keep looking.
>BORDERLANDS (an interesting game set in prehistory, but that needed more work.
> I worked on alternate rules but couldn't get any that worked. Anyone else
> try?
The rules work well as is, in my opinion. I like the game, and think it's
a good, quick wargame.
It's possible we have different interpretations. Where did the rules
breakdown when you played?
kEvin