F.Y.I. Where it lists the types of beans, we went in & added our groups
"special nicknames", pukey, crazy gardener, garbage, etc...
***Bohnanza Rules***
Contents: 104 Cards, 6 Bean Field Cards & 1 Rules Leaflet
Number of Players: 3 - 5
Ages: 12 & Up
Estimated Time of Play: 45 Minutes
Idea of the Game:
Each player trades with beans that he has grown in his fields and then
sells them as profitably as possible. The more beans of the same variety
the player has in his field, the greater the profit accrued by selling.
Unfortunately a player is often forced to sell his beans much too early
at a bargain basement price, and sometimes there is nothing at all to
harvest. The aim of the game is to earn the greatest amount through bean
trading.
Bean Cards:
There are 8 different types of bean, each appearing a different amount
of times. There are:
20 x Cowboy Bean - Blaue Bohne (Blue Beans)
18 x Fire Bean - Feuerbohne (Fire Bean)
16 x Garbage Bean - Saubohne (Broad Bean)
14 x Pukey Bean - Brechbohne (French Beans)
12 x Banana Bean - Sojabohne (Soya Bean)
10 x Boxer Bean - Augenbohne (Black Eyed Bean)
8 x Kidney Bean - Rote Bohne (Red Bean)
6 x Crazy Gardener - Gartenbohne (Garden Bean)
At the bottom of each bean card is a chart showing how much the bean can
be sold for. The numbers show how many of the same type of bean must lie
in a field in order to receive one, two, three or four coins through
selling (except garden beans). A player does not receive more than 4
coins at any one time for his beans.
Bean Coins:
A player receives coins when he turns over a bean card. The back of each
card shows a coin with a value of 1.
Bean Fields:
At the start of the game each player has the opportunity to lay down in
front of himself up to 2 rows of cards, each made up of only one type of
bean. Each row is a bean field. At any time during the game each player
can buy a third field. He can then have up to 3 rows of cards in front
of himself. The third field costs 3 coins, the necessary being placed,
coin-side downwards, on the discard pile. The purchased field is placed
in front of the purchaser for all to see.
Preparations:
Set the third bean fields to one side. Shuffle the bean cards well and
deal 5 cards to each player. Note: When picked up, the order of the
cards must not be changed. Extra cards will go behind the existing
cards. The rest of the cards form a coin-side up draw pile. The player
to the left of the dealer starts.
How to Play:
On his turn a player must carry out four actions one after the other.
Playing Bean Cards:
You must play the first card dealt to you on to one of your fields,
unless you hold no cards. In this case, action 1 is ignored. You thus
begin a row of same type bean cards. You may then lay a second card (the
2nd dealt to you) on to a bean field. If you cannot lay the first card
because your card doesn't match any of your fields, then you must sell
all the beans in one of your fields to make room.
Selling Beans:
If a player wishes to or must sell beans, he can choose which field's
beans to sell. He compares the number of beans in a field with the table
of values for that type. The beans not transformed into money will be
placed bean-side up on the discard pile. The card(s) turned over to
reveal money is/are laid to one side, separate from the player's other
cards. Note: A field containing only one card cannot be sold. However if
only 1 card is to be found in each of a player's fields, he can choose
one field and simply discard the bean card for no money.
Trading and Donations:
You draw 2 cards from the draw pile and lay them face up. You can keep
both of these cards, but must then place them in your fields as your
third action. You can also offer them to your opponents in exchange for
other cards. You state what you want in return. In addition you can
offer your opponents cards from your hand. Opponents can only offer
cards from their hands, and can only trade with the player whose turn it
is. The numbers of cards exchanged do not have to be equal.
Note: The order of cards in your hand can still not be changed through
trading, but it doesn't matter where in your hand the cards being
offered and exchanged come from. Cards which you want to exchange can be
taken from the hand only when it comes to the exchange itself and not
before.
Traded cards must be planted immediately. They can neither be taken into
the hand, nor can they be re-traded. When no one wants to trade anymore,
action 2 ends.
Throughout the trading phase, all players can also give their bean cards
away. The player whose turn it is can give away both the cards from the
draw pile and those in his hand. Other players can only donate cards
from their hands, and only to the player whose turn it is. Donations do
not have to be accepted.
Growing Beans:
All players now lay their traded bean cards on their fields. If the
player whose turn it is kept one or both of the turned over cards for
himself, or they have not been got rid of on other players, then he must
lay them on his own fields. If this is not possible, he must sell beans
to make room.
Drawing New Bean Cards:
You draw 3 cards one by one from the draw pile and add them to your
hand. One by one they will go behind your old cards. Play then passes
clockwise.
Other Actions:
Players can at any time, even when it is not their turn, sell bean cards
from one of their fields. The same goes for buying a 3rd bean field.
Players can also make promises but these do not have to be kept.
End of the Game:
Re-shuffle the discard pile each time the draw pile runs out. When the
draw pile runs out for the 3rd time, the game ends immediately. Each
player can now exchange his bean fields for money. Cards in the hand are
of no value. Whoever as a result owns the most money is the winner.
***Bohnanza Expansion Rules***
Bohnanza Expansion Set Overview:
The expansion set expands the number of players from 3 to 5 to 3 to 7,
thus more can learn the joys of planting and growing beans.
Bean Cards:
Between the 2 decks there are 11 different types of bean, each appearing
a different amount of times. There are:
24 x Coffee Bean - Kaffebohne (Coffee Bean)
22 x Drunk Bean - Weinbrandbohne (Brandy Beans)
20 x Cowboy Bean - Blaue Bohne (Blue Beans)
18 x Fire Bean - Feuerbohne (Fire Bean)
16 x Garbage Bean - Saubohne (Broad Beans)
14 x Pukey Bean - Brechbohne (French Beans)
12 x Banana Bean - Sojabohne (Soya Bean)
10 x Boxer Bean - Augenbohne (Black Eyed Bean)
8 x Kidney Bean - Rote Bohne (Red Bean)
6 x Crazy Gardener - Gartenbohne (Garden Bean)
4 x Cocoa Bean - Kakaobohne (Cocoa Bean)
What Has Changed In The Expansion Set:
With 3 players:
Remove the Cocoa beans and set them aside. Each player starts the game
with a third bean field at no extra charge. The game ends when the deck
is exhausted for the second time, not the third time.
With 4 players or 5 players:
Remove the Coffee beans and set them aside. A third bean field costs 3
coins.
With 6 or 7 players:
Remove the Cocoa beans and Garden beans and set them aside. The first
player starts the game with 3 cards in his hand, the player on his left
has 4 cards, the next player has 5 cards, and the rest have 6 cards. In
the fourth action "Draw new cards", each player draws 4 rather than 3
new cards. A third bean field costs 2 coins rather than 3 coins.
Sent via Deja.com http://www.deja.com/
Before you buy.
[snip]
> End of the Game:
> Re-shuffle the discard pile each time the draw pile runs out. When the
> draw pile runs out for the 3rd time, the game ends immediately. Each
> player can now exchange his bean fields for money. Cards in the hand are
> of no value. Whoever as a result owns the most money is the winner.
This isn't quite right--maybe it was based on an earlier version of the
rules? If the draw pile runs out for the third time when drawing cards at
the start of the Trade Beans phase, the current player finishes his turn
as usual before the final sell-off occurs. On the other hand, if the
third draw pile is used up when drawing cards at the end of the turn, the
game ends immediately as described.
One day someone will fix the translations on the Web; the following day
I'll become absolute ruler of the known universe. :-)
--
Eric Amick
Columbia, MD
eam...@clark.net