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Air Force/Dauntless Expansion Kit

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Miller

unread,
Sep 24, 1992, 7:42:51 AM9/24/92
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Due to popular demand I'm publishing this description of my copy of the AF/D
expansion kit.

The kit comes in a plain white box about 24x11 inches. No box art.

The rules consists of a 12 page booklet labeled "Air Force Dauntless Expansion
Kit", copyright 1978, Battleline Publications...also at the bottom is
"Hertiage Models, Inc" with logo.

There are 400 new counters covering aircraft not in the original games. There
are 30 new aircraft card (60 new planes). A list of the aircraft included are
at the end of this text. The usual plastic counter tray is also included. A
pad of aircraft logs (real poor quality paper) completes the kit.

The rules additions include: (in the order they appear in the rules)

1) Some AF/D addendum
2) Ship characteristics (for ship attacks...takes 63 hits to sink the
Bismarck!)
3) Effects of damage on 3 engined aircraft
4) Deflection firing and spotting option
5) Additional spotting modifiers
6) Smoke generators
7) Heavy Flak option
8) Bracketed gun factors option
9) Guided bombs
10) Optional crew characteristics (incuding crew skill level chart)
11) Critical Hits (my favorite)
12) Fires and fire fighting
13) Solitaire dogfight scenario
14) Distant play rules and suggestions
15) A few new work sheets for various new rules.

If you know the rules to AF/D, this kit can be incorporated rather quickly.

Aircraft added: (in no particular order)

LeO.451 French Med Bomber G3M Nell
M.S. 406 French Fighter Yak-1
FW-190D-9 M.C.202 Italian Fighter
B-26G Short Sterling
D.520 French Fighter Ki. 46 Dinah Japanese Recon
A-36A (early P-51) Pe-2 Russian bomber
S.M. 79 Italian bomber Beaufighter
PIY Frances Japanese bomber Typhoon IB
P-36A F4U-4 & FG-4A
FW-190F-8/R1 Short Sunderland III
C.R. 42 Italian fighter He-177A german bomber
Potez 631 French fighter II-2M 3 Russian bomber
Ki.21 Sally Japanese bomber Br.693 French fighter/bomber
M.C.200 Italian fighter He-219 German night fighter
FW-200 German patrol bomber A-26B
B-25J Beaufighter IF
Hs-129B German close supp bomber PBY-5 Catalina
P-63A Beaufort I torpedo bomber
MB-152 French fighter D4Y Judy Japanses dive bomber
B6N Jill Japanese Torpedo bomber I-16 Russian fighter
C-47 IL-2 Russian bomber
Mig-3 Russian fighter A5M4 Claude
Me-410 German fighter/bomber G.50 Italian fighter
Il-4 Russian bomber Ki.67 Peggy Japanese bomber
Do-17Z German bomber Me-109K
LAGG-3 Russian fighter LA-7 Russian fighter
Blenheim I British bomber LA-5 Russian fighter
Fairey Swordfish YAK-9 Russian fighter
Spitfire XIV B.R.20 Italian bomber
YAK-3 Russian fighter Gloster Gladiator

That's all folks>

Wes Miller
EOM

thomas wrentmore barnes

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Sep 26, 1992, 1:24:43 PM9/26/92
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>The rules consists of a 12 page booklet labeled "Air Force Dauntless Expansion
>Kit", copyright 1978, Battleline Publications...also at the bottom is
"Hertiage Models, Inc" with logo.

I have tried to adapt technical data (like that found in Janes Aircraft,
and other sources) for lesser known WWII planes to the AF/D format.
Maximum speed and stall speed are easily adaptable (divide by 50 mph to
get speed) as is cieling. Point costs for various maneuvers are a bit
harder to figure out. And, I have been stymied by the break points
between dive, level and maneuver speed, power and brake factors, and
performance loss at high altitudes.
Unless the designer was willing to do some serious number crunching
(this back in 1976 or so, before cheap scientific calculators and PCs) I
figure that there must be a quick and dirty way to derive all these
numbers. Not being a very good mathematician or an expert on
aerodynamics, I do not know them. Help!
I am mostly interested in generating the stats for some of the early
war fighters (you know, the crummy ones that got shot down fast, or
fighters that belong to countries that got Blitzkrieged before they
could get most of their planes off the ground.), some of the US export
planes (the Vultee Vengence, P-43, P-37 Hawk) and sea planes
(Kingfisher, some of the German seaplanes) as well as the late war jets
that never saw action (Hs 129, Komet, Glouchester Meteor, Dornier Arrow
- o.k. it's not a jet-, etc.). It would also be interesting to try to
expand the system out to do engagements from the Korean War (Yak-9s vs
F-89s, Superforts vs. MiGs).

Thanks in advance,

Tom

fighters (the P-43, the P-37 Hawk), sea-planes (the Kingfisher

car...@pn32.petnet.med.umich.edu

unread,
Sep 29, 1992, 9:30:35 AM9/29/92
to
>I have tried to adapt technical data (like that found in Janes Aircraft,
> and other sources) for lesser known WWII planes to the AF/D format.
>Maximum speed and stall speed are easily adaptable (divide by 50 mph to
>get speed) as is cieling. Point costs for various maneuvers are a bit
>harder to figure out. And, I have been stymied by the break points
>between dive, level and maneuver speed, power and brake factors, and
>performance loss at high altitudes.
> Unless the designer was willing to do some serious number crunching
>(this back in 1976 or so, before cheap scientific calculators and PCs) I
>figure that there must be a quick and dirty way to derive all these
>numbers. Not being a very good mathematician or an expert on
>aerodynamics, I do not know them. Help!

Air Force/Dauntless has a lot of realism problems in the flight rules - I
suspect that the designers were neither experts on aerodynamics nor
mathemeticians, either. I think the system plays truer for low-powered low-wing
loading aircraft - that slip-turn-turn thing is more appropriate to a Fokker
Triplane than anything that ever flew in WWII. If you do the calculations you
can find aircraft coming over the top of loops pulling over 30 gees, ungodly
accelerations (I saw a rather interesting analysis of AF/D B-29 performance
recently that showed an amazing amount of acceleration for a 4-engined behemoth
relative to the fighters in the game. The bottom line is that I'd expect
generating data cards to be rather difficult beyond straightforward stuff like
ceilings and speeds.

At a convention a couple years ago I met a guy who had generated data cards to
simulate the Winter War air war. Obscure Finnish and Russian biplane fighters
were the order of the day. Maybe I could put you in touch with him.

You will probably want to check out the WWII air game from Clash of Arms when
it comes out next year. The designer *is* knowledgeable about aerodynamics, and
is under the constant scrutiny of others who know more about the subject than
he does.

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