There is no play balance in "I am Spartacus". The rebels win always,
even if they are unlucky. The designer, Mike Markowitz explained in
the CONSIM-L mailing list, that he did not consider the play balance
at all...
After having said that, I must also tell that 'I am Spartacus' is a very
interesting game, per se, and the play balance problem can be
corrected by playing TWO games in succession, once as the Romans, and
once as the rebels, and then comparing how well the Romans did against
the barbarian hordes in each game.
Hannu
I enjoy Spartacus quite a lot, and its variant, Pyrrhus. However, it seems
culpable for a designer NOT to consider play balance. After all, that is
what victory conditions are for. Surely a designer is meant to juggle the
conditions, via altering VP values and so on, to make a game reasonably
balanced, so that even if the participants in the real conflict would not
consider a particular conclusion a victroy (eg Spartacus would not consider
the annihilation of most of his rebels a success) nonetheless the gamer
can.
Garry Stevens
Dept of Architectural & Design Science
University of Sydney
Australia
>I enjoy Spartacus quite a lot, and its variant, Pyrrhus.
^^^^^^^
I missed this one. Where did it appear?
>Garry Stevens
It was included in the Port Arthur issue. It also included a variant for 1918
called 'plan 1919'.
>>Garry Stevens