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Wanted: Monopolu Tips

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Shabier Raffee

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Jun 26, 1995, 3:00:00 AM6/26/95
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Do any EXPERT monopoly players haves strategic game tips they wish to
share? Any would greatly be appreciated.

Thanks,
Shabier


ch...@extra.seatimes.com

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Jun 26, 1995, 3:00:00 AM6/26/95
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this has nothing to do with monopoly, but anyone play warhammer 40K out
there? if so what armies?

chris

Shabier Raffee

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Jun 27, 1995, 3:00:00 AM6/27/95
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Do ANY expert MONOPOLY players HAVES strategy GAME tips they WISH to
SHARE? ANY would greatly BE appreciated.

Thanks,
Shabier

--

Robbie Westmoreland

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Jun 27, 1995, 3:00:00 AM6/27/95
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In article <25824KCWN...@extra.seatimes.com>,

this has nothing to do with monopolu or warhammer 40K, but does anyone
out there know how to remove those nasty brown stains that get between
the tiles on the walls of my bathroom? if so what removers?

P.S. i am also interested in nudie pics does anyone have a picture of
marina sirtis?
--
Robbie Westmoreland, Dilletante | "What people don't understand is that
rob...@phoenix.net | pedophiles are stalking kids on the
rob...@txs.uscourts.gov | Internet." --Kristi Hamrick, Family
http://www.phoenix.net/~robbiew/ | Research Council, 6/95 ** Be Afraid **

Robin Roberts

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Jun 28, 1995, 3:00:00 AM6/28/95
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In <3spfoe$8...@scapa.cs.ualberta.ca> sha...@montego.umcc.umich.edu

(Shabier Raffee) writes:
>
>Do ANY expert MONOPOLY players HAVES strategy GAME tips they WISH to
>SHARE? ANY would greatly BE appreciated.

There used to be a book that covered competitive Monopoly. It was
written by two writers who played college-level intermural Monopoly in
the late 70's if my memory serves. It is probably out-of-print now but
if you haunt used book stores enough, you'll probably find a copy of
it.

One of their conclusions was that the orange properties have the best
return for value because they have the highest probability of being
landed on throughout the game.

They also analysed return based on how many houses/hotels were built.

Robin Roberts
--
sci...@ix.netcom.com Thousand Oaks, Ventura County, CA -- DVC
"The worse the society, the more law there will be. In Hell, there will
be nothing but law, and due process will be meticulously observed."
-Grant Gillmor, Yale Professor of Law
==PGP 2.6 key on request - and if Freeh doesn't like it, he can kiss mine==

J.F.Scott

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Jun 30, 1995, 3:00:00 AM6/30/95
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In article <3sqpuj$l...@ixnews6.ix.netcom.com>
sci...@ix.netcom.com (Robin Roberts) writes:

> >Do ANY expert MONOPOLY players HAVES strategy GAME tips they WISH to
> >SHARE? ANY would greatly BE appreciated.
>
> There used to be a book that covered competitive Monopoly. It was
> written by two writers who played college-level intermural Monopoly in
> the late 70's if my memory serves. It is probably out-of-print now but
> if you haunt used book stores enough, you'll probably find a copy of
> it.

There was a "Know the Game" manual from the early eighties that covered
Monopoly, with many of the same stratgies - they also covered the
optimal time to be investing in different things - stuff like go for
the railways early, because they offer a good return early in the game,
but later, use them as trading pieces.

Do you have the "know the game" books in the states? If you didn't,
they are a series of small, softbacked books on a variety of sports and
past-times.

John


J.F.Scott University of Brighton j.f....@bton.ac.uk

I had a life, a good life. So good in fact that I was able to trade it
in for a faster processer and a better monitor.

The University and I agree on a lot, but not necessarily this.

Keith Doyle

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Jul 1, 1995, 3:00:00 AM7/1/95
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In article <DAzDt...@bton.ac.uk>, J.F.Scott <jf...@bton.ac.uk> wrote:
>There was a "Know the Game" manual from the early eighties that covered
>Monopoly, with many of the same stratgies - they also covered the
>optimal time to be investing in different things - stuff like go for
>the railways early, because they offer a good return early in the game,
>but later, use them as trading pieces.

"go for the railways"? It's not like you have a big choice there, you
have to LAND on the railways before you can buy them.

Keith Doyle
kei...@netcom.com

Donovan Loucks

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Jul 1, 1995, 3:00:00 AM7/1/95
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Keith Doyle (kei...@netcom.com) wrote:

"go for the railways"? It's not like you have a big choice there, you
have to LAND on the railways before you can buy them.

No, you don't. The auction rules indicate that _someone_ has to land on
the railways, but not necessarily you.

+------------------------------------------------------------------------+
| Donovan K. Loucks Phoenix, Arizona dlo...@primenet.com |
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ch...@extra.seatimes.com

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Jul 1, 1995, 3:00:00 AM7/1/95
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yeah, but you cant have it

chris

Robert Patton Flowers

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Jul 3, 1995, 3:00:00 AM7/3/95
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ch...@extra.seatimes.com wrote:

: yeah, but you cant have it

: chris

Ah, but here lies the part where psychology can be a big factor.
Just because you land on a property that doesn't mean you buy it.
There can be value in saving your money, especially if through
an auction you can make other players spend much more. And if
someone else lands on a property you don't want (or at least that you don't
want THEM to have), some casual comments to convince them that the purchase
is unwise might help.

Of course, this helps only a little, and against some players won't help
at all, but it is definitely a part of the game!

Wob

Donovan Loucks

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Jul 4, 1995, 3:00:00 AM7/4/95
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Denis R. Papp (dp...@falun.cs.ualberta.ca) wrote:

Anyone have any suggestions for 8+ player games?

The most obvious thing that comes to mind is to not allow players to
purchase properties when they land on them--always have an auction.

Daniel Tartaglia

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Jul 5, 1995, 3:00:00 AM7/5/95
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]Anyone have any suggestions for 8+ player games?

No one is allowed to buy on the first time around the board. This would
effectively be the same as starting in different places...
------------------+------------------------------------------
Daniel T. | SCA: Lord Nicolas Bradwater, Deputy KMoC
Clearwater, FL | IGS: DanielT
dani...@gate.net | IRC: DanielT

Tim Shippert

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Jul 5, 1995, 3:00:00 AM7/5/95
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dp...@falun.cs.ualberta.ca (Denis R. Papp) writes:

>Anyone have any suggestions for 8+ player games?

>everyone starting at the same place is not a good idea, since the
>players who go last are disadvantaged (unless they actually
>get the players who go first to sell them some places)

Hold an auction to decide who gets to go first, second, etc. This
would probably work best as a blind, single-bid auction, with everybody
paying the amount they bid regardless of where they end up. Thus, the
players who go first will have less money than the players who follow.
After a couple of games you'll figure out what each place is really worth;
I'm guessing that going first is worth several hundred dollars relative to
going last in an eight person game.

--
Tim Shippert ship...@alumni.caltech.edu
"It is undesirable to believe a proposition when there is no ground
whatever for supposing it is true."
-Bertrand Russell

Craig Bertolucci

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Jul 8, 1995, 3:00:00 AM7/8/95
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On Sat, 1 Jul 1995, Keith Doyle wrote:

> In article <DAzDt...@bton.ac.uk>, J.F.Scott <jf...@bton.ac.uk> wrote:
> >There was a "Know the Game" manual from the early eighties that covered
> >Monopoly, with many of the same stratgies - they also covered the
> >optimal time to be investing in different things - stuff like go for
> >the railways early, because they offer a good return early in the game,
> >but later, use them as trading pieces.
>

> "go for the railways"? It's not like you have a big choice there, you
> have to LAND on the railways before you can buy them.
>

> Keith Doyle
> kei...@netcom.com
>

I'll give you $250 for that railraod (if I don't already own one)
and $300 if I do.

I have a question. Anyone can buy houses in between turns. If
more than one person wants to buy houses then all the houses bought at
that time must be auctioned. Can someone under these circumstances buy
right to a hotel even though the acutal number of houses left is less
than that? Does he pay normal price or an auction price?

Acutally if you have 3 houses on each property and all the other
houses have been used can you just pay the full price for a hotel without
having to build the forth house?

Donovan Loucks

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Jul 10, 1995, 3:00:00 AM7/10/95
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Craig Bertolucci (bert...@chuma.cas.usf.edu) wrote:

I have a question. Anyone can buy houses in between turns. If more
than one person wants to buy houses then all the houses bought at that
time must be auctioned. Can someone under these circumstances buy
right to a hotel even though the acutal number of houses left is less
than that? Does he pay normal price or an auction price?

I would rule that he'd have to take part in the auction. Then, after
paying some extravagant amount of money, he could upgrade to the hotel,
return the houses to the bank, and his opponent who lost the auction could
get the houses for a song...

Acutally if you have 3 houses on each property and all the other houses
have been used can you just pay the full price for a hotel without
having to build the forth house?

No, the necessary houses must exist to purchase a hotel, even though you
needn't actually buy the houses. Odd, huh? But it's a great rule that
adds even more strategy to the game.

Donovan Loucks

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Jul 11, 1995, 3:00:00 AM7/11/95
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Ken Koury (ko...@primenet.com) wrote:

The rules require that you have the fourth house before you buy a
hotel, you cannot skip up to a hotel from 3 houses.

That's what I was saying, I just didn't express myself well. What I meant
to say that the fourth house must exist, and you must purchase it on the
way to purchasing a hotel. But, if you're going from 3 houses to a hotel,
you needn't actually go through the _physical_ process of adding the 4th
house to your property, just to remove it and the other houses and replace
them with a hotel. As long as the house is available, the proper payment
is made, and you build evenly, you can essentially go right to the hotel.

Ken Koury

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Jul 11, 1995, 3:00:00 AM7/11/95
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dp...@falun.cs.ualberta.ca (Denis R. Papp) wrote:


>Anyone have any suggestions for 8+ player games?

Buy a second Monopoly game.


Ken Koury

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Jul 11, 1995, 3:00:00 AM7/11/95
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dlo...@primenet.com (Donovan Loucks) wrote:

>Craig Bertolucci (bert...@chuma.cas.usf.edu) wrote:

> I have a question. Anyone can buy houses in between turns. If more
> than one person wants to buy houses then all the houses bought at that
> time must be auctioned. Can someone under these circumstances buy
> right to a hotel even though the acutal number of houses left is less
> than that? Does he pay normal price or an auction price?

>I would rule that he'd have to take part in the auction. Then, after
>paying some extravagant amount of money, he could upgrade to the hotel,
>return the houses to the bank, and his opponent who lost the auction could
>get the houses for a song...

> Acutally if you have 3 houses on each property and all the other houses
> have been used can you just pay the full price for a hotel without
> having to build the forth house?

>No, the necessary houses must exist to purchase a hotel, even though you
>needn't actually buy the houses. Odd, huh? But it's a great rule that
>adds even more strategy to the game.

>+------------------------------------------------------------------------+


>| Donovan K. Loucks Phoenix, Arizona dlo...@primenet.com |
>+------------------------------------------------------------------------+
>| Lovecraft Web Page: http://www.primenet.com/~dloucks/hplpage.html |
>+------------------------------------------------------------------------+
>| alt.horror.cthulhu FAQ: |
>| ftp://ftp.primenet.com/users/d/dloucks/alt.horror.cthulhu |
>+------------------------------------------------------------------------+

Ken Koury

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Jul 16, 1995, 3:00:00 AM7/16/95
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dlo...@primenet.com (Donovan Loucks) wrote:

>Ken Koury (ko...@primenet.com) wrote:

> The rules require that you have the fourth house before you buy a
> hotel, you cannot skip up to a hotel from 3 houses.

>That's what I was saying, I just didn't express myself well. What I meant


>to say that the fourth house must exist, and you must purchase it on the
>way to purchasing a hotel. But, if you're going from 3 houses to a hotel,
>you needn't actually go through the _physical_ process of adding the 4th
>house to your property, just to remove it and the other houses and replace
>them with a hotel. As long as the house is available, the proper payment
>is made, and you build evenly, you can essentially go right to the hotel.

>+------------------------------------------------------------------------+


>| Donovan K. Loucks Phoenix, Arizona dlo...@primenet.com |
>+------------------------------------------------------------------------+
>| Lovecraft Web Page: http://www.primenet.com/~dloucks/hplpage.html |
>+------------------------------------------------------------------------+
>| alt.horror.cthulhu FAQ: |
>| ftp://ftp.primenet.com/users/d/dloucks/alt.horror.cthulhu |
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As long as there are enough houses in the bank where you COULD buy 4
of them then its OK to jump up to a hotel in order to save time. BUT,
if the houses are not there, you cannot jump up to a hotel.


Donovan Loucks

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Jul 18, 1995, 3:00:00 AM7/18/95
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Ken Koury (ko...@primenet.com) wrote:

As long as there are enough houses in the bank where you COULD buy 4 of
them then its OK to jump up to a hotel in order to save time. BUT, if
the houses are not there, you cannot jump up to a hotel.

Exactly. This was the point I was trying to make and apparently phrased
poorly.

Here's a question for you: A player has only one monopoly and no other
properties whatsoever. He has a hotel on each of the three properties in
the monopoly. He lands on an opponent's space and hasn't the available
cash to pay the rent. Thus, he must break down his hotels. If he can
break down his hotels to, say, two houses per property, he'll have enough
to pay off his debtor. However, there are _no_ houses available. Does he
just give the property over to the person whose property he landed on? Or
is he allowed to reduce his hotels to _no_ houses, even though he couldn't
go through the intermediate steps?

Mark A Biggar

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Jul 18, 1995, 3:00:00 AM7/18/95
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In article <3ugnf8$3...@nnrp1.primenet.com> dlo...@primenet.com (Donovan Loucks) writes:

>Ken Koury (ko...@primenet.com) wrote:
>Here's a question for you: A player has only one monopoly and no other
>properties whatsoever. He has a hotel on each of the three properties in
>the monopoly. He lands on an opponent's space and hasn't the available
>cash to pay the rent. Thus, he must break down his hotels. If he can
>break down his hotels to, say, two houses per property, he'll have enough
>to pay off his debtor. However, there are _no_ houses available. Does he
>just give the property over to the person whose property he landed on? Or
>is he allowed to reduce his hotels to _no_ houses, even though he couldn't
>go through the intermediate steps?

Yes, you may always sell hotels down to 0 houses. You may only sell
partway if there are enough houses in the bank and just like building you
must sell evenly. But, note that selling hotels to get houses is NOT
buying houses, so the "if more then one preson wants to buy houses,
you have to auction them off" rules DOES NOT apply when selling hotels
to get houses. This introdiced some interesting stratgies in the later
game. It is often to your advantage for there to be a housing shortage, so
a usuful stunt is to sell off 1 house worth of your hotels on a monoploy
and soak up 12 houses from the bank. Note that you can always turn them back
in to hotels with no problems.

--
Mark Biggar
m...@wdl.loral.com

Ken Koury

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Jul 19, 1995, 3:00:00 AM7/19/95
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dlo...@primenet.com (Donovan Loucks) wrote:

>Ken Koury (ko...@primenet.com) wrote:

> As long as there are enough houses in the bank where you COULD buy 4 of
> them then its OK to jump up to a hotel in order to save time. BUT, if
> the houses are not there, you cannot jump up to a hotel.

>Exactly. This was the point I was trying to make and apparently phrased
>poorly.

>Here's a question for you: A player has only one monopoly and no other


>properties whatsoever. He has a hotel on each of the three properties in
>the monopoly. He lands on an opponent's space and hasn't the available
>cash to pay the rent. Thus, he must break down his hotels. If he can
>break down his hotels to, say, two houses per property, he'll have enough
>to pay off his debtor. However, there are _no_ houses available. Does he
>just give the property over to the person whose property he landed on? Or
>is he allowed to reduce his hotels to _no_ houses, even though he couldn't
>go through the intermediate steps?

>+------------------------------------------------------------------------+


>| Donovan K. Loucks Phoenix, Arizona dlo...@primenet.com |
>+------------------------------------------------------------------------+
>| Lovecraft Web Page: http://www.primenet.com/~dloucks/hplpage.html |
>+------------------------------------------------------------------------+
>| alt.horror.cthulhu FAQ: |
>| ftp://ftp.primenet.com/users/d/dloucks/alt.horror.cthulhu |
>+------------------------------------------------------------------------+

You raise several important questions that can be answered by reading
the rules very carefully. The rules may be found on my home page. I
will quote the rules here to answer you.

First, the answer to your basic question is that you are allowed to
raise money to pay rent by breaking down houses or hotels. BUT, the
are some tricky rules you need to be aware of.

Second, property may never change hands unless all buildings are first
sold back to the bank. There are several rules covering this. The one
you asked about reads:

"BANKRUPTCY
A player is bankrupt when he owes more than
he can pay either to another player or to the Bank. If his debt
is to another player, he must turn over to that player all that
he has of value and retire from the game. In making this
settlement, if he owns houses or hotels, he must return these
to the Bank in exchange for money to the extent of one-half the
amount paid for them and this cash is given to the creditor. "

Second, read the following rule quotes VERY carefully:

"If he buys one house, he may put it on any one of those
properties. The next house he buys must be erected on one of
the unimproved properties of this or any other complete
color-group he may own."

"Following the above rules, a player may buy an erect at any
time as many houses as his judgment and financial standing will
allow. But he must build evenly (i.e.: he cannot erect
more than one house on any one property of any color-group
until he has built one house on every property of that group.
He may then begin on the second row of houses, and so on, up to
a limit of four houses to a property. For example, he cannot
build three houses on one property if he has only one house on
another property of that group.)."

Note: you must buy houses one at a time, although you can buy them all
in the same turn. The next rule is critical:

"As a player builds evenly, he must also break down evenly if he
sells houses back to the Bank (see SELLING PROPERTY)."

these rules read together mean that if there are not enough houses to
break down evenly, one at a time, to get to the level you want to be
at, then you must sell the hotels outright for half price and take
that loss. For example, lets say you have 3 hotels and there are 11
houses left in the bank. You first break down one hotel into 4 houses.
Next you break the second hotel into 4 houses. If that gives you the
money you need, you're OK. But, there are now only 3 houses in the
bank so if you need even one more dollar, your only option is to wipe
the buildings off that color group at a 50% loss. We call this "The
Hotel Trap". A top player will almost never buy hotels. the small
increase is rent is not worth the risk.

If you do have hotels on a property, watch the housing supply
carefully. As soon as the bank is down to 12 houses break your 3
hotels into 12 houses. the other players will think you're nuts for
lowering your rent when you dont need the money. (tell them you just
want to build up your cash cushion) But, when they try to buy houses
or hotels and find they cannot, even though they may have more money
and better property than you do, they may figure out you are smarter
than you look.

Ken Koury
http://www.primenet.com/~koury/


John_Da...@cup.portal.com

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Jul 20, 1995, 3:00:00 AM7/20/95
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> Here's a question for you: A player has only one monopoly and no other
> properties whatsoever. He has a hotel on each of the three properties in
> the monopoly. He lands on an opponent's space and hasn't the available
> cash to pay the rent. Thus, he must break down his hotels. If he can
> break down his hotels to, say, two houses per property, he'll have enough
> to pay off his debtor. However, there are _no_ houses available. Does he
> just give the property over to the person whose property he landed on? Or
> is he allowed to reduce his hotels to _no_ houses, even though he couldn't
> go through the intermediate steps?

He can do the latter, and gets back the cost of 7.5 houses. Of course, he
will not be able to rebuild his hotels unless he can first obtain 12 houses.

John David Galt

Donovan Loucks

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Jul 23, 1995, 3:00:00 AM7/23/95
to
Ken Koury (ko...@primenet.com) wrote:

these rules read together mean that if there are not enough houses to
break down evenly, one at a time, to get to the level you want to be
at, then you must sell the hotels outright for half price and take that
loss. For example, lets say you have 3 hotels and there are 11 houses
left in the bank. You first break down one hotel into 4 houses. Next
you break the second hotel into 4 houses. If that gives you the money
you need, you're OK. But, there are now only 3 houses in the bank so if
you need even one more dollar, your only option is to wipe the
buildings off that color group at a 50% loss. We call this "The Hotel
Trap". A top player will almost never buy hotels. the small increase is
rent is not worth the risk.

At first, I thought you were saying that you'd be forced to sell your
hotels at half of the cost of the _fifth_ house, as opposed to half the
price of _five_ houses. Thus, if you had a hotel on each of the green
properties (Pacific, North Carolina, and Pennsylvania Avenues), breaking
them down to no hotels at all (regardless of the number of houses
available), would net you 5 (houses) x 3 (properties) x $100 (half price)
= $1500. I mistakenly thought you meant that you'd get only $300: 1
(house) x 3 (properties) x $100 (half price).

I took a look at Jay Walker and Jeff Lehman's _1000 Ways to Win Monopoly
Games_, and found you're correct. They also refer to "The Hotel Trap",
and explain it the same way that you do. It's also mentioned _very_
briefly in the "Anomalies" chapter of Kaz Darzinskis' _Winning Monopoly_,
as well as in Maxine Brady's _The Monopoly Book_. In Philip Orbanes' _The
Monopoly Companion_, this ruling is alluded to, but it's not quite clear
how it's carried out:

Say you have hotels on Kentucky, Indiana, and Illinois and you need to
raise $75. You'd like to sell one hotel and exchange it for four
houses. But lo and behold, there are _only_three_houses_ in the Bank.
In order to get any money at all, you must dismantle your property
"evenly." The only way to do that now is to end up with only one house
on each property! You must sell all three of your hotels and replace
them with the three houses, collecting _half_ the value of the hotels


sold back to the bank.

Again, it's implied (correctly) that you sell the hotels at half price and
then purchase the houses anew, but it's not explicit.

Thanks again for the insight, Ken!

+----------------------------------------------------------------------+


| Donovan K. Loucks Phoenix, Arizona dlo...@primenet.com |

+----------------------------------------------------------------------+

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