Andreas Koch
--
Andreas Koch Email : ko...@eis.cs.tu-bs.de
Institut f"ur theoretische Informatik Phone : x49-531-391-2384
Abteilung Entwurf Integrierter Schaltungen Phax : x49-531-391-5840
Gaussstr. 11, D-3300 Braunschweig, Germany Telex : 95 25 26
All three games are sometimes presented in one set. I've seen
War of the Ring here in game auctions for between $15-40 depending
on condition. I've yet to see the two smaller scenarios for sale
here in a few years, though they've often been included in the main
game, adding ~$10 to the price.
Gamescape of San Francisco/Palo Alto Ca. has used copies for $40-50.
Mike
Iron Crown Enterprises has come out with the Lonely Mountain, The Battle of
Five Armies, and the Fellowship of the Ring, all of which are boardgames not
related to MERP. Of them all, Fellowship is probably the best. All are quite
old, and unfortunately, probably pretty hard to get ahold of.
I used to work in the ICE office (now I work for them freelance), and I
suspect that there might be a copy of Fellowship around somewhere that they
might sell, although I'm not making any promises. The phone number there is
804-295-4280 (there is a customer service number, 1-800-325-0479, but since you
are outside the US, I don't think it will work).
Good luck
Monte Cook
co...@shaman.nexagen.com
I Know the game you mean. My Uncle has it but has lost the cards. He also got two free Wargames with it (A special offer) which were the seige of Gondor and the Battle of Something or other fields (you know, when sauron lost the ring)
I'll see if I can find some more info out for you. Its unfortunately out of print.
TTFN
Roderick Easton
2nd year Student Edinburgh University SCOTLAND
Yeah, I once (ten years ago) made up about 20 pages of corrections to SPI's
War of the Ring.
Actually, I thought the Nazgul were a bit too powerful, since they can easily
track the Fellowship of the Ring. The way the game was set-up, the Nazgul could
all be waiting on the eastern side of Moria and there would be a massive battle
which might go either way. Basically, it seemed to turn into a battle of
character attrition.
In the army game, it was possible to show mathematically that the Dark Power
did not receive enough shadow points to move forces to all the places needed
for a military victory and attack them. Contrast this to the situation in the
book where the military situation was supposed to make Desert Storm look like
a even fight.
Also, sieges could drag on for months with extremely light losses - whereas the
sieges in the book lasted matters of hours (Helm's Deep) or days (Minas Tirith).
Also, the Dark Power could stack orcs and Nazgul throughout Mordor, making a
destruction of the ring well-nigh impossible.
In short, the game, despite being a good starting point, as you say needed a
lot of work. The 'historical' realities were reversed - Dark Power military
victory and Fellowship ring victory were both hopeless.
Aside from a lot of 'flavor' type rules, the main things I would fix are:
1) Hidden movement. Absolutely necessary.
2) Shadow points. The Dark Power needs many more. I figured about 3 extra per
turn, which is about a 30-40% increase.
3) Siege combat. The ability to withdraw from siege combat after one round
makes sieges last far too long. Make siege combat last a number of rounds
equal to the attacker's leadership advantage, including sorcery effects (but
always at least 1 round). Even this may not be enough, but at least it means
Minas Tirith will fall quickly to the Lord of the Nazgul if Gandalf isn't there.
4) Victory Conditions. Tolkien points out on many occasions that Sauron's
uncertainty over the aims of the West was the major factor in the success of
the quest. But in the game, Sauron always knows and expects that an attempt
will be made to destroy the ring. It seems to me that the only way to recreate
this uncertainty, other than by massive and unwieldy restrictions on what
Sauron can do, is to allow the West to attempt the kind of victory that Sauron
thought they were going for. In other words, allow Aragorn, Gandalf, and
perhaps the Gondorians to claim the ring and use it to defeat Sauron militarily.
The game's rules prohibit this, since use of the ring quickly turns the user
into a mindless slave. In the book though, Tolkien continually emphasized that
the likes of Gandalf or Aragorn could have used the ring and become Sauron's
equal or near-equal. I'd allow the Fellowship to decide before the game,
secretly, whether to go for a ring victory or military victory. If they go for
military victory, allow the more powerful western characters to use the ring
without suffering its ill effects (at least within the time-frame of the game).
The ring should confer much greater army combat benefits, as well as reducing
Sauron's power once it is claimed by one of the powerful Westerners.
In this way, the Dark Power player would have to weigh the dangers of putting
too much effort into finding Hobbits and the strategy of military decoy leading
up to the Battle Before The Gate would be viable.
I realize that turning Gandalf into a new Dark Lord won't sit well with some
Tolkien fans, but I think it would improve the game.
In fact, frequently I think many games suffer from the same problem of each
side knowing the other's objectives in advance. In many cases, a side's
objectives only become clear as their own actions reveal them, within a much
larger scope of potential objectives. I can't think of many historical games
that incorporate this element - only Wacht Am Rhein (Battle of the Bulge
monster) comes to immediately to mind.
Dave
>In short, the game, despite being a good starting point, as you say needed a
>lot of work. The 'historical' realities were reversed - Dark Power military
>victory and Fellowship ring victory were both hopeless.
>
Huh? When I played, I thought the Fellowship ring victory was pretty
easy; you simply get every available charactor to the volcano, fight
every Dark Lord character, and then throw the ring in. We added some
bit about having to roll your ring rating at the end to throw it in, but
there was usually a hobbit left to toss it in. The dark lord had to get
lucky early, or at least attrition some of the followship characters off
to have a chance at winning.
It was still fun, but the last time I hauled it out to play, it seemed
very dated.
Gordon
| Andy Lipscomb
--+-- lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
| Don't blame me, I voted Libertarian.
| disclaimer.standard
[a lot of very worthwhile stuff deleted]
>Aside from a lot of 'flavor' type rules, the main things I would fix are:
>1) Hidden movement. Absolutely necessary.
>2) Shadow points. The Dark Power needs many more. I figured about 3 extra per
>turn, which is about a 30-40% increase.
We said that the DP need not spend shadow points for searching (otherwise
Nazgul tend to get stuck in strange places because there are no SP's to
bring them back). And that the DP need not spend SP's on moving Southron
forces - there are vague insinuations in the book that the Southrons were
not as totally controlled by Sauron as the orcs.
>3) Siege combat. The ability to withdraw from siege combat after one round
>makes sieges last far too long. Make siege combat last a number of rounds
>equal to the attacker's leadership advantage, including sorcery effects (but
>always at least 1 round). Even this may not be enough, but at least it means
>Minas Tirith will fall quickly to the Lord of the Nazgul if Gandalf isn't there.
Definitely. We said 3 rounds, minimum.
>4) Victory Conditions. Tolkien points out on many occasions that Sauron's
>uncertainty over the aims of the West was the major factor in the success of
>the quest. But in the game, Sauron always knows and expects that an attempt
>will be made to destroy the ring. It seems to me that the only way to recreate
>this uncertainty, other than by massive and unwieldy restrictions on what
>Sauron can do, is to allow the West to attempt the kind of victory that Sauron
>thought they were going for. In other words, allow Aragorn, Gandalf, and
>perhaps the Gondorians to claim the ring and use it to defeat Sauron militarily.
>The game's rules prohibit this, since use of the ring quickly turns the user
>into a mindless slave. In the book though, Tolkien continually emphasized that
>the likes of Gandalf or Aragorn could have used the ring and become Sauron's
>equal or near-equal. I'd allow the Fellowship to decide before the game,
>secretly, whether to go for a ring victory or military victory. If they go for
>military victory, allow the more powerful western characters to use the ring
>without suffering its ill effects (at least within the time-frame of the game).
>The ring should confer much greater army combat benefits, as well as reducing
>Sauron's power once it is claimed by one of the powerful Westerners.
This is an excellent idea. Well done! My group is going to have a rematch
immediately, using this proposed rule.
Chris
Never try to teach a pig to sing
It wastes your time and annoys the pig
- Robert Heinlein
One other game that does this quite effectively is Von Borries(sp?)
North African game (I'll be darned if I can remember the name of it -
it was originally in a Wargamer mag). In fact, even the German player
doesn't know his goals until part way through the game, when he picks
one of three chits which explain it. Then the Allied player has an
increasing chance of revealing it by using the "decoder ring".
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Yes, there's "War of the Ring" (which is the one you are referring to
specifically). There are also two other SPI (out of print, of course) games
called "Gondor" and "Sauron." I know of two Hobbit-based games published by
Iron Crown Enterprises (don't know if they're still in print or not), called
"The Lonely Mountain" and "The Battle of Five Armies." I vaguely recall seeing
one called "The Fellowship of the Ring," but I don't know who makes that one
and doubt it is still in print.
-Doug Gibson
do...@abby.chem.ucla.edu
Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.
"We have to tear you to shreds because we care." - EAC
Its a nice game, but I can't imagine any winning strategy. That's because
the ways on the board are really twisted and additionally are retwisted,
whenever one pattern is turned.
Greetings, Micha
--
! Michael Schwuchow Oldenburg, FRG/RFA/BRD UUCP: schw...@uniol.UUCP !
-Autofahren ist asozial: Mit anderen Verkehrsmitteln kommt man gesuender,-
-umweltschonender, kommunikativer, platzsparender, volkswirtschaftlich -----
-billiger, und (mit Finanzbedarfszeitaufwand) meist schneller ans Ziel. ----
> I vaguely recall seeing
>one called "The Fellowship of the Ring," but I don't know who makes that one
>and doubt it is still in print.
This one is by ICE. I don't know if it's still in print.
Drin
--
-------------------------------------------------------------------------------
"I think I think, therefore I think I am."
- Descartes' failed attempt to discard the notion of objective reality.
-------------------------------------------------------------------------------
>Yes, there's "War of the Ring" (which is the one you are referring to
>specifically). There are also two other SPI (out of print, of course) games
>called "Gondor" and "Sauron." I know of two Hobbit-based games published by
>Iron Crown Enterprises (don't know if they're still in print or not), called
>"The Lonely Mountain" and "The Battle of Five Armies." I vaguely recall seeing
^^^^^^^^^^^^^^^^^^^
>one called "The Fellowship of the Ring," but I don't know who makes that one
>and doubt it is still in print.
>
Is this the one where several different groups have to get in and steal
the treasure before Smaug wakes up? There is an interesting problem in
this one, they didn't account for someone killing Smaug. You have to
roll a 0 on 2d6, but Elves get +1 with bows and can get +1 arrows. I
killed Smaug the very first game we played. They declared me the winner
even though someone had escaped with more treasure.
I have a copy in reasonably good condition I bought used - can't coninnce
any of my friends to stop playing 1830 or Dune long enough to play it.
If you're interested - drop me an e-mail - I might let it go if the price
is right.
I'd definately trade it for a copy of 1830 that is in good playable
condition.
>
> Drin
> --
> -------------------------------------------------------------------------------
> "I think I think, therefore I think I am."
> - Descartes' failed attempt to discard the notion of objective reality.
> -------------------------------------------------------------------------------
--
===============================================================================
Allan Wright Jr. | Pole-Vaulters Get a Natural High! | GO Celts!
University of New Hampshire +--------------------------------------------------
Research Computing Center | You keep using that word. I do not think it means
Internet: A...@UNH.EDU | what you think it means. -The Princess Bride
===============================================================================
>seeing
> one called "The Fellowship of the Ring," but I don't know who makes that one
> and doubt it is still in print.
>
>
> -Doug Gibson
> do...@abby.chem.ucla.edu
>
> Neither UCLA nor the National Science Foundation has a clue what I am doing.
> They just pay me to do it.
>
> "We have to tear you to shreds because we care." - EAC
========================================================================
Ed Humble | Iowa State University - Moo!
wehu...@iastate.edu | Dept. of Aerospace Engineering
| Grad (Professional) Student
========================================================================
"`Ecrasez l'infame.' I looked it up. What infamous thing do you wish to
eradicate?"
"What infamous thing have you got?"
========================================================================
Yup, that's the one. If I remember right, there were actually arrows that gave
up to +4, but I'm not sure on that one. I think that if Smaug was killed, you
still had to get out by a certain time, but again, I'm not sure. Perhaps I
have a newer version? Who knows.