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Star Wars Epic Duels

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Eric the Seehawk

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Apr 16, 2002, 3:19:33 PM4/16/02
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Anybody else pick this game up?
On a whim I bought one at my local Wal-Mart. Didn't have much hope for it
considering it was a Milton Bradley game for ages 8+ but gave it a lark anyway.
I was pleasently surprised.

The game play is fast and light yet still manages to be fun and challenging.
Perhaps the best feature though is the number of characters and the different
things they can do which creates good replay-ability. There are 12 different
main characters and each character has his own deck so you've got, what? 144
different match-ups? And even if you play the same match a 2nd time the
randomness of the deck doesn't ensure the same result. The ability to play with
up to 6 people at a time, including team play, also adds to the number of
different games you can squeeze out of this relatively simple game.

I sat down with 2 other experianced gamers on Sunday night and we played for
almost 4 hours completeing roughly 10 games. We played 1-on-1 duels, team
games, master play and challenge matches. No two games felt the same. It
really is a fun little game and I would recommend it.


Now the pre-requesite "Buts"....
- This ain't Squad Leader folks. If you're looking for deep detail, move along.

- Its a card draw game, and there is a die for movement, so there is are radom
factors at play. But there is enough tactical choice in how you move about the
board and in deciding when and how to attack...and if to defend...to keep the
game from feeling "luck based". What cards you get are random, but how you
choose to use them is all up to you.

- We felt there was a bit of a game balance problem with the Luke/Leia deck and
the Han/Chewie deck. In a word, they suck. I simply cannot see how the
playtesters could look at Luke and Han and say "these guys are balanced against
the other characters".

As a matter of fact there felt like there was a distinct "episode 1 & 2 bias" in
the game. Luke, Han, the Emperor, Darth and Boba Fett all felt underpowered
when compared to their counterparts like Darth Maul, Mace Windu and especially
Anakin Skywalker who is probably the most powerful character in the game (though
he did lose a 1-on-1 vs Yoda ;-)

- I was a bit disappointed in the 4 "arenas" that are offered in the game.
Other then the underlying picture none of them have any real "terrain" to speak
of and had little, if any, effect on the game. Rather than give us 4 small
arenas with such similarities I would have rather had 2 larger more interesting
arenas. Or have the backs of 2 of the smaller arena cards picture one large
arena made by placing the cards side by side.


Anyway, I'm niggling now and I don't want to give the impression that I didn't
like the game. I did. And I'm curious to see what others may have thought
about it (particularly if the agree with our Han, Luke and Anakin findings :-)


Eric
The Seehawk

Jason Novak

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Apr 22, 2002, 12:47:30 PM4/22/02
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Did you have any problems buying it? I just went into Wal-Mart, they had
three on the shelf but when they went to ring it up it came back as "do not
sell"? I see an official release date of 4-23 on Hasbro's web site, perhaps
they put them out too early?


"Eric the Seehawk" <TheSe...@prodigy.net> wrote in message
news:9P_u8.1753$v84.29...@newssvr15.news.prodigy.com...

Eric the Seehawk

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Apr 22, 2002, 3:21:48 PM4/22/02
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"Jason Novak" <jno...@pctechzone.com> wrote in message
news:uc8fmjg...@corp.supernews.com...

> Did you have any problems buying it? I just went into Wal-Mart, they had
> three on the shelf but when they went to ring it up it came back as "do not
> sell"? I see an official release date of 4-23 on Hasbro's web site, perhaps
> they put them out too early?
>
>


Funny you should mention that.....
The price wasn't marked on the box (is anything at Wal-Mart?) and when I tried
to run it thru the price checkers it kept coming up as "no code - see associate"
or something similar. I ended up taking it up front to the register where it
once again rang up as "no code" but did show a price of $19.95 so they went
ahead and sold it to me...though they did have to call a manager over to key in
a code and description (they typed in star wars game).

Gee...could I be the first person in the country to actually have this game?
:-)
Since the release date is tomorrow I'm going to go home and play it a few times
more tonight just so I can enjoy my exclusivity one more day......


Eric
The Seehawk

pulgao

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Apr 22, 2002, 8:16:13 PM4/22/02
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On Mon, 22 Apr 2002 19:21:48 GMT, "Eric the Seehawk"
<TheSe...@prodigy.net> wrote:

>Gee...could I be the first person in the country to actually have this game?
>:-)

That's entirely possible -- I've checked the local Wal-Mart, Target,
and We B Toys (a.k.a. Toys R Us), and haven't seen it yet. There's not
even an empty shelf spot where it may once have resided. %^*%&%

-- Steve Lopez

-------------------------------------------------
The Chess Kamikaze Home Page: http://www.geocities.com/ludekdudek/
The Chess Kamikaze Club: http://groups.yahoo.com/group/chesskamikazes/

Mark Jackson

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Apr 23, 2002, 4:40:57 PM4/23/02
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pulgao wrote:

> "Eric the Seehawk" wrote:
>
>> Gee...could I be the first person in the country to actually have this game?
>> :-)
>>
> That's entirely possible -- I've checked the local Wal-Mart, Target, and We B
> Toys (a.k.a. Toys R Us), and haven't seen it yet. There's not even an empty
> shelf spot where it may once have resided. %^*%&%

As of this afternoon (4/23), Epic Duels, A Jedi's Path & the Battle at
Genosis games were on the shelves of my local Target store.

Let's hear some play reports, people... or, heck, even just some poor game
geek drooling over the contents. (I have no money to fuel the Lucas money
machine - sigh.)

--
Kid: See? Didn't I tell you she'd never marry that rotten Humperdinck?
Grandfather: Yes, you're very smart. Shut up.
THE PRINCESS BRIDE

Mark Jackson
Game Central Station
http://geocities.com/scareyjo/
Nashville, TN


Fu Manchu

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Apr 23, 2002, 11:19:04 PM4/23/02
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"Eric the Seehawk" <TheSe...@prodigy.net> wrote in message news:<9P_u8.1753$v84.29...@newssvr15.news.prodigy.com>...

I picked this game up today and had a chance to play a little with two
friends. I agree that it doesn't take a rocket scientist to play, but
we all had a lot of fun! The different decks give just enough flavor
to each person to make them feel a bit like their movie counterparts.
I too would have liked to see a bigger board, but it really is not too
necessary as placing the Geonosis and the Chamber next to each other
does the trick if space is needed. I fully agree that the Luke/Leia
deck is really bad, but I had some success playing as Han/Chewbacca.
One rule we did change is that we made distance attacks be able to
target anyone they can draw a straight line to instead of just in a
"bishop's" move. That seemed to help them. The other bad deck I
thought was Count Dooku. Of couse my favorite character is Yoda. Who
doesn't want to see him kill people with a lightsaber?

"Both Yoda and Darth Maul are close to death. Maul comes after Yoda
with an Athletic Surge and is countered by Yoda's Force Rebound. Yoda
wins!" -- sweet!

Final thought: If you have 20 bucks ... what else you gonna use it
for? By this game. If nothing else you get a handful of mini Star
Wars figures.

FuManchu7

Frank Branham

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Apr 23, 2002, 11:47:34 PM4/23/02
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Mark Jackson <game...@bellsouth.net> wrote in message news:<B8EB3109.1365A%game...@bellsouth.net>...
> pulgao wrote:
>
We played Epic Duels tonight, and I wasn't impressed. The bits are ok.
The paint jobs vary from ok to kind of ugly for the 31 figures. The
number of cards is mind-numbing----380 or so cards.

Gameplay is simple. Roll a die which allows you to move 1 or all of
your 2-3 figures. Then you can use two actions to draw cards or play
cards to attack. Most cards have both attack and defense values. You
play an attack card as an action, the defender may play a card to
defend. The defender takes the difference in hit points.

Throw in some special cards, and allow ranged attacks for folks with
blasters and ya got your game.

It DOES play quickly, in a 2 on 2, Han Solo was dead in about 2
rounds, mostly after being ripped apart by Darth Maul.

But movement is rather boring. The fields themselves are pretty open,
and through you can hide behind folks, it is usually pretty easy to
hit your choice of targets.

Moo
Frank


> Let's hear some play reports, people... or, heck, even just some poor game
> geek drooling over the contents. (I have no money to fuel the Lucas money
> machine - sigh.)
>

Sir Loin o' Beef

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Apr 24, 2002, 8:37:39 AM4/24/02
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m...@sacredchao.cc (Frank Branham) wrote in message news:<3f799ccc.02042...@posting.google.com>...

> But movement is rather boring. The fields themselves are pretty open,
> and through you can hide behind folks, it is usually pretty easy to
> hit your choice of targets.
>
> Moo
> Frank
> > Let's hear some play reports, people... or, heck, even just some poor game
> > geek drooling over the contents. (I have no money to fuel the Lucas money
> > machine - sigh.)
> >
> > Mark Jackson
> > Game Central Station
> > http://geocities.com/scareyjo/
> > Nashville, TN

Mark - I too am going to have to wait a week before buying this. I am
trying to coerce my 9 yo into buying the Life game without his mom's
knowledge. ;)

Frank (and whoever wants to answer) - Is it possible to add obstacles
to the board? Salt/Pepper shackers, etc.? Someone mentioned the
board being small ... does it have hexes/squares that can be
duplicated to make a larger playing surface?

Just questions from someone who hasn't seen the game up close yet.

Todd Goff
Games Pirates Play
http://forums.delphiforums.com/pirategames
The Gunslinger Saloon
http://forums.delphiforums.com/ahgunslinger

Eric the Seehawk

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Apr 24, 2002, 9:34:19 AM4/24/02
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"Sir Loin o' Beef" <sir_l...@hotmail.com> wrote


>
> Frank (and whoever wants to answer) - Is it possible to add obstacles
> to the board? Salt/Pepper shackers, etc.? Someone mentioned the
> board being small ... does it have hexes/squares that can be
> duplicated to make a larger playing surface?
>


Easy answer: yes, the board(s) could be duplicated.
They are simple square grids (approx 1" squares) so any number of rpg
accessories like battle maps or large graph paper could be used to make larger
maps. It also would not be difficult to adapt the game to miniatures using
terrain and having characters move in 1" increments rather than 1 square
increments.


BUT: there are no rules for terrain other than "can't move through" and "block
sight".
More importantly larger boards could upset game balance. Most of the force
users (Darth Vader, Darth Maul, Yoda, etc) must be adjacent to their target to
attack while non-force users (Han, Boba Fett, Jango Fett, etc) use blasters and
can shoot from range. If the board was made too large it may tip the balance a
bit in favor of the ranged attackers......

On the other hand, the ranged attackers seem a bit under-powered right now. The
Jedi win most duels (as I guess it should be) so using a larger board may
actually balance the game better.


Eric
The Seehawk

Eric the Seehawk

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Apr 24, 2002, 9:46:27 AM4/24/02
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"Frank Branham" <m...@sacredchao.cc> wrote

> >
> We played Epic Duels tonight, and I wasn't impressed. The bits are ok.
> The paint jobs vary from ok to kind of ugly for the 31 figures. The
> number of cards is mind-numbing----380 or so cards.
>

RE the bits
I will definately grant you that that paint jobs were sub-par. Heck, why mince
words? They were awful! Most figures weren't even painted and were instead
molded in their base colors (Imperial guards were red, stormtroopers white, etc)
but I submit that if the color schemes are important to you that it would be a
simple task to repaint them yourself...even just adding a bit of detail to the
base color.

As for the rest of the bits I think its a solid deal. 350-400 nice full color
cards, 12 "character record" color cards and 2 double-sided full color maps all
of good quality. The game was designed for kids so you know the bits will stand
up to wear and tear :-)
Compare the quantity and quality of the bits from this game ($20) to something
like Frag ($35) and Epic Duels is a great bargin.

>
> It DOES play quickly, in a 2 on 2, Han Solo was dead in about 2
> rounds, mostly after being ripped apart by Darth Maul.
>

Han Solo will die quickly vs anybody. The only character nearly as useless is
Luke (my group is spilt 50/50 as to which is worse).


> But movement is rather boring. The fields themselves are pretty open,
> and through you can hide behind folks, it is usually pretty easy to
> hit your choice of targets.
>

After a night of multiple (10+) games my GG's first thoughts for tweaks was
slightly larger boards and more "terrain" to make movement more interesting.
We're also toying with the idea of rolling 2d4 for movement rather than the cube
that comes with the game. The first die would be the number of characters you
can move, the 2nd die would be the distance they can move. We found the "all
move" or "only 1 move" quite unbalancing in masterplay (when players have more
than one character). "All move" could allow you to move as many as 6-9 figures.
If you have a few bad rolls and only get to move one figure and your opponent
rolls a few "all moves" you can lose rather quickly.


Eric
The Seehawk

Aaron D. Fuegi

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Apr 24, 2002, 2:09:49 PM4/24/02
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Eric the Seehawk (TheSe...@prodigy.net) wrote:

: Compare the quantity and quality of the bits from this game ($20) to something


: like Frag ($35) and Epic Duels is a great bargin.

I heartily agree with this comparison. I thought Epic Duels was
a much better game and had much better bits than Frag for like half the price.
I didn't think ED was great but quite enjoyed the two games I played.
I was playing a friend's copy and am not sure I will buy this one
but did think it was a quite fun (and very light) game.

: >
: > It DOES play quickly, in a 2 on 2, Han Solo was dead in about 2


: > rounds, mostly after being ripped apart by Darth Maul.
: >

: Han Solo will die quickly vs anybody. The only character nearly as useless is
: Luke (my group is spilt 50/50 as to which is worse).

In our two (team) games, I didn't find the same results. In our first
game Han and Luke beat Boba Fett and the Emperor and in our second Anakin and
Mace lost to Vader and the other Fett (the one with Zam). Chewie is quite a
strong character. Playing in a team game probably helps the Han deck because
it means that even if he is knocked out, Chewie can still fight on.
The same is also probably true for Luke as Leia in particular has
a lot of really strong defense cards and took a lot of the beating for our
side while Luke, Han and Chewie dished out the damage.

: > But movement is rather boring. The fields themselves are pretty open,


: > and through you can hide behind folks, it is usually pretty easy to
: > hit your choice of targets.
: >

: After a night of multiple (10+) games my GG's first thoughts for tweaks was
: slightly larger boards and more "terrain" to make movement more interesting.
: We're also toying with the idea of rolling 2d4 for movement rather than the cube
: that comes with the game. The first die would be the number of characters you
: can move, the 2nd die would be the distance they can move. We found the "all
: move" or "only 1 move" quite unbalancing in masterplay (when players have more
: than one character). "All move" could allow you to move as many as 6-9 figures.
: If you have a few bad rolls and only get to move one figure and your opponent
: rolls a few "all moves" you can lose rather quickly.

I agree that more interesting boards would be nice. I wish they had
done your idea of the back sides of two of the boards combining into one
bigger board.

: Eric
: The Seehawk

Aaron

Eric the Seehawk

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Apr 24, 2002, 2:34:30 PM4/24/02
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"Aaron D. Fuegi" <aar...@bu.edu> wrote

> : >
>
> : Han Solo will die quickly vs anybody. The only character nearly as useless
is
> : Luke (my group is spilt 50/50 as to which is worse).
>
> In our two (team) games, I didn't find the same results. In our first
> game Han and Luke beat Boba Fett and the Emperor and in our second Anakin and
> Mace lost to Vader and the other Fett (the one with Zam). Chewie is quite a
> strong character. Playing in a team game probably helps the Han deck because
> it means that even if he is knocked out, Chewie can still fight on.
> The same is also probably true for Luke as Leia in particular has
> a lot of really strong defense cards and took a lot of the beating for our
> side while Luke, Han and Chewie dished out the damage.
>

Wow, that's pretty surprising. Boba & the Emperor should be a strong combo
(good ranged combat combined with one of the best force users). Han got his
butt kicked every time he set foot on our board and Luke didn't fair much
better. I do however totally agree about Chewie and Leia. IMHO they are both
better than their primary character counterpart so in a team game (or any game
were you let the secondary character continue after the primary's death) I would
agree that both decks improve. Using such an optional rule would tend to
empower all the decks with "named" secondary characters (Leia, Chewie, Greedo,
Zam Wesel, Amidala) and weaken the ones with unnamed secondaries (Clone
troopers, stormtroopers, etc).

The best way to sum up how under-powered Han & Luke are is to look at the total
number of cards in their deck with an attack or defense # greater than 5. I
think the Han deck had only 4 such cards and the Luke deck had 5-6. By
comparison the Anakin deck had over 10 cards. The simply cannot do, or block,
as much damage as other decks and Han's "Special Cards" are extremely weak.
Best tactic is to keep him under cover and out of the way and send the mighty
Chewbacca in to weaken your opponents first....


Eric
The Seehawk

Ray Tsai

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Apr 25, 2002, 4:23:40 AM4/25/02
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I dropped by the local Walmart, and picked up the last copy of Epic
Duels.
Pretty cool little game -- it's light, but very entertaining in a
random sort of way. The most interesting part is that each character
has a different style of fighting, and the sets are balanced
reasonably well.

I played Count Dooku and think he's actually pretty good. The Super
Battle Droids are pretty strong (8/9 cards are the same as the royal
guards) and his special cards are very nice. He's a card cycler type
of deck, where you play cards and keep picking up more (gain power,
taunting) So you shouldn't have to take as many "draw a card"
actions. He also has a lot of hit points -- only Vader has more.

Has anyone gone through the basic strategies for each deck? Darth
Vader seems
the strongest so far. It seems like fighting him you need to kill
Darth as soon as you can, ignoring the weak stormtroopers. I think
you need to stay on the offensive against him because he has few
defensive cards and you want to kill him before he gets the All Too
Easy card.

Darth Maul seems like a speed deck where you close in and throw out
all the Sith Speed cards you can and then run away to build up again.
He could probably kill a lot of characters in one turn.

Too tired to study the rest...

(BTW, do you need to block all 3 points of Vader's All Too Easy card
to avoid
the 20 point damage? Or is blocking one or two points sufficient? I
suspect
it's the former, unfortunately!)

Ray Tsai

FuMa...@AOL.com (Fu Manchu) wrote in message > I picked this game up today and had a chance to play a little with two

Sir Loin o' Beef

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Apr 25, 2002, 9:01:28 AM4/25/02
to
FYI - There is a Discussion folder at ConSimWorld for Epic Duels:
http://talk.consimworld.com/WebX?5...@81.baptadXwn6K^27@.ee6f3ee . It's
a little easier to navigate and you seem to get more direct answers.
Plus the the messages are posted directly and there is no email
clutter (or having to wait for updates).

Todd

rda...@hasbro.com

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Apr 25, 2002, 9:45:26 AM4/25/02
to

It's actually the latter. As long as you play *any* blocking card, it only
counts as '3'. If you have nothing to block with (or choose not to block)
then Vader catches you with your guard down.

As for strategies of each deck, we put together a deck-by-deck analysis for
Star Wars Gamer (the issue that is on sale now or within the next week).
The decks are roughly balanced, but we had no problem making some more
powerful than others. If Darth Vader can mop the floor with Han Solo 3 out
of 4, then that makes sense within the Star Wars universe. It does go the
other way, as I kicked Vader's mechanical behind with Han and Chewie just
last week.

--
-Rob
Hasbro Games/Milton Bradley/Parker Brothers

Rob Burns

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Apr 25, 2002, 10:33:16 AM4/25/02
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> (BTW, do you need to block all 3 points of Vader's All Too Easy card
> to avoid
> the 20 point damage? Or is blocking one or two points sufficient? I
> suspect
> it's the former, unfortunately!)
>
> Ray Tsai

No, actually I think it's the latter. Any defense should do. The
card says, "If this card is not blocked..." which I've interpreted as
"if this card is not defended against".... hmm, now that I write this
I can see your point.

Maybe Rob Daviau at Hasbro can give us ruling?

Rob

P. S. I bought Epic Duels yesterday and had A BLAST playing it with a
buddy. First game -- Darth Vader vs. Mace Windu in the Throne Room.
We took out each other's troopers first (how cool was it to "Choke"
one of them -- of course I had to do the hand motion that Vader does).
Mace then got some tough hits on me with some of his very cool
Special cards. So I backed away, and true to form, tossed some debris
at him with the Force (we were both laughing at this point). Then I
closed in for the kill. One attack, to draw out any defense card he
might have (and he didn't play one), and then boom, the All Too Easy
card.

We then did Han and Chewie vs. Boba Fett and Greedo. Han and Chewie
(my buddy) won, and he did what someone else suggested -- Chewie was
upfront taking some of the heat and dishing out some serious hurt
himself (that Bowcaster attack card is devastating, and there's some
card that allows you to look through your deck and get it). Greedo
died.

Incidentally, that Thermal Detonator card of Boba Fett's looks AWESOME
in a big multi-player game. Check out that clump of Jedi -- *toss* --
see ya, baby!

SpareTire

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Apr 25, 2002, 7:18:36 PM4/25/02
to
I ordered Star Wars Epic Duels from Amazon today, a simple impulse purchase
:)

Anyone one have this game ? I'm hoping I've picked up a good 'filler'
game....


McklKnight

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Apr 25, 2002, 10:30:25 PM4/25/02
to
I've played a handful of Epic Duel games with my kids. I was particularily
impressed that they gave each character a unique flavor. This is a remarkable
effort for a major US game company. Kudos to Hasbro on this one.

Anyone see the circular board stratego looking game? I thought looked kinda
cool. Anyone have any comments.

Mickel

Walter Mulder

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Apr 25, 2002, 8:44:56 PM4/25/02
to

I picked this up yesterday and tried it today with 2 players. We played the
recommended Count Dooku vs. Obi Wan. Dooku cleaned Obi's clock with one
droid left over. A very fun, quick filler game. Each character set has
their own special abilities and the decks seem fairly well balanced. There
are options to play team, and even a free for all with up to 6 players. The
miniatures are good (heck great for the low price of the game) and the card
quality is the same as Queen's Gambit. Fun and value all in one box. I
don't regret spending the money on it. I also got Jedi Unleashed, but
haven't tried that one yet. It also looks like a filler game and was less
than half the price of the Epic Duels. Cheers. Walt M.


Edward Bielcik

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Apr 25, 2002, 11:25:14 PM4/25/02
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>I picked this up yesterday and tried it today with 2 players. We played the
>recommended Count Dooku vs. Obi Wan. Dooku cleaned Obi's clock with one
>droid left over.<

I tried the Dooku vs. Obi scenario solo and found it kind of static.
It pretty much gets down to a toe-to-toe slugging match. As opposed
to a Vader and Fett vs. Skywalker and Solo matchup that allowed for
considerably more movement and tactical variety. I recommend those
sides for a duel.

I have a couple of questions though.

Can a character use a defense card against "special" card damage, like
Fett's "Thermal Detonator"?

If Obi-Wan's "Force Control" card is played, do you have to move *all*
characters if you move *any*?

If two characters are next to each other diagonally are they
considered adjascent for card purposes?

Thanks

Ed

DaveSter64

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Apr 26, 2002, 12:00:43 AM4/26/02
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I
>don't regret spending the money on it. I also got Jedi Unleashed, but
>haven't tried that one yet.

What is Jedi Unleashed? Another boardgame?

Dave
Dave
remove 'nospam' to reply by email

Walter Mulder

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Apr 26, 2002, 1:35:44 AM4/26/02
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> What is Jedi Unleashed? Another boardgame?

Yes, it's a boardgame. Light fare, filler, move/attack, but looks fun and
low cost $8.99. I entered the game and posted some photos of it at
Boardgamegeek, but they probably won't show up until tomorrow. I haven't
played it yet, but it looks like it could be a fun quick game for 2-5
players. WM.


Walter Mulder

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Apr 26, 2002, 1:35:50 AM4/26/02
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> I have a couple of questions though.
>
> Can a character use a defense card against "special" card damage, like
> Fett's "Thermal Detonator"?

There are no provisions anywhere in the rules that allow a person to defend
against a "special" card. They do state that it is resolved immediately.
This is different than Power Cards which are played just like Combat Cards
and allow your opponent a chance to play a defense card against those.

>
> If Obi-Wan's "Force Control" card is played, do you have to move *all*
> characters if you move *any*?

The key to this card lies in the wording on the card. "you may move all
characters in play UP TO 3 spaces each". This gives you the option of
moving characters 0 spaces if you don't want them to move at all. So, in
effect, you could move one character 3 spaces and all the rest 0 spaces if
you wanted to.
>

> If two characters are next to each other diagonally are they
> considered adjascent for card purposes?

Yes. See bottom of page 5, "moving into attack position" last sentence of
1st paragraph.
>
> Thanks
>
> Ed
>

I'm also curious about trying to put together a Mage Knight dungeon board
for the characters to play on starting from different entrances. The
movement printed on the dungeon boards is perfect to slow down characters or
provide obstacles, and the square size is about right. Cheers. Walt
Mulder.


Brady Severns

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Apr 26, 2002, 4:50:40 AM4/26/02
to

I have played it and it's much as you say. Each player gets a number of
random Jedi that move and fight the same. All the players are trying to
rack up as many bad guy pieces and evil characters on their Jedi cards
as possible.

The baddies, the Reet (which is a monster piece that moves and attacks
randomly, if in play), and Jedi are in some sort of circular arena which
is broken up into dozens of spaces and zones. All pieces start on
assigned spaces at the time play begins.

Players can on their turn move and attack with one of their Jedi and one
of the bad guys (and the the Reet) Basically, when attacking with a
piece, you keep rolling until you miss, which ends the turn for that
piece. Jedi have a pretty butch attack die which allows them to hack
down several baddies on a turn if they can keep rolling hits. Bad guys
have a weak die and it's tough to hurt a Jedi-- the may even fall prey
to the one they attack! Jedi can survive one hit apiece and still stay
in the game. A second hit kills them. (The Reet can't be killed.) Bad
guys are felled by one hit, but evil characters need a second
consecutive hit to them bring down. Players attack one another through
the baddies and the Reet.

When you swing and miss and roll a Yoda symbol, the turn marker (Yoda)
advances one space toward Geognosis (sic?). Once Yoda reaches the
Geognosis space, the game ends and players count the number of bad guys
(1 pt.) and evil characters (2pts.) that they've killed. The person with
the higher total wins. Ties are broken by (IIRC) by the largest number
of surviving Jedi on a player's team.

The game is fun and light. While there are no hard decisions to make in
the game, two people might turn it into a contest with thoughtful play.
At a table with several players, I would imagine it to be more of a race
to bring down the most baddies within reach before Yoda reaches the end
space. In my one playing of the game, I was appalled by my own flukey
luck. I think I killed 5 baddies and had 6 Jedi in my squad. I advanced
Yoda A LOT. My opponent seemed to have a more even distribution of rolls
and had 18 kills and no lost Jedi.

The dice are similar to the blank dice found in Lionheart and Battle Cry
where stickers must be attached. There are only three dice and the
sticker sheet clearly labels which stickers go on which die. On the Jedi
die, for example, there are 4 hit (light saber) faces and 2 Yoda faces.
The bad guy die has two hits, two misses, a Yoda, and a light saber face
(for those bad-@ss Jedi!). The Reet die just has move arrows that show
which way to move it. And it moves until a face tells it to stop-- or it
may not move at all.

I think players that give it several tries will want to start tweaking
it. For example, what if a hit on the bad guy die were swapped with a
Jedi die Yoda face? Or the light saber on the bad guy die swapped with a
Jedi die Yoda face? Or what if characters had specialized powers? The
Padme character, for example, has a blaster rather than a saber, though
she fights like any other Jedi. What if she can have a ranged strike
using the bad guy die and counting all hit faces as a hit against the
target? You get the idea.

I think it's a good introductory game for that young niece or nephew
you'd like to see get into gaming and not bad as a filler game before or
after a group session. Production values are good, though not stunning,
and the price seems reasonable for a franchise product. Probably the
Gladiator game folks have been raving about at the Gathering may be a
better bet if you're looking for an arena contest, but this one may have
interesting possibilities if you're the kind that likes to tweak games.

Brady

Edward Bielcik

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Apr 26, 2002, 9:33:27 AM4/26/02
to

Some of the characters have abilities that are so static that you
might as well get out a deck of cards and play "War". Some tweaking
might perk this one up though. If the characters had specific goals,
like making it from one end of the board to the other, or defending
something specific, the game would be more interesting. Y'now,
something like having Solo, Chewy, and Luke protect The Princess from
Darth, Greedo, and Fett for a cetain number of turns. In fact it's
too bad that the game didn't include several more Storm Troopers for
just that sort of scenario. But as it is, pulling cards until one
side or the other is dead can get old fast.

In any case, I have another question.

The rules say that characters can fire "over the blue mist" in the
Emperor's Throne Room", but is this possible if *both* characters are
on the ground level? Or does at least one character have to be on the
stairs, the Emperor's Throne level, or the landing in between?

Regards

Ed

Edward Bielcik

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Apr 26, 2002, 9:45:28 AM4/26/02
to

>> If Obi-Wan's "Force Control" card is played, do you have to move *all*
>> characters if you move *any*?
>
>The key to this card lies in the wording on the card. "you may move all
>characters in play UP TO 3 spaces each". This gives you the option of
>moving characters 0 spaces if you don't want them to move at all. So, in
>effect, you could move one character 3 spaces and all the rest 0 spaces if
>you wanted to.

Yep. I see it now. <g>


>
>I'm also curious about trying to put together a Mage Knight dungeon board
>for the characters to play on starting from different entrances. The
>movement printed on the dungeon boards is perfect to slow down characters or
>provide obstacles, and the square size is about right. Cheers. Walt
>Mulder.

Could work out, but I'd rather see scenarios with some kind of victory
conditions rather than just kill 'em all. <g> I can see that the
market that they're aiming at is younger than us, and this just might
be a good entry level game, but I think that "Epic Duels" could have a
longer life with some added development for us "gamers".

Regards

Ed


Robert Rossney

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Apr 26, 2002, 10:47:40 AM4/26/02
to
Yoda has an invaluable card (can't remember its title at the moment) that
allows him to knock over an adjacent character, who can then not move,
attack, or defend until someone discards three cards. Three questions: 1)
Discarding a card isn't an action, right? 2) Must all three cards be
discarded at the same time, and/or by the same player? 3) Can the character
play special cards even though he can't move, attack, or defend?

Bob Rossney
r...@well.com


Walter Mulder

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Apr 26, 2002, 12:18:13 PM4/26/02
to
>
> Could work out, but I'd rather see scenarios with some kind of victory
> conditions rather than just kill 'em all.

Maybe a rescue the Han Solo from the Brick Block scenario, where you have
to fight your way in, get adjacent to the frozen cube space, then that
brings in Solo and triggers the entry of another Dark Side character. This
game will lend itself to lots of home made scenarios which will probably pop
up on the web. Maybe I'll bring in a Gungan figure from my Queen's Gambit,
call him Jar-Jar and give him 2 palace guards as minors. All his cards
would have to be Special run away cards written in ridiculous Gungan speak.
Meesa runaway nowza, yousir winnada gain game. Cheers. WM.


Edward Bielcik

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Apr 26, 2002, 12:52:47 PM4/26/02
to

Good one man. <g>

I think your right. There have to be ways to get this puppy to fetch.
<g>

Regards

Ed

Matthew Hubbard

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Apr 26, 2002, 1:29:45 PM4/26/02
to
Robert Rossney wrote:
>
> Yoda has an invaluable card (can't remember its title at the moment)
> that allows him to knock over an adjacent character, who can then not
> move, attack, or defend until someone discards three cards.

It is called "On your ass knock you I will."

Or it should be,
MattH

Fu Manchu

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Apr 26, 2002, 3:17:50 PM4/26/02
to
"Robert Rossney" <r...@well.com> wrote in message news:<gMdy8.145844$CH1.115267@sccrnsc02>...

Hmm, by reading the card I don't see anything that says that the
player cannot play specials, so I'd say it's ok. I think the discard
3 to stand up (because any player can meet the condition) has to be
done by just one player, and it has to all be at the same time. So

1) Not an action
2) Yes
3) Yes

Once I drew all three Force Lift cards at the same time. I ran
through the arena knocking over people. Quite amuzing to imagine in
the middle of a large duel Yoda running around paralyzing people with
the force. Kinda like the Force's version of a stun gun. :)

FuManchu7

The Maverick

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Apr 26, 2002, 8:56:12 PM4/26/02
to
Walter Mulder wrote:

>>Could work out, but I'd rather see scenarios with some kind of victory
>>conditions rather than just kill 'em all.
>
> Maybe a rescue the Han Solo from the Brick Block scenario


Brick Block??? That would be carbonite...

the Mav


--

"Never give up -- never surrender!" Commander Peter Quincy Taggart

Walter Mulder

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Apr 26, 2002, 10:47:19 PM4/26/02
to
I think encased in Lego bricks would have been better, and probably stronger
too! WM.

lee freeman

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Apr 27, 2002, 7:59:15 PM4/27/02
to
Just got through playing this neat little game from Hasbro. Had a
quick question, and didn't see anyting about it in the rule book ---
why does Yoda have a 15 block when nothing in the game can cause that
much damage? I'm assuming I'm missing something here.

Can 2 characters attack one character at the same time? That would be
interesting, and it would make the 15 block seem logical.

I know Chewie can hit for 11, and Luke can hit for 10 (when Lea is
dead), and Mace can hit for 9 with battlemind, but can attacking
damage ever exceed 11?

Thanks in advance for any clarification on this.

Lee

Eddy Bee

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Apr 28, 2002, 3:34:14 PM4/28/02
to
"Eric the Seehawk" <TheSe...@prodigy.net> wrote in message news:<WUCx8.11305$Up5.31...@newssvr17.news.prodigy.com>...

> The best way to sum up how under-powered Han & Luke are is to look at the total
> number of cards in their deck with an attack or defense # greater than 5. I
> think the Han deck had only 4 such cards and the Luke deck had 5-6. By
> comparison the Anakin deck had over 10 cards. The simply cannot do, or block,
> as much damage as other decks and Han's "Special Cards" are extremely weak.
> Best tactic is to keep him under cover and out of the way and send the mighty
> Chewbacca in to weaken your opponents first....

We're experimenting with a simple variant to compensate for Han's and
Luke's weakness: When they attack, roll the die. If a red number
comes up, add it to their attack strength. If a green number comes
up, no modifier.

We call this the "Hollywood Bonus" or "Hero Bonus" - it represents
that innate ability good guys have in movies that enables them to
overcome insurmountable odds to defeat bad guys. Yes, it introduces a
bit more luck, but it also makes the duels more interesting. (We came
up with more strategic, less luck oriented variations, but they only
detracted from the spirit and fun of this simple little game.)

Also, in regards to creating larger playing areas, it *can* be done
right out of the box. The squares on the game boards go right to the
edge, so it's easy enough to join two boards to create larger and more
interesting playing fields. Of course, the background images don't
meld, but that can be overlooked.

Game on...
-Eddy Bee

"Once a gamer, always a gamer!"

Eric the Seehawk

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Apr 29, 2002, 2:01:39 PM4/29/02
to

"Robert Rossney" <r...@well.com> wrote


> Yoda has an invaluable card (can't remember its title at the moment) that
> allows him to knock over an adjacent character, who can then not move,
> attack, or defend until someone discards three cards.

It's called Force Lift and they little green bug has THREE of them!

> Three questions: 1)
> Discarding a card isn't an action, right?

correct. If you have enough cards you could discard 3 to stand up and still
take 2 actions.


> 2) Must all three cards be
> discarded at the same time, and/or by the same player?

interesting question and probably not specifically covered, but I think by the
spirt of the card the knocked down player would have to discard all 3. The
discarding represents the knocked down character expending his own power to
stand up, not the power of his allies.

On the other hand, perhaps a house rule allowing an ADJACENT ally to discard
cards would be okay....representing the ally expending his energy helping his
buddy up off the deck.


> 3) Can the character
> play special cards even though he can't move, attack, or defend?
>

We play that he can. Force Lift says cannot move, attack or defend....playing a
special isn't moving, attacking or defending.


Eric
The Seehawk

Billy Bissette

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Apr 29, 2002, 8:40:46 PM4/29/02
to
In article <7Ufz8.2097$6e5.15...@newssvr16.news.prodigy.com>,
TheSe...@prodigy.net says...

>
> "Robert Rossney" <r...@well.com> wrote
>
>
> > Yoda has an invaluable card (can't remember its title at the moment) that
> > allows him to knock over an adjacent character, who can then not move,
> > attack, or defend until someone discards three cards.
>
> It's called Force Lift and they little green bug has THREE of them!

Lots of characters have valuable cards. They did a good job of getting
variety on these character.

Though some of the Special cards really make me wonder, as they
apparently can't be defended against even if you had the cards to do
so, as they aren't officially attacks. Overall, there are things that
can be nastier than Force Lift.

> > Three questions: 1)
> > Discarding a card isn't an action, right?
>
> correct. If you have enough cards you could discard 3 to stand up and still
> take 2 actions.

The rules list 3 specific actions. Discarding isn't one of them. :)

From the card text (relevant section quoted below), it doesn't even
have to be your turn when you discard to stand a fallen character, as
it says "any time" instead of "on that player's turn".


Outside of certain cards like Force Lift, and the special case of
drawing when you already have 10 cards, drawing isn't even an option. :)

> > 2) Must all three cards be
> > discarded at the same time, and/or by the same player?
>
> interesting question and probably not specifically covered, but I think by the
> spirt of the card the knocked down player would have to discard all 3. The
> discarding represents the knocked down character expending his own power to
> stand up, not the power of his allies.
>
> On the other hand, perhaps a house rule allowing an ADJACENT ally to discard
> cards would be okay....representing the ally expending his energy helping his
> buddy up off the deck.

No house rule necessary. Check the card again.
"At any time, any player may discard 3 cards to stand this character up."

As written, any player in the game at any time could discard 3 to stand
any character which is down. Regardless of who's character it is, or
even if they are on the same side. (Don't have to have adjacent
characters either.)

> > 3) Can the character
> > play special cards even though he can't move, attack, or defend?
>
> We play that he can. Force Lift says cannot move, attack or defend....playing a
> special isn't moving, attacking or defending.

Same logic I used.

Now, will there be some sort of official FAQ/Errata list for this game
though?

I've noticed that the definition of what a block is has apparently
already been changed. The rules only ever use the word "block" to
describe a defense play when all damage is stopped. This is true for
both the description of playing defense, as well as the Dooku/Obi-Wan
example. At all other times, it is simply referred to as "defense". Yet
rda...@hasbro.com posted that playing defense is itself blocking, and
thus the 20 point change of Vader's "All Too Easy" is stopped even if the
defender doesn't play at least 3 points of defense. Following the rules
directly as written, a defense play wouldn't even be a block unless the
full 3 points are stopped.

Rob Daviau

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Apr 30, 2002, 9:32:35 AM4/30/02
to
> I've noticed that the definition of what a block is has apparently
> already been changed. The rules only ever use the word "block" to
> describe a defense play when all damage is stopped.

Not really changed, just clarified. It appears we have some gray areas in
the rules. Vader's "All Too Easy" card does 20 when the person being
attacked plays no defense card. As long as a defense card is played, All
Too Easy does 3, no matter the value of the defense card.

Sorry about that.

--
-Rob
Hasbro Games

Philip Reed

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May 1, 2002, 6:53:37 AM5/1/02
to
"Eric the Seehawk" <TheSe...@prodigy.net> wrote in message news:<> As for the rest of the bits I think its a solid deal. 350-400 nice full color
> cards, 12 "character record" color cards and 2 double-sided full color maps all
> of good quality. The game was designed for kids so you know the bits will stand
> up to wear and tear :-)
> Compare the quantity and quality of the bits from this game ($20) to something
> like Frag ($35) and Epic Duels is a great bargin.

We kept the price of Frag as low as we could. As soon as we're
printing as many copies of Frag as Hasbro did Epic Duels I promise
we'll be able to get the price down to $20 or less.

Eric the Seehawk

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May 1, 2002, 10:14:51 AM5/1/02
to

"Philip Reed" <ph...@sjgames.com> wrote in message


Hi Philip.
I didn't mean my above comments as a shot at Frag so much as a statement of
support for Epic Duels. Somebody had made a comment about the bits being
sub-par and I was merely trying to support that game.

I understand the problems of the small publisher vs the large publisher and I
don't expect SJG to be able to publish at the same scale and price as Hasbro.
In general I think SJG does a great job at providing value for the buying
dollar. If you review recent threads you'll see that I was one of the defenders
of the new Car Wars marketing scheme. I have no problem with SJG, or any
company, making a buck or two.

Still, I do think Frag was overpriced. Comparisons to Hasbro games are
obviously unfair but how about a comparison to other Steve Jackson games? Like
Car Wars? Frag cost nearly 6 times the price of a Car Wars starter set yet
there is no way it contains 6 times the amount of material or intellectual
property.

Actually, I'll stop that line of questioning right there. To be fair, I have no
idea what printing costs are so the $35 price tag for Frag may have been
required. Instead I'll address this from a game buyers perspective. Frag
appears to be designed as a light "beer and pretzals" type of game. There's not
much depth to it, the rules are simple and the game play is fast. This game is
obvisously designed to be a nice light game. To that end, the $35 price point
is wrong. $35 is what I expect to pay for a game mounted on heavy cardboard
with wooden, plastic or metal pawns or at the very least a large number of heavy
cardboard chits. $35 should be a game with depth of play and strong
replay-ability. Frag is not that type of game.

If Frag, in its current format, could only be produced at a $35 price than I
submit that the game should not have been produced in that format. The format
should have been changed to facilitate a lower price point or the game should
have been beefed up to increase the value to the purchaser.

Frag was and is a nice game. But I have to be honest and say that when I opened
it up and played it the thought that kept running through my head was
"$35?.....for this?" Its just not enough bang for the buck.


Eric
The Seehawk

Philip Reed

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May 1, 2002, 1:39:21 PM5/1/02
to
"Eric the Seehawk" <TheSe...@prodigy.net> wrote in message news:<> Hi Philip.

> I didn't mean my above comments as a shot at Frag so much as a statement of
> support for Epic Duels. Somebody had made a comment about the bits being
> sub-par and I was merely trying to support that game.

Anyone who feels the Epic Duels components are sub-par are wrong.
That's a lot of game for $20. If SJG produced a game with those
components our retail price would have to be somewhere around $80.

> Still, I do think Frag was overpriced. Comparisons to Hasbro games are
> obviously unfair but how about a comparison to other Steve Jackson games? Like
> Car Wars? Frag cost nearly 6 times the price of a Car Wars starter set yet
> there is no way it contains 6 times the amount of material or intellectual
> property.

It's the printing costs. Frag has cards and a large poster map which
aren't cheap to produce. What always confuses me is that Frag has more
components than Deluxe Illuminati and at the same price but I never
hear complaints about the cost of Deluxe Illuminati.



>Frag
> appears to be designed as a light "beer and pretzals" type of game. There's not
> much depth to it, the rules are simple and the game play is fast. This game is
> obvisously designed to be a nice light game. To that end, the $35 price point
> is wrong.

And I think that's why I never hear complaints about the DI price. DI
is not a light game and a game session lasts much longer than the
average Frag game.

I've tried creating expansions for Frag that help bring the overall
cost down. The new Fire Zone expansion is $6.95 and adds a lot to the
game. If it does well I'll do more expansions at that price point.

Kevin Smith

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May 1, 2002, 6:37:52 PM5/1/02
to
I've tried creating expansions for Frag that help bring the overall
cost down. The new Fire Zone expansion is $6.95 and adds a lot to the
game. If it does well I'll do more expansions at that price point.
==========

That would be excellent.
Being able to pick up an extra map, and a few extra rules, for the
$6.95 price of the latest expansion was great.
Keep 'em coming. :)
Kevin Smith

Walter Mulder

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May 1, 2002, 7:53:48 PM5/1/02
to
I haven't fooled around yet with Mage Knight's dungeon builder program, but
this might be a great way to develop maps for Epic Duels. The regular maps
from Mage Knight: Dungeons are excellent also.

Kevin Smith <kevin....@boeing.com> wrote in message
news:93f8ace9.02050...@posting.google.com...

Greg Aleknevicus

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May 1, 2002, 7:57:20 PM5/1/02
to
On 1 May 2002 10:39:21 -0700, ph...@sjgames.com (Philip Reed) wrote:

>It's the printing costs. Frag has cards and a large poster map which
>aren't cheap to produce. What always confuses me is that Frag has more
>components than Deluxe Illuminati and at the same price but I never
>hear complaints about the cost of Deluxe Illuminati.

There certainly were complaints about the cost of Deluxe Illuminati. I
know because I made them! I agree that its unfair to compare the
costs of Steve Jackson Games to Hasbro as the economies of scale are
so much different. However, the recent complaints about the prices of
SJG products are not without merit. At the time I compared Deluxe
Illuminati ($35) with Titan: The Arena ($20). Both come in nearly
identical packaging with very similar component manifests, sold in
similar distribution networks to a similar audience. So why is Deluxe
Illuminati nearly double the price?

I've heard the statement from SJG representatives that their higher
prices are due to increased paper costs and the like. Sorry, but I'm
not buying it. Other small print run companies are publishing games
with better quality components and at a cheaper price. If they can do
it then why can't SJG?


Greg Aleknevicus
Editor, The Games Journal
http://www.thegamesjournal.com

Frank Branham

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May 2, 2002, 1:52:53 PM5/2/02
to
ph...@sjgames.com (Philip Reed) wrote in message news:<a6677cb8.02050...@posting.google.com>...

> "Eric the Seehawk" <TheSe...@prodigy.net> wrote in message news:<> Hi Philip.
>
> It's the printing costs. Frag has cards and a large poster map which
> aren't cheap to produce. What always confuses me is that Frag has more
> components than Deluxe Illuminati and at the same price but I never
> hear complaints about the cost of Deluxe Illuminati.
>

I never started to hear the issue until Frag and Munchkin. (And have
not really heard it about Warhamster Rally. ) I suspect that a big
chunk of the problem is that you have to include extra bits to play
the games. (Munchkin wants for 10 sided dice, and Frag needs dice and
character sheet copies.)

Although looking back through my history, I see games like King's
Bounty ($24.95 list from Task Force from around 1990. which has
similar components to Frag---but no card deck. And the artwork looks
like crap.)

One thing I have discovered is the illustrators and graphic artists
are 'spensive. The older 80's hobby games had mostly really hideous
artwork, something that will not fly today. You'll notice that
Cheapass has started going to PD illustrations for their cheaper games
as you can get something that still looks decent for free.

And Frag has all of those cards. Most of them I think with unique bits
of artwork.

Moo
Frank

Billy Bissette

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May 2, 2002, 5:55:58 PM5/2/02
to
In article <uLSz8.4362$Z73.17...@newssvr17.news.prodigy.com>,
TheSe...@prodigy.net says...

> Actually, I'll stop that line of questioning right there. To be fair, I have no
> idea what printing costs are so the $35 price tag for Frag may have been
> required. Instead I'll address this from a game buyers perspective. Frag
> appears to be designed as a light "beer and pretzals" type of game. There's not
> much depth to it, the rules are simple and the game play is fast. This game is
> obvisously designed to be a nice light game. To that end, the $35 price point
> is wrong. $35 is what I expect to pay for a game mounted on heavy cardboard
> with wooden, plastic or metal pawns or at the very least a large number of heavy
> cardboard chits. $35 should be a game with depth of play and strong
> replay-ability. Frag is not that type of game.

(I'm not particularly kind to Frag, and haven't been since I played a
beta test version. And since that beta, have been rather vocal about
it.)

I wouldn't say the rules to Frag are that simple, it is more that they
seem somewhat incomplete and not particularly polished.

The gameplay isn't that fast either. Bloody with quick deaths yes, but
the gameplay itself isn't that fast. And deaths don't even follow that
logically from action.

For me to consider it a "light beer and pretzels" game, the rules would
need more polish and more simplification and cleanup.

Epic Duels has that simpler style. Range attack distance? They just
happen. No square counting, and no dealing with how far an angled path
is. Damage? Attack - Defense... Not the overly complicated for the
sake of rolling a large amount of dice system that Frag uses. We spent
more time resolving single attacks in Frag than on any other aspect of
the game, other than botting for cards.

Games of Epic Duels only occassionally have lulls. Action is fast
unless someone starts to overthink. Frag is designed as if to encourage
over-thinking. Classic Car Wars (which some people considered slow) has
a faster action feel than Frag to me.

Frag just doesn't have the simplicity or speed to be a light game. And
it doesn't have the detail and polish to be a heavier game.


Frag really should have had some of the elements of Epic Duels...

> If Frag, in its current format, could only be produced at a $35 price than I
> submit that the game should not have been produced in that format. The format
> should have been changed to facilitate a lower price point or the game should
> have been beefed up to increase the value to the purchaser.
>
> Frag was and is a nice game. But I have to be honest and say that when I opened
> it up and played it the thought that kept running through my head was
> "$35?.....for this?" Its just not enough bang for the buck.

For $20, I would have look at Frag as a weak buy. Something that had
potential, and a fan base, but just not my cup of tea. For its $35 price
tag, it feels more like SJG knew the game would sell to their core
audience at that price, and thus just released the game at that price
without trying to actually make it a better game. Not only do the
components not warrant the price tag, the mechanics don't. If the game
were better, even with the same components, I wouldn't complain as much.

(For those who want to make price comparisons to European games, I
don't remember Frag coming with polished rules and painted wood
figures and such. :p )

Kevin J. Maroney

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May 2, 2002, 6:27:05 PM5/2/02
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On Wed, 01 May 2002 23:57:20 GMT, gr...@pacificcoast.net (Greg
Aleknevicus) wrote:
>There certainly were complaints about the cost of Deluxe Illuminati. I
>know because I made them! I agree that its unfair to compare the
>costs of Steve Jackson Games to Hasbro as the economies of scale are
>so much different. However, the recent complaints about the prices of
>SJG products are not without merit. At the time I compared Deluxe
>Illuminati ($35) with Titan: The Arena ($20). Both come in nearly
>identical packaging with very similar component manifests, sold in
>similar distribution networks to a similar audience. So why is Deluxe
>Illuminati nearly double the price?

The money chips in _DI_ are more expensive than the unprinted plastic
chips in _Titan: The Arena_, and there's more art for _DI_, but those
together shouldn't add 75% to the SRP.

My guess would be that Monarch Avalon was giving M/AH a good deal on
printing....

--
Kevin J. Maroney | k...@panix.com
Games are my entire waking life.

Step

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May 3, 2002, 11:07:28 AM5/3/02
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>
> Some of the characters have abilities that are so static that you
> might as well get out a deck of cards and play "War".

I'm sorry...i don't agree with that at all.
If the characters had specific goals,
> like making it from one end of the board to the other, or defending
> something specific, the game would be more interesting.

I do agree with that. Scenario's would be a lot of fun in this
game. To bad they didn't get included in this game. It would've added
some real depth to it. Oh well..i'll make up my own.

> The rules say that characters can fire "over the blue mist" in the
> Emperor's Throne Room", but is this possible if *both* characters are
> on the ground level? Or does at least one character have to be on the
> stairs, the Emperor's Throne level, or the landing in between?

You can also fire over the water on the platform, don't forget,
but to answer your question. there is no terrain here in this
game...so you don't have to be any place in particular. I can fire at
you from ground level to ground level. Those things aren't
pillars..they're just those little things that come up around the
walkway in the throne room. So they don't block anyone's view.
I think one of the jedi should have had lightsaber throw for a
Special card though. That would've been great. Anyways...i hope that
helped some.

Rob Burns

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May 4, 2002, 12:21:02 PM5/4/02
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rda...@hasbro.com wrote in message news:<20020425094526.802$G...@newsreader.com>...

<snipped>

> As for strategies of each deck, we put together a deck-by-deck analysis for
> Star Wars Gamer (the issue that is on sale now or within the next week).
> The decks are roughly balanced, but we had no problem making some more
> powerful than others. If Darth Vader can mop the floor with Han Solo 3 out
> of 4, then that makes sense within the Star Wars universe. It does go the
> other way, as I kicked Vader's mechanical behind with Han and Chewie just
> last week.


Anybody seen this issue of Star Wars Gamer on shelves yet?

Philip Reed

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May 4, 2002, 6:07:10 PM5/4/02
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rjbu...@hotmail.com (Rob Burns) wrote in message news:<f98f55be.02050...@posting.google.com>...

> Anybody seen this issue of Star Wars Gamer on shelves yet?

I grabbed it yesterday. It's a great article.

Michael

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May 6, 2002, 8:33:44 PM5/6/02
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> > required. Instead I'll address this from a game buyers perspective.
Frag
> > appears to be designed as a light "beer and pretzals" type of game.
There's not
> > much depth to it, the rules are simple and the game play is fast. This
game is
> > obvisously designed to be a nice light game. To that end, the $35 price
point
> > is wrong. $35 is what I expect to pay for a game mounted on heavy
cardboard
> > with wooden, plastic or metal pawns or at the very least a large number
of heavy
> > cardboard chits. $35 should be a game with depth of play and strong
> > replay-ability. Frag is not that type of game.
>

It never occured to me to compare the two games. They just don't play the
same way. Personally, I find Frag to be very boring and I wouldn't dream of
dishing out $35 for it. After playing a friend's copy of Epic Duels, it was
a no brainer to go grab it up for $20, but let's be honest here. Without
the Star Wars theme, I probably wouldn't be nearly as interested in it.


Cedric Chin

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May 23, 2002, 3:02:30 AM5/23/02
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> I will definately grant you that that paint jobs were sub-par. Heck, why
> mince words? They were awful!

The figures are machine painted. You may even have to squint at the
bases to remember which figure is Stormtrooper 1 vs. Stormtrooper 2.
But with a price tag of $20, it's either small plastic figures or
paperboard standups.


> Compare the quantity and quality of the bits from this game ($20) to something

> like Frag ($35) and Epic Duels is a great bargian.

The quality of the cards from Frag are much better than Epic Duels.

Steve Jackson Games and most non-retail game companies don't have the
mass-production capacity as Hasbro has. But I'd say that games you and
I enjoy are more commonly found from the expensive "independents" than
the cheaper retailers. I think Hasbro (?), with its acquisition of the
AH license, is recognizing that us hobby gamers are worth designing
games for, but it's the children's games and party games that bring
them the money. Without companies like Steve Jackson Games, we'd
barely have any games to play at all.


Cedric.
aka. Washu! ^O^

Billy Bissette

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Jun 4, 2002, 1:01:08 AM6/4/02
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In article <h27ofuggoormd270c...@4ax.com>,
fredien@BITEME_hotmail.com says...

>
> >
> >It's the printing costs. Frag has cards and a large poster map which
> >aren't cheap to produce. What always confuses me is that Frag has more
> >components than Deluxe Illuminati and at the same price but I never
> >hear complaints about the cost of Deluxe Illuminati.
>
> Well, let me post one for the record. I LOVED playing Illuminati many
> years ago and still have all my little microbox sets - played the NWO
> ccg a bit as well but even all that momentum could not get me over the
> IMMENSE hurdle of laying down $35 for a deck of cards (Deluxe
> Illuminati)
>
> sorry...

I bought the pocketbox version as well... And as well, spent money on
the CCG. The CCG, like most CCGs, wasn't really worth the amount of
money I spent... (Fun, but not *that* fun. Didn't even play that much
INWO either, as Magic pretty much ruled the CCG area through its entire
lifespan.)

I never bought Deluxe Illuminati because my pocketbox version of the
game is still in working order.

Sure I'd get some stuff in Deluxe Illuminati that I don't have, but
I honestly don't find it worth the price. I don't even play the pocket
box version enough anymore to warrant the upgrade.

I'd pay $20 for Deluxe Illuminati. I might pay $25. I'm not paying
what its retail is though.

I considered the Deluxe Ogre package once, but after looking at the
price I put it back on the shelf and vowed to never touch it again.
Ogre simply is no where near *that* good for that price. I don't care
if it has metal miniatures or not. It shouldn't have metal minatures
if they are the reason it is so expensive. Heck, I didn't even think
it was that great a set of miniatures. (Suffice it to say, I said the
same thing about the majority of Games Workshop games in the past,
though they had nicer miniatures...)

Michael Evans

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Jun 14, 2002, 2:29:43 PM6/14/02
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I noticed that one of the stormtroopers has a black spot on the forehead of
his helmet. (In my copy of the game anyway).
He must be the one who banged his head on the Death Star control room door
when his squad busted in in SW: A New Hope.
Jango Fett did the same thing when staggering into his ship trying to escape
Obi-Wan.

Speaking of paint jobs, notice how Boba Fett's armor looks so much more
cruddy after we've seen his father's clean, pristine blue-and-silver armor?

Back to the figures: My nephew was complaining, and I agree, "why didn't
they pose Yoda with his Lightsaber?" The whole big deal with that climactic
scene, and all the rumours and news beforehand, was "Yoda Engages In A
Lightsaber Battle!!". And yet they put him in his lifting-the-pillar mode.
We already know he can do that re: Luke's X-Wing.

On the other hand was I very surprised, and pleased, at the sexy
bare-midriff pose that was chosen for Amidala. That was a very unusual
choice.

I do have a complaint about some of the choices made for the card portraits.
Since this is an action-combat game, I think it would have had more
effective visual impact to pick action poses for all the characters depicted
on the cards.
Luke's pic was just perfect!
The worst was the Emperor. Just sedately walking down the ramp from his
shuttle. They should have shown him in full force-lightning mode.

Cedric Chin <random_...@yahoo.com> wrote in message
news:132b61b6.02052...@posting.google.com...

Billy Bissette

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Jun 14, 2002, 6:59:57 PM6/14/02
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"Michael Evans" <meva...@sympatico.ca> wrote in
news:mAqO8.7527$Vr2.1...@news20.bellglobal.com:
> Back to the figures: My nephew was complaining, and I agree, "why
> didn't they pose Yoda with his Lightsaber?" The whole big deal with
> that climactic scene, and all the rumours and news beforehand, was
> "Yoda Engages In A Lightsaber Battle!!". And yet they put him in his
> lifting-the-pillar mode. We already know he can do that re: Luke's
> X-Wing.

Because with the pose used for Yoda, you can say "Booga Booga!"
whenever you forcelift someone. :)

> On the other hand was I very surprised, and pleased, at the sexy
> bare-midriff pose that was chosen for Amidala. That was a very unusual
> choice.

It's the Geonosis battle outfit, and one of the boards is the arena.

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